Karuta

Karuta (かるた, from Portuguese carta ["card"])[1] are Japanese playing cards. Playing cards were introduced to Japan by the Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. Karuta packs are divided into two groups, those that are descended from Portuguese cards and those from e-awase.[2] E-awase originally derived from kai-awase, which was played with shells but were converted to card format during the early 17th-century. It is said that the earliest indigenous karuta was first invented in the town of Miike in Chikugo Province at around the end of the 16th century. The Miike Karuta Memorial Hall located in Ōmuta, Fukuoka is the only municipal museum in Japan dedicated specifically to the history of karuta.[3][4] Chinese playing cards of the money-suited and domino types existed in Japan from at least the late 18th century until the early 20th century.[5][6] Their games would influence those played with the Hanafuda pack.

The basic idea of any E-awase karuta game is to be able to quickly determine which card out of an array of cards is required and then to grab the card before it is grabbed by an opponent. There are various types of cards which can be used to play karuta. It is also possible to play this game using two standard decks of playing cards.

The two types of E-awase karuta decks that are most often seen are the uta-garuta and iroha-karuta. In uta-garuta, players try to find the last two lines of a waka given the first three lines. It is often possible to identify a poem by its first one or two syllables. The poems for this game are taken from the Ogura Hyakunin Isshu and are traditionally played on New Year's Day.

Anyone who can read hiragana can play iroha-karuta (いろはかるた). In this type, a typical torifuda features a drawing with a kana at one corner of the card. Its corresponding yomifuda features a proverb connected to the picture with the first syllable being the kana displayed on the torifuda. Karuta is often played by children at elementary school and junior high-school level during class, as an educational exercise. Any kind of information that can be represented in card form can be used including shapes, colours, words in English, small pictures and the like.

Portuguese-derived Karuta

Komatsufuda

Komatsufuda set.

The first indigenous Japanese deck was the Tenshō karuta named after the Tenshō period (1573–92).[7] It was a 48 card deck with the 10s missing like Portuguese decks from that period. It kept the four Latin suits of cups, coins, clubs, and swords along with the three face cards of female knave, knight, and king. In 1633, the Tokugawa shogunate banned these cards, forcing Japanese manufacturers to radically redesign their cards. As a result of Japan's isolationist Sakoku policy, karuta would develop separately from the rest of the world. In order to hide the proscription of Portuguese derived cards, makers turned the cards into very abstract designs known as mekuri karuta. By the mid-20th century, all mekuri karuta fell into oblivion with the exception of Komatsufuda (Japanese: 小松札) which is used to play Kakkuri, a matching game found in Yafune, Fukui prefecture.[8]

Unsun Karuta

Unsun karuta set.

The Unsun karuta (Japanese: うんすんカルタ) deck developed in the late 17th century. It has five suits of 15 ranks each for a total of 75 cards. Six of the ranks were face cards. The Portuguese deck used to have dragons on their aces; the Unsun karuta made the aces and dragons separate cards. The order of the court cards change depending on whether it is the trump suit or not just like in Ombre. The new Guru suit used circular whirls (mitsudomoe) as pips. Unsun Karuta is still used in Hitoyoshi, Kumamoto to play hachinin-meri, a game descended from Guritipau, a relative of Ombre.[9] This game preserves some very archaic features such as inverted ranking for the pip cards in the three round suits. Inverted ranking is a feature found in Madiao, Khanhoo, Tổ tôm, Ganjifa, Tarot, Ombre, and Maw and is believed to have originated in the very earliest card games.

Kabufuda

Kabufuda set.

Kabufuda (Japanese: 株札) is another derivative of mekuri karuta but all the suits were made identical. It is used for gambling games such as Oicho-Kabu. They come in decks of 40 cards with designs representing the numbers 1 through 10. There are four cards for each number and the 10 (Jack) is the only face card.

Harifuda and Hikifuda

The gambling game of Tehonbiki can be played with either a Harifuda (張札) or Hikifuda (引札) set. Harifuda contains seven copies of cards numbered one to six in stylized Chinese numerals for a total of 42 cards. The 48-card Hikifuda or Mamefuda (豆札) has eight copies of cards with one to six coins, similar to the coins of a mekuri karuta set. In Tehonbiki, the player tries to guess which number from 1 to 6 the dealer has selected.[10][11] Some sets may include indicator cards to raise or hedge bets.

Hanafuda

Hanafuda (Japanese: 花札, lit. flower cards, also called Hanakaruta) are 48 card decks with flower designs originating from the early 19th century. Instead of being divided by 4 suits with 12 cards each, a hanafuda deck is divided by 12 suits (months) with 4 cards each. Hanafuda games are mostly fishing games. Their mechanics are derived from Chinese rather than European fishing games.[12]

Eawase Karuta

Uta-garuta

An example of a modern pair of uta-garuta cards, where the torifuda is on the left and the yomifuda is on the right.

Uta-garuta (歌ガルタ, lit. "poetry karuta") is a card game in which 100 waka poems are written on two sets of 100 cards: one set is yomifuda (読札, lit. "reading cards"), which have the complete poem on them, and the other is torifuda (取り札, lit. "grabbing cards"), which each correspond to a yomifuda and have only the last few lines of the corresponding poem on them. The Ogura Hyakunin Isshu collection is the most popular subgenre for uta-garuta. One person is chosen to be the reader. As the reader reads a yomifuda, the players race to find its associated torifuda before anybody else does. Competitive karuta is played with uta-garuta cards with competitions on various levels. The Japan national championship tournament is held every January at Omi shrine (a Shinto shrine) in Ōtsu, Shiga.

A few non-matching games exist that use only the yomifuda. Bouzu Mekuri (坊主めくり), is a simple game of chance originating from the Meiji period. Iro Kammuri (Color Crowns) is a 4-player partnership game that is related to Goita (see below).[13][14] In both games, the poems are irrelevant, and the only parts of the cards that matter are the appearance of the poets such as their clothing, sex, or social status.

Ita-karuta

Ita-karuta (Japanese: 板かるた) is a variation found in Hokkaido. The torifuda are made of wood while the yomifuda remain the same or lack illustrations of the poets.[15][16] They are used to play a game called shimo-no ku karuta in which the last half of the poem is read.[17] It is played in teams.

Iroha Karuta

Iroha Karuta (Japanese: いろはかるた) is an easier-to-understand matching game for children, similar to Uta-garuta. Representing the 47 syllables of the hiragana syllabary and adds kyo (, "capital") for the 48th (since the syllable -n can never start any word or phrase). It uses the old iroha ordering for the syllables which includes two obsolete syllables, wi () and we (). A set consists of 48 proverbs each starting with a different syllable and another set of cards expressing a proverb as shown in the picture for a total of 96 cards. There are 3 standard Iroha Karuta variants: Kamigata, Edo and Owari. Each variant has its own set of proverbs based on the local dialect and culture. The Kamigata version is the oldest but the Edo version is the most widespread, being found all over Japan. The Owari variant existed only during the latter half of the 19th-century before being supplanted by the Edo version.

Obake karuta

Obake karuta (monster cards), c. early 19th century. Each card features a monster from Japanese mythology and a character from the hiragana syllabary. This one is we (), an obsolete syllable.

Obake karuta is an obsolete variation of Iroha Karuta unique to Tokyo. The cards were created in the Edo period and remained popular through the 1910s or 1920s.[18] Each card in the deck features a hiragana syllable and a creature from Japanese mythology; in fact, obake karuta means ghost cards or monster cards.[18] Success requires knowledge of Japanese mythology and folklore as players attempt to collect cards that match clues read by a referee. The player who accumulates the most cards by the end of the game wins.

Obake karuta is an early example of the common Japanese fascination with classifying monsters and creating new ones. The game is one of the earliest attempts by Japanese companies to categorize legendary creatures, label them, define them, and subsequently market them. As such, it is a precursor to the Godzilla films of the 1950s and later. Even more closely, obake karuta resembles the Yu-Gi-Oh! or Pokémon Trading Card Game, which also involves collecting cards that represent fabulous creatures. In fact, many Pokémon were designed specifically after creatures from Japanese mythology.[18]

Goita

Goita (ごいた) is a partnership climbing and beating game from Noto, Ishikawa played with 32 tiles or cards based on Shogi pieces.[19][20][21] It may be a descendant of an earlier game played with 40 or 42 cards from the late 19th-century. It is related to Iro Kammuri played with uta-garuta.

The manga, anime series and live action movie Chihayafuru portrays the story of a group of young people and their journey through the world of karuta.

The video game Tales of Graces features "Magic Carta" as a mini-game. The in-game cards feature characters from every prior game in the Tales series.

Kirby Super Star Ultra has Karuta as a mini-game. It was translated as "Kirby Card Swipe" in the English release.

In episode 303 of the anime series Bleach, they play a game of Karuta with cards based on other Bleach characters.

In episode 12 of the anime series Girlfriend Kari, Shiina Kokomi's mother presents Iroha karuta cards as a symbol of Japanese New Year. She suggests that they play a game of Iroha karuta, and, although everyone agreed, they are never shown playing.

The Japanese culture and lifestyle television show Begin Japanology aired on NHK World featured a full episode on Karuta in 2010.

In World Trigger (in both the anime (episode 13) and manga) Main Character Mikumo Osamu is seen training his reflexes by playing karuta and ultimately lost to a kid and his capybara.

In episodes 4 and 5 of the anime series Nanbaka, Karuta is the 3rd Event of the New Year Joint Cooperation tournament. Guard Seitarou, from Building 13, competed against Guard Kiji Mitsuba from Building 3. Uno from Building 13, Cell 13 competed against Trois and Honey from Building 3.

See also

References and notes

  1. Sakomura, Tomoko (2004). Asian Games: The Art of Contest. New York: Asia Society. pp. 267–269.
  2. Mann, Sylvia (1990). All Cards on the Table. Leinfelden: Deutches Spielkarten-Museum. pp. 193–200.
  3. http://www.city.omuta.lg.jp.e.lu.hp.transer.com/hpKiji/pub/detail.aspx?c_id=5&id=2802&class_set_id=1&class_id=378
  4. http://karuta-rekishi.com/
  5. Morishima Chūryō. (1800). Keirin Manroku (桂林漫録). Edo (Tokyo).
  6. Hesse-Wartegg, Ernst v.. (1902). "Япония и японцы" (Japan and the Japanese). Page 237.
  7. Pollet, Andrea. Tensho Karuta at Andy's Playing Cards. Retrieved 30 July 2015.
  8. Kuromiya Kimihiko. (2005). "Kakkuri: The Last Yomi Game of Japan". The Playing-Card, Vol 33-4. p. 232-235.
  9. Depaulis, Thierry (2009). "Playing the Game: Iberian Triumphs Worldwide". The Playing-Card. Vol 38-2, p. 134-137.
  10. Pollett, Andrea. Tehonbiki at Andy's Playing Cards. Retrieved 30 July 2015.
  11. Pakarnian, John, "Game Boy: Glossary of Japanese Gambling Games", Metropolis, January 22, 2010, p. 15.
  12. McLeod, John; Dummett, Michael (1975). "Hachi-Hachi". The Playing-Card. 3 (4): 26–28.
  13. McLeod, John. 100 poets at pagat.com. Retrieved 25 January 2016.
  14. Takahashi, Hironori. Iro Kammuri at Japanese Traditional Games. Retrieved 25 January 2016.
  15. Wintle, Simon. Uta Garuta at World of Playing Cards. Retrieved 25 January 2016.
  16. Pollett, Andrea. Japanese Matching Cards, part 1 at Andy's Playing Cards. Retrieved 25 January 2016.
  17. Takahashi, Hironori. Ita Karuta at Japanese Traditional Games. Retrieved 25 January 2016.
  18. 1 2 3 Pflugfelder, Gregory M. "Display Case 8: Monster Merchandise (II)". Godzilla Conquers the Globe: Japanese Movie Monsters in International Film Art. Accessed 11 March 2006.
  19. McLeod, John. Goita at pagat.com. Retrieved 25 January 2016.
  20. Goita at BoardGameGeek. Retrieved 25 January 2016.
  21. Takahashi, Hironori. Goita at Japanese Traditional Games. Retrieved 25 January 2016.
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