Atlus USA

Atlus U.S.A., Inc.
Atlus USA
Formerly called

Previous divisions

  • Atlus Software Inc. (1991–1997)
  • Atlus Co., Ltd. (1996–1999)

Current company

  • Atlus U.S.A., Inc. (1999–2010)
  • Index Digital Media, Inc. (2010–2014)
Subsidiary
Industry Video game industry
Founded January 18, 1991 (1991-01-18)
Headquarters Irvine, California, U.S.
Key people
Parent Atlus
Website www.atlus.com

Atlus U.S.A., Inc., doing business as Atlus USA, is the North American publishing branch of Japanese video game developer Atlus, primary known for localizing titles for both them and other third-party developers. Its first original role-playing title was Revelations: Persona on the PlayStation, described by staff as an attempt to break into the Western role-playing game market and establish the company's Megami Tensei franchise through its Persona sub-series.

Outside of being the American publishing subsidiary for the Japanese parent developer, Atlus USA functions similarly to Aksys Games and NIS America in which they act as a western publisher for select Japanese titles for the American market. Atlus USA's localization efforts has introduced various franchises such as Demon Souls, Guilty Gear, and Ogre Battle to international markets. On November 2013, Atlus USA was restructured to be governed under Sega of America after Sega Sammy acquired had their parent company through Index Corporation. Despite the publishing divisions merging, Sega and Atlus continued to operate as separate entities, with all existing Atlus franchises remaining under their pre-established Atlus brand.[1]

History

Atlus Co., Ltd, a Japanese game developer founded in 1986, had been publishing its own titles in its native country since the release of Puzzle Boy in 1989.[2][3][4] Its North American branch was first established in Irvine, California on January 18, 1991, under the name Atlus Software,[5][6] but traces its origins as Asuka Technologies founded on February 27, 1989.[5] The branch was eventually succeeded by Atlus USA on April 1, 1999, becoming a separate subsidiary to Atlus. [5][7] At the time of its inauguration in 1999, Atlus USA was owned at 85.7% by the Japanese parent company, with the remaining stock being shared among four employees. [7] Reason given for the creation of Atlus USA was that although Atlus Co Ltd was already operating an American branch, it wanted to establish a local company in the United States.[7] In 2010, Atlus' then-owner Index Corporation dissolved the Japanese Atlus as a separate entity, while Atlus USA was renamed Index Digital Media. In 2014, one year after Index Corporation was purchased by Sega, Index Digital Media reverted to being Atlus USA.[8]

The branch's stated aim was to publish high-quality Japanese games in North America.[3][9] While Atlus had become famous in Japan for the Megami Tensei role-playing franchise, the series was deemed too dark to be released overseas despite a recognized market: a major part of this was their use of religious imagery and taboo, which ran counter to potential publishers' content guidelines for overseas releases.[10][11][12] It was eventually decided to bring over entries from the franchise to help establish Atlus in the West, as they did not have a role-playing series to compete with other major series such as Final Fantasy, Suikoden and Breath of Fire.[13]

The current president is Naoto Hiraoka (who is also the Senior Vice President for Sega of America publishing). One of the previous public relations manager was John Hardin,[9][14] whilst one of the original staff members was market manager Gail Salamanca.[13] Several personnel have had recurring roles during the history of Atlus USA from their work on both Atlus products and third-party games. A major contributor is Yu Namba, general localization project leader. Namba joined Atlus USA following the release of Revelations: Persona in 1996, and his first work was for Persona 2: Eternal Punishment. He would later work on the later Persona titles, and multiple Megami Tensei titles including Shin Megami Tensei: Nocturne and the Digital Devil Saga duology.[15][16][17] Another key member for some time was Nich Maragos: formerly a journalist working at 1UP.com, he joined Atlus USA's localization team in 2006 where his first projects were the third Devil Summoner game Raidou Kuzunoha vs. The Soulless Army and Persona 3 FES. He worked on the greater majority of titles localized during the following nine years before moving to work for Nintendo Treehouse prior to 2016.[16][18][19] Other prominent staff include Bill Alexander, a vice president of Atlus USA who was project leader on Odin Sphere;[9][20] Tomm Hulett, who worked on the Digital Devil Saga duology, Stella Deus: The Gate of Eternity, and was project leader for Trauma Center: Under the Knife; and Mike Meeker, who acted as editor for both Shin Megami Tensei: Persona 4 and Odin Sphere.[20][21][22]

Localization approach

When Atlus USA first localized Revelations: Persona, the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. The staff was later expanded, although they would be affected by staff and resource limitations for other early projects.[13] Since the release of Persona 2: Eternal Punishment in 1999, Atlus has adopted a policy of keeping their localizations as close as possible to the original Japanese versions, a tradition they have followed to the present day.[15][16] The first mainline title to be released in the West was Shin Megami Tensei: Nocturne. It was decided upon based upon the success of mature Western titles such as the Grand Theft Auto series. As per their resolution, they kept it as close as possible to the original, consulting the Japanese guides and game source code so they would not make mistakes with demon names.[22] Following the release of Shin Megami Tensei: Nocturne, the "Shin Megami Tensei" moniker was attached to games released in the West across the core games and its various subseries. This was done to help with marketing, and worked in their favor due to all their selected titles being part of the wider Megami Tensei series.[13][23] For some titles, such as entries in the Persona series, the moniker has been dropped.[24][25] A notable exception from Atlus' localization history is the massively multiplayer online role-playing game Shin Megami Tensei: Imagine, which was localized by Aeria Games, who consulted with Atlus to make sure their work was faithful to the series.[26][27]

The first stage of Atlus' localization process is familiarization with the game. The time the developers can access the game varies, with this stage beginning after completion of the master version for in-house products and after release for third-party titles. The project leader receives all text files and relevant graphic assets while the translators play the game itself in its unlocalized form. This approach is vital as, from the main scenario to potential side quests or other smaller narrative elements, it was important to know context and point-of-view so they could be accurately localized. The localization process begins after this, taking varying lengths of time depending on the project: some took a very short time, while others required several months work. If there is voiced dialogue, the English voice recording can further extend the process. The programming stage, where the localized assets are inserted into the game, is given to the original developers as Atlus USA have no in-house programmers. After this comes the quality assurance (QA) testing, necessary to find and correct any bugs or text typos that occurred during the programming stage. Finally the game is sent for manufacturer approval, before moving to manufacturing. Further programming and QA work may be needed if the manufacturer is unsatisfied, and the manufacturing process can take varying amounts of time based on the game's medium.[28] Their QA process was reassessed following the release of Shin Megami Tensei IV: Apocalypse in 2016, which had unlocalized text which appeared under certain circumstances.[29] For games developed by other companies, Atlus USA also makes inquiries about the game's availability for licensing, then purchase an import copy, and if they are impressed make a pitch to the game's developers.[22]

The Digital Devil Saga duology was the first Megami Tensei product to make extensive use of voice acting.[16] As the Japanese version used famous Japanese actors, the localization team picked well-known English voice actors for the lead roles, and took extra care lip-synching the English dialogue.[30] For voice acting, the team tried to choose actors who could properly and accurately portray the characters, and sometimes made additions to better distinguish the characters in a way understandable to a Western audience. A cited example was the Digital Devil Saga duology, where character Cielo was given a Jamacan accent to help portray his easy-going and friendly personality.[31] Atlus USA tries to keep voice actors consistent between games which use the same cast of characters, but when a voice actor is unavailable, they will recast with an actor who sounds as close as possible to the original so there is minimal disruption to continuity.[14]

Changes

Despite their dominant policy of keeping games intact when translating from Japanese to English, some concessions have needed to be made with releases.[16] When discussing the differences between localizing Shin Megami Tensei IV and the mobile port of the original Shin Megami Tensei, Nich Maragos said that while Shin Megami Tensei IV had a dialogue-driven story, Shin Megami Tensei used briefer and more to-the-point dialogue, in addition to having a strict character limit for dialogue boxes, making the latter a more challenging project.[32] Shin Megami Tensei: Strange Journey was the first title to be developed with a Western audience in mind, which changed how the team were required to approach the localization.[33] For the third Devil Summoner, the localization team added 1920s slang to the script so its setting in a fictionalized version of the Taishō period would sound authentic.[23] They also removed a mahjong minigame as there was no tutorial for players unfamiliar with the game, and its rewards for playing were meager.[34]

The most information about the difficulties of localization have been for the Persona series. Revelations: Persona, the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. They were also faced with the problem of the numerous Japanese cultural references the game contained. Nearly all references to Japanese culture were removed, with the setting changing from Japan to North America. This meant that the names and ethnicity of all character were altered, with the most notable being the character Masao Inaba being turned from a Japanese to an African American boy named Mark. Revelations: Persona has become notorious for the amount of changes made to the game's content for its Western release.[16][35][36] Atlus USA's next original title, Persona 2: Eternal Punishment, was described as a "halfway point" in their localization style: while they kept as faithful as possible to the original script, they needed to take the alterations to Revelations: Persona into account for character names.[16] The first Persona title was later remade, and this allowed the staff to completely redo the localization, changing everything to be more faithful to the original with the exception of a few fan favorites.[35][36] For Persona 3 and Persona 4, Japanese honorifics were retained despite it being a contentious decision among fans. Humor that was focused on a knowledge of Japanese culture also needed to be either changed completely, or adjusted so that it would be understandable. In Persona 3, references to the first Shin Megami Tensei were changed to those of the first two localized Persona titles. Some issues with language have caused changes to be made: Persona 3 character Mitsus Kirijo's second language was changed from English to French, and class questions based around language needed to be entirely redone. Some character names were altered, such as the stagename of Persona 4 character Rise Kujikawa.[16][37][38][39][40][41] For Persona 4 Golden, an expanded remake of Persona 4, the main trouble was finding a suitable voice actress for new character Marie.[42] For Persona Q: Shadow of the Labyrinth, this approach was taken, and added dialogue was inserted to explain aspects of the game's fourth dungeon, which was themed around a Japanese culture festival.[18]

For games outside the Megami Tensei franchises, changes have been less prominent due to many of their titles taking place in fictional universes without references to popular culture.[31][43] The script for Odin Sphere was inspired by the work of William Shakespere, but the team were faced with difficulties with the auto-scrolling dialogue and text bubbles. When recording, the voice actors needed to time their performances to the scrolling dialogue, and the text bubbles needed to be individually resized while also keeping the English translation as close and concise as possible.[31] 3D Dot Game Heroes required little to no changes, as its original script was already repleat with Easter eggs and references to the classic video games it was giving homage to.[43] Stella Deus also underwent minimal alterations, including preserving the story's religious themes.[44]

Publishing

During its early lifetime, before it had fully established itself with Atlus USA was notable as a third-party publisher for Sony, Nintendo and Sega for their respective home console systems.[3][9][45] Their first Megami Tensei release was the action spin-off Jack Bros.;[46] their first role-playing release was Revelations: Persona for the PlayStation.[3][13] The next original title to be released by Atlus USA was Persona 2: Eternal Punishment: its prequel Innocent Sin was considered, but workload and content issues meant that it remained exclusive to Japan.[13][16] Despite fan demand, the greater majority of Atlus' early titles remain exclusive to Japan due to their age and the company wishing to focus on their latest games.[34]

Despite their wide reputation for publishing role-playing games such as their own titles and third-party games like Baroque, they have also branched out into other genres with titles such as Galleon.[22][47] Two games that the company localized but did not publish were Disgaea: Hour of Darkness and Phantom Brave: while they handled localization and sales distribution, the game's original Japanese developers and publishers Nippon Ichi Software handled Western publicity and publishing.[22] A different notable third-party title was Citizens of Earth, an independent title developed by Eden Industries that was picked up by Atlus following difficulties securing funding for the game.[48] A similar event was when Atlus picked up Demon's Souls for publication after the title was rejected for Western publication by Sony Computer Entertainment.[49] A recurring partner is Vanillaware: their first title, Odin Sphere, was published in 2007.[20] Atlus later picked up the publishing rights to Dragon's Crown after original publisher UTV Ignition Entertainment ran into financial trouble.[50] They are also set to publish the in-development 13 Sentinels: Aegis Rim.[51]

Atlus does not have a European branch, meaning that their games must be released through third-party publishers, which has in turn traditionally resulted in a delay of at least several months between the European and North American releases.[52][53] The first Atlus title to be published in Europe was Shin Megami Tensei: Nocturne followed by the Digital Devil Saga duology.[54] These titles were published by Ghostlight, who would go on to publish other titles including Devil Survivor and its sequel.[55][56] Other later publishing partners include Koei (Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, Persona 3);[57][58] Square Enix (Odin Sphere, Persona 4);[59][60] 505 Games (Stella Deus);[61] NIS America (Persona 4 Golden, Persona Q, Odin Sphere Leifthrasir);[62][63][64] Deep Silver (Persona 5, Shin Megami Tensei IV: Apocalypse);[65] and Namco Bandai Games (Demon's Souls).[66] Despite lacking a European branch, Atlus has published titles digitally in Europe, including the remake of the first Persona, the PlayStation Network re-release of Persona 2: Eternal Punishment, Persona 4 Arena and Aquria-developed title The Caligula Effect.[67][68][69][70]

Games published

Year released Game title Developers Platform(s)
February 1993 Valis IV Laser Soft Super Nintendo Entertainment System
December 1, 1993 World Soccer '94: Road to Glory Rage Software Super Nintendo Entertainment System
June 16, 1994 Crusader of Centy Nextech Sega Genesis
December 1994 Pieces Prism Kikaka Super Nintendo Entertainment System
April 28, 1995 Virtual Hydlide Technology and Entertainment Software Sega Saturn
November 25, 1995 Space Griffon VF-9 Panther Software PlayStation
May 31, 1997 Lunacy System Sacom Sega Saturn
May 31, 1997 Tactics Ogre: Let Us Cling Together Quest PlayStation
July 31, 1997 Ogre Battle: The March of the Black Queen Quest PlayStation
September 30, 1998 Bomberman World Hudson Soft PlayStation
October 31, 1998 Guilty Gear Arc System Works PlayStation
October 31, 1998 Eggs of Steel: Charlie's Eggcellent Adventure Rhythm & Hues PlayStation
October 31, 1998 Brigandine: The Legend of Forsena Hearty Robin PlayStation
March 31, 1999 Bomberman Fantasy Race Graphic Research Inc. PlayStation
November 3, 1999 Tail Concerto CyberConnect PlayStation
July 30, 2000 Rhapsody: A Musical Adventure Nippon Ichi Software PlayStation
October 7, 2000 Ogre Battle 64: Person of Lordly Caliber Quest/Dual Corporation Nintendo 64
December 4, 2000 Robopon: Sun Version Hudson Soft Game Boy Advance
11 June, 2001 Super Dodge Ball Advance Million Co. Game Boy Advance
November 29, 2001 Tsugunai: Atonement Cattle Call PlayStation 2
May 7, 2002 Tactics Ogre: The Knight of Lodis Quest Game Boy Advance
June 11, 2002 Robopon 2 Ring and Cross Versions Hudson Soft Game Boy Advance
June 25, 2002 SkyGunner PixelArts PlayStation 2
September 23, 2002 Dual Hearts Matrix Software PlayStation 2
October 8, 2002 Hard Hitter Tennis Magical Company PlayStation 2
November 5, 2002 Cubivore: Survival of the Fittest Saru Bunnei/Intelligent Systems GameCube
May 6, 2003 Lufia: The Ruins of Lore Atelier Double Game Boy Advance
August 27, 2003 Disgaea: Hour of Darkness Nippon Ichi Software PlayStation 2
September 16, 2003 Shining Soul Nextech Game Boy Advance
November 13, 2003 Double Dragon Advance Nextech/Grasshopper Manufacture Game Boy Advance
November 18, 2003 Go! Go! Hypergrind Poponchi GameCube
January 15, 2004 The King of Fighters EX2: Howling Blood SNK Game Boy Advance
April 20, 2004 Shining Soul II Nextech/Grasshopper Manufacture Game Boy Advance
June 8, 2004 Shining Force: Resurrection of the Dark Dragon Amusement Vision, Climax Entertainment Game Boy Advance
August 3, 2004 Galleon Confounding Factor Xbox
August 31, 2004 Pro Fishing Challenge Opus Corp Xbox
November 17, 2004 ChoroQ Barnhouse Effect PlayStation 2
February 23, 2005 Super Army War Neko Entertainment Game Boy Advance
May 3, 2005 Puyo Pop Fever Sonic Team Nintendo DS
June 7, 2005 Samurai Western Acquire PlayStation 2
June 28, 2005 Riviera: The Promised Land Sting Entertainment, Pure Sound Game Boy Advance, PlayStation Portable
November 15, 2005 Magna Carta: Tears of Blood Softmax PlayStation 2
April 25, 2006 Metal Saga Crea-Tech PlayStation 2
May 23, 2006 Steamboat Chronicles Irem PlayStation 2
July 26, 2006 Summon Night: Swordcraft Story Fight-Plan Game Boy Advance
August 8, 2006 Super Robot Taisen: Original Generation Banpresto Game Boy Advance
October 17, 2006 Summon Night: Swordcraft Story 2 Flight-plan Game Boy Advance
November 21, 2006 Super Robot Taisen: Original Generation 2 Banpresto Game Boy Advance
August 15, 2006 Deep Labyrinth Interactive Brains Nintendo DS
September 12, 2006 Rule of Rose Punchline PlayStation 2
October 19, 2006 Contact Grasshoper Manufacture Nintendo DS
October 24, 2006 Touch Detective BeeWorks Nintendo DS
November 8, 2006 Bomberman Land Touch! Hudson Soft Nintendo DS
November 21, 2006 Yggdra Union: We'll Never Fight Alone Sting Entertainment Game Boy Advance, PlayStation Portable
February 19, 2007 Monster Kingdom: Jewel Summoner Gaia PlayStation Portable
February 20, 2007 Izuna: Legend of the Unemployed Ninja Success, Ninja Studio Nintendo DS
August 14, 2007 Luminous Arc Imageepoch Nintendo DS
October 9, 2007 Touch Detective 2 1/2 BeeWorks Nintendo DS
November 6, 2007 Ontamarama Noise Factory Nintendo DS
December 4, 2007 Draglade Dimps Nintendo DS
April 8, 2008 Baroque Sting Entertainment PlayStation 2
April 10, 2008 Arcana Heart Examu PlayStation 2
May 6, 2008 R-Type Command Irem PlayStation Portable
May 13, 2008 Drone Tactics Success Nintendo DS
June 3, 2008 Summon Night: Twin Age Flight-plan, Banpresto Nintendo DS
June 24, 2008 Operation Darkness Success Xbox 360
July 22, 2008 Izuna 2: The Unemployed Ninja Returns Ninja Studios Nintendo DS
July 29, 2008 Spectral Force 3 Idea Factory, XPEC Entertainment Xbox 360
9 September 2008 Zoids Assault Tomy Xbox 360
October 14, 2008 Dokapon Kingdom Sting Entertainment PlayStation 2
October 31, 2008 Master of the Monster Lair Global A Entertainment Nintendo DS
November 11, 2008 Eternal Poison Flight-Plan, Artpresto, Brain-Navi PlayStation 2
November 18, 2008 Luminous Arc 2 Imageepoch Nintendo DS
February 3, 2009 My World, My Way Global A Entertainment Nintendo DS
February 24, 2009 Legacy of Ys: Book's I & II Interchannel, LightWeight, Dreams Nintendo DS
March 17, 2009 Trackmania DS Firebrand Games Nintendo DS
March 31, 2009 Tokyo Beat Down Tamsoft, Success Nintendo DS
April 7, 2009 Hammerin' Hero Irem PlayStation Portable
April 14, 2009 Dokapon Journey Suzak Inc. Nintendo DS
April 14, 2009 The Dark Spire Success Nintendo DS
April 21, 2009 101-in-1 Explosive Megamix Nordcurrent Nintendo DS
April 28, 2009 Super Robot Taisen OG Saga: Endless Frontier Banpresto, Monolith Soft, Nintendo DS
May 19, 2009 Steal Princess Climax Entertainment Nintendo DS
June 2, 2009 Knights in the Nightmare Sting Entertainment Nintendo DS
June 9, 2009 Class of Heroes Acquire, Zero Div PlayStation Portable
May 26, 2009 Crimson Gem Saga IRONNOS PlayStation Portable
June 24, 2009 Droplitz Blitz Xbox Live Arcade, PlayStation Network
June 30, 2009 Steamboat Chronicles Battle Tournament Irem PlayStation Portable
October 6, 2009 Demon’s Souls FromSoftware PlayStation 3
October 27, 2009 101-in-1 Party Megamix Nordcurrent Wii
November 10, 2009 Kenka Bancho: Badass Rumble Bullets PlayStation Portable
January 5, 2010 Divinity II: The Dragon Knight Saga Larian Studios Xbox 360
February 9, 2010 Shiren the Wanderer Chunsoft Wii
22 February 2010 Zeno Clash ACE Team Xbox 360
February 23, 2010 Metal Slug XX SNK Playmore PlayStation Portable
May 11, 2010 3D Dot Game Heroes Silicon Studio PlayStation 3
May 25, 2010 Hexyz Force Sting PlayStation Portable
September 14, 2010 101-in-1 Sports Megamix Nordcurrent Wii
January 13, 2011 101-in-1 Sports Party Megamix Norducrrent Wii
January 13, 2011 Aquapazza: Aquaplus Dream Match Examu PlayStation 3
May 15, 2011 The Testament of Sherlock Holmes Frogwares PlayStation 3, Xbox 360
31 August 2011 Mahjong Cub3d Sunsoft Nintendo 3DS
October 11, 2011 The Cursed Crusade Kylotonn PlayStation 3, Xbox 360
October 25, 2011 Trine 2 Frozenbyte PlayStation 3, Xbox 360
November 22, 2011 The King of Fighters XIII SNK Playmore PlayStation 3
December 20, 2011 Code of Princess Studio Saizensen Nintendo 3DS
October 9, 2012 Game of Thrones Cyanide PlayStation 3, Xbox 360
April 19, 2013 R.I.P.D. The Game Saber Interactive PlayStation 3, Xbox 360
July 17, 2013 Conception II: Children of the Seven Stars Spike Chunsoft Nintendo 3DS, PlayStation Vita
November 19, 2013 Rock of Ages ACE Team Xbox 360
April 15, 2014 Tears to Tiara II: Heir of the Overlord Aquaplus, Sting Entertainment PlayStation 3
April 29, 2014 Tesla Effect Big Finish Games Microsoft Windows
May 7, 2014 Abyss Odyssey ACE Team Xbox 360, PlayStation 3, PlayStation 4
15 July 2014 Lost Dimension Lancarse PlayStation 3, PlayStation Vita
October 14, 2014 Attack on Titan: Humanity in Chains Spike Chunsoft Nintendo 3DS
May 12, 2015 Daylight Zombie Studios PlayStation 4
July 28, 2015 Rollers of the Realm Phantom Compass PlayStation 4, PlayStation Vita
August 18, 2015 God Mode Saber Interactive, Old School Games PlayStation 3, Xbox 360
18 August 2015 Dungeon Travelers 2: The Royal Library & The Monster Seal Aquaplus, Sting Entertainment PlayStation Vita
October 13, 2015 The Legend of Legacy Furyu, Grezzo Nintendo 3DS
November 17, 2015 The Deadly Tower of Monsters ACE Team PlayStation 4
19 January 2016 Cryamore NostalgiCO PlayStation 4, Xbox One, Wii U
August 23, 2016 The King of Fighters XIV SNK PlayStation 4
May 2, 2017 The Caligula Effect Aquira PlayStation Vita
May 23, 2017 Utawarerumono: Mask of Truth Aquaplus, FlightUNIT, Sting Entertainment PlayStation 4, PlayStation Vita
September 21, 2017 Utawarerumono: Mask of Deception Aquaplus, FlightUNIT, Sting Entertainment PlayStation 4, PlayStation Vita

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