Atlus USA
Atlus USA | |
Formerly called |
Previous divisions
Current company
|
Subsidiary | |
Industry | Video game industry |
Founded | January 18, 1991 |
Headquarters | Irvine, California, U.S. |
Key people |
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Parent | Atlus |
Website |
www |
Atlus U.S.A., Inc., doing business as Atlus USA, is the North American publishing branch of Japanese video game developer Atlus, primary known for localizing titles for both them and other third-party developers. Its first original role-playing title was Revelations: Persona on the PlayStation, described by staff as an attempt to break into the Western role-playing game market and establish the company's Megami Tensei franchise through its Persona sub-series.
Outside of being the American publishing subsidiary for the Japanese parent developer, Atlus USA functions similarly to Aksys Games and NIS America in which they act as a western publisher for select Japanese titles for the American market. Atlus USA's localization efforts has introduced various franchises such as Demon Souls, Guilty Gear, and Ogre Battle to international markets. On November 2013, Atlus USA was restructured to be governed under Sega of America after Sega Sammy acquired had their parent company through Index Corporation. Despite the publishing divisions merging, Sega and Atlus continued to operate as separate entities, with all existing Atlus franchises remaining under their pre-established Atlus brand.[1]
History
Atlus Co., Ltd, a Japanese game developer founded in 1986, had been publishing its own titles in its native country since the release of Puzzle Boy in 1989.[2][3][4] Its North American branch was first established in Irvine, California on January 18, 1991, under the name Atlus Software,[5][6] but traces its origins as Asuka Technologies founded on February 27, 1989.[5] The branch was eventually succeeded by Atlus USA on April 1, 1999, becoming a separate subsidiary to Atlus. [5][7] At the time of its inauguration in 1999, Atlus USA was owned at 85.7% by the Japanese parent company, with the remaining stock being shared among four employees. [7] Reason given for the creation of Atlus USA was that although Atlus Co Ltd was already operating an American branch, it wanted to establish a local company in the United States.[7] In 2010, Atlus' then-owner Index Corporation dissolved the Japanese Atlus as a separate entity, while Atlus USA was renamed Index Digital Media. In 2014, one year after Index Corporation was purchased by Sega, Index Digital Media reverted to being Atlus USA.[8]
The branch's stated aim was to publish high-quality Japanese games in North America.[3][9] While Atlus had become famous in Japan for the Megami Tensei role-playing franchise, the series was deemed too dark to be released overseas despite a recognized market: a major part of this was their use of religious imagery and taboo, which ran counter to potential publishers' content guidelines for overseas releases.[10][11][12] It was eventually decided to bring over entries from the franchise to help establish Atlus in the West, as they did not have a role-playing series to compete with other major series such as Final Fantasy, Suikoden and Breath of Fire.[13]
The current president is Naoto Hiraoka (who is also the Senior Vice President for Sega of America publishing). One of the previous public relations manager was John Hardin,[9][14] whilst one of the original staff members was market manager Gail Salamanca.[13] Several personnel have had recurring roles during the history of Atlus USA from their work on both Atlus products and third-party games. A major contributor is Yu Namba, general localization project leader. Namba joined Atlus USA following the release of Revelations: Persona in 1996, and his first work was for Persona 2: Eternal Punishment. He would later work on the later Persona titles, and multiple Megami Tensei titles including Shin Megami Tensei: Nocturne and the Digital Devil Saga duology.[15][16][17] Another key member for some time was Nich Maragos: formerly a journalist working at 1UP.com, he joined Atlus USA's localization team in 2006 where his first projects were the third Devil Summoner game Raidou Kuzunoha vs. The Soulless Army and Persona 3 FES. He worked on the greater majority of titles localized during the following nine years before moving to work for Nintendo Treehouse prior to 2016.[16][18][19] Other prominent staff include Bill Alexander, a vice president of Atlus USA who was project leader on Odin Sphere;[9][20] Tomm Hulett, who worked on the Digital Devil Saga duology, Stella Deus: The Gate of Eternity, and was project leader for Trauma Center: Under the Knife; and Mike Meeker, who acted as editor for both Shin Megami Tensei: Persona 4 and Odin Sphere.[20][21][22]
Localization approach
When Atlus USA first localized Revelations: Persona, the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. The staff was later expanded, although they would be affected by staff and resource limitations for other early projects.[13] Since the release of Persona 2: Eternal Punishment in 1999, Atlus has adopted a policy of keeping their localizations as close as possible to the original Japanese versions, a tradition they have followed to the present day.[15][16] The first mainline title to be released in the West was Shin Megami Tensei: Nocturne. It was decided upon based upon the success of mature Western titles such as the Grand Theft Auto series. As per their resolution, they kept it as close as possible to the original, consulting the Japanese guides and game source code so they would not make mistakes with demon names.[22] Following the release of Shin Megami Tensei: Nocturne, the "Shin Megami Tensei" moniker was attached to games released in the West across the core games and its various subseries. This was done to help with marketing, and worked in their favor due to all their selected titles being part of the wider Megami Tensei series.[13][23] For some titles, such as entries in the Persona series, the moniker has been dropped.[24][25] A notable exception from Atlus' localization history is the massively multiplayer online role-playing game Shin Megami Tensei: Imagine, which was localized by Aeria Games, who consulted with Atlus to make sure their work was faithful to the series.[26][27]
The first stage of Atlus' localization process is familiarization with the game. The time the developers can access the game varies, with this stage beginning after completion of the master version for in-house products and after release for third-party titles. The project leader receives all text files and relevant graphic assets while the translators play the game itself in its unlocalized form. This approach is vital as, from the main scenario to potential side quests or other smaller narrative elements, it was important to know context and point-of-view so they could be accurately localized. The localization process begins after this, taking varying lengths of time depending on the project: some took a very short time, while others required several months work. If there is voiced dialogue, the English voice recording can further extend the process. The programming stage, where the localized assets are inserted into the game, is given to the original developers as Atlus USA have no in-house programmers. After this comes the quality assurance (QA) testing, necessary to find and correct any bugs or text typos that occurred during the programming stage. Finally the game is sent for manufacturer approval, before moving to manufacturing. Further programming and QA work may be needed if the manufacturer is unsatisfied, and the manufacturing process can take varying amounts of time based on the game's medium.[28] Their QA process was reassessed following the release of Shin Megami Tensei IV: Apocalypse in 2016, which had unlocalized text which appeared under certain circumstances.[29] For games developed by other companies, Atlus USA also makes inquiries about the game's availability for licensing, then purchase an import copy, and if they are impressed make a pitch to the game's developers.[22]
The Digital Devil Saga duology was the first Megami Tensei product to make extensive use of voice acting.[16] As the Japanese version used famous Japanese actors, the localization team picked well-known English voice actors for the lead roles, and took extra care lip-synching the English dialogue.[30] For voice acting, the team tried to choose actors who could properly and accurately portray the characters, and sometimes made additions to better distinguish the characters in a way understandable to a Western audience. A cited example was the Digital Devil Saga duology, where character Cielo was given a Jamacan accent to help portray his easy-going and friendly personality.[31] Atlus USA tries to keep voice actors consistent between games which use the same cast of characters, but when a voice actor is unavailable, they will recast with an actor who sounds as close as possible to the original so there is minimal disruption to continuity.[14]
Changes
Despite their dominant policy of keeping games intact when translating from Japanese to English, some concessions have needed to be made with releases.[16] When discussing the differences between localizing Shin Megami Tensei IV and the mobile port of the original Shin Megami Tensei, Nich Maragos said that while Shin Megami Tensei IV had a dialogue-driven story, Shin Megami Tensei used briefer and more to-the-point dialogue, in addition to having a strict character limit for dialogue boxes, making the latter a more challenging project.[32] Shin Megami Tensei: Strange Journey was the first title to be developed with a Western audience in mind, which changed how the team were required to approach the localization.[33] For the third Devil Summoner, the localization team added 1920s slang to the script so its setting in a fictionalized version of the Taishō period would sound authentic.[23] They also removed a mahjong minigame as there was no tutorial for players unfamiliar with the game, and its rewards for playing were meager.[34]
The most information about the difficulties of localization have been for the Persona series. Revelations: Persona, the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. They were also faced with the problem of the numerous Japanese cultural references the game contained. Nearly all references to Japanese culture were removed, with the setting changing from Japan to North America. This meant that the names and ethnicity of all character were altered, with the most notable being the character Masao Inaba being turned from a Japanese to an African American boy named Mark. Revelations: Persona has become notorious for the amount of changes made to the game's content for its Western release.[16][35][36] Atlus USA's next original title, Persona 2: Eternal Punishment, was described as a "halfway point" in their localization style: while they kept as faithful as possible to the original script, they needed to take the alterations to Revelations: Persona into account for character names.[16] The first Persona title was later remade, and this allowed the staff to completely redo the localization, changing everything to be more faithful to the original with the exception of a few fan favorites.[35][36] For Persona 3 and Persona 4, Japanese honorifics were retained despite it being a contentious decision among fans. Humor that was focused on a knowledge of Japanese culture also needed to be either changed completely, or adjusted so that it would be understandable. In Persona 3, references to the first Shin Megami Tensei were changed to those of the first two localized Persona titles. Some issues with language have caused changes to be made: Persona 3 character Mitsus Kirijo's second language was changed from English to French, and class questions based around language needed to be entirely redone. Some character names were altered, such as the stagename of Persona 4 character Rise Kujikawa.[16][37][38][39][40][41] For Persona 4 Golden, an expanded remake of Persona 4, the main trouble was finding a suitable voice actress for new character Marie.[42] For Persona Q: Shadow of the Labyrinth, this approach was taken, and added dialogue was inserted to explain aspects of the game's fourth dungeon, which was themed around a Japanese culture festival.[18]
For games outside the Megami Tensei franchises, changes have been less prominent due to many of their titles taking place in fictional universes without references to popular culture.[31][43] The script for Odin Sphere was inspired by the work of William Shakespere, but the team were faced with difficulties with the auto-scrolling dialogue and text bubbles. When recording, the voice actors needed to time their performances to the scrolling dialogue, and the text bubbles needed to be individually resized while also keeping the English translation as close and concise as possible.[31] 3D Dot Game Heroes required little to no changes, as its original script was already repleat with Easter eggs and references to the classic video games it was giving homage to.[43] Stella Deus also underwent minimal alterations, including preserving the story's religious themes.[44]
Publishing
During its early lifetime, before it had fully established itself with Atlus USA was notable as a third-party publisher for Sony, Nintendo and Sega for their respective home console systems.[3][9][45] Their first Megami Tensei release was the action spin-off Jack Bros.;[46] their first role-playing release was Revelations: Persona for the PlayStation.[3][13] The next original title to be released by Atlus USA was Persona 2: Eternal Punishment: its prequel Innocent Sin was considered, but workload and content issues meant that it remained exclusive to Japan.[13][16] Despite fan demand, the greater majority of Atlus' early titles remain exclusive to Japan due to their age and the company wishing to focus on their latest games.[34]
Despite their wide reputation for publishing role-playing games such as their own titles and third-party games like Baroque, they have also branched out into other genres with titles such as Galleon.[22][47] Two games that the company localized but did not publish were Disgaea: Hour of Darkness and Phantom Brave: while they handled localization and sales distribution, the game's original Japanese developers and publishers Nippon Ichi Software handled Western publicity and publishing.[22] A different notable third-party title was Citizens of Earth, an independent title developed by Eden Industries that was picked up by Atlus following difficulties securing funding for the game.[48] A similar event was when Atlus picked up Demon's Souls for publication after the title was rejected for Western publication by Sony Computer Entertainment.[49] A recurring partner is Vanillaware: their first title, Odin Sphere, was published in 2007.[20] Atlus later picked up the publishing rights to Dragon's Crown after original publisher UTV Ignition Entertainment ran into financial trouble.[50] They are also set to publish the in-development 13 Sentinels: Aegis Rim.[51]
Atlus does not have a European branch, meaning that their games must be released through third-party publishers, which has in turn traditionally resulted in a delay of at least several months between the European and North American releases.[52][53] The first Atlus title to be published in Europe was Shin Megami Tensei: Nocturne followed by the Digital Devil Saga duology.[54] These titles were published by Ghostlight, who would go on to publish other titles including Devil Survivor and its sequel.[55][56] Other later publishing partners include Koei (Devil Summoner: Raidou Kuzunoha vs. The Soulless Army, Persona 3);[57][58] Square Enix (Odin Sphere, Persona 4);[59][60] 505 Games (Stella Deus);[61] NIS America (Persona 4 Golden, Persona Q, Odin Sphere Leifthrasir);[62][63][64] Deep Silver (Persona 5, Shin Megami Tensei IV: Apocalypse);[65] and Namco Bandai Games (Demon's Souls).[66] Despite lacking a European branch, Atlus has published titles digitally in Europe, including the remake of the first Persona, the PlayStation Network re-release of Persona 2: Eternal Punishment, Persona 4 Arena and Aquria-developed title The Caligula Effect.[67][68][69][70]
Games published
Year released | Game title | Developers | Platform(s) |
---|---|---|---|
February 1993 | Valis IV | Laser Soft | Super Nintendo Entertainment System |
December 1, 1993 | World Soccer '94: Road to Glory | Rage Software | Super Nintendo Entertainment System |
June 16, 1994 | Crusader of Centy | Nextech | Sega Genesis |
December 1994 | Pieces | Prism Kikaka | Super Nintendo Entertainment System |
April 28, 1995 | Virtual Hydlide | Technology and Entertainment Software | Sega Saturn |
November 25, 1995 | Space Griffon VF-9 | Panther Software | PlayStation |
May 31, 1997 | Lunacy | System Sacom | Sega Saturn |
May 31, 1997 | Tactics Ogre: Let Us Cling Together | Quest | PlayStation |
July 31, 1997 | Ogre Battle: The March of the Black Queen | Quest | PlayStation |
September 30, 1998 | Bomberman World | Hudson Soft | PlayStation |
October 31, 1998 | Guilty Gear | Arc System Works | PlayStation |
October 31, 1998 | Eggs of Steel: Charlie's Eggcellent Adventure | Rhythm & Hues | PlayStation |
October 31, 1998 | Brigandine: The Legend of Forsena | Hearty Robin | PlayStation |
March 31, 1999 | Bomberman Fantasy Race | Graphic Research Inc. | PlayStation |
November 3, 1999 | Tail Concerto | CyberConnect | PlayStation |
July 30, 2000 | Rhapsody: A Musical Adventure | Nippon Ichi Software | PlayStation |
October 7, 2000 | Ogre Battle 64: Person of Lordly Caliber | Quest/Dual Corporation | Nintendo 64 |
December 4, 2000 | Robopon: Sun Version | Hudson Soft | Game Boy Advance |
11 June, 2001 | Super Dodge Ball Advance | Million Co. | Game Boy Advance |
November 29, 2001 | Tsugunai: Atonement | Cattle Call | PlayStation 2 |
May 7, 2002 | Tactics Ogre: The Knight of Lodis | Quest | Game Boy Advance |
June 11, 2002 | Robopon 2 Ring and Cross Versions | Hudson Soft | Game Boy Advance |
June 25, 2002 | SkyGunner | PixelArts | PlayStation 2 |
September 23, 2002 | Dual Hearts | Matrix Software | PlayStation 2 |
October 8, 2002 | Hard Hitter Tennis | Magical Company | PlayStation 2 |
November 5, 2002 | Cubivore: Survival of the Fittest | Saru Bunnei/Intelligent Systems | GameCube |
May 6, 2003 | Lufia: The Ruins of Lore | Atelier Double | Game Boy Advance |
August 27, 2003 | Disgaea: Hour of Darkness | Nippon Ichi Software | PlayStation 2 |
September 16, 2003 | Shining Soul | Nextech | Game Boy Advance |
November 13, 2003 | Double Dragon Advance | Nextech/Grasshopper Manufacture | Game Boy Advance |
November 18, 2003 | Go! Go! Hypergrind | Poponchi | GameCube |
January 15, 2004 | The King of Fighters EX2: Howling Blood | SNK | Game Boy Advance |
April 20, 2004 | Shining Soul II | Nextech/Grasshopper Manufacture | Game Boy Advance |
June 8, 2004 | Shining Force: Resurrection of the Dark Dragon | Amusement Vision, Climax Entertainment | Game Boy Advance |
August 3, 2004 | Galleon | Confounding Factor | Xbox |
August 31, 2004 | Pro Fishing Challenge | Opus Corp | Xbox |
November 17, 2004 | ChoroQ | Barnhouse Effect | PlayStation 2 |
February 23, 2005 | Super Army War | Neko Entertainment | Game Boy Advance |
May 3, 2005 | Puyo Pop Fever | Sonic Team | Nintendo DS |
June 7, 2005 | Samurai Western | Acquire | PlayStation 2 |
June 28, 2005 | Riviera: The Promised Land | Sting Entertainment, Pure Sound | Game Boy Advance, PlayStation Portable |
November 15, 2005 | Magna Carta: Tears of Blood | Softmax | PlayStation 2 |
April 25, 2006 | Metal Saga | Crea-Tech | PlayStation 2 |
May 23, 2006 | Steamboat Chronicles | Irem | PlayStation 2 |
July 26, 2006 | Summon Night: Swordcraft Story | Fight-Plan | Game Boy Advance |
August 8, 2006 | Super Robot Taisen: Original Generation | Banpresto | Game Boy Advance |
October 17, 2006 | Summon Night: Swordcraft Story 2 | Flight-plan | Game Boy Advance |
November 21, 2006 | Super Robot Taisen: Original Generation 2 | Banpresto | Game Boy Advance |
August 15, 2006 | Deep Labyrinth | Interactive Brains | Nintendo DS |
September 12, 2006 | Rule of Rose | Punchline | PlayStation 2 |
October 19, 2006 | Contact | Grasshoper Manufacture | Nintendo DS |
October 24, 2006 | Touch Detective | BeeWorks | Nintendo DS |
November 8, 2006 | Bomberman Land Touch! | Hudson Soft | Nintendo DS |
November 21, 2006 | Yggdra Union: We'll Never Fight Alone | Sting Entertainment | Game Boy Advance, PlayStation Portable |
February 19, 2007 | Monster Kingdom: Jewel Summoner | Gaia | PlayStation Portable |
February 20, 2007 | Izuna: Legend of the Unemployed Ninja | Success, Ninja Studio | Nintendo DS |
August 14, 2007 | Luminous Arc | Imageepoch | Nintendo DS |
October 9, 2007 | Touch Detective 2 1/2 | BeeWorks | Nintendo DS |
November 6, 2007 | Ontamarama | Noise Factory | Nintendo DS |
December 4, 2007 | Draglade | Dimps | Nintendo DS |
April 8, 2008 | Baroque | Sting Entertainment | PlayStation 2 |
April 10, 2008 | Arcana Heart | Examu | PlayStation 2 |
May 6, 2008 | R-Type Command | Irem | PlayStation Portable |
May 13, 2008 | Drone Tactics | Success | Nintendo DS |
June 3, 2008 | Summon Night: Twin Age | Flight-plan, Banpresto | Nintendo DS |
June 24, 2008 | Operation Darkness | Success | Xbox 360 |
July 22, 2008 | Izuna 2: The Unemployed Ninja Returns | Ninja Studios | Nintendo DS |
July 29, 2008 | Spectral Force 3 | Idea Factory, XPEC Entertainment | Xbox 360 |
9 September 2008 | Zoids Assault | Tomy | Xbox 360 |
October 14, 2008 | Dokapon Kingdom | Sting Entertainment | PlayStation 2 |
October 31, 2008 | Master of the Monster Lair | Global A Entertainment | Nintendo DS |
November 11, 2008 | Eternal Poison | Flight-Plan, Artpresto, Brain-Navi | PlayStation 2 |
November 18, 2008 | Luminous Arc 2 | Imageepoch | Nintendo DS |
February 3, 2009 | My World, My Way | Global A Entertainment | Nintendo DS |
February 24, 2009 | Legacy of Ys: Book's I & II | Interchannel, LightWeight, Dreams | Nintendo DS |
March 17, 2009 | Trackmania DS | Firebrand Games | Nintendo DS |
March 31, 2009 | Tokyo Beat Down | Tamsoft, Success | Nintendo DS |
April 7, 2009 | Hammerin' Hero | Irem | PlayStation Portable |
April 14, 2009 | Dokapon Journey | Suzak Inc. | Nintendo DS |
April 14, 2009 | The Dark Spire | Success | Nintendo DS |
April 21, 2009 | 101-in-1 Explosive Megamix | Nordcurrent | Nintendo DS |
April 28, 2009 | Super Robot Taisen OG Saga: Endless Frontier | Banpresto, Monolith Soft, | Nintendo DS |
May 19, 2009 | Steal Princess | Climax Entertainment | Nintendo DS |
June 2, 2009 | Knights in the Nightmare | Sting Entertainment | Nintendo DS |
June 9, 2009 | Class of Heroes | Acquire, Zero Div | PlayStation Portable |
May 26, 2009 | Crimson Gem Saga | IRONNOS | PlayStation Portable |
June 24, 2009 | Droplitz | Blitz | Xbox Live Arcade, PlayStation Network |
June 30, 2009 | Steamboat Chronicles Battle Tournament | Irem | PlayStation Portable |
October 6, 2009 | Demon’s Souls | FromSoftware | PlayStation 3 |
October 27, 2009 | 101-in-1 Party Megamix | Nordcurrent | Wii |
November 10, 2009 | Kenka Bancho: Badass Rumble | Bullets | PlayStation Portable |
January 5, 2010 | Divinity II: The Dragon Knight Saga | Larian Studios | Xbox 360 |
February 9, 2010 | Shiren the Wanderer | Chunsoft | Wii |
22 February 2010 | Zeno Clash | ACE Team | Xbox 360 |
February 23, 2010 | Metal Slug XX | SNK Playmore | PlayStation Portable |
May 11, 2010 | 3D Dot Game Heroes | Silicon Studio | PlayStation 3 |
May 25, 2010 | Hexyz Force | Sting | PlayStation Portable |
September 14, 2010 | 101-in-1 Sports Megamix | Nordcurrent | Wii |
January 13, 2011 | 101-in-1 Sports Party Megamix | Norducrrent | Wii |
January 13, 2011 | Aquapazza: Aquaplus Dream Match | Examu | PlayStation 3 |
May 15, 2011 | The Testament of Sherlock Holmes | Frogwares | PlayStation 3, Xbox 360 |
31 August 2011 | Mahjong Cub3d | Sunsoft | Nintendo 3DS |
October 11, 2011 | The Cursed Crusade | Kylotonn | PlayStation 3, Xbox 360 |
October 25, 2011 | Trine 2 | Frozenbyte | PlayStation 3, Xbox 360 |
November 22, 2011 | The King of Fighters XIII | SNK Playmore | PlayStation 3 |
December 20, 2011 | Code of Princess | Studio Saizensen | Nintendo 3DS |
October 9, 2012 | Game of Thrones | Cyanide | PlayStation 3, Xbox 360 |
April 19, 2013 | R.I.P.D. The Game | Saber Interactive | PlayStation 3, Xbox 360 |
July 17, 2013 | Conception II: Children of the Seven Stars | Spike Chunsoft | Nintendo 3DS, PlayStation Vita |
November 19, 2013 | Rock of Ages | ACE Team | Xbox 360 |
April 15, 2014 | Tears to Tiara II: Heir of the Overlord | Aquaplus, Sting Entertainment | PlayStation 3 |
April 29, 2014 | Tesla Effect | Big Finish Games | Microsoft Windows |
May 7, 2014 | Abyss Odyssey | ACE Team | Xbox 360, PlayStation 3, PlayStation 4 |
15 July 2014 | Lost Dimension | Lancarse | PlayStation 3, PlayStation Vita |
October 14, 2014 | Attack on Titan: Humanity in Chains | Spike Chunsoft | Nintendo 3DS |
May 12, 2015 | Daylight | Zombie Studios | PlayStation 4 |
July 28, 2015 | Rollers of the Realm | Phantom Compass | PlayStation 4, PlayStation Vita |
August 18, 2015 | God Mode | Saber Interactive, Old School Games | PlayStation 3, Xbox 360 |
18 August 2015 | Dungeon Travelers 2: The Royal Library & The Monster Seal | Aquaplus, Sting Entertainment | PlayStation Vita |
October 13, 2015 | The Legend of Legacy | Furyu, Grezzo | Nintendo 3DS |
November 17, 2015 | The Deadly Tower of Monsters | ACE Team | PlayStation 4 |
19 January 2016 | Cryamore | NostalgiCO | PlayStation 4, Xbox One, Wii U |
August 23, 2016 | The King of Fighters XIV | SNK | PlayStation 4 |
May 2, 2017 | The Caligula Effect | Aquira | PlayStation Vita |
May 23, 2017 | Utawarerumono: Mask of Truth | Aquaplus, FlightUNIT, Sting Entertainment | PlayStation 4, PlayStation Vita |
September 21, 2017 | Utawarerumono: Mask of Deception | Aquaplus, FlightUNIT, Sting Entertainment | PlayStation 4, PlayStation Vita |
References
- ↑ Jarvis, Matthew (1 April 2016). "Sega finalises purchase of Persona developer Atlus". Develop. Retrieved 1 April 2016.
- ↑ "Atlus – Company History". Atlus. 9 December 2003. Archived from the original on December 9, 2003. Retrieved 9 January 2017.
- 1 2 3 4 "About Atlus". Atlus USA. Archived from the original on October 29, 1996. Retrieved 2016-10-23.
- ↑ Shigihara, Moriyuki (2007-11-06). "CHAPTER.04 Ryutaro Ito". ゲーム職人 第1集 だから日本のゲームは面白い (in Japanese). Micro Magazine Inc. ISBN 978-4896372670.
- 1 2 3 "Atlus USA". Alex Padilla California Secretary of State. 31 December 2016. Retrieved 9 January 2017.
- ↑ "CORPORATE". Atlus USA.
- 1 2 3 "子会社設立に関するお知らせ". Atlus. 8 February 2001. Archived from the original on December 9, 2003. Retrieved 9 January 2017.
- ↑ Sahdev, Ishaan (2014-02-18). "From Atlus To Index, And Back To Atlus Again". Siliconera. Archived from the original on September 10, 2015. Retrieved 2016-11-03.
- 1 2 3 4 "Atlus Corporate". Atlus. Archived from the original on 2015-03-15. Retrieved 2015-05-06.
- ↑ 東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った (in Japanese). Famitsu. 2008-05-25. Archived from the original on 2014-05-24. Retrieved 2015-05-04.
- ↑ Makoto, Satsuki (2013-04-28). 『真・女神転生IV』でもマッカビームが脅威となる!? インデックスのステージで開発者がファンからの質問に回答【ニコニコ超会議2】 (in Japanese). Dengeki Online. Archived from the original on 2015-03-17. Retrieved 2015-05-04.
- ↑ "Shin Megami Tensei Nocturne Interview". 1UP.com. Archived from the original on April 15, 2015. Retrieved 2014-02-21.
- 1 2 3 4 5 6 Wallace, Kimberley (2013-09-17). "Perfecting Persona: How Atlus USA Bloomed". Game Informer. Archived from the original on May 5, 2015. Retrieved 2015-05-03.
- 1 2 Madnani, Mikhail (2015-08-12). "Atlus USA Interview: Dance And Dungeon Crawl Through the DLC". God Is A Geek. Archived from the original on 2016-03-05.
- 1 2 Ward, Robert (2015-07-20). "Localizing Persona: An Interview With Atlus's Yu Namba". Siliconera. Archived from the original on 2015-07-20. Retrieved 2015-07-20.
- 1 2 3 4 5 6 7 8 9 North, Dale (2008-07-07). "Anime Expo '08: Atlus' Shin Megami Tensei panel". Destructoid. Archived from the original on 2015-04-02. Retrieved 2015-05-25.
- ↑ Goldfarb, Andrew (2016-10-19). "Persona 5 English Voice Cast Revealed". IGN. Archived from the original on October 19, 2016. Retrieved 2016-10-19.
- 1 2 Madnani, Mikhail (2015-04-06). "Atlus Interview: Localisation, Localisation, Localisation". God is a Geek. Archived from the original on 2016-03-04. Retrieved 2015-04-07.
- ↑ Klepek, Patrick (2016-03-04). "The Ugly New Front In The Neverending Video Game Culture War". Kotaku. Archived from the original on 2016-03-09. Retrieved 2016-03-13.
- 1 2 3 "A Chat w/ ATLUS Staff: Remembering Odin Sphere". Atlus. 2016-02-10. Archived from the original on March 28, 2016. Retrieved 2016-10-16.
- ↑ "Breaking Into the Industry: An Interview with Tomm Hulett". RPGamer. 2008. Archived from the original on 2015-04-02. Retrieved 2016-11-03.
- 1 2 3 4 5 Drewniak, Aaron (2004-08-03). "Interview: Atlus USA". The Next Level. Archived from the original on January 5, 2016. Retrieved 2016-01-05.
- 1 2 "Shin Megami Tensei: Devil Summoner Interview". Digital Devil Database. Archived from the original on February 11, 2010. Retrieved 2015-05-04.
- ↑ 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】 (in Japanese). Famitsu. 2013-02-02. Archived from the original on 2014-10-24. Retrieved 2015-05-06.
- ↑ Romano, Sal (2016-06-07). "Persona 5 launches February 14 in the Americas". Gematsu. Archived from the original on 2016-06-07. Retrieved 2016-06-07.
- ↑ Yip, Spencer (2008-09-09). "Imagine a Shin Megami Tensei MMORPG getting licensed to Aeria Games". Siliconera. Archived from the original on 2014-08-22. Retrieved 2016-03-24.
- ↑ Yip, Spencer (2008-12-15). "No Need To Imagine: A Shin Megami Tensei: Imagine Online Interview". Siliconera. Archived from the original on 2013-01-28. Retrieved 2016-03-24.
- ↑ Massi, Dan (2009-07-24). "Atlus Explains Video Game Localization". PlayStation Lifestyle. Archived from the original on January 2, 2016.
- ↑ "SMTIV: Faux Pas-calypse". Atlus. 2016-09-18. Archived from the original on 2016-10-19. Retrieved 2016-11-03.
- ↑ Aihoshi, Richard (2005-02-05). "Shin Megami Tensei: Digital Devil Saga Interview". IGN. Archived from the original on 2005-03-01. Retrieved 2009-07-26.
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