Imperium Galactica II: Alliances
Imperium Galactica II: Alliances | |
---|---|
Developer(s) | Digital Reality |
Publisher(s) | GT Interactive |
Producer(s) | Steven B. Sargent |
Programmer(s) |
István Kiss Ferenc Szabó |
Writer(s) |
Csanad Bosze Gábor Fehér László Peller |
Composer(s) |
Tamás Kreiner Gábor Pallos |
Platform(s) |
Windows iPad Android MacOS Steam engine |
Release | December 1, 1999 |
Genre(s) | 4X, Real-time strategy, Real-time tactics |
Mode(s) | Single player, Multiplayer |
Imperium Galactica II: Alliances is a real-time game featuring aspects of RTT, RTS and empire-building computer games from the Hungarian-based studio Digital Reality. It is the sequel to Digital Reality's previous game, Imperium Galactica.
Gameplay
Gameplay involves managing colonies, expanding one's empire, conquering enemy planets, researching, diplomacy with other races, spying, space battles, ground battles and more.
Plot
The story of Imperium Galactica II is not entirely linear. Instead, what is featured is several scenarios pitting one Empire against another, and the main campaign, where the player can choose one of three factions: The Kra'hen Empire, The Shinari Republic, or The Solarian Federation. Each race has different objectives in their respective campaigns, and the player can only win the campaign by meeting these dynamic goals or conquering the galaxy by eliminating all other factions.
- Kra'hen Empire – As part of a brutal and bloodthirsty race, your race has a fetish for collecting the heads of your enemies (as soon will be revealed in the gameplay videos) and is entering the galaxy occupied by the other seven races in the game. As Imperator, your objective is to do whatever is necessary to appease your God-Emperor. His orders - to eliminate all other races from the galaxy, and bring their heads to him!
- Solarian Federation – Legend tells of four "Tears" (Data Crystals) strewn across the galaxy by your ancestors that have the power to make the Human race invincible, including resurrecting their dead leader. Representing the humans of the far-future, your Solarian Empire must recover these Tears through diplomacy, trade, and war. It is eventually discovered that many of the other races in the game such as the Iberon, Godan, and Toluen, were genetically-altered humans adapted to conform to specific climates.
- Shinari Republic – As the weakest race militarily, the Shinari Republic resorts to espionage and trade to turn things to their advantage. Upon encountering the Kra'hen, you must aid the Solarians in uniting all the other races in the galaxy to face this common threat. But when the Kra'hen are defeated, you turn down the Solarian Federation's offer for a galaxy-wide alliance because "war is good for profit" - instead, you must somehow reanimate the mad Solarian Emperor Kaileron, whose clout and radical views would certainly plunge the galaxy back into conflict.
Factions
There are eight unique races, which all have their own unique advantages and disadvantages in technology, diplomacy, and breeding.
In the game the following factions exist: Solarian Federation, Kra'hen Empire, Shinari Republic, Antarian Empire, Iberon Empire, Cheblon Clans, Godan Kingdom and the Toluen Empire. Each faction also has its own home planet and capital ship type.
During the Campaign a few other races and factions races are observed.