Ignite (game engine)

Ignite
Developer(s) Electronic Arts
Platform Microsoft Windows
PlayStation 4
Xbox One
Type Game engine
License Proprietary
Website www.easports.com/ignite

The Ignite game engine (styled as IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive".[1] The technology was announced at Microsoft's Xbox One reveal event in May 2013 for four EA Sports franchise games for Xbox One and PlayStation 4: FIFA 14, EA Sports UFC, Madden NFL 25 and NBA Live 14, all released in Fall 2013.

Capabilities

Electronic Arts announced several features within the engine. Its Human Intelligence framework lets in-game players "think like real athletes", with the ability to make snap judgments, prepare for impact, and perform as a team player.[1] For example, the new artificial intelligence creates a sense of urgency for computer players towards the end of a match, who will rush for more shots on goal.[2] The True Player Motion framework makes players' bodies, limbs, and clothing each move according to physics.[1] The Living Worlds framework models the stadium audience members and their behaviors individually.[1] The audience will have expectations about the in-game sports matches, and will react accordingly to the match's progress.[2] The Ignite artificial intelligence is able to use the next-gen hardware to handle four times as many calculations per second than older EA Sports titles.[2] Animation detail is expected to improve "ten-fold".[2]

Electronic Arts plans to use Ignite for future sports games and Frostbite for future action games (with the exception of Rory McIlroy PGA Tour, Madden NFL 18 and FIFA 17, which use Frostbite instead of Ignite).[1] The company had previously shared technology internally before moving to develop all future sports games on the same engine.[1]

History

Ignite was publicly announced at Microsoft's May 2013 Xbox One reveal event.[1] Four upcoming EA Sports franchise games for Xbox One and PlayStation 4 were announced to be using the technology: FIFA 14, EA Sports UFC, Madden NFL 25, and NBA Live 14.[1] Electronic Arts showed pre-rendered sequences of the games at the reveal event instead of real-time gameplay.[3]

Games using the Ignite engine

Title Platform(s) Release Date Genre(s)
FIFA 14 PlayStation 4, Xbox One November 2013 Sports
Madden NFL 25 PlayStation 4, Xbox One November 2013 Sports
NBA Live 14 PlayStation 4, Xbox One November 2013 Sports
EA Sports UFC PlayStation 4, Xbox One June 2014 Sports
Madden NFL 15 PlayStation 4, Xbox One August 2014 Sports
NHL 15 PlayStation 4, Xbox One September 2014 Sports
FIFA 15 Microsoft Windows, PlayStation 4, Xbox One September 2014 Sports
NBA Live 15 PlayStation 4, Xbox One October 2014 Sports
Madden NFL 16 PlayStation 4, Xbox One August 2015 Sports
NHL 16 PlayStation 4, Xbox One September 2015 Sports
FIFA 16 Microsoft Windows, PlayStation 4, Xbox One September 2015 Sports
NBA Live 16 PlayStation 4, Xbox One September 2015 Sports
EA Sports UFC 2 PlayStation 4, Xbox One March 2016 Sports
Madden NFL 17 PlayStation 4, Xbox One August 2016 Sports
NHL 17 PlayStation 4, Xbox One September 2016 Sports
NHL 18 PlayStation 4, Xbox One September 2017 Sports
NBA Live 18 PlayStation 4, Xbox One TBA Sports
EA Sports UFC 3 PlayStation 4, Xbox One TBA Sports

References

  1. 1 2 3 4 5 6 7 8 Sarkar, Samit (May 21, 2013). "Next-gen EA Sports titles running on Ignite engine at Xbox One reveal". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 10, 2013.
  2. 1 2 3 4 Purchase, Robert (May 22, 2013). "What EA Sports' new Ignite engine means for a game like FIFA 14". Eurogamer. Gamer Network. Retrieved June 15, 2013.
  3. McWhertor, Michael (May 21, 2013). "EA Sports Ignite trailer shown at Xbox One reveal 'pre-rendered using in-game assets'". Polygon. Vox Media. Retrieved June 15, 2013.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.