Hitman (series)

Hitman
Genres Stealth
Developers IO Interactive
Publishers Eidos Interactive (2000–2009)
Square Enix (2009–2017)
Platforms Microsoft Windows, Linux, OS X, GameCube, PlayStation 4, PlayStation 3, PlayStation 2, iOS, Android, PlayStation Vita, Xbox 360, Windows Phone, Xbox One , Xbox
Platform of origin Microsoft Windows
First release Hitman: Codename 47
19 November 2000
Latest release Hitman
11 March 2016

Hitman is a stealth video game series developed by the Danish company IO Interactive. Previously published by Eidos Interactive and Square Enix. IO Interactive remained a subsidiary of Square Enix until 2017, when Square Enix started seeking sellers for the studio. IO Interactive completed a management buyout, regaining their independent status and retaining the rights for Hitman, in June 2017. [1] The series is available on Microsoft Windows as well as several video game consoles, including the Xbox, PlayStation 2, GameCube, Xbox 360, PlayStation 3, Xbox One and PlayStation 4. The franchise includes two novels, Hitman: Enemy Within written by William C. Dietz, followed by Hitman: Damnation.

A film adaptation in 2007, which is loosely based on the storyline of the games, was negatively received, but became a financial success. Another film, Hitman: Agent 47 was released in 2015, to negative reviews.

The story revolves around Agent 47 (usually simply referred to as "47" or "Mr. 47"), a cloned assassin-for-hire, whose flawless record places him in high demand among the wealthy and elite. The first original scriptwriter was Morten Iversen, who wrote the scripts for Hitman: Codename 47 and Hitman 2: Silent Assassin. He also contributed to Hitman: Contracts and Hitman: Blood Money. The games feature a mix of orchestral and electronica musical scores, composed by Jesper Kyd. A fifth installment of the series, Hitman: Absolution, was released on 20 November 2012. With it, a spin-off has been released for PC, PlayStation 3 and Xbox 360 called Hitman Sniper Challenge. For mobile and tablet, a spin-off game developed by Square Enix Montreal was released as a turn-based strategy game, titled Hitman Go. Another game released for mobile, Hitman: Sniper, consists of first-person sniping gameplay.[2] The sixth game, titled Hitman, was released episodically, the first of which released in March 2016, and the last released in December 2016. [3]

Story overview

The first game starts when 47 escapes from a sanitarium where he has seemingly been imprisoned, being guided by a mysterious overseer. After a year, he is shown to be working for the covert International Contract Agency, or ICA, under his handler Diana Burnwood. He is sent on a mission to eliminate four crime bosses across the world, before being hired to kill a fifth target, Doctor Kovacs, at the sanitarium where 47 was imprisoned. As events transpire, 47 finds out that all his targets were part of an advanced cloning experiment, with him as the result; the perfect assassin. Professor Ort-Meyer, himself the scientific head of the experiments, is revealed to be the client who ordered the hits and, to protect himself, sends a squad of docile, highly trained 48 clones against 47. With help from a fellow agent, 47 defeats the clones and kills Ort-Meyer. In the aftermath of this revelation, 47 tries to leave his assassin past behind (in Hitman 2: Silent Assassin), seeking peace in a Sicilian monastery, but is forced to become an assassin when his mentor and friend, Father Vittorio, is kidnapped. Getting back in contact with the ICA, he arranges with Diana that he will work for them if they help trace Father Vittorio. Eventually, it is revealed that Father Vittorio's kidnapping was orchestrated by Sergei Zavorotko, the brother of one of the men whose DNA helped create 47, to bring 47 out of retirement and kill everyone who was in on a deal by Zavorotko to purchase a nuclear warhead. 47 successfully infiltrates Father Vittorio's monastery, killing Zavorotko and all his men. Though Father Vittorio begs 47 to lead a good life, the assassin decides to return to the ICA full-time.

A few years later, by the time of Hitman: Blood Money, 47's reputation has spread far and wide, with a large list of clients requesting his services. During the course of the game, it becomes clear that the ICA is under attack from a rival agency called the Franchise, who are planting incriminating evidence against 47 through one of their agents, Alexander Leland Cayne. Eventually, the agency is depleted to the point that Diana and 47 are the only ones left. 47 himself is nearly killed in Paris, prompting flashbacks over previous missions. Eventually, 47 kills one of the two Franchise assassins and is given a final contract by Diana, who has dissolved the ICA, to take down the Franchise. Soon, an old acquaintance of 47, former CIA agent Smith, reveals that the Franchise, planning to assassinate the US president, is merely a puppet organization for Alpha Xerox, a shadowy political organization who wish to monopolize the cloning techniques that gave birth to 47: they wish to kill the President before he can put a halt to their plans. 47 prevents the assassination, but must go into hiding from the Franchise and the police. At his hideout, he is seemingly betrayed and poisoned by Diana, with the Franchise preparing to cremate the assassin so his DNA cannot be used for further cloning experiments. 47's 'death' is later revealed to be a tactic which would bring 47 within killing range of everyone at the funeral, including Franchise agent Cayne. 47, his identity now a secret, goes into hiding and Diana uses the remains of the Franchise to revive the ICA.

Years later, in Hitman: Absolution, Diana seemingly betrays the ICA, exposing it to the public. When the Agency learns of her betrayal, they send operatives to eliminate her. During a mission, Diana is forced to suddenly abandon 47 when she sees that the Agency operatives are coming for her. Due to her sudden disconnection from him, 47 is nearly killed during the mission and decides to cut contact with the ICA. The Agency is eventually able to locate 47 once again. Benjamin Travis, who is Diana's superior within the Agency, contracts him to kill Diana and bring a girl she has in her care, Victoria, to the Agency. 47 infiltrates Diana's base and shoots her, but promises to keep Victoria safe from the ICA. It is revealed that Victoria is a clone, like 47, created in secret by Travis, whom the ICA would train to be an assassin. Diana did what she did to protect the girl from becoming like 47. The assassin soon comes into conflict with Blake Dexter, the head of Dexter Industries and a top figure in the criminal underworld, who wishes to sell Victoria to the highest bidder. 47 finds himself fighting to keep Victoria safe as she is hunted by Dexter's forces and the ICA. 47 eventually kills Dexter and his conspirators along with Travis and his lieutenants, saving Victoria. At the end, it is revealed that 47 spared Diana and it is implied that she and 47 are once more working for the ICA.

In Hitman, the game's prologue reveals 47's recruitment into the ICA and his first meeting with Diana. While Diana is impressed with 47's skills as a silent assassin, training director Erich Soders believes that 47 is too dangerous as they could find nothing on his background check that gives the ICA any leverage over him. Soders rigs 47's final test so that it would be impossible to complete on his own, although Diana learns of Soders plot and in turn assists 47 in completing the test. Angered by Diana's actions, Soder's reluctantly make 47 an agent and assigns Diana as his handler. Twenty years later, following the events of the previous game, 47 is sent to Paris, France to eliminate fashion mogul Viktor Novikov and his partner Dahlia Margolis, who are secretly the ring leaders of the international spy ring IAGO. After completing the contract he is sent to Sapienza, Italy to eliminate the wealthy bioengineer Silvio Caruso and his Head of Lab Francesca DeSantis who both work for the Ether Bio Corporation and to destroy a genetically engineered virus that targets an individual unique DNA signature.

Gameplay

The core objective in each level is to kill assigned targets (usually multiple and sometimes additional targets as an optional bonus). In most cases, Hitman allows the player different options to accomplish this task. Players can perform precise assassinations or slaughter indiscriminately in order to achieve the mission goals; however, the games reward a subtle approach by awarding special weapons or cash bonuses if players earn a favourable rank (usually achievable by eliminating only the assigned target, and without raising the alarm doing so). 47 can wear a variety of disguises (such as repairmen, police officers and waiters) to fool enemies and gain access to restricted areas. The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in amongst them. It is up to the player to initiate violence, since guards do not usually open fire unless provoked.

In every game, the player character, Agent 47, has limited maneuverability; he cannot jump, scale walls, or mantle up ledges (there are a few pre-scripted places where he can jump from one balcony to another, but these are very rare). This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to higher or lower areas through the use of ladders, stairs, elevators, or hills.

Agent 47 is given the ability to hop over minor obstructions in Blood Money, and can climb certain edifices (such as fencing, vines, loose bricks, crates etc.). There is also the option of climbing onto the top of elevators through the hatch, allowing the player to strangle a victim from above.

A major feature in the game is the tension meter, detailing how much attention the player is receiving from the public or guards and is dependent on many things. For example, walking around in a guard's uniform with the correct corresponding gun will not gather much notice, whereas running around in a waiter's uniform in a restricted area while carrying a visible weapon instead of an appetizer tray will result in an unwanted confrontation with the guards.

The second game of the series, Silent Assassin, enforced the concept of kills without firing more than a single shot. As per the number of shots fired and stealth used, ratings were given after every mission. The best of these ratings was Silent Assassin, indicating no more than one shot per target (and a guard) with no alerts raised.

In most cases, 47 is required to hide any dead bodies, to prevent alarms. As introduced in Hitman Blood Money, 47 can hide a body in a place such as a garbage dump/rubbish bin. Many targets can be assassinated without firing a single shot; this style of gameplay became more prevalent in Blood Money, where the focus was to make some of 47's hits look like accidents. Accidents can be caused remotely with RU-AP mines acting on some (usually heavy and suspended) object, directly by pushing someone over a railing, and by other, more elaborate methods such as:

Methods of assassination

The Hitman series permits the player to kill targets (or non-targets) in a variety of ways, using firearms, melee weapons, or conventional objects that 47 picks up (such as shovels, fireplace pokers, pool cues, etc.). In Hitman: Contracts, melee weapons such as knives can be used to kill in more than one method, including forward stabs, horizontal throat slitting, frontal slashes, repeated stabs under the ribcage, or thrusting the blade into the carotid artery.

47 also has a garrote, or fiber wire. The fiber wire is specially made for strangulation, with reinforced handles. He carries it with him on every mission, even those in which he is stripped of all other weaponry. It is also one of the few weapons which can bypass metal detectors.

To achieve the ideal 'Silent Assassin' rank, it is required that 47 only kill his assigned targets, and few or no one other targets. The sedative syringes, or chloroform in Hitman 2: Silent Assassin (which only has a temporary, dose-dependent effect, unlike syringes), exist for this purpose, so that 47 may incapacitate an innocent person to take items or clothing from their body without harming them, so it does not count against the player in the final ranking. In Blood Money, the ability to add sedatives to food and drink was added, to avoid direct confrontation. Blood Money also introduced the option to hold any NPC hostage using smaller arms and use them as a human shield, and allows the player to knock the hostage unconscious with the gun, saving the player sedatives for food items or any impeding characters that are seated in chairs. In some missions, if a murder can be made to look like accidental death (using the accident system introduced in Blood Money), some kills will not be counted as hits, but as accidents. Any civilians or armed personnel who witness a kill will count as witnesses, and will harm the player's rank if they remain alive or alert nearby guards. If however, someone (target or civilian) dies because of an accident, it will not matter if there are witnesses. 47 has the option of killing witnesses before they reach a guard, but the unnecessary murder will still count against his rank, unless he kills them with an accident. Witnesses also include anybody who sees 47 changing disguises or holding a weapon. In the games prior to Blood Money, the only consequence of having witnesses to a crime is that they will seek out police/guards and trigger an alert.

There are mission-specific options for killing a target in certain levels. Notable examples include locking a target in a sauna to stimulate a heart condition and cause cardiac arrest, poisoning a target's meal (this becomes more widespread in Blood Money), disguising 47 as a doctor and sabotaging a surgical operation, replacing a prop Mauser C96 handgun with a real one at an opera rehearsal, causing an actor to unwittingly kill the target, and causing stage pyrotechnics to explode and set the target on fire.

In most cases, it is required that 47 also hide the body of killed or unconscious victims, in order to avoid any unwanted alarm or if this is the desired effect 47 can leave the victims body in a wide open space for all to see.

Hitman insignia

The Hitman insignia, a stylized fleur de lis, appears in Hitman: Codename 47 on the gates of Prof. Dr. Otto Wolfgang Ort-Meyer's asylum, throughout his laboratory and is formed by Prof. Dr. Otto Wolfgang Ort-Meyer's pool of blood when 47 kills him at the end of the game. It also appears in 'Hitman: Contracts' on the floor of the cloning lab, this time as though it is the actual floor design, as well as on Ort-Meyer's belt buckle. In Blood Money, it appears on books throughout the levels as an easter egg.

The symbol is engraved on the handles of his custom AMT Hardballer pistol; they are referred to as 'Silverballers' in Hitman: Contracts, Hitman: Blood Money and Hitman: Absolution. After Hitman: Contracts, the symbol is on the slides as well. It is also found on 47's equipment such as his laptop, briefcase and cell phone. In the film, 47 wears a pair of silver cufflinks with his insignia enameled in red.

Characters

Games

Aggregate review scores
As of 6 May 2017.
Game GameRankings Metacritic
Hitman: Codename 47 (PC) 73.65%[10] (PC) 73[11]
Hitman 2: Silent Assassin (PS2) 85.02%[12]
(PC) 84.88%[13]
(Xbox) 84.63%[14]
(GC) 83.47%[15]
(PS2) 85[16]
(PC) 87[17]
(Xbox) 84[18]
(GC) 83[19]
Hitman: Contracts (PS2) 79.92%[20]
(Xbox) 77.57%[21]
(PC) 75.14%[22]
(PS2) 80[23]
(Xbox) 78[24]
(PC) 74[25]
Hitman: Blood Money (X360) 82.98%[26]
(PS2) 82.51%[27]
(PC) 82.38%[28]
(Xbox) 81.76%[29]
(X360) 82[30]
(PS2) 83[31]
(PC) 82[32]
(Xbox) 81[33]
Hitman Trilogy (PS2) 87.56%[34]
(PC) 85.00%[35]
(PS3) 73.90%[36]
(X360) 70.00%[37]
(PS3) 71[38]
(X360) 69[39]
Hitman: Absolution (PS3) 84.83%[40]
(X360) 79.29%[41]
(PC) 76.13%[42]
(PS3) 83[43]
(X360) 79[44]
(PC) 79[45]
Hitman Go (iOS) 81.37%[46]
(Vita) 80.33%[47]
(PS4) 77.90%[48]
(PC) 74.50%[49]
(iOS) 81[50]
(Vita) 80[51]
(PS4) 77[52]
(PC) 72[53]
Hitman: Sniper (iOS) 76[54]
Hitman (PC) 86.00[55]
(PS4) 84.67[56]
(XONE) 88.25[57]
(PC) 83[58]
(PS4) 84[59]
(XONE) 85[60]

As of 2016, six games had been released, all of them developed by IO Interactive. As of March 2013, the games had sold a combined 8 million units.[61] It is an action-adventure stealth-based video game series, although it is possible to switch between third-person and first-person perspective except in the first, which offers an optional camera angle comparable to one used in fixed-camera adventure games, and the fifth, which exclusively employs a traditional, over-the-shoulder camera angle identical to video games such as Resident Evil 4.

Hitman: Codename 47 (2000)

The first installment in the Hitman series revolves around the test subject known as 47 escaping the asylum where he had been experimented on all his life and being employed by the Agency. 47 meets his handler, Diana Burnwood, who assigns him to kill four criminal masterminds and then a doctor who is revealed to be the one who treated 47 at the asylum. 47 learns that he is a clone who has been trained since birth to become an assassin. The four criminal masterminds that 47 killed were part of the cloning experiment and their deaths were ordered by Professor Wolfgang Ort-Meyer, the one behind the entire cloning process. Ort-Meyer planned 47's escape, so he could have 47 kill the other four associates and use 47 for his own purposes. 47, with the help of a CIA agent named Smith, returns to the asylum and plans to kill his creator. Ort-Meyer, having prepared for 47's return, sends his group of clones to kill 47. The clones fail their duties and 47 confronts Ort-Meyer. 47 shoots Ort-Meyer, then snaps his neck, killing him.

Hitman 2: Silent Assassin (2002)

After murdering Dr. Ort-Meyer, Agent 47 has faked his death and unofficially resigned from the ICA, leaving behind his life as an assassin, and retreated to a church in Sicily to seek peace. He works as a gardener for Father Vittorio, his best friend and mentor. 47 attends a confession to admit his sins, but Vittorio understands and believes 47 is decent at heart.

One day, while 47 is working in a garden, Father Vittorio is kidnapped and a ransom note is left for 47. 47 decides to go back to his old job as an assassin to track down Father Vittorio. He contacts his agency, who thought he was dead, and makes a deal with his handler, Diana Burnwood. He states that he will return to his post as an ICA assassin if the agency can help him locate Father Vittorio. They accept the deal.

Diana informs 47 that Father Vittorio was kidnapped by a Sicilian Mafia boss named Giuseppe Giuliano. The man is holding the priest in a cell under his mansion, dubbed Villa Borghese. 47 infiltrates and kills Giuliano, but fails to find Vittorio. 47 is later told by Diana, that a satellite image shows Father Vittorio being taken away by 'Russian-looking types in uniform'.

47 works with the Agency to repay their attempt to find Vittorio, and eventually save him. As 47 realizes that he cannot find inner peace, 47 leaves the church and narrates that he can never retire in safety and must return to his life as an assassin.

Hitman: Contracts (2004)

The game begins with a cutscene showing a wounded Agent 47 wandering through a dark hotel corridor and entering his room. He collapses and begins to have flashbacks regarding previous assassinations he committed, beginning with the aftermath of killing Dr. Ort-Meyer at the end of the first Hitman game. The missions are primarily focused on replays of previous missions in the original game, except played in reverse. The graphics, maps and artificial intelligence have been customized and improved. In the game, 47 visits several locations, including Romania, Kamchatka, the United Kingdom, Rotterdam, Budapest, Hong Kong, and finally Paris.

Hitman: Blood Money (2006)

Each mission is framed around the killing of one or more individuals, which the main protagonist, Agent 47 must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47 's main targets, and other AI-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much noise and/or being too violent; either toward their targets, bystanders, or both.

Hitman Trilogy (2007/13)

A compilation called Hitman Trilogy[62] (Hitman: The Triple Hit Pack in Europe) was released for Microsoft Windows and PlayStation 2 on 19 June 2007 in.North America and on 22 June 2007 in Europe.[62][63] It contains three games, which are Hitman 2: Silent Assassin, Hitman: Contracts and Hitman: Blood Money.

The compilation was later released for PlayStation 3 and Xbox 360 called Hitman HD Trilogy and was released on 29 January 2013 in North America,[64] 31 January 2013 in Australia and 1 February 2013 in Europe. The purpose for the release of the three Hitman games is to introduce new players to the series as well as giving old players one Hitman package and for the first time Hitman: Blood Money on PlayStation 3.[65]

Hitman: Absolution (2012)

Hitman: Absolution was announced by Square Enix and it was released on 20 November 2012 worldwide for Microsoft Windows, OS X, PlayStation 3 and Xbox 360.[66][67][68] The fifth installation in the series offers a few different angles from which to observe surroundings.

Hitman Go (2014)

Hitman Go is a turn based puzzle video game developed by Square Enix Montreal.[69] The game was released for iOS on 17 April 2014, and for Android on 4 June 2014.[70] The Microsoft Windows and the Windows Phones version of the game was released on 27 April 2015.[71]

Hitman: Sniper (2015)

Hitman: Sniper is a first-person shooter developed by Square Enix Montreal. It was released for iOS and Android on 4 June 2015.[72]

Hitman (2016)

A new Hitman game was originally to be developed by Square Enix developer Square Enix Montreal, a newly established studio.[73] However, due to cutbacks and layoffs at IO Interactive, a Square Enix representative said that IO Interactive will only focus on the Hitman franchise in the future.[74][75][76]

Square Enix Montreal, which was originally working on the next Hitman title, will focus on developing smartphone and tablet versions of Hitman and other games.[77][78][79] On 15 June 2015, a full reveal of the game took place at Sony's E3 2015 press conference. Titled Hitman, the game was released in March 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[80]

Films

Hitman (2007)

A film adaptation of the game was released in 2007. The film, Hitman, is set in a separate continuity from the game series. In the film, the Agency is replaced by the Organization. Like the Agency, the Organization benefits from ties to various government agencies, is neutral in global affairs and morality, and performs missions all over the world. Unlike the game wherein the hitmen are contracted from a range of backgrounds, the Organization instead recruits orphans and trains them from an early age.

Hitman: Agent 47 (2015)

On 5 February 2013, it was reported that the film series was being rebooted with the title Hitman: Agent 47. Paul Walker was attached to star with director Aleksander Bach helming the project as his directorial debut. Screenwriter of the original film, Skip Woods, wrote the screenplay with Mike Finch. On 9 January 2014, actor Rupert Friend replaced Walker as the main character after Walker's death on 30 November 2013.[81][82] On January 31, Zachary Quinto joined the film in a supporting role.[83] On 5 February 2014, Hannah Ware also joined the film to play the female lead.[84] On 6 March 2014, Thomas Kretschmann signed on to play the high-profile villain role in the film, Le Clerq.[85] On 13 March 2014, Dan Bakkedahl joined the cast of the film.[86] On 14 March 2014, Ciarán Hinds signed on to star in the film as a scientist.[87]

In 2015 Adrian Askarieh told IGN in an interview that he may oversee a film universe with Just Cause, Hitman, Tomb Raider, Deus Ex[88] and Thief.[89]

See also

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