Heinrich Meyer

The Guild 3 Team, GolemLabs CEO Jean-René Couture & THQ Nordic, RUNEFORGE Producer Heinrich Meyer
Occupation Video game producer at THQ Nordic, video game designer at 4HEAD Studios, co-founder of RUNEFORGE Game Studio[1]
Title Producer
Website TheGuildGame.com, Gilde2.dehttp://www.gilde2.de, RUNEFORGE Game Studio

Heinrich Meyer is credited as one of the designers and authors of the first two The Guild games as part of 4HEAD Studios and co-founder of RUNEFORGE Game Studio, now a part of Vienna, Austria based THQ Nordic and producer of The Guild 3[2][3][4] He has been credited with roles in the following departments of professional video games development: Production, Design, Programming/Engineering, Writers, Audio, Quality Assurance, Localization and Creative Services.[5]

From its earliest days, Heinrich Meyer has been heavily involved in the creation and maintenance and thereby the preservation of The Guild video game series as a series. Gamersglobal.de stated in 2014[6] that "The Guild Series in the widest sense is a spiritual successor of the Die Fugger series[7][8] (for MS-DOS), and enjoyed great popularity in Germany."[9][10][11][12]

The video game developer helped design & author the Europa 1400: The Guild that was released in 2002[13], and was part of 4HEAD Studios that released The Guild 2. He later co-founded RUNEFORGE Game Studio that took over as developer for The Guild Series. After the release of the standalone version The Guild 2: Renaissance in 2010[14], and the insolvency of the old publisher JoWooD Entertainment, it was quiet around the series. A necessary patch to the standalone work could also not be delivered due to lack of resources of RUNEFORGE Game Studio until 2014.[15]

With the announcement of The Guild 3 on Gamescom 2014[16][17], as part of the general relaunch of the life simulation, economic simulation series, adequate funding was given to RUNEFORGE to secure that an update to the old platform was developed after four years before the new generation game platform could be completed and distributed.[18][10]

This update was made to correct a lot of bugs submitted from the community, amongst others on the RUNEFORGE forum[19] and Steam[20]. This repair work was done by (Heinrich Meyer and) the RUNEFORGE team on a voluntary basis, according to the licence owners on Facebook.[21]

Being part of the game development of The Guild Series since the start makes him a veteran in the gaming community and a link back to the first days of the typically German-Austrian ecosim genre.[6][9]

Game Credits

Over the years, Heinrich Meyer has been credited with roles in the following departments: Production, Design, Programming/Engineering, Writers, Audio, Quality Assurance, Localization and Creative Services.[22] The list is based on MobyGames.com's Game Credits summary for him.

Production

Design

Programming/Engineering

Writers

Audio

Quality Assurance

Localization

Creative Services

References

  1. Valdenaire, Caroline (5 September 2014). "The Guild 3 – What to expect from Golem Labs' new ecosim". www.gameplane.de. Retrieved 8 August 2017.
  2. 1 2 "Heinrich Meyer as Producer for The Guild 3". theguildgame.com. THQ Nordic, GolemLabs. Retrieved 8 August 2017.
  3. Brinkhuis, Sergio (24 August 2014). "Interview, Producer Heinrich Meyer". HookedGamers. Cutlass Isle. Retrieved 8 August 2017.
  4. Sauter, Marc (16 August 2014). "Gamescom 2014, Heinrich Meyer von Nordic Games, einem der Designer und Autoren der ersten beiden Gilde-Teile (4Head sowie Runeforge Games), über ihr neues Spiel unterhalten. news/wirtschaftssimulation-golem-labs-entwickelt-die-gilde-3". Golem.de. Retrieved 8 August 2017.
  5. "Heinrich Meyer in Game Credits - developerId 182339". Mobygames.com. JoWooD Entertainment, Nordic Games, THQ Nordic et al. Retrieved 8 August 2017.
  6. 1 2 "Die Fugger and The Guild as commercial successes (+ die-gilde-3-details-zum-neuen-serienteil)". GamersGlobal.de. GamersGlobal.de saxz 1818 EXP - 14 Komm-Experte,R5, 6. November 2014 - 21:43 — vor 1 Jahr zuletzt aktualisiert - Mitarbeit — ChrisL— Labrador Nelson— Maverick.
  7. "Die Fugger II". MobyGames. MobyGames, Blue Flame Labs. Retrieved 8 August 2017.
  8. "Die Fugger II". IGN.com. Retrieved 8 August 2017.
  9. 1 2 3 Valdenaire, Caroline (2 November 2014). "Career and games of Heinrich Meyer & CO (the-guild-3-an-interview-about-the-prequels-jobs-mods-und-dates/)". GamePlane.de. GamePlane.de, ingame.de. Retrieved 8 August 2017.
  10. 1 2 "Gameranking - the-guild-2". www.gamerankings.com. Retrieved 8 August 2017.
  11. Brinkhuis, Sergio (11 August 2015). "Gamescom 2015: Mod heaven: HAIR". hookedgamers.com. Cutlass Isle. Retrieved 8 August 2017.
  12. Brinkhuis, Sergio (24 August 2014). "PREVIEW - Gamescom 2014: Not your mother's The Guild". HookedGamers.com. Cutlass Isle. Retrieved 8 August 2017.
  13. "europa-1400-the-guild/credits". MobyGames.com. Mobygames, Blue Flame Labs. Retrieved 8 August 2017.
  14. "guild-2-renaissance/credits". MobyGames. MobyGames, Blue Flame Labs. Retrieved 8 August 2017.
  15. "die-gilde-3-details-zum-neuen-serienteil". GamersGlobal.de. Retrieved 8 August 2017.
  16. MoK, technischer Administrator, Gilde2.de (13 August 2014). "nordic-games-zeigt-die-gilde-3-auf-der-gamescom-2014". www.gilde2.de. Retrieved 8 August 2017.
  17. "Welcome-to-the-board-of-The-Guild-3". forum.nordicgames.at. Nordic Games, THQ Nordic. Retrieved 8 August 2017.
  18. Widmer, Lukas (9 May 2010). "Finaler Patch für die Gilde 2: Alle Bugs behoben (fixed)?". SpieleTipps.de. Retrieved 8 August 2017.
  19. "forum.runeforge-games.net". forum.runeforge-games.net. RUNEFORGE, Nordic Games, THQ Nordic. Retrieved 8 August 2017.
  20. "Khaos's Guides, DeSync/Bugs and Multiplayer for The Guild II: Renaissance". SteamCommunity.com. 12 March 2015. Retrieved 8 August 2017.
  21. "The Guild 3 PR department at Facebook/social media complimenting patchers & testers". Facebook.com. The Guild 3 licence holders. 20 July 2015. Retrieved 8 August 2017.
  22. "Heinrich Meier in Game Credits". Mobygames.com. JoWooD Entertainment, Nordic Games, THQ Nordic et al. Retrieved 8 August 2017.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.