Havok (software)

Havok Technology Suites
Developer(s) Havok (Microsoft)
Stable release
2011.2.0 / September 14, 2011 (2011-09-14)
Operating system Windows, Windows RT, Windows Phone,[1] Unix, Linux, Android,[2] macOS, iOS, Xbox, Xbox 360, Xbox One, PS2, PS3, PS4, PSP, PSVITA, GameCube, Wii, Wii U, Switch[3]
License Proprietary/Shareware
Website www.havok.com

Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.

On September 14, 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc.[4] In 2008, Havok was honoured at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. On October 2, 2015, Microsoft announced it had acquired Havok.[5]

Products

The Havok middleware suite consists of the following modules:[6]

Platforms

Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. The current release, Hav0k Version 2011.2, released in September 2011, is known to work on Microsoft Windows, Xbox and Xbox 360; Nintendo's GameCube and Wii; Sony's PlayStation 2, PlayStation 3, and PlayStation Portable; Linux; and on Mac OS X. Licensees are given access to most of the C/C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3.[2] During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT and Windows Phone 8.[1]

Usage

Video games

Since the SDK's launch in 2000, it has been used in over 600 video games.

Other software

Havok can also be found in:

Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage. Havok is also used in the virtual world Second Life, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started June, 2010.[11]

See also

References

  1. 1 2 Business Wire (via Yahoo press) (2012). "Havok™ to Showcase Full Technology Suite for Windows 8, Windows RT and Windows Phone 8 at Microsoft’s Build 2012". Yahoo press. Retrieved 2012-11-07.
  2. 1 2 Engadget (2011). "Havok physics engine comes to Android 2.3, demoed on Xperia Play". Engadget. Retrieved 2011-03-05.
  3. https://www.facebook.com/NintendoSwitchUK/photos/a.1821438084794551.1073741828.1809951462609880/1821408381464188/?type=3&theater
  4. Intel Corp (2007). "Intel To Acquire Havok". Intel Corp. Retrieved 2009-09-09.
  5. "Havok to join Microsoft". Microsoft. 2015-10-02. Retrieved 2015-10-02.
  6. "Product Overview". Havok.
  7. Shilov, Anton (2005). "Havok Intros Havok FX Engine to Compute Physics Effects on GPUs". Xbit Laboratories. Retrieved 2008-11-28.
  8. "Havok Physics Playstation 4 Demo". havokchannel. 2013. Retrieved 2013-02-20.
  9. "Havok Announces Acquisition of Trinigy". Retrieved 2011-08-12.
  10. "VPhysics". Valve Developer Community. Retrieved 2011-08-15.
  11. "Release Notes/Second Life Server/1.40". secondlife.com. Retrieved 2010-09-27.
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