Gus Goes to Cybertown
Gus Goes To Cybertown | |
---|---|
Developer(s) | Modern Media Ventures |
Publisher(s) | Modern Media Ventures |
Engine | Proprietary |
Platform(s) | PC, Macintosh |
Release | 1993 |
Genre(s) | Educational, Puzzle |
Mode(s) | Single-player |
Gus Goes to Cybertown is a children's educational CD-ROM game released in 1993 by Modern Media Ventures. The main character is Gus, a talking & singing dog, who must find the three CyberBuds hiding in each of the town's five locations. Games are also hidden in each location, from spelling and number games to shape recognition and pattern matching games. Cybertown's park includes a timeline that shows Gus through time, from a Neanderthal to a futuristic spaceman. As the time changes, players can click on other items in the park to see them change as well. CyberBuds are revealed by interacting with various parts of each area. These characters will also provide tidbits of educational information.
Sequels
- Gus Goes to Cyberopolis (1994)
- Gus Goes to the Kooky Carnival (1995)
- Gus Goes to CyberStone Park (1996)
- Gus Goes to the Megarific Museum (1996)
- Gus and the CyberBuds Software SchoolHouse Collection (A collection of twenty-seven educational CD-ROMs for children released in 1996.)
References
- "(unknown title)". Newmedia. San Mateo, California, USA: HyperMedia Communications. 4 (5-8). 1994. ISSN 1060-7188. OCLC 24484628. Retrieved February 7, 2013.
- Schuyler, Nina (September 1, 1995). The business of multimedia (illustrated ed.). New York City, New York, USA: Allworth Press. ISBN 9781880559314. OCLC 33489146. Retrieved February 7, 2013.
External links
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