Griefer

A griefer is a player in a multiplayer video game who deliberately irritates and angers other players within the game, using aspects of the game in unintended ways.[1] A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.[2]

History

The term was applied to online, multiplayer computer games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group.[3] The player is said to cause "grief" in the sense of "giving someone grief".

The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like Ultima Online and first-person shooters such as Counter-Strike. But even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based Multi-User Domains (MUDs), where joyriding invaders visited "virtual rape" and similar offenses on the local populace.[4] Julian Dibbell's 1993 article A Rape in Cyberspace analyzed the griefing events in a particular MUD, LambdaMOO, and the staff's response.

In the culture of massively multiplayer online role-playing games (MMORPG) in Taiwan, such as Lineage, griefers are known as "white-eyed"—a metaphor meaning that their eyes have no pupils and so they look without seeing. Behaviors other than griefing which can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, and unreasonable killing.[5]

Methods

Methods of griefing differ from game to game. What might be considered griefing in one area of a game may even be an intended function or mechanic in another area. Common methods may include but are not limited to:

The term is sometimes applied more generally[8] to mean a person who uses the internet to cause distress to others as a prank,[9][10] or to intentionally inflict harm, as when it was used to describe an incident in March 2008, when malicious users posted seizure-inducing animations on epilepsy forums.[11][12][13]

Industry response

Many subscription-based games actively oppose griefers, since their behavior can drive away business.[14] It is common for developers to release server-side upgrades and patches to annul griefing methods. Many online games employ gamemasters that reprimand offenders. Some use a crowdsourcing approach, where players can report griefing. Malicious players are then red-flagged, and are then dealt with at a gamemaster's discretion. As many as 25% of customer support calls to companies operating online games deal specifically with griefing.[2]

Blizzard Entertainment has enacted software components to combat griefing.[15] To prevent non-consensual attacks between players, some games such as Ultima Online have created separate realms for those who wish to be able to attack anyone at any time, and for those who do not. Others implemented separate servers.

When EverQuest was released, Sony included a PvP-switch where people could fight each other only if they had enabled that option. This was done in order to prevent the player-killing that was driving people away from Ultima Online, which at that time had no protection on any of its servers.[16]

Second Life bans players for harassment (defined as being rude or threatening, making unwelcome sexual advances, or performing activities likely to annoy or alarm somebody) and assault (shooting, pushing, or shoving in a safe area, or creating scripted objects that target another user and hinder their enjoyment of the game) in its community standards.[17] Sanctions include warnings, suspension from Second Life, or being banned altogether.

Space sims like Eve Online and Elite: Dangerous have incorporated activities typically considered griefing as part of the gameplay mechanism. Corporate spying, theft, scams, gate-camping, and PVP on non-PVP players are all part of their gaming experience.[18][19]

Shooters such as Counter Strike: Global Offensive have implemented peer review systems, where if a player is reported too many times, multiple higher ranked players get to review the Suspect and determine if the reports are valid, and apply a temporary ban to the players account if necessary. The Suspect's name is omitted during the replay, as well as those of the other 9 players in the game. In October 2016, Valve implemented a change that will permanent ban a player if he/she receives two penalties for griefing.

Many Minecraft servers have rules against griefing. In Minecraft freebuild servers, griefing is often the destruction of another player's build,and in other servers the definition ranges, but almost all servers recognize harassment as griefing. Most servers use temporary bans for minor and/or first time incidents, and indefinite bans from the server for more serious and/or repeat offences.

In the South Park episode Make Love, Not Warcraft, the children attempt to vanquish a griefer in World of Warcraft.

See also

References

  1. Warner, Dorothy; Raiter, Mike (2005). "Social Context in Massively-Multiplayer Online Games (MMOGs): Ethical Questions in Shared Space" (PDF). International Review of Information Ethics. 4 (December).
  2. 1 2 Davies, Martin (June 15, 2006). "Gamers don't want any more grief". The Guardian.
  3. "Google Groups: August 14, 2000 rec.games.computer.ultima.online". Retrieved 16 June 2015.
  4. Dibbell, Julian (18 January 2008). "Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World". WIRED magazine. Archived from the original on 8 May 2011. Retrieved 18 May 2012.
  5. Holin Lin, Chuen-Tsai Sun (2007), ""White-Eyed" and "Griefer" Player Culture: Deviance Construction in MMORPGs", Worlds in Play: International Perspectives on Digital Games Research, pp. 106 et seq., ISBN 9780820486437
  6. "Meet the Griefers". Eurogamer.net. 4 January 2012. Retrieved 16 June 2015.
  7. "The Griefer Future". Retrieved 16 June 2015.
  8. Dibbell, Julian (2009). "Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World". In Johnson, Steven. The Best Technology Writing 2009. Grand Rapids, Michigan: University of Michigan Press. pp. 9–19. ISBN 978-0-300-15410-8. Retrieved 10 February 2010.
  9. Nick Douglas, Internet's Most Wanted: A Rogue's Gallery Archived 2009-07-16 at the Wayback Machine., Jan 25 2007,
  10. Craigslist Griefer Ordered To Pay Up Over Both Copyright And Privacy Violations (accessed April 26, 2009)
  11. Kevin Poulsen, March 28, 2008, "Hackers Assault Epilepsy Patients via Computer", Wired.
  12. Cory Doctorow, March 31, 2008, "Griefers deface epilepsy message-board with seizure-inducing animations", Boing Boing.
  13. See also "lulz", for griefer slang referring to enjoyment at others' expense.
  14. Pham, Alex. (September 2, 2002) "Online Bullies Give Grief to Gamers". Los Angeles Times. Section: Main News; Page 1.
  15. "Official forum changes, real life names to be displayed".
  16. Glenn Barnett (April 1, 2000). "Darktide Rising".
  17. "Community Standards". Retrieved 16 June 2015.
  18. "Griefing". Evelopedia. Retrieved May 26, 2014. In EVE, 'griefing' refers to various activities, some of which can be argued not to be 'griefing' in the classic sense, but parts of valid gameplay.
  19. https://community.elitedangerous.com/galnet/uid/24b4879ab903fec195b76ecfdc77ee226406825d. Retrieved December 19, 2015. Missing or empty |title= (help)
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