Gods of the Old World

The Gods of the Old World are a collection of fictional supernatural beings modeled after real-world pagan deities. In the Warhammer Fantasy setting, there are many fictional deities provided to add color and verisimilitude to the game’s background. Most or all of these entities seem to be analogues of real-world gods, chosen to present a war-torn, grim, perilous, and adventurous world.

The setting does not emphasize a creation myth, origin stories, or myth-cycles. The core stories for the setting tend to focus on Sigmar, the national patron god of the Empire, the Empire being the main setting of the Warhammer background.

The Warhammer setting’s artificial mythology presents views of the gods as evolving over time, and worship of particular gods waxing or waning as political and social changes affect the people of the Old World. Gods that are presented as popular and influential in the early timeline may be presented as less important in the later, “current,” period. The mythology also presents differing perspectives and conflicting accounts of the gods, similar to inconsistencies in real-world mythologies.

Different material presents slightly different ideas on what the gods are; whether they are genuine local divinities, Chaos entities created or shaped by mortal minds, or leftover intelligences from the great disaster that shaped the Warhammer world, is unclear.

International Gods

Regional Gods

Gods of Kislev

Kislev, the region of the Old World corresponding roughly to the Slavic lands of Russia, Czech Republic and Poland, has its own gods, as well as worshipping Taal and Rhya, and Ulric. These gods may be intended by the designer to be part of a greater northern pantheon.

Minor Gods

The Warhammer setting has a number of lesser divinities, some local, others widespread but with a narrow focus of office or patronage. This list is by no means complete.

The small numbers of Elves of the Old World chiefly worship the traditional Elven Gods, Kurnous, lord of the wilds and the hunt, and Isha, goddess of nature and life, but a sect of the Wood Elves of Athel Loren known as Wardancers serve the deity known as Loec, Lord of the dance and free spirit.

Chaos Gods

Worship of the Chaos Gods is strictly forbidden in virtually all of the Old World, but such worship does occur, as part of the setting’s background, to provide internal and external conflict. In brief, these gods are:

The Chaos Gods and their symbolism can often be related to the seven deadly sins, as they many times embody qualities, thoughts and temptations that, succumbed to, inevitably leads an individual to horrible and selfish deeds, thus allowing the Gods to prey upon the individual's self-indulgent and ignorant mind and use him/her for their own ends. Most followers are aware of this and in perfect acceptance of it.

The Chaos Gods can also be considered as twisted amalgamations of various real world Pagan deities. For instance, Khorne could be considered the demonic Warhammer equivalent to Odin in some respects, as both are elder gods of war and berserk rage who preside over an afterlife of eternal battle, Khorne also has Valkyrie-like creatures under his command furthering the similarities between him and Odin.

The Norscans, a race of vicious tribal warriors analogous to the Vikings, are enthralled to the Dark Gods and worship them devoutly. The Norscans are thought to be the epitome of the worshipers of the Chaos Gods, though there are also other human races born into their worship. Such as the Kurgans, Hung and Tong.

Greenskin pantheon

Greenskins worship a pair of brother gods known as Gork and Mork (cf. Gog & Magog). One is "brutally kunnin'", and the other is "kunnin'ly brutal".

As Greenskins vary from specific sub-species and region, there are numerous other gods that certain greenskins worship in addition to Gork and Mork. Forest Goblins also worship the 'Great Spider God', while Night Goblins commonly worship the 'Bad Moon'.

Skaven Pantheon

The Skaven worship a god known as The Horned Rat though they often call him The Horned One.

The Horned Rat is primarily worshipped out of fear of retribution and is a cruel god. Unlike most Gods in the Warhammer setting the Horned Rat actually manifested once. During the Second Skaven Civil War the Grey Seers performed a ritual intended to summon the Horned One. It succeeded and the Horned One appeared, devouring many Skaven and proclaiming that they must work to take the surface for themselves. It bestowed upon them the Pillar of Commandments, a thirteen-sided pillar each with thirteen commandments. It is unknown what is written on them but it seems to dictate Skaven society and the rule of the Council of Thirteen. The centre of the Horned Rat's cult is located in Skavenblight, and is maintained by the Grey Seers, a sect of horned Skaven numbering at 169 (13 x 13) members with grey fur that possess magic.

Gods of the Dwarfs

There are three main Dwarf Ancestor gods who are believed to have once lived among the Dwarf people but have long since passed on. The Dwarfs revere all three gods with equal devotion, for each one is a patron of a different aspect of Dwarf culture, and each has a Master Rune and an Ancestor Rune dedicated to them.

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