Gloom (video game)
Gloom | |
---|---|
Cover art | |
Developer(s) | Black Magic Software |
Publisher(s) | Guildhall |
Composer(s) | Kev Stanard |
Engine | Custom |
Platform(s) | Amiga, Amiga CD32 |
Release | 1995 |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
Gloom is a 1995 computer game for the Amiga computer. Gloom was the first commercially released Amiga clone of first person shooter Doom.
History
Gloom' was developed as Amiga Doom clone by Mark Sibly (programmer) Kurt & Hans Butler (graphics), Laki Schuster (additional artwork) and Kev Stanard (music). A later version of the game, Gloom Deluxe, featured higher resolution graphic modes.
Gloom was followed by Gloom 3.
In January 2017 the assembly and BlitzBasic 2 source code of Gloom was released as public domain software under unlicense on GitHub.[1] The assets were released "for historical and archiving purposes.".[2]
Reception
The game was ranked the 18th best game of all time by Amiga Power.[3]
References
- ↑ GloomAmiga on GitHub - Source code of Gloom released in May 2017
- ↑ LICENSE "the license does not cover any other asset within the repository, which is only present for historical and archiving purposes."
- ↑ "The Ultimate Amiga Power All-Time Top 100". Amiga Power. No. 64. Future Publishing. August 1996. p. 25.
External links
- Gloom at Hall of Light – The Database of Amiga Games
- Gloom at MobyGames
- GloomAmiga on GitHub - Source code of Gloom released in May 2017
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