Forza Motorsport 2

Forza Motorsport 2

Cover art featuring a tuned Nissan 350Z drifting
Developer(s) Turn 10 Studios
Publisher(s) Microsoft Game Studios
Series Forza
Platform(s) Xbox 360
Release
  • JP: May 24, 2007
  • NA: May 29, 2007
  • EU: June 8, 2007
  • AU: June 14, 2007
Genre(s) Racing
Mode(s) Single-player, multiplayer

Forza Motorsport 2 is a racing video game developed by Turn 10 Studios for the Xbox 360 console. It is the second title in the Forza series, and is the sequel to the original Forza Motorsport and is followed by Forza Motorsport 3.

Overview

Forza Motorsport 2 is a racing game on the Xbox 360, the sequel to Forza Motorsport which was released for the Xbox in 2005. The Microsoft Xbox 360 Wireless Racing Wheel was developed in alongside Forza Motorsport 2 and is designed to work with the game.

Most cars in Forza 2 can be visually customized with both aerodynamic parts as well as graphics. 1,000 layers of graphics can be created with the livery editor to draw shapes, letters and pictures onto a car.[1] According to the developer, it is preventing possible copyright conflicts, also reducing loads in online races. Paint schemes can be auctioned online to other players for in-game credits. Many players reproduced paint schemes appeared in real world, or creating Itashas through this system.

The game supports split-screen, System Link and Xbox Live multiplayer gaming. Split-screen allows two player head-to-head racing, while both System Link and Xbox Live allow up to eight players to participate in a single race. Using Xbox Live 'Silver', players can also buy in-game cars through the game's Auction House. A 'Gold' account is needed to sell and 'gift' cars.

Forza Motorsport 2 concentrates on circuit racing; point to point races which were featured in the original Forza Motorsport have been removed.[2] Real world tracks Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Mugello Circuit, Sebring International Raceway, Suzuka Circuit, and Nürburgring Nordschleife are licensed and included. Forza 2 is also one of the first racing games to prominently feature cars from the American Le Mans Series in both the game and downloadable content.

The damage and physics in the game have been revamped over the previous game, allowing for multiple settings: "simulation," which is the most severe, allowing for damage that can take a car out of commission; "limited," which scales down the severity of impact of crashes; and "cosmetic," where the damage is merely visual.[3] The damage ratings for each part of the vehicle can be seen on the HUD (heads up display) accessed from the in-game menu.

Professional racers playtested the wheel to aid the development in trying to achieve realistic features and settings.[4] Forza Motorsport 2 features force feedback with the use of the Xbox 360 Wireless Racing Wheel.

Forza 2 runs at 60 frames per second in 720p resolution (HD), with replays running at 30 frames per second to accommodate additional after-effects.

Cars

There are 349 cars available (including downloadable content) in Forza Motorsport 2. They are divided into six production classes and four race classes. A car's class can limit races for which it is eligible.[5] The final list of cars was revealed on April 20, 2007.[6]

Production cars

Production cars include stock cars, as well as cars tuned by aftermarket tuning companies. Production cars can move between classes, but cannot enter the "R" classes.

Race cars

Cars in these classes cannot be upgraded, and none of these cars can enter another class. Likewise, they cannot leave their respective class.

Famous drivers

Famous racing car drivers from racing series such as Deutsche Tourenwagen Masters, Formula One and Le Mans Series will appear in exhibition races if the player selects racing cars for the race. Some drivers include Allan McNish, Pedro Lamy, Johnny Herbert, Max Papis, Kamui Kobayashi and Christophe Bouchut.

Web integration

New for Forza 2 are scoreboards similar to those found in Halo 2. Each user can log into the official website for Forza 2 using their Xbox Live account. In addition to leaderboards, features included are online auctions for in-game cars. Cars purchased through auctions will come with all statistics related to that car such as mileage, total repair cost incurred, number of previous owners, etc.

Other features include tournament scheduling and the ability to take in-game photos and upload to and view five at a time on the Forza 2 website.[7]

Downloadable content

On August 1, 2007, the first downloadable content for the game was released, the "Nissan Tournament Pack", free of charge. It featured three Nissan cars. A second downloadable content was also made available containing a paintable Peugeot 908 race car.[8]

On September 21, 2007, the "September Car Pack" was released, containing 11 individual cars.[9]

On October 26, 2007, the "Motegi Track Pack" was released, featuring a new downloadable track, Twin Ring Motegi. The track is playable in the form of four variations, including three road courses and an oval.[10]

On December 7, 2007, two packs of downloadable content were released. The first being the Road America track and the second being the "December Car Pack" featuring 11 cars.[11]

On March 19, 2008, the "March Car Pack" was made released, in the form of 13 individual cars.[12]

Download content for Forza Motorsport 2 is no longer supported.

Special editions

Forza Motorsport 2 was released in three editions: the regular edition, the Limited Collector's Edition and the platinum hits edition. The Limited Edition features a 157-page booklet containing insider details on the game as well as tips on how to obtain the game's Achievements. Car manufacturer detail is also provided along with three Limited Collector's Edition-exclusive cars. The three cars are the Subaru Impreza S204, Saleen S281E, and Challenge Stradale. Various online game stores also offered a bonus code to unlock the Nissan 350Z featured on promotional pictures with preorder purchase.

The Limited Collector's Edition was available in Australia, Asia, Canada and Europe, but not in the United States.[13]

A special edition titled Forza Motorsport 2 Platinum Hits was released for the North American market on August 19, 2008. This edition includes a bonus disc containing the cars and tracks available as downloadable content at the time of its release, the cars of the Limited Collector's Edition and the Nissan 350Z originally offered as a preorder bonus.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic90/100[14]
Review scores
PublicationScore
Edge9/10[15]
EGM8.67/10[16]
Eurogamer9/10[17]
Famitsu36/40[18]
Game Informer8.25/10[19]
GamePro[20]
GameSpot9.2/10[21]
GameSpy[22]
GameTrailers9.1/10[23]
GameZone9/10[24]
IGN(AU) 9.2/10[25]
(US) 8.9/10[26]
OXM (US)8.5/10[27]
411Mania9.6/10[28]
USA Today[29]

Like its predecessor, the game received "universal acclaim" according to the review aggregation website Metacritic.[14] In Japan, Famitsu gave it a score of all four nines for a total of 36 out of 40.[18] In Australia, Hyper's Dirk Watch commended the game for its "excellent handling and fantastic customisation". However, he noted that the game was "not particularly user friendly and feels almost identical to Forza".[30]

Ongoing game balancing

A series of exploits and physics engine bugs have affected the fairness of online multiplayer and competitive hotlapping since the game's launch. A bug in the initial release gave the simulated Lotus Elan an unrealistic and unbalanced performance advantage over other vehicles.[31] A patch which aimed to resolve this issue introduced a second bug which again could be exploited to gain an unfair advantage.

On September 9, 2007, in an attempt to address these issues in the context of an extremely large scoreboard database and limited tool set, Turn 10 Studios began wiping [32] accumulated scoreboard times and online rankings for players who had:

There was also a glitch that allowed a certain car to be sold for billions of dollars, going past the 999,999,999 limit the system registers.

See also

References

  1. Perry, Douglass C. (September 28, 2006). "X06: Forza 2 Update". IGN. Retrieved May 17, 2017.
  2. Chou, Che (September 22, 2006). "TGS Rumor Control". Weekly Pitpass Report. Forza Motorsport 2. 17. Archived from the original on July 13, 2007. Retrieved May 17, 2017.
  3. Chou, Che (January 26, 2007). "Forza Motorsport 2 on Sale May 2007!". Weekly Pitpass Report. Forza Motorsport 2. 31. Archived from the original on March 15, 2007. Retrieved May 17, 2017.
  4. Chou, Che (March 20, 2007). "Forza Motorsport 2 Triumphs at the 12 Hours of Sebring". Weekly Pitpass Report. Forza Motorsport 2. 38. Archived from the original on June 29, 2007. Retrieved May 17, 2017.
  5. "Forza Motorsport 2 - Manual" (PDF). Microsoft Studios. 2007. Archived from the original (PDF) on June 5, 2011. Retrieved July 5, 2007.
  6. Chou, Che (April 19, 2007). "Forza Motorsport 2: The Official Car List". Forza Motorsport 2. Forza Motorsport. Archived from the original on July 18, 2007. Retrieved May 17, 2017.
  7. Brudvig, Erik (February 22, 2007). "Forza 2's Web Integration". IGN. Retrieved May 17, 2017.
  8. Klepek, Patrick (July 31, 2007). "Forza Motorsport 2 DLC Online Tonight". 1UP.com. Retrieved March 6, 2012.
  9. Hayward, Andrew (September 21, 2007). "Forza 2: Free Car, New DLC Pack Incoming". 1UP.com. Retrieved March 6, 2012.
  10. Burg, Dustin (October 26, 2007). "Download Forza 2's Motegi Track Pack". Engadget (Joystiq). Retrieved May 17, 2017.
  11. Pigna, Kris (December 7, 2007). "New Track, Car Pack for Forza 2". 1UP.com. Retrieved March 6, 2012.
  12. Burg, Dustin (March 17, 2008). "Forza 2 March Car Pack details and events". Engadget (Joystiq). Retrieved May 17, 2017.
  13. Chou, Che (May 4, 2007). "Made In Japan: Import Generations". Weekly Pitpass Report. Forza Motorsport 2. 45. Archived from the original on July 9, 2007. Retrieved May 17, 2017.
  14. 1 2 "Forza Motorsport 2 for Xbox 360 Reviews". Metacritic. Retrieved March 1, 2012.
  15. Edge staff (July 2007). "Forza Motorsport 2". Edge (177): 86.
  16. EGM staff (August 2007). "Forza Motorsport 2". Electronic Gaming Monthly (218): 80.
  17. Albiges, Luke; Parkin, Simon (June 8, 2007). "Forza Motorsport 2". Eurogamer. Retrieved March 1, 2012.
  18. 1 2 "Famitsu: Forza 2 Score". Futuremark. May 16, 2007. Retrieved May 17, 2017.
  19. Kato, Matthew (July 2007). "Forza Motorsport 2". Game Informer (171). Archived from the original on February 20, 2008. Retrieved May 17, 2017.
  20. Ouroboros (May 30, 2007). "Review: Forza Motorsport 2". GamePro. Archived from the original on February 4, 2008. Retrieved May 17, 2017.
  21. Navarro, Alex (May 29, 2007). "Forza Motorsport 2 Review". GameSpot. Retrieved May 17, 2017.
  22. Kuo, Li C. (June 1, 2007). "GameSpy: Forza Motorsport 2". GameSpy. Retrieved March 1, 2012.
  23. "Forza Motorsport 2 Review". GameTrailers. June 7, 2007. Archived from the original on April 11, 2014. Retrieved May 17, 2017.
  24. Hopper, Steven (June 17, 2007). "Forza Motorsport 2 - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved May 17, 2017.
  25. Ring, Bennett (June 13, 2007). "Forza Motorsport 2: AU Review". IGN. Retrieved May 17, 2017.
  26. Goldstein, Hilary (May 29, 2007). "Forza Motorsport 2 Review". IGN. Retrieved May 17, 2017.
  27. "Forza Motorsport 2". Official Xbox Magazine: 70. August 2007.
  28. McHugh, Steve (August 6, 2007). "Forza Motorsport 2 (Xbox 360) Review". 411Mania. Retrieved May 17, 2017.
  29. Saltzman, Marc (May 31, 2007). "'Forza Motorsport 2' gets your motor running". USA Today. Retrieved May 17, 2017.
  30. Watch, Dirk (August 2007). "Forza Motorsport 2". Hyper. Next Media (166): 63. ISSN 1320-7458.
  31. Chou, Che (July 20, 2007). "More Forza 2 Auto-Update #1 Details!". Weekly Pitpass Report. Forza Motorsport 2. 55. Archived from the original on August 17, 2007. Retrieved May 17, 2017.
  32. "The Recent Scoreboard Wipe Discussion Thread". Forza Motorsport 2. September 9, 2007. Archived from the original on October 15, 2007. Retrieved May 17, 2017.
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