Fighting Bujutsu
North American arcade flyer of Fighting Bujutsu. | |
Developer(s) | Konami |
---|---|
Publisher(s) | Konami |
Composer(s) |
Mutsuhiko Izumi Naoki Maeda |
Platform(s) | Arcade |
Release | August 1997 |
Genre(s) | 3D Versus Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Konami Cobra System Hardware |
CPU |
Main CPU Power PC603e 100MHz Sub CPU Power PC604 100MHz & Power PC403GA 33MHz |
Sound |
Sound CPU 68EC000 @16 MHz Sound Chip Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer |
Display |
Video boards 3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX) 3-D Mathematics Chip Analog Devices "Sharc" Chip Video resolution 640 x 400 Pixels + Mini LCD Screen Capability Colors 16 bit Color x 2 |
Fighting Bujutsu, known in Japan as Fighting Wu-Shu (FIGHTING武術 (ファイティングうーしゅ) lit. "Martial Fighting") is an August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market after their 1996 Lightning Legend: Daigo no Daibouken. It is also Konami's first 3D fighting game created as an arcade game exclusive and the first game powered by the Konami Cobra System Hardware.[1]
On January 21, 1998, an official soundtrack of Fighting Bujutsu's background music was published by Konami and distributed by King Records exclusively in Japan as Fighting Wu-Shu Original Game Soundtrack (FIGHTING武術 オリジナル・ゲーム・サントラ).[2]
Gameplay
Much like Sega's Virtua Fighter 3, Fighting Bujutsu utilizes a similar control scheme, in which the player can use a control stick and three buttons which consists of Punch, Kick, or Guard.[1]
References
- 1 2 Fighting Bujutsu at The International Arcade Museum
- ↑ Fighting Wu-Shu Original Game Soundtrack at VGMdb