Fatal Frame
Fatal Frame / Project Zero | |
---|---|
Logo used in the North American releases of the second and third games. | |
Genres | Survival horror |
Developers | Koei Tecmo (Tecmo), Grasshopper Manufacture, Nintendo Software Planning & Development |
Publishers |
|
Creators | Makoto Shibata, Keisuke Kikuchi |
Platforms | PlayStation 2, Nintendo 3DS, Wii, Wii U, Xbox |
Platform of origin | PlayStation 2 |
First release | |
Latest release | |
Spin-offs | Spirit Camera |
Fatal Frame, titled Zero (零 〜zero〜) in Japan and Project Zero in Europe, is a survival horror video game series created and primarily developed by Koei Tecmo (originally Tecmo), and currently co-owned by Koei Tecmo and Nintendo. Debuting in 2001 with the first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists.
The series was conceived by Makoto Shibata and Keisuke Kikuchi. After being introduced to the PlayStation 2 hardware and after the success of the Silent Hill series, the pair decided to develop a horror series inspired by Shibata's own spiritual experiences and popular Japanese horror films of the time. Their main goal was to make the most frightening game experience possible. Later installments have refined the gameplay mechanics while also adding more complex narrative elements.
The series has received critical acclaim, being ranked alongside other horror series including Resident Evil and Silent Hill series, while individual games have been ranked among the best survival horror games in existence. While the sales of individual games have never been high, the series as a whole has sold over one million copies worldwide as of April 2014. Multiple Japanese media adaptations have been made.
Titles
As of 2014, the series consists of five mainline video games, not counting remakes, re-releases and spin-offs.[1] The only main Fatal Frame title yet to be released in the west is the fourth entry. While a European release was planned, it was eventually cancelled, and no North American release was planned.[2] A fan translation of the fourth game was released in 2010, which enabled the game to be played on any Wii system.[3] Outside their international releases, the Fatal Frame games are not numbered. This was due to the series' creators considering each entry to be a standalone game, with minimal connections to previous titles.[4] The Fatal Frame IP is currently co-owned by Koei Tecmo and Nintendo, resulting in series titles since the fourth game only appearing on Nintendo consoles.[5]
Video games
Main series
2001 | Fatal Frame |
2002 | |
2003 | Fatal Frame II: Crimson Butterfly |
2004 | |
2005 | Fatal Frame III: The Tormented |
2006 | |
2007 | |
2008 | Fatal Frame: Mask of the Lunar Eclipse |
2009 | |
2010 | |
2011 | |
2012 | Spirit Camera: The Cursed Memoir |
Project Zero 2: Wii Edition | |
2013 | |
2014 | Fatal Frame: Maiden of Black Water |
The titular first entry[lower-alpha 1] in the series was released on the PlayStation 2 in 2001 in Japan and 2002 in North America and Europe.[6][7][8] The second game, Fatal Frame II: Crimson Butterfly,[lower-alpha 2] was released again for PlayStation 2 in 2003 in Japan and North America, and 2004 in Europe.[9][10][11] Fatal Frame III: The Tormented[lower-alpha 3] likewise released for the PlayStation 2 in 2005 for Japan and North America, and 2006 in Europe.[12][13][14] In 2008, Fatal Frame: Mask of the Lunar Eclipse[lower-alpha 4] released in Japan for the Wii, and has not been released overseas.[2][15] The fifth title, Fatal Frame: Maiden of Black Water,[lower-alpha 5] was released for the Wii U in 2014 in Japan and 2015 in North America, Europe and Australia.[16][17][18]
Spin-off and remake
The first two titles have received expanded re-releases. An expanded port of the original game was released for the Xbox in 2002 in Japan and 2003 in Western territories. It featured additional story elements, gameplay refinements and a new difficulty setting.[8][19][20] For Crimson Butterfly, a "Director's Cut" for the Xbox was released in 2004 in Japan and North America, and 2005 in Europe.[11][21][22] A new expanded remake for the Wii was released in Japan and Europe in 2012.[23][24]
A mobile title, Real Zero, was released in 2004 for FOMA and DoCoMo mobile devices. The game involves users taking pictures of their environments and superimposing ghost images somewhere in the frame. Seventy different ghosts were available to collect, with each new ghost triggering the sending of an email to provide clues for finding the next ghost or other messages.[25][26] The game's service was terminated in 2011.[27] A spin-off for the Nintendo 3DS, Spirit Camera,[lower-alpha 6] was released in all regions in 2012.[28][29][30] The story follows a girl named Maya, who is trapped in a haunted house controlled by a mysterious woman in black, and seeks to escape the woman's control.[29]
Related media
To commemorate the release of Crimson Butterfly, a special interactive attraction titled Zero4D opened in 2004. It featured movie scenes designed by the same team behind the CGI movies for Crimson Butterfly.[25] A manga based on the series written by Shin Kibayashi, Fatal Frame: Shadow Priestess,[lower-alpha 7] was released in both Japanese and English through DeNA's website in July 2014.[31] A Japanese live-action movie directed by Mari Asato for Kadokawa Pictures was released in cinemas in 2014. The novel it was based on, Fatal Frame: A Curse Affecting Only Girls by Eiji Ohtsuka, was released a few months prior to the movie.[32][33]
A Hollywood film adaptation of the first game, Fatal Frame, was announced in 2003. Robert Fyvolent and Mark R. Brinker were hired as the project's writers, and John Rogers was hired as its producer. The title was being produced by DreamWorks.[34] Later that year, it was announced that Steven Spielberg was helping Rogers to polish the game's script, and that sessions to find a director and cast the movie would follow.[35] In 2014 alongside the formal announcement of Maiden of Black Water, it was confirmed that the Hollywood film was still planned. Now produced by Samuel Hadida, it is set to begin production after the completion and release of the game.[32]
Common elements
Series gameplay
The gameplay has remained consistent through the series' lifetime. Each environment is filled with ghosts, with separate games having different attack behaviors for them.[36][37] While navigating these environments, the main character's only means of defense is the Camera Obscura, which can be used to damage ghosts, capturing them on film and pacifying them. When using the camera, the view switches from a third-person to a first-person perspective. The camera locks onto a ghost, with the amount of damage dealt depending on how much of a focus the Camera Obscura has on the ghost, but ghosts fade in and out of existence, making focusing more challenging. Shots of varying closeness and angles also affect how much damage the ghost takes. The most damaging is a "fatal frame", which hits a ghost weak spot. A ghost's captured spirit energy is converted into points, which can be used to buy items to upgrade the Camera Obscura and obtain more powerful film.[38][39][40]
In addition to hostile ghosts, there are passive ghosts encountered in parts of the environment: if they are not caught on film at once, they vanish from the rest of the game. Ghosts captured on film are added to a list, which reveals a ghost's past.[36] For the first three games, navigation is done using semi-fixed third-person view of environments, with characters moving at a slow pace through them. For Mask of the Lunar Eclipse and later entries, the camera perspective was altered to a third-person over-the-shoulder view and character movement was increased a little to speed up gameplay. The ability to either dodge or break free from a ghost's grip was added in Maiden of Black Water.[1][4][38][39]
Setting
The Fatal Frame / Project Zero series is set in the 1980s, before mobile phones were commonly used in Japan. Aside from a few recurring characters, each game has a self-contained story focusing on a different supernatural threat. The main unifying factor is navigating through haunted locations struck by a supernatural catastrophe, with a recurring setting being abandoned Japanese mansions.[4] Recurring characters are: Dr. Kunihiko Asou, an occultist who lived in the 1800s and created objects such as the Camera Obscura [36] and Miku Hinasaki, the protagonist of Fatal Frame and The Tormented, whose also appears on Maiden of Black Water -, shortly in comparison with the previous installments,- as one of the main character's missing mother. A second recurring feature is either the exclusive or frequent use of female characters in the leading role. This was explained as being due to the overall tone of the series: since traditional violence was not used, it was better to use a female character to convey this. It was also felt that women were more spiritually aware than men, reinforcing the choice.[41] Another recurring concept is a pseudo-physical location bridging the physical and spiritual worlds, inspired by a tanka written by Japanese poet Taeko Kuzuhara: these were represented by the Hellish Abyss in Crimson Butterfly and the lake in Maiden of Black Water.[42]
The first chronological entry in the series, Mask of the Lunar Eclipse, takes place in 1980. The story revolves around three girls who travel back to the fictional Rougetsu Island to recover memories of being kidnapped while they lived there ten years before. On the island, they must investigate the secrets behind a local ritual dance and an ancient mask related to the ritual.[4] Fatal Frame and Crimson Butterfly takes place in parallel to each other, while The Tormented is set two years after the first two games' events.[41] Maiden of Black Water is set at an unspecified date after the third game. It takes place around the fictional Mount Hikami, a site infamous for suicides and rituals associated with local bodies of water. The main protagonists are each drawn to the mountain intent on rescuing someone, confronting hostile ghosts along the way.[16][43]
History and development
The concept for Fatal Frame / Project Zero first occurred by Makoto Shibata. The idea occurred after the development of Tecmo's Deception: Invitation to Darkness. Inspired by his own experiences of supernatural events, and heartened by the success of the Silent Hill series, Shibata and Keisuke Kikuchi set to work on creating the basics for the game. Shibata was in charge of the majority of game and scenario development, while Kikuchi was in charge of general oversight.[44] When creating the atmosphere, the team watched both high and low-budget Japanese horror films, and war films. One of their goals was to make the game as scary as possible.[4][45][46] The Camera Obscura was not in the initial discussions between Shibata and Kikuchi, with the original idea being that ghosts would be avoided and repelled by light. Ultimately, they decided to have a type of offensive power, which resulted in the Camera's creation. Kikuchi was initially opposed to the idea, but saw that it fitted very well into the game's context as development progressed.[4][45] The first game was marketed in the west as being based on a true story, and while this was not accurate, the story of Fatal Frame was inspired by both real locations noted for apparent haunting and local ghost-related folklore.[47]
For Crimson Butterfly, the team toned down the frightening aspects so players would be willing to complete a playthrough, alongside creating a stronger story. The story was inspired by a dream Shibata had, with the interpretive nature of the game's events being inspired by his feelings about the dream.[48] For The Tormented, they decided to focus on horror elements emerging out of everyday life, focusing on the effects of dreams upon reality.[49] Mask of the Lunar Eclipse was co-produced by Koei Tecmo, Nintendo and Grasshopper Manufacture, with Grasshopper Manufacture's Goichi Suda acting as a co-director with Shibata.[4][50] The gameplay was constructed around the Wii hardware, with the main concept being for players to feel the fear physically. The entire concept occurred by Kikuchi when he saw the specifications for the Wii.[4][43] Maiden of Black Water originated when Kikuchi saw the Wii U hardware, and was co-produced by Koei Tecmo and Nintendo. As they wanted to bring more people into the series, they included a stronger narrative and new gameplay elements to make the experience easier for newcomers.[43][51]
Since Crimson Butterfly, theme songs have been created for each title, primarily performed by Japanese singer Tsuki Amano. The development team wanted an image song for Crimson Butterfly, and Shibata found the then-newly debuted Amano in the Japanese independent community. Amano created the song using documents on the game's story, themes and setting.[52] Amano returned multiple times to create theme songs for The Tormented, Mask of the Lunar Eclipse, and a new theme song for the Wii remake of Crimson Butterfly.[53] She again returned for Maiden of Black Water, and a second new singer AnJu contributed a second theme song to the title.[1]
Reception
Game | GameRankings | Metacritic |
---|---|---|
Fatal Frame | ||
Fatal Frame: Special Edition | ||
Fatal Frame II: Crimson Butterfly | ||
Real: Another Edition | ||
Fatal Frame II: Crimson Butterfly Director's Cut | ||
Fatal Frame III: The Tormented | ||
Fatal Frame: Mask of the Lunar Eclipse | ||
Spirit Camera: The Cursed Memoir | ||
Fatal Frame II: Deep Crimson Butterfly | ||
Fatal Frame: Maiden of Black Water |
In Japan, each title in the Fatal Frame / Project Zero series has seen modest success: the first game's lifetime sales are the lowest in the series, while Mask of the Lunar Eclipse currently stands as the best-selling title in the series to date.[2][73] Since its debut in 2001, the Fatal Frame series has sold 1.3 million copies worldwide.[74]
Multiple video game journalists have singled out the series. IGN's Clara Barraza, in an article on the evolution of the survival horror genre, said that the first game "broke away from the use of weapons like guns and planks of wood to switch it up and try something completely different", praising the use of the Camera Obscura in evoking a sense of fear and calling the game "[a] unique spin on the genre".[75] In a different article for IGN on the history of survival horror, editor Travis Fahs stated that the series gave a much-needed boost to the genre during a period of decline in the early 2000s, highlighting the Japanese horror aesthetic as a selling point that attracted players in tandem with the popularity of The Ring.[76] As part of an interview with the series' creators in 2006, GameSpy writer Christian Nutt referred to it as one of the three best-known horror video game series alongside Resident Evil and Silent Hill.[41] Similarly, as part of a review of Maiden of Black Water, Dennis Scimeca of The Daily Dot ranked the Fatal Frame series alongside Resident Evil and Silent Hill.[77] In an article on the series, Kotaku writer Richard Eisenbeis said that Fatal Frame succeeded in drawing his attention when most other horror games did not, generally praising the settings and the "master stroke" of the Camera Obscura in gameplay.[78] In an interview, F.E.A.R. 2: Project Origin art leader Dave Matthews stated that the gameplay of F.E.A.R. 2 was influenced by the Fatal Frame series.[79] In multiple articles, Crimson Butterfly has been singled out by video game publications and industry developers as one of the scariest games of the horror genre in general.[80][81][82][83]
Notes and references
Notes
- ↑ Titled 零 〜zero〜 (零) in Japan and Project Zero in Europe.
- ↑ Titled Zero 〜Akai Chō〜 (零 〜紅い蝶〜) and Project Zero 2: Crimson Butterfly in Europe.
- ↑ Titled Zero: Shisei no Koe (零〜刺青ノ聲〜, lit. Zero: Voice of the Tattoo.) and Project Zero 3: The Tormented in Europe.
- ↑ The game has no official English title. Its Japanese title is Zero: Tsukihami no Kamen (零〜月蝕の仮面〜, lit. Zero: Mask of the Lunar Eclipse).
- ↑ Titled Zero: Nuregarasu no Miko (零 〜濡鴉ノ巫女〜, lit. Zero: The Raven-haired Shrine Maiden) in Japan and Project Zero: Maiden of Black Water in Europe.
- ↑ Titled Spirit Camera: The Possessed Notebook (心霊カメラ 〜憑いてる手帳〜 Shinrei Camera ~Tsuiteru Techou~) in Japan and Spirit Camera: The Cursed Memoir in Western territories.
- ↑ Zero: Kage Miko (零 影巫女)
References
- 1 2 3 Inamoto, Tetsuya (27 September 2014). 「零 〜濡鴉ノ巫女〜」を生み出した任天堂&コーエーテクモゲームスに,Wii Uによって実現した斬新な恐怖体験について聞いた. 4Gamer. Archived from the original on 22 September 2015. Retrieved 12 October 2015.
- 1 2 3 Riley, Adem (6 March 2009). "Tecmo Discusses Nintendo's Cancellation of Fatal Frame 4 Wii". Cubed3. Archived from the original on 14 October 2015. Retrieved 14 October 2015.
- ↑ Wahlgren, Jon (19 January 2010). "Fatal Frame IV Fan Translation Finally Released". Nintendo Life. Archived from the original on 6 September 2015. Retrieved 15 October 2015.
- 1 2 3 4 5 6 7 8 クリエイターズボイス:『零 〜月蝕の仮面〜』. Nintendo. 2008. Archived from the original on 21 September 2008. Retrieved 14 October 2015.
- ↑ Hillier, Brenna (21 June 2012). "Report – Nintendo has co-ownership in Fatal Frame IP". VG247. Archived from the original on 7 September 2015. Retrieved 20 October 2015.
- ↑ 零 〜zero〜 (PS2). Famitsu. Archived from the original on 17 October 2015. Retrieved 17 October 2015.
- ↑ Ahmed, Shahad (18 January 2002). "Tecmo confirms Fatal Frame release date". GameSpot. Archived from the original on 17 October 2015. Retrieved 17 October 2015.
- 1 2 "Eurogamer - Project Zero". Eurogamer. Archived from the original on 30 September 2015. Retrieved 17 October 2015.
- ↑ 零 〜紅い蝶〜 (PS2). Famitsu. Archived from the original on 26 May 2015. Retrieved 17 October 2015.
- ↑ "E3 2003: Fatal Frame II Official". IGN. 14 May 2003. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
- 1 2 "Eurogamer - Project Zero 2: Crimson Butterfly". Eurogamer. Archived from the original on 1 October 2015. Retrieved 17 October 2015.
- ↑ 零 〜刺青の聲〜 (PS2). Famitsu. Archived from the original on 12 December 2014. Retrieved 17 October 2015.
- ↑ Sulic, Ivan (8 November 2005). "Fatal Frame III To Stores". IGN. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
- ↑ "Eurogamer - Project Zero 3: The Tormented". Eurogamer. Archived from the original on 2 October 2015. Retrieved 17 October 2015.
- ↑ Tanaka, John (28 May 2008). "Nintendo Reveals Summer Lineup in Japan". IGN. Archived from the original on 6 December 2014. Retrieved 15 October 2015.
- 1 2 Sato (16 July 2014). "Fatal Frame: The Black Haired Shrine Maiden Revealed for Wii U". Siliconera. Archived from the original on 10 April 2015. Retrieved 12 April 2015.
- ↑ Otero, José (1 April 2015). "Here's All the News from April's Nintendo Direct". IGN. Archived from the original on 2 April 2015. Retrieved 1 April 2015.
- ↑ McFerran, Damien (1 April 2015). "Wii U Horror Title Fatal Frame Confirmed For Western Release Later This Year". Nintendo Life. Archived from the original on 2 April 2015. Retrieved 1 April 2015.
- ↑ Fatal Frame Xbox紹介ページ. Tecmo. Archived from the original on 17 October 2015. Retrieved 17 October 2015.
- ↑ "GameSpy - Fatal Frame (Xbox)". GameSpy. Archived from the original on 8 September 2015. Retrieved 13 September 2015.
- ↑ テクモ、「FATAL FRAME II CRIMSON BUTTERFLY」の予約特典を発表プレミアムファンディスクと特製ブックレット. Game Watch Impress. 21 October 2004. Archived from the original on 30 June 2013. Retrieved 18 October 2015.
- ↑ Adams, David (28 October 2004). "Fatal Frame II Dated". IGN. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
- ↑ 零(ゼロ) 眞紅の蝶 (Wii). Famitsu. Archived from the original on 1 February 2014. Retrieved 18 October 2015.
- ↑ "Eurogamer - Project Zero 2: Wii Edition". Eurogamer. Archived from the original on 1 October 2015. Retrieved 18 October 2015.
- 1 2 テクモの「零〜紅い蝶〜」が4Dホラーアトラクションに! 携帯版「REAL 〜零〜」も発表. Game Watch Impress. 17 July 2004. Archived from the original on 22 January 2015. Retrieved 18 October 2015.
- ↑ Palley, Stephan (25 September 2004). "Real: Another Edition Impressions". GameSpot. Archived from the original on 18 October 2015. Retrieved 18 October 2015.
- ↑ サイト終了のお知らせ. Real Zero Website. 31 March 2011. Archived from the original on 6 July 2015. Retrieved 19 October 2015.
- ↑ Gantayat, Anoop (16 December 2011). "Screens Of the 3DS Fatal Frame Spinoff Ghost Camera". Andriasang.com. Archived from the original on 25 December 2012. Retrieved 29 March 2013.
- 1 2 Fletcher, JC (17 January 2012). "Fatal Frame spinoff Spirit Camera: The Cursed Memoir chills 3DS in April". Joystiq. Archived from the original on 1 February 2015. Retrieved 29 March 2013.
- ↑ Ronaghan, Neal (26 January 2012). "Spirit Camera Coming to Europe in 2012 - News". Nintendo World Report. Archived from the original on 5 November 2013. Retrieved 29 March 2013.
- ↑ "Fatal Frame Manga by Kindaichi's Amagi Gets English Release". Anime News Network. 18 July 2014. Archived from the original on 28 June 2015. Retrieved 18 July 2014.
- 1 2 "Fatal Frame Horror Game's Hollywood Film Also Still in the Works". Anime News Network. 23 April 2014. Archived from the original on 4 August 2015. Retrieved 18 October 2015.
- ↑ Romano, Sal (24 April 2014). "New Fatal Frame announced for Wii U". Gematsu. Archived from the original on 17 September 2015. Retrieved 17 July 2014.
- ↑ Linder, Brian (23 April 2003). "Game-to-Film Frenzy". IGN. Archived from the original on 19 October 2015. Retrieved 19 October 2015.
- ↑ Calvert, Justine (1 October 2003). "Fatal Frame movie update". GameSpot. Archived from the original on 19 October 2015. Retrieved 19 October 2015.
- 1 2 3 Brown, Andrew (3 November 2012). "Scary Nintendo Memories - Fatal Frame". Nintendo World Report. Archived from the original on 21 October 2015. Retrieved 21 October 2015.
- ↑ Orry, James (6 February 2006). "Project Zero 3 Q&A". VideoGamer.com. Archived from the original on 11 September 2015. Retrieved 21 October 2015.
- 1 2 Smith, David (5 March 2002). "Fatal Frame Review". IGN. Archived from the original on 19 August 2013. Retrieved 21 October 2015.
- 1 2 McMahon, Conor (30 September 2015). "First Impressions: Taking A Shot At Fatal Frame: Maiden Of Black Water". Nintendo Life. Archived from the original on 2 October 2015. Retrieved 13 October 2015.
- ↑ Lichi, Albert (30 September 2014). "Zero: Tsukihami no Kamen (Wii) Review". Cubed3. Archived from the original on 16 September 2015. Retrieved 14 October 2015.
- 1 2 3 Nutt, Christian (22 August 2005). "Fatal Frame III: The Tormented Interview". GameSpy. Archived from the original on 13 October 2008. Retrieved 21 October 2015.
- ↑ 零〜濡鴉ノ巫女〜コンプリートガイド [Zero: The Raven-haired Shrine Maiden Complete Guide]. Koei. 29 November 2014. pp. 170–171. ISBN 978-4775809433.
- 1 2 3 零〜濡鴉ノ巫女〜コンプリートガイド [Zero: The Raven-haired Shrine Maiden Complete Guide]. Koei. 29 November 2014. ISBN 978-4775809433.
- ↑ 零〜刺青ノ聲〜公式完全攻略本 導魂之書 [Zero: Voice of the Tattoo Complete Official Guidebook]. Enterbrain. October 2005. ISBN 978-4757724983. Translation
- 1 2 スタッフインタビュー『零が生まれた理由』 [Staff Interview: Why Zero Was Born]. Zero Japanese Website. 2002. Archived from the original on 19 June 2008. Retrieved 21 October 2015.
- ↑ Shibata, Makoto (1 May 2013). "Fatal Frame: Behind the Lens of the PS2 Horror Classic". PlayStation Blog. Archived from the original on 3 October 2015. Retrieved 21 October 2015.
- ↑ Boulding, Aaron (23 October 2002). "Finding Fatal Frame". IGN. Archived from the original on 21 October 2015. Retrieved 21 October 2015.
- ↑ Shibata, Makoto (2 May 2013). "Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks". PlayStation Blog. Archived from the original on 30 September 2015. Retrieved 21 October 2015.
- ↑ Shibata, Makoto (1 October 2013). "Fatal Frame III: The Tormented Reemerges Today on PSN". PlayStation Blog. Archived from the original on 12 September 2015. Retrieved 21 October 2015.
- ↑ Bozon (30 January 2008). "Fatal Frame IV Preview". IGN. Archived from the original on 14 October 2015. Retrieved 14 October 2015.
- ↑ Famitsu Weekly (in Japanese). Enterbrain (1347): 92–93. 25 September 2014.
- ↑ 『零〜紅い蝶〜』開発秘話 - その一 イメージソング「蝶」について.... Zero: Crimson Butterfly Official Website. 2003. Archived from the original on 30 May 2015. Retrieved 21 October 2015. Translation
- ↑ 『零 〜眞紅の蝶〜』天野月×柴田誠スペシャル対談! 『蝶』から『くれなゐ』へ (in Japanese). Famitsu. 21 June 2012. Archived from the original on 28 September 2015. Retrieved 14 October 2015. Translation
- ↑ http://www.gamerankings.com/ps2/529305-fatal-frame/index.html
- ↑ http://www.metacritic.com/game/playstation-2/fatal-frame
- ↑ http://www.gamerankings.com/xbox/562027-fatal-frame-special-edition/index.html
- ↑ http://www.metacritic.com/game/xbox/fatal-frame
- ↑ http://www.gamerankings.com/ps2/915022-fatal-frame-ii-crimson-butterfly/index.html
- ↑ http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly
- ↑ http://www.gamerankings.com/mobile/924644-real-another-edition/index.html
- ↑ http://www.gamerankings.com/xbox/920717-fatal-frame-ii-crimson-butterfly-directors-cut/index.html
- ↑ http://www.metacritic.com/game/xbox/fatal-frame-ii-crimson-butterfly-directors-cut
- ↑ http://www.gamerankings.com/ps2/926803-fatal-frame-iii-the-tormented/index.html
- ↑ http://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented
- ↑ http://www.gamerankings.com/wii/944720-zero-tsukihami-no-kamen/index.html
- ↑ http://www.metacritic.com/game/wii/zero-tsukihami-no-kamen
- ↑ http://www.gamerankings.com/3ds/641696-spirit-camera-the-cursed-memoir/index.html
- ↑ http://www.metacritic.com/game/3ds/spirit-camera-the-cursed-memoir
- ↑ http://www.gamerankings.com/wii/609525-project-zero-2-wii-edition/index.html
- ↑ http://www.metacritic.com/game/wii/project-zero-2-wii-edition
- ↑ http://www.gamerankings.com/wii-u/789658-fatal-frame-maiden-of-black-water/index.html
- ↑ http://www.metacritic.com/game/wii-u/fatal-frame-maiden-of-black-water
- ↑ Richards, Brian (1 October 2014). "Image: Japanese Fatal Frame sales comparison". Nintendo Everything. Archived from the original on 1 January 2015. Retrieved 13 October 2015.
- ↑ ホラーゲーム「零」が実写映画化!「Seventeen」美少女モデル2人を大抜てき!. Japan Cinema Today. 22 April 2014. Archived from the original on 24 May 2015. Retrieved 21 October 2015.
- ↑ Barraza, Clara (1 September 2008). "The Evolution of the Survival Horror Genre". IGN. Archived from the original on 23 October 2012. Retrieved 21 October 2015.
- ↑ Fahs, Travis (30 October 2009). "IGN Presents The History of Survival Horror". IGN. p. 6. Archived from the original on 21 October 2015. Retrieved 21 October 2015.
- ↑ Scimeca, Dennis (19 October 2015). "Fatal Frame: Maiden of Black Water is a creepy return to classic survival horror". The Daily Dot. Archived from the original on 21 October 2015. Retrieved 21 October 2015.
- ↑ Eisenbeis, Richard (10 October 2014). "Why Fatal Frame is My Favorite Horror Series". Kotaku. Archived from the original on 5 September 2015. Retrieved 21 October 2015.
- ↑ "F.E.A.R. 2: Project Origin Interview". Gamewatcher. 17 December 2008. Archived from the original on 21 October 2015. Retrieved 21 October 2015.
- ↑ Turi, Tim (29 December 2014). "28 Developers Share Their Picks For Best Horror Games Ever". Game Informer. Archived from the original on 19 January 2015. Retrieved 21 October 2015.
- ↑ Workman, Robert (31 October 2014). "The 50 Scariest Video Games of All Time: 10-1". Prima Games. Archived from the original on 28 February 2015. Retrieved 21 October 2015.
- ↑ "The Top Ten Survival Horror Games". IGN. 22 August 2014. Archived from the original on 8 October 2014. Retrieved 21 October 2015.
- ↑ Jarvis, Matthew (11 August 2014). "Interview: Neil Druckmann on 'shooting for the insane' with The Last of Us". Market for Home Computing and Video Games. Archived from the original on 9 April 2015. Retrieved 21 October 2015.
External links
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