F.Godmom
F.Godmom | |
---|---|
Title screen | |
Developer(s) | Soggybread Software |
Publisher(s) | Soggybread Software |
Programmer(s) | John Blackwell |
Platform(s) |
MS-DOS Windows 3.1 |
Release |
MS-DOS:
Windows 3.1:
|
Genre(s) | Strategy |
Mode(s) | One player |
F.Godmom is a 1991 video game for MS-DOS compatible personal computers in addition to Windows-compatible computers.
Gameplay
Players control a fairy godmother as she rescues all of her friends from evil crab-like monsters. Collecting all the tokens and finding the key will result in the level's exit being revealed. Players use a magic wand to transform the environment around her.[1] The game uses a simple artificial intelligence engine in order to keep the enemies predictable.[2]
The game includes a boss screen; which allows players to play this game while working at an office job. In order to return to the game, players must type in "FG" on the fake MS-DOS command prompt.[3]
Invoking a fantasy-like atmosphere, players must explore the limited space around by climbing on ladders. Jumping is not permitted in the game; similar to the Nintendo Entertainment System video game Bionic Commando.[4]
References
- ↑ F.Godmom at MobyGames
- ↑ Monster information for F. Godmom at Dreaming Arts (in Spanish)
- ↑ Boss screen at MobyGames
- ↑ F.Godmom at Giant Bomb