Enter the Matrix

Enter the Matrix
Developer(s) Shiny Entertainment
Publisher(s) Atari, Inc.
Director(s) The Wachowskis
Designer(s) David Perry
Writer(s) The Wachowskis
Composer(s) Erik Lundborg
Don Davis
Series The Matrix
Platform(s) GameCube, Microsoft Windows, PlayStation 2, Xbox
Release
  • NA: May 14, 2003
  • EU: May 15, 2003
Genre(s) Action-adventure, fighting
Mode(s) Single-player, multiplayer

Enter the Matrix is an action-adventure video game, the first based on The Matrix series of films. Its story was concurrent with that of The Matrix Reloaded, and featured over an hour of original footage, directed by The Wachowskis and starring the cast of the film trilogy, produced for the game. It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and ultimately 5 million copies.[1]

First released in May 2003, the same month as The Matrix Reloaded, Enter the Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions. It was developed by Shiny Entertainment, published by Atari and distributed by Warner Bros. Interactive Entertainment for the GameCube, Microsoft Windows, PlayStation 2 and Xbox.

Gameplay

Enter the Matrix gives players control of two of the supporting characters from Reloaded and Revolutions, Ghost (Anthony Wong) and Niobe (Jada Pinkett-Smith), members of the same group of rebels as Morpheus, Trinity, and Neo, the protagonists of the series. Niobe is the Captain of the Logos, the fastest ship in the rebel fleet. Ghost is the ship's first mate, weapons guru, and a deep-thinking, philosophical assassin. The game takes place at roughly the same time as the events in Reloaded.

Players play as either Niobe or Ghost, each of whom have slight variations during their story. Most levels involve controlling players in a third-person perspective, using guns and fighting skills to defeat opponents and complete level objectives. At any time, players can activate bullet time (called "Focus" in the game) which slows down time, giving players the ability to perform actions such as shooting in midair and dodging bullets. Some levels involve one on one martial arts fighting against single opponents. In levels involving vehicles, such as driving a cars or piloting the Logos, the style of gameplay depends on the selected player, with Niobe maneuvering the vehicles to avoid obstacles, whilst Ghost takes control of a gun to fight off incoming enemies. A hacking system allows players to enter codes, which can unlock special skills, weapons and secrets, such as a 2-player versus mode.[2]

Plot

The story begins with Niobe, captain of the Logos, and Ghost, her first mate, retrieving a package left in the Matrix by the crew of the recently destroyed rebel ship Osiris. After being pursued by Agents, Ghost and Niobe escape from the Matrix with the package, which turns out to be a message to the human city Zion, warning them that the machines are approaching with an army of Sentinels. Niobe and Ghost are tasked with calling the rest of the ships back to Zion to coordinate a defense.

With this in mind, the captains of the various ships hold a meeting in the Matrix to decide on how best to defend themselves. During the meeting, Agents attack the building they are in, although Niobe and Ghost are able to help their allies escape. They then encounter the Keymaker, a program capable of accessing any area in the Matrix, who leads them to safety through a door he created. The Keymaker gives the two a key that they are supposed to give to Neo. However, the key is stolen by henchmen of the Merovingian, a program created during the early days of the Matrix who now operates an illegal smuggling ring within the program. Ultimately, the Merovingian destroys the key, but Niobe and Ghost are able to escape, when the Keymaker realizes that it is too early for the key to be given to Neo.

Niobe later volunteers to go find the Nebuchadnezzar, the ship captained by Morpheus, upon which Neo serves, and the only ship yet to return to Zion. Upon finding the ship and its crew, and helping them escape from the Matrix, Niobe and Ghost agree to help in Neo's mission against the machines, agreeing to destroy a power plant. After this mission is completed, the Oracle, a program that often gives the humans advice, requests that the player character come and speak to her. After their conversation, the player is confronted by Agent Smith, a rogue Agent that seeks to destroy both the human and machine worlds. The player character barely escapes from the hundreds of Smith copies and the Matrix. Once out, the Logos is attacked by the machines. They defeat the machines by setting off an EMP, which disables their own ship in the process. The game ends with Niobe and Ghost waiting in the Logos, hoping that they will be rescued. The two wonder what's coming but believe that it will be "a hell of a ride."

Characters

Aside from Ghost and Niobe, there are numerous secondary characters in Enter The Matrix.

Connections to the films

Enter the Matrix was designed, like The Animatrix, to be an integral part of the Matrix milieu. The game includes one hour of live action 35 mm film footage written and directed specifically for the game by The Wachowskis. The martial arts moves and game engine cutscenes feature actions motion captured directly from the films' actors and stunt doubles to recreate their unique fighting style, and were created under the supervision of the series' fight scene choreographer Yuen Woo-ping.

The player learns that Neo is not the only target of Persephone's predilection for trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information. Significant also to the continuity of the Matrix universe is the first appearance of actress Mary Alice in the role of the Oracle. Gloria Foster, the original actress, had died of complications related to diabetes early in the production of The Matrix Reloaded and The Matrix Revolutions. She had filmed her scenes for Reloaded, but was yet to complete her work on Revolutions. The game includes a sequence specifically explaining her change of appearance, as a result of an attack on her by the Merovingian. The Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Rama-Kandra. The Merovingian acquired the deletion codes for the Oracle's external "shell", and in exchange, he gave Rama-Kandra's daughter, Sati, her freedom, despite her lack of purpose in the machine world. The Oracle foretells, however, that Sati will play an important role in both the Matrix and the real world.

Soundtrack

Enter The Matrix: Original Soundtrack From The Videogame
Soundtrack album by Erik Lundborg
Released 2003
Length 46:46
Erik Lundborg chronology
The Matrix Revolutions: The Complete Score
(2003)The Matrix Revolutions: The Complete Score2003
Enter the Matrix: Original Soundtrack from the Videogame
(2003)

A promotional CD release of the soundtrack accompanied the video game, with compositions by Erik Lundborg in the style of Don Davis, who composed the music for the films.

Track listing

  1. "Kick Jab Stab" (3'04)
  2. "Get Out Of My Face" (3'18)
  3. "In My Path... You're Dead" (2'22)
  4. "Eat This, Jerk" (3'27)
  5. "You Don't Scare Me Bucko" (2'35)
  6. "I Do Not Like You" (1'57)
  7. "Fist Fight" (2'29)
  8. "Smelly Sewer" (1'27)
  9. "Be Prepared" (1'41)
  10. "A Sickening Feeling" (4'22)
  11. "Somethin's Wrong" (3'10)
  12. "Uh, Oh... What's That?" (3'04)
  13. "Stuck In Much - Escape" (1'23)
  14. "What Fresh Hell Is This?" (2'11)
  15. "Not Agent Smith - Again!!!" (2'53)
  16. "Zen Garden" (1'21)
  17. "The Big Distraction" (0'50)
  18. "Elevator Is A Trap" (0'36)
  19. "Tear Gas" (0'42)
  20. "Piano Escape" (0'25)
  21. "Swat To Phone" (0'33)
  22. "No Rest For The Wicked" (0'47)
  23. "Merovingian's Office" (0'37)
  24. "Attic Opens" (0'27)
  25. "Going To Church" (0'52)

Other musical groups, such as Evanescence, Fluke, Clawfinger, and Celldweller, are featured in the game and are credited in the game's booklet.

Reception

Reception
Review scores
PublicationScore
GCPCPS2Xbox
AllGameN/AN/A[3]N/A
EdgeN/AN/A3/10[4]N/A
EGM4.33/10[5]N/A4.33/10[5]4.33/10[5]
EurogamerN/AN/A4/10[6]N/A
Game Informer8.5/10[7]N/A8.5/10[8]8.5/10[9]
GamePro[10][11][12][13]
Game RevolutionC−[14]N/AC−[14]C−[14]
GameSpot6.4/10[15]6.3/10[16]6.4/10[15]6.4/10[15]
GameSpy[17][18][19][19]
IGN7.2/10[20]6.6/10[21]7.2/10[22]7.2/10[22]
Nintendo Power4.1/5[23]N/AN/AN/A
OPM (US)N/AN/A[24]N/A
OXM (US)N/AN/AN/A6.2/10[25]
PC Gamer (US)N/A55%[26]N/AN/A
The Cincinnati Enquirer[27][27][27][27]
Entertainment WeeklyB[28]B[28]B[28]B[28]
Aggregate score
Metacritic63/100[29]58/100[30]62/100[31]65/100[32]

Enter the Matrix received "mixed" reviews according to video game review aggregator Metacritic.[29][30][31][32]

Two critics from Electronic Gaming Monthly gave it "bad" scores; another later admitted that his "average" score for the game was more positive than the game actually deserved. Mark MacDonald's comments were especially scathing:

"In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. [...] This game is a complete mess, and that's the only thing complete about it."[5]

GameSpot listed Enter the Matrix in several of their "Dubious Honors" lists at the end of 2003, including their five most disappointing titles of the year.[33] One common complaint was that players wanted to play as trilogy protagonist Neo rather than secondary characters Ghost and Niobe, an issue Shiny Entertainment addressed with their later Matrix game Path of Neo.

Steven Poole, in his column in Edge, described the PS2 version of Enter the Matrix as "Max Payne with celebrity scriptwriters," and said that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic montage" of camera angles used in the movies' action scenes. He also expressed other concerns:

"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though James Cameron had cut footage out of Aliens so that it could be rendered in blocky 2D graphics in the 1987 Spectrum/C64 tie-in game released by Electric Dreams — which remains, actually, a superior film-to-game conversion."[4]

Positive comments came from IGN, Game Informer, and Nintendo Power, with NP stating, "its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for Matrix fans."[23] IGN's review, while mixed, praised its presentation and sound, stating that "you can't get much better than having the Wachowski Brothers [sic] filming your cutscenes," and "Kudos to the sound team for bringing the movie audio to life in the game. Excellent sound design, and a great score." The IGN review also said:

"Things could have been much better with a few more months in development. That said, the story elements and the way the Wachowski Brothers [sic] tie together the Matrix movies, the Animatrix shorts, and the game is exceptional. Not being able to slip into the black robes of the movie's principal characters is a bummer, but there's no denying that playing through Enter the Matrix will actually increase your appreciation of the Matrix universe as a whole."

They also praised the GameCube version, specifically:

"A big 'thank you' to Atari and Shiny for making sure that Nintendo's little cube didn't get shafted. The GameCube version actually ships on two disks to accommodate all the video and audio content. DPLII, progressive scan, DIVX compression — it's all used to full effect to make sure the GameCube version is as good as it can be."

Even non-video game publications gave the game some positive acclaim. Maxim gave it a score of eight out of ten and said it was "by no means a weak attempt to cash in on a franchise...Gamers not only get tons of extra movie action but also get to run, kick, and shoot in a fully realized Matrix universe."[34] Entertainment Weekly gave it a B and said that it "wants to be so many different games that it doesn't excel at any one of them."[28] The Cincinnati Enquirer gave it three-and-a-half stars out of five and said that the game "isn't a perfect slice of interactive entertainment, but it does provide at least a dozen hours of action-packed fun and serves as a clever vehicle to expand on the events in 'The Matrix Reloaded.'"[27] The Village Voice, however, gave it six out of ten and stated: "Nerds may activate two-player mode using the DOS-throwback "hacking gameplay element." If any of you figure out how to boff Trinity during a rave, please e-mail me."[35]

References

  1. Rob Fahey. "Atari full-year revenues fall despite Enter The Matrix success". GamesIndustry.biz.
  2. Matt C. "Enter The Matrix Review". playstationpro2.com.
  3. Marriott, Scott Alan. "Enter the Matrix (PS2) - Review". AllGame. Archived from the original on November 16, 2014. Retrieved November 16, 2014.
  4. 1 2 Poole, Steven (July 2003). "Films and videogames: not good bedfellows". Edge (125): 24. Online version available
  5. 1 2 3 4 EGM Staff (August 2003). "Enter the Matrix". Electronic Gaming Monthly. No. 169. p. 114. Archived from the original on January 23, 2004. Retrieved February 9, 2014.
  6. Bramwell, Tom (May 23, 2003). "Enter the Matrix Review (PS2)". Eurogamer. Retrieved February 9, 2014.
  7. Mason, Lisa (June 2003). "Enter the Matrix (GC)". Game Informer. No. 122. p. 106. Archived from the original on September 18, 2008. Retrieved February 8, 2014.
  8. Reiner, Andrew (June 2003). "Enter the Matrix (PS2)". Game Informer. No. 122. p. 100. Archived from the original on February 8, 2005. Retrieved February 8, 2014.
  9. Reiner, Andrew (July 2003). "Enter the Matrix (Xbox)". Game Informer. No. 123. Archived from the original on February 28, 2005. Retrieved February 8, 2014.
  10. Four-Eyed Dragon (May 23, 2003). "Enter the Matrix Review for GameCube on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved February 8, 2014.
  11. The D-Pad Destroyer (May 22, 2003). "Enter the Matrix Review for PC on GamePro.com". GamePro. Archived from the original on March 5, 2005. Retrieved February 8, 2014.
  12. Star Dingo (May 20, 2003). "Enter the Matrix Review for PS2 on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved February 8, 2014.
  13. Air Hendrix (May 27, 2003). "Enter the Matrix Review for Xbox on GamePro.com". GamePro. Archived from the original on March 10, 2005. Retrieved February 8, 2014.
  14. 1 2 3 Liu, Johnny (June 2003). "Enter the Matrix Review". Game Revolution. Archived from the original on November 10, 2012. Retrieved August 7, 2017.
  15. 1 2 3 Gerstmann, Jeff (May 20, 2003). "Enter the Matrix Review". GameSpot. Retrieved February 8, 2014.
  16. Gerstmann, Jeff (May 20, 2003). "Enter the Matrix Review (PC)". GameSpot. Retrieved February 8, 2014.
  17. Turner, Benjamin (May 26, 2003). "GameSpy: Enter the Matrix (NGC)". GameSpy.
  18. Accardo, Sam (May 25, 2003). "GameSpy: Enter the Matrix (PC)". GameSpy. Archived from the original on September 8, 2005.
  19. 1 2 Turner, Benjamin (May 26, 2003). "GameSpy: Enter the Matrix (PS2, Xbox)". GameSpy.
  20. Carle, Chris (May 20, 2003). "Enter the Matrix (GCN)". IGN. Retrieved February 8, 2014.
  21. Sulic, Ivan; Carle, Chris (May 20, 2003). "Enter the Matrix Review (PC)". IGN. Archived from the original on April 9, 2006. Retrieved February 8, 2014.
  22. 1 2 Carle, Chris (May 20, 2003). "Enter the Matrix Review". IGN. Retrieved February 8, 2014.
  23. 1 2 "Enter the Matrix". Nintendo Power. Vol. 170. July–August 2003. p. 142.
  24. Zuniga, Todd (August 2003). "Enter the Matrix". Official U.S. PlayStation Magazine. p. 96. Archived from the original on April 1, 2004. Retrieved February 9, 2014.
  25. "Enter the Matrix". Official Xbox Magazine. August 2003. p. 79.
  26. Poole, Stephen (August 2003). "Enter the Matrix". PC Gamer. p. 64. Archived from the original on March 15, 2006. Retrieved April 16, 2016.
  27. 1 2 3 4 5 Saltzman, Mark (June 3, 2003). "Enter the Matrix expands on 'Reloaded'". The Cincinnati Enquirer. Archived from the original on May 15, 2008. Retrieved February 8, 2014.
  28. 1 2 3 4 5 Robischon, Noah (June 13, 2003). "'Loaded Answers (Enter the Matrix Review)". Entertainment Weekly. No. 714. p. 104. Retrieved April 16, 2016.
  29. 1 2 "Enter the Matrix for GameCube Reviews". Metacritic. Retrieved December 18, 2012.
  30. 1 2 "Enter the Matrix for PC Reviews". Metacritic. Retrieved December 18, 2012.
  31. 1 2 "Enter the Matrix for PlayStation 2 Reviews". Metacritic. Retrieved December 18, 2012.
  32. 1 2 "Enter the Matrix for Xbox Reviews". Metacritic. Retrieved December 18, 2012.
  33. "GameSpot's Best and Worst of 2003 (Most Disappointing Game)". GameSpot. Archived from the original on April 5, 2004. Retrieved August 7, 2017.
  34. Porter, Alex (May 15, 2003). "Enter the Matrix". Maxim. Archived from the original on March 6, 2014. Retrieved November 16, 2014.
  35. Catucci, Nick (May 27, 2003). "Desert of the Unreal". The Village Voice. Retrieved April 16, 2016.
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