Enemy Zero

Enemy Zero

European Saturn cover art
Developer(s) WARP
Publisher(s)

Sega

Designer(s) Kenji Eno
Composer(s) Michael Nyman
Platform(s) Saturn, Windows
Release

Saturn[1]

  • JP: December 13, 1996
  • EU: 1997
  • NA: December 1, 1997

Windows[2]

  • JP: November 28, 1998
  • NA: November 1998
Genre(s) Survival horror, interactive movie, adventure
Mode(s) Single player

Enemy Zero (エネミー・ゼロ) is a 1996 survival horror adventure video game for the Sega Saturn, developed by WARP and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the digital character Laura Lewis, the first being D, and the third being D2. Laura is voiced by Jill Cunniff of the band Luscious Jackson in the English versions and Yui Komazuka in the Japanese version.[3]

Gameplay

Laura acquiring a gun during an FMV sequence

In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.[4]

The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.

In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[5] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend themselves without a gun.

Plot

Aboard the AKI space craft, a space station dedicated to biological research, Laura Lewis is in a deep cryogenic slumber. The jets of the chamber dissipate as the craft's emergency systems are activated. Laura is awakened by a large detonation on her deck. Outside a door marked with the letters E0, something of great strength is trying to break free. The door is thrown down, and the hallway is filled with a bright, incandescent light, followed by a horrific growl. Pipes and the remains of the steel door shift around, as if being stepped on. Laura, unaware of what is happening, uses the video phone above her sleep chamber to contact one of her crewmates, Parker. Laura watches in confusion as Parker looks away from the monitor, to his room's entryway doors. A screech sends him backing up to reach for his gun. Laura watches as Parker is mutilated by an unseen enemy.

Getting dressed and grabbing her gun, Laura heads out to learn what attacked Parker. As she ventures through the ship, Laura's earring-shaped "guidance system" gives her aural warnings of invisible enemies (seen escaping in the intro sequence) roaming the ship's corridors. Laura meets up with Kimberley, another crewmate, and they make a plan to rendezvous with the other survivors. On their way Kimberley is attacked by an enemy and disappears, forcing Laura to make the journey on her own. She meets up with George, the ship's resident computer scientist, as well as David, her lover, and together they plan to head for the escape shuttles. Exploring the deceased captain's study, Laura discovers a log file that reveals that goal of the mission is to capture the enemies and bring them back to Earth for use as biological weapons on behalf of Vexx Industries, and that the crew is expendable in case of an accident.

David is attacked by one of the enemies, and when Laura discovers his corpse, she learns that David was actually an android. She performs a body-scan on herself, and finds that not only is she also an android herself, but that one of the enemy larvae is developing in her neck. George confronts her and tries to wipe her memories, but is attacked and killed by an enemy. When Laura heads for the escape pods, she finds Kimberley again, who kills the larva nesting inside of Laura, and reveals that she and Parker were assigned by Vexx Industries to supervise the mission. Kimberley then triggers the ship's self-destruct mechanism, and leaves Laura to join Parker, killing herself while cradled up next to his corpse. As Laura heads for the escape shuttle, her guidance system runs out of battery, but instead she receives guidance from David, whose consciousness has been uploaded to the ship's computer systems. Laura reaches the escape shuttle just in time as the AKI blows up behind her, and she enters cryogenic sleep one more time as she makes the return voyage to Earth.

Characters

Laura, David, Kimberly, and Parker reappear and have major roles in D2. Laura previously appeared in D. However, these appearances are simply reuses of the character models and do not imply any sort of continuity. For story purposes, Laura Lewis, for example, is intended to be a different character from Laura Harris from D.

Development

Enemy Zero began life on Sony's PlayStation. Its unveiling at the 1996 PlayStation Expo in Tokyo was described by journalists as the highlight of the show.[6] Irritated by Sony's failure to meet even a third of preorders for the PlayStation version of D (and to a lesser extent, their policy that all marketing for third party games had to be approved by them[4]), at a press conference during the expo Kenji Eno made a shocking move. Eno showed a preview of Enemy Zero. At the end of the clip the PlayStation logo appeared, but slowly transitioned into the Sega Saturn logo, indicating that the game would now be a Saturn exclusive.[7][8] Despite popular opinion that the Saturn cannot handle 3D games as well as the PlayStation, Eno commented "...the PlayStation and the Saturn aren't that different, so moving it [Enemy Zero] to Saturn wasn't too difficult."[7] Fumito Ueda, director of the cult video games Ico and Shadow of the Colossus, worked as an animator on this game, before becoming a video game director.[9] The game was in development for nine months.[9]

While Eno did the music for D, Michael Nyman, composer for films such as Gattaca and The Piano, was hired to create a score for this WARP title. In an interview, Kenji Eno explained how this came about:

...I like Michael Nyman a lot, and I like his soundtracks, so I was thinking that it would be awesome if I could get him to do the music. I thought, "That would be impossible, but it'd be great if that happened." ...then, there was a big earthquake in Kobe, Japan in 1995, and Michael Nyman was donating pianos to schools in the city. When this earthquake happened, he said that he wanted to check out how the pianos that he donated were doing, so he came to Japan. When I found out that he was in Japan, I invited him back to my hotel room and tried to convince him, for six hours, to come work with me. So, at the end, Michael was like, "OK, I'll do it, I'll do it. Just let me go back to my room." So he went back exhausted after being convinced for six hours. We didn't work out terms or conditions; he just said that he would do it.[7]

Release

Released and received with much hype in Japan at the end of 1996, E0 was released in North America and Europe in 1997 under Sega Enterprises. Despite being critically panned, it was later ported to the PC by Sega.[2]

20 copies of a limited edition of the Saturn version were produced and sold for a price roughly equal to 2,000 US dollars. These special copies were hand-delivered to recipients by Kenji Eno himself.[7] The game thus holds the record for the "Most Exclusive Special Edition" of a video game, according to the 2012 Guinness World Records Gamer's Edition.[10] Due to popularity in Japan, Sega sponsored the production of a few Enemy Zero items such as the official Enemy Zero soundtrack by Michael Nyman, a model of the in-game gun, and a strategy guide.

Soundtrack

Enemy Zero
Soundtrack album by Michael Nyman
Released April 18, 1997
Recorded August 19, 1996, CTS Studio, London
September 28–30, Abby [sic] Road Studio
Genre Soundtrack, Contemporary classical, minimalism
Length 49:54
Label First Smile
Producer Michael Nyman, Kenji Eno
Michael Nyman chronology
The Ogre
(1996)The Ogre1996
Enemy Zero
(1997)
Concertos
(1997)Concertos1997
Singles from Enemy Zero
  1. "Enemy Zero Piano Sketches"
    Released: October 25, 2006

The music is performed by the Michael Nyman Orchestra and Sarah Leonard. "Confusion" is a modification of material from Nyman's previous score, The Ogre, while the Enemy Zero/Invisible Enemy/Battle theme were modified into portions of Nyman's score for Man with a Movie Camera.[11]

"Laura's Theme," "Digital Tragedy," and "Love Theme" are solo piano works and are included on the EP, Enemy Zero Piano Sketches, which was released eight months before the complete soundtrack, and two months before the game.

  1. Laura's Theme 4:01
  2. Confusion 3:45
  3. Aspects of Love 3:52
  4. Digital Tragedy 2:43
  5. Enemy Zero 4:20
  6. Lamentation 3:35
  7. Love Theme 3:42
  8. Digital Complex 2:48
  9. Invisible Enemy 2:13
  10. Laura's Dream 4:03
  11. Agony 3:16
  12. Malfunction 4:02
  13. Battle 3:48
  14. The Last Movement 3:44

Reception

Reception
Review scores
PublicationScore
Edge6/10[12]
Consoles +89%[13]
Electric Playground8/10[14]
Mean Machines90%[15]

Enemy Zero received favorable reviews from several publications. Edge highly praised the first of the game's three discs for offering a "suspense-ridden atmosphere" and tense encounters with invisible aliens, comparing it favorably to Ridley Scott's cult classics Alien and Blade Runner. However, the magazine criticized the other discs for ruining that suspense with "space soap" themes and an almost embarrassing plot.[12] Electric Playground concluded that Enemy Zero "is definately [sic] one of the best Saturn games" of the year and its "high points are the innovations, like the energy gun and the VPS, that make playing this game unlike playing any other."[14]

In 1997, French magazine Consoles + scored it 89% overall, including individual ratings of 90% for presentation, 91% for graphics, 83% animation, 87% music, 82% sound effects, 90% lastability, and 90% playability. They concluded that, while it might not please everyone, it is a "gory, original and beautiful" adventure game with "high difficulty" and a "special atmosphere".[13] British magazine Mean Machines scored it 90% overall, including individual ratings of 91% for graphics, 89% for sound, 85% playability, and 69% lastability.[15]

American magazine GameFan awarded the game the Megaward for Best Import Game of the Year, for the year 1996.[16]

References

  1. Saturn version release information, GameFAQs.com.
  2. 1 2 PC version release information, GameFAQs.com.
  3. "Enemy Zero". IGN. September 1997. Retrieved 13 August 2014.
  4. 1 2 "E.O.". Next Generation. No. 19. Imagine Media. July 1996. p. 51.
  5. "Hardcore Gaming 101: Kenji Eno's WARP and the D legacy". HG101.net. Retrieved 2013-01-01.
  6. "New Software Prolific at PlayStation Expo". Next Generation. No. 18. Imagine Media. June 1996. p. 20.
  7. 1 2 3 4 "Kenji Eno: Reclusive Japanese Game Creator Breaks His Silence". 1UP.com. 2008-08-07. Archived from the original on 2012-12-08. Retrieved 2008-08-08.
  8. "The Sony PlayStation Expo '96 in Tokyo". GamePro. No. 94. IDG. July 1996. pp. 34–36.
  9. 1 2 "Ico designer Fumito Ueda on emotion, missing deadlines and parting ways with Sony". Edge. Future plc. 13 December 2013. Retrieved 27 March 2014.
  10. Reeves, Ben (December 30, 2011). "Guinness World Records 2012 Gamer’s Edition Preview". Game Informer. Retrieved 31 December 2011.
  11. Pwyll ap Siôn. The Music of Michael Nyman: Texts, Contexts and Intertexts. Aldershot, Hants: Ashgate Publishing, 2007. p. 77
  12. 1 2 "Enemy Zero". Edge. No. 52. Future Publishing. December 1997. p. 90.
  13. 1 2 Consoles +, issue 72 (December 1997), pages 102-103
  14. 1 2 "Enemy Zero - electric playground: Coming at you with news, reviews, previews, and interviews from the world of video gaming. Broadcasting from behind the scenes of the videogame industry". Web.archive.org. Archived from the original on April 20, 2001. Retrieved 2016-03-11.
  15. 1 2 "Sega Retro". Sega Retro. 2015-12-05. Retrieved 2016-03-11.
  16. GameFan, volume 5, issue 2 (February 1997), pages 34-36
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