Driver (video game)

Driver
Developer(s) Reflections Interactive
Crawfish Interactive (GBC)
Publisher(s) GT Interactive Software (PS1)
Infogrames (PC and GBC)
MacSoft (Macintosh)
Ubisoft (PSN)
Gameloft (IOS)
Producer(s) Peter Hawley
Designer(s) Martin Edmondson
Writer(s) Maurice Suckling
Composer(s) Allister Brimble
Series Driver
Platform(s) PlayStation, Microsoft Windows, Game Boy Color, Macintosh, IOS
Release

PlayStation

  • NA: June 30, 1999
  • EU: July 2, 1999

Microsoft Windows

Game Boy Color

Mac

iOS

  • WW: December 8, 2009[5]
Genre(s) Driving, action
Mode(s) Single player

Driver (known as Driver: You Are the Wheelman in North America) is an action driving video game developed by Reflections Interactive and published by GT Interactive Software for the PlayStation. It was released in North America on June 30, 1999; in Europe on July 2; and in Japan on March 9, 2000.[1] It is the first game in the Driver series.

Initially, the game was released only for the PlayStation, but later, a Microsoft Windows port of the original PlayStation version was released in North America on October 11, 1999, and in Europe later on.[2] In May 2000, a remake developed by Crawfish Interactive and published by Infogrames was released for the Game Boy Color.[3] This version featured a top-down view, and fewer missions. A Mac port was released in North America in December 2000.[4] The game was re-released on the PlayStation Network on October 14, 2008,[6] and a remake developed and published by Gameloft, with voice acting and enhanced graphics, was released for iOS on December 8, 2009.[5]

Gameplay

The game is played out in four cities: Miami, San Francisco, Los Angeles, and New York, each of which remain only partially faithful to the actual city layouts. The game was notable at the time of its original release insofar as the player was able to explore each city as an open world environment.

Gameplay from the 2009 iOS version. Note the on-screen touch controls. In this mission, Tanner is trying to scare someone sufficiently, indicated by the "Freaked" meter.

The game was designed to mimic 1960s and 1970s car chase films. The title and the general tone seem to be heavily inspired by the 1978 crime film The Driver, written and directed by Walter Hill, which itself was based on the 1967 French film Le Samouraï, written and directed by Jean-Pierre Melville. One of the most notable allusions to the film is the "Training" level at the beginning of the game, which is very similar to a scene in the film in which the driver (played by Ryan O'Neal) must prove his skills to his potential employers in a parking garage. The music, character design, and the cars themselves, are inspired by films such as 1968's Bullitt and television series such as Starsky and Hutch.

The game features a "Film Director" mode, where a run can be replayed with cameras chosen by the player, and a "Quick Replay", where the cameras are automatically selected.

Once the player has unlocked a given city in the main story, they have the option to drive around that city in open world mode. When a city is unlocked, several other modes also become available for play; "Pursuit", "Getaway", "Checkpoint", and "Carnage" (only available in the Windows port). After the single-player mode game is completed, several cheats are made available to the player. Among them are skipping the garage-training mission, giving the car super speed (PC only), immunity to police cars, invincibility, or the ability to drive in Newcastle upon Tyne (where Reflections Interactive is based).

Plot

Tanner, an NYPD detective has gone undercover due to his unmatched driving skills (gained from his time as a race car driver). His mission is to gain the confidence of a crime syndicate's bosses by performing increasingly difficult driving missions such as stopping or following another car, smashing through restaurants, delivering a stolen car, or scaring a taxi customer.

Tanner's undercover work begins with him having to impress to some very lowly gangsters in a parking garage. He has to prove that he can do jobs for them by demonstrating his skills while keeping the car intact. After impressing the gangsters, Tanner is guaranteed a phonecall - he is now their wheelman.

Tanner's first mission involves a lowly bank job being carried out by a man named Art and his associates. Tanner works as their wheelman, before being called up to either drive a stolen car to a yard for a respray or helping a lowly gangster called Ticco carry out an assassination. If Tanner takes the stolen car mission, he works for Art in exchanging a briefcase for a key, but ends up being double-crossed and forced to chase the double-crosser across Miami Bay. If he takes Ticco for a ride, Tanner cleans up after a driver who left a stolen car out in the open.

Tanner then talks to a pimp named Rufus, who reveals that he is busting out an associate of his called Jean-Paul from an armored police car. After this job is complete, Tanner either smashes a group of restaurants for a gangster who has found one of the restaurant owners has failed to pay protection money, or he drives an extremely fast car to safety for a gangster who needs the car for a job. After this, Tanner is forced to pick up a supply of drugs for an operation.

Upon Tanner's return, Rufus is shot by his girlfriend Jesse. Tanner chases her as she tries to escape in a monorail. Tanner prevents Jesse from escaping and turns her into the police. During her interrogation, she gives up the whereabouts of Jean-Paul, who's in San Francisco.

Tanner leaves Miami for San Francisco, in an effort to find out more about Jean-Paul and who he's really working for.

His first mission is a casino job for some gangsters who have heard he is in town. After this, he meets an informant known as Mojo, who gives him information about who Jean-Paul is really working for, and a man named Rudi.

From here Tanner either aids in an exchange, drives stolen guns to a warehouse or aids in the robbery of a shopping mall. Following this, Tanner finds out Jean-Paul is working for a man named Castaldi. With him is Slater, one of Tanner's rivals from his racing days. Slater begins smack talking about Tanner, who proceeds to knock him off his feet. Slater points a gun at Tanner, but Jean-Paul strongly advises Slater to put it away - especially with a gun pointed in between his eyes. Castaldi tells Slater to back off and shut up.

Tanner then either aids a gangster in scaring one of his former associates by taking him on a bumpy taxi ride or takes a pickup truck full of heavy-duty explosives to an alleyway while avoiding large collisions in order to prevent an explosion. If Tanner has scared the associate, he takes a local gangster called Cosy to a chopper taking him out of town. Alternatively, if he has taken the explosives across town, Tanner aids a group of gangsters left in the lurch in Chinatown.

Tanner later receives a phone call and learns that Mojo has been kidnapped - his captors want $10,000, otherwise, they will take Mojo's life. They make Tanner work to save Mojo by forcing him to go to three phone booths in order to pick up instructions about where to go next. At the third phone booth, Mojo is saved and the money exchanged. Mojo reveals that Castaldi is working with a man called Don Hancock, who is running for president. He also reveals Slater's great hatred for Tanner.

Following this, Tanner is either setup by Slater and forced to evade cops as he heads home, or aids Castaldi in meeting one of his men called Ross and bringing him to an underground car park for a meeting. The rivalry between Tanner and Slater has become too bitter at this point, and when Tanner suspects Slater of spying on him, Tanner frames Slater by smashing his car in a chase, resulting in Slater being arrested by the police. Tanner then heads to Los Angeles to work directly for Castaldi.

In LA, Tanner begins by either stealing a cop car for Castaldi's associates or bringing an associate called Lucky to the hospital after he is shot. Following this, Tanner either chases a double-crossing associate of Castaldi's called Duval and smashes him off the road, or gets Castaldi's girlfriend Maya to a hospital after she has overdosed on drugs. Tanner then learns of Castaldi's true purpose in LA: a hit on an FBI agent called Bill Maddox outside Grauman's Chinese Theatre. Tanner later meets with Leck, a partner from New York and alerts him to the assassination of Maddox. Tanner orders him to make sure Maddox turns up or otherwise his cover may be rumbled. He also warns him that there is an FBI leak which is giving information to Castaldi about Maddox. Tanner picks up the assassins from a parking garage before taking them to the Theatre, where the hit is supposed to take place. The cops spring an ambush on Tanner, who then takes the gangsters to a safehouse near LAX. The gangsters are convinced that Tanner, the newest and therefore least trustworthy member of the Castaldi Family tipped off the cops, but he convinces them that Slater probably let the Wikipedia:San Francisco Police Department know about the hit during his interrogation. Castaldi is hesitant at first, but he lets Tanner off the hook this time.

Tanner then either rescues Lucky from a gangster called Granger, helps some associates escape from a Beverly Hills job or tests the effectiveness of a safehouse by going to it to evade the cops.

When Tanner arrives back in New York, he begins by either making a switch at Grand Central or taking a very damaged car to a scrapyard for crushing before the cops can pick it up. Following this, he either takes control of a cop car to thwart a bank job or gets some gangsters out of trouble after they were pinned down by cops in a building after a bad getaway job. Tanner meets up with another undercover agent known as Skin, who tells him McKenzie wants him out. After this, he either brings a cab home for further jobs in the city or destroys a rival gangster's main car. Next, Tanner has to either wreck a car to retrieve photo negatives, or destroy four cars before they reach Castaldi. Tanner then meets with Leck, who warns him that McKenzie wants him out because he is worried that Tanner's cover will not hold up much longer. Tanner ignores this advice, but tells Leck that he will let him know what Castaldi's main goal is. Next, either Tanner's lady friend Ali will call for help and Tanner has to bail her out of a situation or Tanner goes through a "Rite of Passage", told over the phone by Castaldi that if he does not beat Slater's time across town (7 minutes) then he is out of the final job.

Tanner then learns that the hit is on the President of the United States, and Tanner is forced to ignore all of Castaldi's instructions and take the President to safety.

After safely taking the President to the parking garage, Tanner checks up on him to see if he is okay. McKenzie, along with other police officers, enters the parking garage and congratulates Tanner on his outstanding work. He informs Tanner that Castaldi, Don Hancock and the FBI leak are behind bars, and offers Tanner his badge back. However, Tanner is infuriated that the FBI and police could be involved in the job, corrupted by bribes. He refuses to take his badge back and starts walking out of the parking garage, with McKenzie yelling at Tanner that this is his last chance. Tanner ignores him completely and leaves.

iPhone/iPod Touch

In 2009, a remastered version of the game was released on the App Store. Developed and published by Gameloft, the original plot and structure were left intact, but the graphics were enhanced, the music was re-done, and voice acting was re-recorded for the cutscenes.[7]

Reception

Reception
Review scores
PublicationScore
GBCiOSPCPS
AllGame[8]N/A[9][10]
DestructoidN/A9/10[11]N/AN/A
EdgeN/AN/AN/A7/10[12]
EGMN/AN/AN/A8.3/10[13]
EurogamerN/AN/AN/A8/10[14]
GameFanN/AN/AN/A84%[15]
Game InformerN/AN/AN/A8.25/10[16]
GameProN/AN/A[17][18]
Game RevolutionN/AN/AN/AA[19]
GameSpot7.4/10[20]N/A8.5/10[21]7.7/10[22]
GameSpyN/AN/A73%[23]N/A
IGN8/10[24]N/A8.9/10[25]9.7/10[26]
OPM (US)N/AN/AN/A[27]
PC Gamer (US)N/AN/A78%[28]N/A
Aggregate scores
GameRankings76%[29]81%[30]79%[31]88%[32]
MetacriticN/A83/100[33]N/A87/100[34]
Award
PublicationAward
Game Critics AwardsBest Racing Game (1999)

Upon its initial release, Driver was met with very positive feedback and critical acclaim. The PlayStation and iOS versions received "favorable" reviews according to video game review aggregator Metacritic.[34][33]

IGN's Douglass C. Perry said of the original PlayStation game, "In the history of driving games for PlayStation, there is nothing that comes close to the comprehensive, deep, and thoroughly pleasurable experience that's embedded deep in the heart of Driver [...] It fulfills driving enthusiasts' deepest desires to drive as fast as possible through major US cities and to slam into just about anything without any repercussions. In that sense, Driver is a dream come true." He went on to call it "one of the best driving games on any system."[26] Game Revolution's Ben Silverman was equally impressed, saying, "Driver excels where other games have failed by striking a perfect balance between action and realism. Car handling is a wonderful mixture of true physics and arcade functionality—not as nitpicky and sim oriented as Gran Turismo nor as ridiculously implausible as SF Rush. Driving follows the 'easy to learn, hard to master' formula [...] Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that."[19] GameSpot's Ryan MacDonald was not as enthusiastic, saying, "Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept."[22]

IGN's Mike Morrissey praised the quality of the PC port and said: "Though the PC version of Driver is a fairly straight port from the PlayStation title released in July, graphic improvements are apparent, especially at resolutions of 800x600 and over with the details cranked. Though this requires a fairly fast computer, the effect is worth it. Smooth frame rates reveal nice textures for the buildings and surroundings, translucent water in areas of Miami, and of course, lens flare."[25] GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: "Like many console-to-PC ports, Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform. However, Driver's core game design is so strikingly original and fun that it can be enjoyed without embellishment". They concluded that "It is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation. With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game".[21]

IGN's Craig Harris praised the Game Boy Advance port's top down view and the controls and concluded, "I'm actually quite surprised at how well Driver turned out for the Game Boy Color. I was expecting a Point-A-to-B game like Grand Theft Auto and got a whole lot more. The missions have different elements to give the basic formula a bit more variety. It's missing a few details from the PlayStation version, but for what Crawfish had to work with hardware-wise, the development team did a great job."[24] GameSpot's Frank Provo was critical of the sound, but aside from that, he said, "Driver is smoothness personified. Driving around is fun and exciting, the levels are varied, and the side games really do improve your skill within the main game. Even without a battery save and a two-player feature, there's really nothing major to complain about."[20]

At the 1999 E3 Game Critics Awards, Driver won "Best Racing Game", and in 2002 it was ranked #12 on IGN's list of the "Top 25 PlayStation Games".[35]

References

  1. 1 2 "Driver (PlayStation)". VG Chartz. Retrieved October 17, 2013.
  2. 1 2 "Driver - PC". IGN. Retrieved September 2, 2014.
  3. 1 2 "Driver - GBC". IGN. Retrieved October 17, 2013.
  4. 1 2 "Driver (Mac)". GameSpot. Archived from the original on October 23, 2012. Retrieved October 16, 2013.
  5. 1 2 "Driver - iPhone". IGN. Retrieved September 2, 2014.
  6. "Driver Coming to PSN". Ubisoft. August 6, 2008. Retrieved June 2, 2010.
  7. "Driver for iPhone & iPod". Gameloft. Retrieved July 20, 2013.
  8. Huey, Christian. "Driver (GBC) - Review". AllGame. Archived from the original on November 18, 2014. Retrieved November 18, 2014.
  9. Baker, Christopher Michael. "Driver (PC) - Review". AllGame. Archived from the original on November 18, 2014. Retrieved November 18, 2014.
  10. Williamson, Colin. "Driver (PS) - Review". AllGame. Archived from the original on November 18, 2014. Retrieved November 18, 2014.
  11. North, Dale (December 17, 2009). "iPhone Review Round-up: December". Destructoid. Retrieved September 3, 2014.
  12. Edge staff (September 1999). "Driver Review (PS)". Edge (75). Archived from the original on June 4, 2011. Retrieved April 18, 2016.
  13. "Driver (PS)". Electronic Gaming Monthly. 1999.
  14. Bramwell, Tom (August 14, 2000). "Driver Platinum (PSOne)". Eurogamer. Archived from the original on January 7, 2001. Retrieved September 2, 2014.
  15. Mears, Rick (September 30, 1999). "REVIEW for Driver (PS)". GameFan. Archived from the original on May 24, 2000. Retrieved September 3, 2014.
  16. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (October 25, 1999). "Driver (PS)". Game Informer. Archived from the original on May 20, 2000. Retrieved September 2, 2014.
  17. Olafson, Peter (November 16, 1999). "Driver Review for PC on GamePro.com". GamePro. Archived from the original on January 24, 2005. Retrieved September 2, 2014.
  18. The Rookie (October 7, 1999). "Driver Review for PlayStation on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved September 2, 2014.
  19. 1 2 Silverman, Ben (July 1999). "Driver Review (PS)". Game Revolution. Retrieved August 27, 2013.
  20. 1 2 Provo, Frank (May 25, 2000). "Driver Review (GBC)". GameSpot. Retrieved September 2, 2014.
  21. 1 2 Wolpaw, Erik (October 29, 1999). "Driver Review (PC)". GameSpot. Retrieved September 2, 2014.
  22. 1 2 MacDonald, Ryan (July 9, 1999). "Driver Review (PS)". GameSpot. Retrieved September 2, 2014.
  23. Ladewig, Bruce (October 17, 1999). "Driver (PC)". GameSpy. Archived from the original on January 25, 2005. Retrieved September 3, 2014.
  24. 1 2 Harris, Craig (May 16, 2000). "Driver (GBC)". IGN. Retrieved August 27, 2013.
  25. 1 2 Morrissey, Mike (October 8, 1999). "Driver (PC)". IGN. Retrieved August 27, 2013.
  26. 1 2 Perry, Douglass C. (July 8, 1999). "Driver (PS)". IGN. Retrieved July 21, 2013.
  27. "Driver". Official U.S. PlayStation Magazine. 1999.
  28. Poole, Stephen (August 2000). "Driver". PC Gamer. Archived from the original on March 16, 2005. Retrieved September 2, 2014.
  29. "Driver: You are the Wheelman for Game Boy Color". GameRankings. Retrieved July 21, 2013.
  30. "Driver for iOS (iPhone/iPad)". GameRankings. Retrieved July 21, 2013.
  31. "Driver for PC". GameRankings. Retrieved July 21, 2013.
  32. "Driver for PlayStation". GameRankings. Retrieved July 21, 2013.
  33. 1 2 "Driver for iPhone/iPad Reviews". Metacritic. Retrieved July 21, 2013.
  34. 1 2 "Driver for PlayStation Reviews". Metacritic. Retrieved July 21, 2013.
  35. IGN staff (January 22, 2002). "Top 25 Games of All Time: Complete List". IGN. Retrieved September 2, 2014.
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