List of ''Dragon Ball'' video games

Dragon Ball
Genres Fighting, role-playing
Developers Various
Publishers Bandai
Atari
Bandai Namco
Composers Various
Platforms Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Genesis, Playdia, PC Engine, Sega Saturn, PlayStation, PlayStation 2, GameCube, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, Wii, Game Boy Advance, Game Boy Color, WonderSwan, Nintendo DS, Nintendo 3DS, Nintendo Switch, PlayStation Portable, LCD game, Mobile Phone, Android, iOS.
Platform of origin Super Cassette Vision
Year of inception 1986
First release Dragon Ball: Dragon Daihikyō
September 27, 1986
Latest release Dragon Ball Xenoverse 2
October 25, 2016

The Dragon Ball video game series are based on the manga and anime series of the same name created by Akira Toriyama. The series follows the adventures of Goku as he trains in martial arts and explores the world in search of the seven wish-granting orbs known as the Dragon Balls. The games are of various genres, mostly role-playing, platform and fighting games, although the latter have become the most prominent.

Since 1986, many video games based on the property have been released in Japan, with the majority being produced by Bandai. Most of the games from the 16-bit and 32-bit eras were also localized and released in European countries like France, Spain and Portugal because of the strong following the series already had in those countries. Up until 1997's Dragon Ball GT: Final Bout, none of the Dragon Ball games were localized for the North American market, with the exception of Dragon Power which was graphically altered due to the lack of a license for the franchise.

In 2000, it was reported that Infogrames had acquired the license to produce and release Dragon Ball games for the North American and international market.[1] With the release of their first two titles in the franchise, 2002's Dragon Ball Z: The Legacy of Goku and Dragon Ball Z: Budokai, Infogrames more than doubled their sales.[2] In January 2004, Atari paid $10 million for the exclusive US rights until January 2010.[3] In 2008, Atari claimed over 12.7 million units based on the series had been sold since May 2002.[4] Dragon Ball was Atari's top-earning licensed property, earning $85 million in 2005 and accounting for over 49% of their annual revenue in 2008.[5][6] However, with the expiration of the Atari deal in 2009, Namco Bandai Games assumed the North American and European distribution rights, officially starting in 2010 (but really starting with the 2009 releases of Dragon Ball Z: Attack of the Saiyans, Dragon Ball: Raging Blast and Dragon Ball: Revenge of King Piccolo).[7] As of December 2014, over 40 million video games based on the franchise had been sold worldwide.[8]

Home console games

1980s

Title Details
Dragon Ball: Dragon Daihikyō

  • JP: September 27, 1986
Super Cassette Vision
Notes:

Dragon Ball: Dragon Daihikyō (ドラゴンボール ドラゴン大秘境, Doragon Bōru: Dragon Daihikyō, Dragon Ball: Dragon's Great Exploration)The first Dragon Ball video game ever produced. It was released by Epoch, making it the only game not to feature any kind of involvement with Bandai or the subsequent Namco Bandai. The game is an overhead shoot'em up that allows players to take on the role of Goku who rides on the Nimbus while firing Ki blasts and swatting at enemies with his Power Pole.

Dragon Ball: Shenlong no Nazo

Dragon Power

Dragon Ball: Le Secret du Dragon

Famicom (NES)
Notes:
  • Known in Japan as Dragon Ball: Shenlong no Nazo (ドラゴンボール 神龍の謎, Doragon Bōru: Shenron no Nazo, Shenlong's Riddle), in Europe as Dragon Ball: Le Secret du Dragon, the game was developed by Tose and released by Bandai in 1986. The game stars Goku and very roughly follows the first two volumes of the Dragon Ball manga, culminating in the first wish from Shenlong. The game consists of 2D overhead areas where Goku must fight many enemies and side scrolling sequences for the boss fights. It was added as bonus feature in the Japanese release of Dragon Ball: Origins 2 in 2010.
  • In the USA the game is known as Dragon Power. Although the Japanese, French and Spanish editions of the game used the familiar art and music from the Dragon Ball anime, the US version is stated to be based on Journey to the West with no mention of Dragon Ball.[10] Goku was changed to more closely resemble an Americanized Kung Fu stereotype, being pictured on the box with a white gi and blue headband. Master Roshi has been similarly changed to look more like a traditional martial arts master. Bulma is called "Nora", Yamcha is called "Lancer", Oolong is called "Pudgy", Pilaf is called "King Minos", the Kamehameha is the "Wind Wave", and the Dragon Balls are referred to as "Crystalballs". Also, the game has been shortened; all levels that correspond with the Kung-Fu Tournament halfway through the game have been removed. Furthermore, all perverted references have been censored out; for instance, the "girl's panties" power-up (which temporarily makes Goku run fast) now resembles a triangle-cut sandwich.
  • The European version, released in France in 1990[11] (and in Spain in late 1993),[12][13] retains the Dragon Ball license. In France, it was the first NES game translated into French. However this translation includes a lot of misspellings. In Spain, the game was also released in French language, although the Spanish version specifically featured box description and instruction manual translations in Spanish language.
Dragon Ball: Daimaō Fukkatsu

Famicom
Notes:

Dragon Ball: Daimaō Fukkatsu (ドラゴンボール大魔王復活, Doragon Bōru Daimaō Fukkatsu, lit. Dragon Ball: Great Demon King's Revival) was released in Japan for the Famicom on August 12, 1988 by Bandai. It takes place during the Piccolo Daimao arc. It was one of the first games to have a board game, which included battles using cards. The battle card games are a hybrid of role playing games, board games and trading cards. The players move around a game board and encounter characters on the way. Some characters offer information and others need to be battled. The outcome of each fight is determined by the randomly generated hand of cards players and the opponent are dealt. The player flips over cards in a certain order, and their actions are shown in an animated battle that lasts until one of the characters is defeated.

Dragon Ball 3: Goku Den

Famicom
Notes:

Dragon Ball 3: Goku Den (ドラゴンボール3 悟空伝, Doragon Bōru Surī Gokūden, lit. Dragon Ball 3: Goku's Story) was released by Bandai on October 27, 1989 for the Famicom in Japan. The game relates all of the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and adult, though Krillin and Yamcha are also playable. A remake was released for the WonderSwan in 2002.

1990s

Title Details
Dragon Ball Z: Kyôshū! Saiyan

Famicom
Notes:

Dragon Ball Z: Kyōshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人, Doragon Bōru Zetto Kyōshū! Saiyajin, Dragon Ball Z: Fierce Attack! Saiyan) was the first Dragon Ball Z game to be released for the Famicom system. It was released by Bandai on October 27, 1990 in Japan. The game features Nappa, Vegeta (two illusion Saiyans who fight Yamcha, Tien, Piccolo, Gohan and Krillin in the anime) and Vegeta (an original who transforms into a Giant Ape).

Dragon Ball Z II: Gekishin Frieza

Famicom
Notes:

Dragon Ball Z II: Gekishin Frieza!! (ドラゴンボールZII 激神フリーザ!!, Doragon Bōru Zetto Tsū Gekishin Furīza!!, Dragon Ball Z II: Frieza the Planet Destroyer!!) was released by Bandai on August 10, 1991 in Japan for the Famicom. The game features the story on Namek and follows closely to the story in the anime except for the fact that, like in the previous game, Tienshinhan, Yamcha and Chaozu are not dead but are present in the player's party at the beginning.

Dragon Ball Z: Super Saiya Densetsu

Super Famicom
Notes:

Dragon Ball Z: Super Saiya Densetsu (ドラゴンボールZ 超サイヤ伝説, Doragon Bōru Zetto Sūpā Saiya Densetsu, Dragon Ball Z: Legend of the Super Saiyan) is the first Dragon Ball game for the Super Famicom. It is a remake combining two earlier Famicom games: Dragon Ball Z: Kyôshū! Saiyan and Dragon Ball Z II: Gekishin Frieza.

Dragon Ball Z III: Ressen Jinzōningen

Famicom
Notes:

Dragon Ball Z III: Ressen Jinzōningen (ドラゴンボールZIII 烈戦人造人間, Doragon Bōru Zetto Surī Ressen Jinzōningen, Dragon Ball Z III: Hot Battle! Artificial Humans!) released on August 7, 1992 in Japan by Bandai for the Famicom. It is a retelling of the Android arc up until Cell transforms into his first form.

Dragon Ball Z: Gekitō Tenkaichi Budokai

Famicom
Notes:

Dragon Ball Z: Gekitō Tenkaichi Budokai (ドラゴンボールZ 激闘天下一武道会, Doragon Bōru Zetto Gekitō Tenkaichi Budōkai) was released only in Japan by Bandai on December 29, 1992 for the Famicom. The game was unique in that it came with a special card reader attachment, the Datach Joint Rom System, which required several character cards to be swiped in order to select a character.

Dragon Ball Z: Super Butōden

  • JP: March 20, 1993[9]
  • EU: November 30, 1993
Super Famicom
Notes:

Dragon Ball Z: Super Butōden (ドラゴンボールZ 超武闘伝 (スーパーぶとうでん), Doragon Bōru Zetto Sūpā Butōden, Dragon Ball Z: Super Fighting Story) is the first installment in the Super Butōden series. The game was released in Japan on March 20, 1993 and in France and Spain on November 30, 1993. In Europe was often referred simply as Dragon Ball Z. Super Butōden features 13 playable characters (Goku, S.Goku, Gohan, Piccolo, Vegeta, S.Vegeta, Frieza, Cell, P.Cell, Trunks and the Androids #16, #18 and #20/Dr. Gero) and its story mode spans from the Piccolo Jr. arc to the conclusion of the Cell Games.


Famicom
Notes:

Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (ドラゴンボールZ外伝 サイヤ人絶滅計画, Doragon Bōru Zetto Gaiden Saiyajin Zetsumetsu Keikaku, Dragon Ball Z Side Story: Plan to Eradicate the Saiyans) was released for the Famicom on August 6, 1993.[14] Gameplay takes the form of a card battle RPG, where the player's movement and battle choices are dictated by the randomly generated playing cards the player receives. Multiplayer is a six player tournament using difficulty level of computer players that are in the save file. Players can choose between Goku, Gohan, Piccolo, Trunks and Vegeta. Winner records are kept in the game data, as well as any moves the player might learn.

The game follows, Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans. Lychee manages to escape from the planet with a ship containing Hatchhyackku, a super computer able to create "Ghost images" of other warriors, though he is killed soon after. Hatchhyackku creates a ghost image of him to get revenge on the surviving Saiyans. He places machines that emit a gas capable of destroying life on Earth, so Goku, Gohan, Vegeta, Future Trunks, and Piccolo rush to destroy the devices located around the planet. They manage to destroy all but one that is protected by an impenetrable energy barrier and guarded by ghost warriors of Frieza, Cooler, Turles, and Lord Slug, which have to be killed in the same way as the originals. They eventually track down Lychee, defeat him, and learn of Hatchhyackku, who absorbs Lychee's hatred and materializes in an android body. Hatchhyackku devastates the heroes until the Saiyans, after having transformed into their Super Saiyan states, combine their powers together into one massive wave of energy, ending the threat of the ghost warriors.

Dragon Ball Z: Super Butōden 2

Dragon Ball Z: La Légende Saien

  • JP: December 17, 1993[9]
  • EU: June 1994
  • NA: October 20, 2015
Super Famicom
Notes:

Dragon Ball Z: Super Butōden 2 (ドラゴンボールZ 超武闘伝 (スーパーぶとうでん)2, Doragon Bōru Zetto Sūpā Butōden Tsū, Dragon Ball Z: Super Fighting Story 2), called Dragon Ball Z: la Légende Saien in France and in Spain (although it was translated as Dragon Ball Z: La Leyenda de Saien for the Spanish instruction manual), is the second installment in the Super Butōden series. The game was released in Japan on December 17, 1993 and in France and Spain in June 1994.[15][16] Super Butōden 2 features 10 playable characters (In the Japanese version are 8 normal, 2 unlockable with a code) and its story mode covers the Cell Games as well as several stories involving Bojack, Zangya, and Broly completely unrelated to the movies they hail from. For unknown reasons, these three characters were renamed Kujila, Aki, and Tara in the French version, respectively.

Depending on if the player wins or loses a battle, the story will take a different turn in the Story Mode, which leads to a lot of possibilities to experience.

This is the only Dragon Ball Z fighting game [17] in which Goku is not readily playable. A code is required in the Japanese version to unlock him and Broly, the other hidden character. This is not necessary in the European versions, as both characters are already unlocked.

This game was released in North America on the 3DS virtual console


Mega Drive
Notes:

Dragon Ball Z: Buyū Retsuden (ドラゴンボールZ 武勇列伝, Doragon Bōru Zetto Buyū Retsuden, Dragon Ball Z: Intense Martial Transmission), released as Dragon Ball Z: L'Appel du Destin (Dragon Ball Z: The Call of Destiny) in France and Spain and as Dragon Ball Z in Portugal, is a fighting game released for the Mega Drive. It was released in Japan on April 1, 1994[18] and Europe in June 1994.[19][20] The playable characters are Goku, Gohan, Krillin, Piccolo, Vegeta, Captain Ginyu, Recoome, Frieza, Future Trunks, Android 18, and Cell.

Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen

Playdia
Notes:

Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku Chikyū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 地球編, Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Chikyū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Earth Edition) is part one in the Saiyan Zenmetsu Keikaku series for the Playdia. The game was released on September 23, 1994.[21]

Dragon Ball Z: Super Butōden 3

Dragon Ball Z: Ultime Menace

  • JP: September 29, 1994[9]
  • EU: March 1995
Super Famicom
Notes:

Dragon Ball Z: Super Butōden 3 (ドラゴンボールZ 超武闘伝 (スーパーぶとうでん)3, Doragon Bōru Zetto Sūpā Butōden Surī, Dragon Ball Z: Super Fighting Story 3), called Dragon Ball Z: Ultime Menace in France and in Spain (although it was translated as Dragon Ball Z: La Última Amenaza for the Spanish instruction manual), is the third installment in the Super Butōden series. The game was released in Japan on September 29, 1994 and in France and Spain on March 1995.[22] Super Butōden 3 features ten playable characters (9 normal, 1 unlockable with a code). It is the only game in the series that lacks a story mode.

Dragon Ball Z: Idainaru Son Goku Densetsu

PC Engine
Notes:

Dragon Ball Z: Idainaru Son Goku Densetsu (ドラゴンボールZ 偉大なる孫悟空伝説, Doragon Bōru Zetto Idainaru Son Gokū Densetsu, Dragon Ball Z: The Greatest Son Goku Legend) was released for the PC Engine (the Japanese version of the TurboGrafx-16) on November 11, 1994 (1994-11-11). It features Gohan telling Goten of the battles of their deceased father, Goku, along with other characters. The game illustrates Goku's seven greatest battles: Fighting Tao Pai Pai, challenging Tienshinhan at the Tenkaichi Budokai, destroying King Piccolo, fighting Piccolo at the Tenkaichi Budokai, protecting Earth from Vegeta, saving Namek from Frieza, and sacrificing his life to save the world from Perfect Cell.

Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku~Uchū-Hen

Playdia
Notes:

Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku~Uchū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 宇宙編, Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Uchū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Universe Edition) is part two in the Saiyan Zetsumetsu Keikaku series. The game was released on December 16, 1994.[23]

Dragon Ball Z: Super Goku Den — Totsugeki-Hen

Super Famicom
Notes:

Dragon Ball Z: Super Goku Den — Totsugeki-Hen (ドラゴンボールZ 超悟空伝 突激編, Doragon Bōru Z chō Gokū-den tsugeki-hen) was released on March 24, 1995.[24] Totsugeki-Hen chronicles the adventures of Goku and his adventures through the start of Dragon Ball all the way to the final battle with Piccolo Daimao.

Dragon Ball Z: Ultimate Battle 22

  • JP: July 28, 1995[9]
  • EU: June 1996
  • NA: March 25, 2003
PlayStation
Notes:

Dragon Ball Z: Ultimate Battle 22 (ドラゴンボールZ アルティメイトバトル22, Doragon Bōru Zetto Arutimeito Batoru Towintetzū) is a fighting game released July 28, 1995 (1995-07-28) in Japan (re-released as PlayStation the Best for Family on December 6, 1996 (1996-12-06)), released in Europe on June 1996 (1996-06),[25] and released in North America years later on March 25, 2003 (2003-03-25). The game features cel drawings from the animators as character sprites and three dimensional backgrounds. The playable characters are Goku, Gohan, Vegeta, Future Trunks, Cell, Android 16, Android 18, Frieza, Zarbon, Recoome, Captain Ginyu, Dabura, Goten, Kid Trunks, Supreme Kai, Fat Buu, Super Buu, Super Saiyan Gotenks, Great Saiyaman, Krillin, Tien, and Piccolo. Unlockable characters include Gogeta, Mr. Satan, Master Roshi, Super Saiyan 3 Goku, and Kid Goku.

Ultimate Battle 22 was the subject of an overwhelming number of negative American reviews. GameSpot give it a 1.2/10, calling it a "really, really terrible game." X-Play said it was "a waste of time and money." Official PlayStation Magazine gave it a 1/5, the second lowest score possible. Electronic Gaming Monthly said that "someone crapped in a jewel case and passed it off as a game." Overall, it has a 32% on GameRankings.

Dragon Ball Z: Super Goku Den — Kakusei-Hen

  • JP: September 22, 1995[9]
Super Famicom
Notes:

Dragon Ball Z: Super Goku Den — Kakusei-Hen is the second game in the Super Gokuden series. The game was released on September 22, 1995.[26] Kakusei-Hen follows the story of Goku from his fight with Piccolo at the 23rd World Tournament to his final battle with Frieza after the latter had reached the Super Saiyan state.

Dragon Ball Z: Shin Butōden

Sega Saturn
Notes:

Dragon Ball Z: Shin Super Butōden (ドラゴンボールZ 真武闘伝, Doragon Bōru Zetto Shin Butōden, Dragon Ball Z: True Fighting Story) is the fourth installment in the Super Butōden series. The game was released only in Japan on November 17, 1995. The game features 27 playable characters, their sprites being those used in an earlier Dragon Ball Z game, Dragon Ball Z: Ultimate Battle 22. Its story mode ranges from the Android arc to the Cell Games.

Shin Butōden also features two other exclusive modes: Group Battle and Mr. Satan mode. In Group Battle, players gets to create a team of five characters and fight against either another player or an AI-controlled character. In Mr. Satan mode, Mr. Satan is trying to raise enough money to pay off his debt to Android 18, and the player places bets on matches and cheats by using several items, such as banana peels, guns, and dynamite.

Dragon Ball Z: Hyper Dimension

  • JP: March 29, 1996[9]
  • EU: February 1997
Super Famicom
Notes:

Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンション, Doragon Bōru Zetto Haipā Dimenshon) is the last Dragon Ball Z fighting game released for the Super Famicom/SNES in Japan and Europe. It was released in Japan on March 29, 1996 (1996-03-29) and in France and Spain on February 1997.[27] The Japanese version of the game features a story mode that begins from the Frieza arc and ends at the end of the series. The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform "desperate moves", which cause a large amount of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages. The playable characters are Goku, Vegeta, Gohan, Perfect Cell, Piccolo, Vegito, Frieza, Fat Buu, Kid Buu, and Gotenks.


  • JP: May 31, 1996[9]
  • EU: December 1996
PlayStation, Sega Saturn
Notes:

Dragon Ball Z: Idainaru Dragon Ball Densetsu (ドラゴンボールZ 偉大なるドラゴンボール伝説, Doragon Bōru Zetto Idainaru Doragon Bōru Densetsu, Dragon Ball Z: The Greatest Dragon Ball Legend) is a fighting game produced and released by Bandai on May 31, 1996 in Japan, released for the Sega Saturn and PlayStation. Greatest Hits versions were released on June 20, 1997 for the Saturn and June 27, 1997 for the PlayStation.[9] In Europe, only the Sega Saturn version was released in France and Spain on December 1996,[28] with the French edition retaining the original Japanese name (although is translated as Dragon Ball Z: La grande légende des boules de cristal in the title screen) and the Spanish edition being re-addressed as Dragon Ball Z: The Legend.The game utilizes a unique system of play that is different from most other fighters and the graphics feature 2-D sprites in a three dimensional world.


  • JP: August 21, 1997 (1997-08-21)[9]
  • EU: November 2, 1997 (1997-11-02)
  • NA: July 31, 1997 (1997-07-31)
  • JP: July 23, 1998 (1998-07-23) (Greatest Hits)
  • NA: August 24, 2004 (2004-08-24) (Reprint)
  • EU: October 4, 2002 (2002-10-04) (Reprint)
PlayStation
Notes:

Dragon Ball GT: Final Bout, known in Japan and Europe as Dragon Ball: Final Bout (ドラゴンボール ファイナルバウト, Doragon Bōru Fainaru Bauto?), is a fighting game for the PlayStation. It was produced and released by Bandai in Japan, parts of Europe, and North America in 1997. The game would reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first game in the series to be rendered in full 3D, and the last Dragon Ball game produced for the console. There would not be another new Dragon Ball game for consoles until the release of Dragon Ball Z: Budokai in 2002.

The game is similar to other fighters but features 3D environments and characters from the Z and GT series of Dragon Ball franchise. Unique in the game were the special ki attacks called a Special Knockout Trick. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time. Depending on which player is pressing their button the fastest would determine who would receive the brunt of the blast. Another feature which was carried over from Legends, was a technique called Meteor Smash. With a key combo, players could ignite a chain of mêlée attacks.

2000s

Title Details

Original release date(s):
PlayStation 2
  • EU: November 2, 2002 (2002-11-02)
  • NA: December 3, 2002 (2002-12-03)
  • JP: February 13, 2003 (2003-02-13)[9]
Release years by system:
2002 - PlayStation 2
2003 - GameCube
2012 - PlayStation 3
2012 - Xbox 360

Original release date(s):
PlayStation 2
  • EU: November 14, 2003 (2003-11-14)
  • AU: November 23, 2003 (2003-11-23)
  • NA: December 4, 2003 (2003-12-04)
  • JP: February 5, 2004 (2004-02-05)[9]
Release years by system:
2003 - PlayStation 2
2004 - GameCube

Original release date(s):
  • NA: November 16, 2004 (2004-11-16)
  • EU: November 19, 2004 (2004-11-19)
  • AU: November 26, 2004 (2004-11-26)
  • JP: February 10, 2005 (2005-02-10)[9]
Release years by system:
2004 - PlayStation 2
2012 - PlayStation 3
2012 - Xbox 360

Original release date(s):
  • NA: March 22, 2005 (2005-03-22)
Release years by system:
2005- GameCube, PlayStation 2, Xbox
Notes:

The first Dragon Ball Z console game to be developed by a non-Japanese developer (American in this case), and the first Dragon Ball Z game to be released on a non-Japanese console: the Xbox.


Original release date(s):
  • JP: October 6, 2005 (2005-10-06)[9]
  • NA: October 18, 2005 (2005-10-18)
  • EU: October 21, 2005 (2005-10-21)
Release years by system:
2005 - PlayStation 2

Original release date(s):
Arcade
  • JP: December 22, 2005 (2005-12-22)

PlayStation 2

  • JP: June 29, 2006 (2006-06-29)[9]
  • NA: July 18, 2006 (2006-07-18)
  • PAL: July 28, 2006 (2006-07-28)
Release years by system:
2005 - Arcade
2006 - PlayStation 2

Original release date(s):
PlayStation 2
  • JP: October 5, 2006 (2006-10-05)[9]
  • EU: November 3, 2006 (2006-11-03)
  • NA: November 7, 2006 (2006-11-07)
Release years by system:
2006 - PlayStation 2
2006 - Wii

Original release date(s):
PlayStation 2
  • JP: October 4, 2007 (2007-10-04)[9]
  • EU: November 9, 2007 (2007-11-09)
  • NA: November 13, 2007 (2007-11-13)
Release years by system:
2007 - PlayStation 2
2007 - Wii

Original release date(s):
  • JP: June 5, 2008 (2008-06-05)[9]
  • EU: June 6, 2008 (2008-06-06)
  • NA: June 10, 2008 (2008-06-10)
  • AU: July 3, 2008 (2008-07-03)
Release years by system:
2008 - PlayStation 3, Xbox 360

Original release date(s):
  • JP: December 4, 2008 (2008-12-04)[9]
  • NA: December 4, 2008 (2008-12-04)
  • EU: December 5, 2008 (2008-12-05)
Release years by system:
2008 - PlayStation 2

Original release date(s):
  • JP: July 23, 2009 (2009-07-23)[9]
  • AU: October 15, 2009 (2009-10-15)
  • NA: October 20, 2009 (2009-10-20)
  • EU: October 30, 2009 (2009-10-30)
Release years by system:
2009 - Wii
Notes:

Released in Japan as Dragon Ball: World's Greatest Adventure (ドラゴンボール天下一大冒険, Doragon Bōru Tenka-ichi Dai-Bōken)[29]


Original release date(s):
  • JP: November 12, 2009 (2009-11-12)[9]
  • NA: November 10, 2009 (2009-11-10)
  • EU: November 13, 2009 (2009-11-13)
  • AU: November 19, 2009 (2009-11-19)
Release years by system:
2009 - PlayStation 3, Xbox 360

2010s

Title Details

Original release date(s):
  • JP: November 11, 2010 (2010-11-11)[9]
  • EU: November 5, 2010 (2010-11-05)
  • NA: November 2, 2010 (2010-11-02)
Release years by system:
2010 - PlayStation 3, Xbox 360

Original release date(s):
  • NA: October 25, 2011 (2011-10-25)
  • EU: October 28, 2011 (2011-10-28)
  • JP: December 8, 2011 (2011-12-08)[9]
Release years by system:
2011 - PlayStation 3, Xbox 360

Original release date(s):
  • NA: October 9, 2012 (2012-10-09)
  • EU: October 5, 2012 (2012-10-05)
Release years by system:
2012 - Xbox 360
Dragon Ball Z: Budokai HD Collection

Original release date(s):
  • NA: November 6, 2012 (2012-11-06)
  • EU: November 2, 2012 (2012-11-02)
Release years by system:
2012 - PlayStation 3, Xbox 360

Original release date(s):
  • JP: January 23, 2014 (2014-01-23)[9]
  • EU: January 24, 2014 (2014-01-24)
  • NA: January 28, 2014 (2014-01-28)
Release years by system:
2014 - PlayStation 3, Xbox 360, PlayStation Vita

Original release date(s):
  • JP: February 5, 2015 (2015-02-05)[9]
  • EU: February 27, 2015 (2015-02-27)
  • NA: February 24, 2015 (2015-02-24)
Release years by system:
2015 - PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows

Original release date(s):
  • JP: November 2, 2016 (2016-11-02)[9]
  • EU: October 28, 2016 (2016-10-28)
  • NA: October 25, 2016 (2016-10-25)
Release years by system:
2016 - PlayStation 4, Xbox One, Microsoft Windows
2017 - Nintendo Switch

Proposed release date(s):
  • WW: 2018
[30]
Proposed system release:
2018 - Microsoft Windows, PlayStation 4, Xbox One

Handheld console games

Title Details
Dragon Ball Z: Goku Hishōden

Game Boy
Notes:

Dragon Ball Z: Goku Hishōden (ドラゴンボールZ: 悟空飛翔伝, Doragon Bōru Zetto: Gokū Hishōden) is the first installment in the Goku RPG series, released on November 25, 1994. Despite the title, the game starts out during the end of with Goku's fight with Piccolo at the World Martial Arts Tournament and ends with the battle against Vegeta.

Dragon Ball Z: Goku Gekitōden

Game Boy
Notes:

Dragon Ball Z: Goku Gekitōden (ドラゴンボールZ: 悟空激闘伝, Doragon Bōru Zetto: Gokū Gekitōden) is the second installment in the Goku RPG series, released on August 25, 1995. It features five playable characters, as well as Goku's Super Saiyan transformation. Goku Gekitōden takes place immediately after Son Goku's battle with Vegeta, and ends with Son Goku's final battle with Freeza.

In Goku Gekitōden, moving about and fighting is real time, unlike its predecessor. The game also features many extras, such as minigames and a tournament mode. Most characters from the Namek arc can be fought during the story mode, including ones such as Zarbon and Freeza's transformed states.

Dragon Ball Z: Collectible Card Game

  • NA: May 29, 2002
Game Boy Advance
Notes:

Dragon Ball Z Collectible Card Game was released on May 29, 2002 by Atari. It is based on the Dragon Ball Z Collectible Card Game.


  • JP: August 9, 2002[9]
  • EU: June 30, 2002
  • NA: November 8, 2002
Game Boy Color
Notes:

Dragon Ball Z: Legendary Super Warriors (ドラゴンボールZ 伝説の超戦士たち, Doragon Bōru Zetto Densetsu no Chō Senshi Tachi) is a turn-based strategy game developed and released for the Game Boy Color by Banpresto. It was released in North America on June 30, 2002 (2002-06-30), Japan on August 9, 2002 (2002-08-09), and Europe on November 2002 (2002-11). It is played with the use of in-game cards for attacks, techniques and support items. The game's story takes place from the Saiyan arc, and runs until the end of the series. The game also includes two extra stories involving Future Trunks's timeline. The game boasts a large array of characters and forms for the various characters. The first playthrough selects one or two characters for each battle, and subsequent playthroughs allow the player to select various unlockable characters for any scenario.


  • NA: May 14, 2002
  • EU: October 4, 2002
Game Boy Advance

  • NA: June 17, 2003
  • EU: August 1, 2003
  • JP: July 23, 2004[9]
Game Boy Advance
Dragon Ball

WonderSwan
Notes:

Remake of the third Dragon Ball game for the Family Computer.

Dragon Ball Z: Taiketsu

  • NA: November 24, 2003
Game Boy Advance

  • JP: March 26, 2004[9]
  • NA: June 22, 2004
  • EU: August 27, 2004
Game Boy Advance

  • NA: September 14, 2004
Game Boy Advance

  • JP: November 18, 2004 (2004-11-18)[9]
  • EU: June 17, 2005 (2005-06-17)
  • NA: June 6, 2006 (2006-06-06)
Game Boy Advance

  • NA: August 9, 2005
Game Boy Advance

  • JP: December 1, 2005[9]
  • NA: November 20, 2005
  • EU: February 3, 2006
  • AU: December 8, 2005
Nintendo DS

  • JP: April 20, 2006[9]
  • NA: March 7, 2006
  • EU: May 25, 2006
PlayStation Portable
Dragon Radar Mobile

  • JP: January 2007
LCD game
Notes:

Dragon Radar Mobile (ドラゴンレーダーモバイル, Doragon Rēdā Mobairu) is a handheld LCD game that is produced by Bandai exclusively in Japan on January 2007 (2007-01). The game is featured in the shape of the dragon radar from the series and comes in either the standard white or orange colors which are listed as "Dragon Radar Mobile: White" and "Dragon Radar Mobile: Orange". The game features two distinct modes of play, a battle game and a search game. The game controls are determined by the player's hand movement by a motion device, and features a "accelerometer" that determines the strength of the players attacks by how hard the player shakes the device. Players can also compete with other players courtesy of an infrared sensor which can detect other radars for two player mode.


  • JP: March 21, 2007 (2007-03-21)[9]
  • NA: June 5, 2007 (2007-06-05)
  • EU: August 31, 2007 (2007-08-31)
  • AU: 2007 (2007)
Nintendo DS

  • JP: June 7, 2007[9]
  • NA: March 20, 2007
  • EU: June 22, 2007
  • AU: June 29, 2007
PlayStation Portable
Dragon Ball Nyūmon! Kamesenryū

  • JP: October 15, 2007
Mobile Phone
Notes:

It is part of Dragon Ball Mobile series.

Dragon Ball Pinball

  • JP: October 15, 2007
Mobile Phone
Notes:

It is part of Dragon Ball Mobile series.

Dragon Ball Satoshi Meshi to oi Kakekko!

  • JP: October 15, 2007
Mobile Phone
Notes:

It is part of Dragon Ball Mobile series.

Dragon Ball Z Othello

  • JP: October 15, 2007
Mobile Phone
Notes:

It is part of Dragon Ball Mobile series.

Dragon Ball Z Ultimate Blast

  • JP: October 15, 2007
Mobile Phone
Notes:

It is part of Dragon Ball Mobile series.

Dragon Ball Sugoroku

  • JP: April 14, 2008
Mobile Phone
Notes:

A Dragon Ball-themed for Sugoroku Mobile Game.

Dragon Ball RPG

  • JP: August 5, 2008
Mobile Phone

  • JP: September 18, 2008 (2008-09-18)[9]
  • NA: November 4, 2008 (2008-11-04)
  • EU: December 5, 2008 (2008-12-05)
  • AU: December 4, 2008 (2008-12-04)
  • KOR: December 11, 2008 (2008-12-11)
Nintendo DS
Dragon Ball Mobile in Muscle Tower's Action

  • JP: January 22, 2009
Mobile Phone

  • JP: March 19, 2009[9]
  • NA: April 8, 2009
  • EU: April 17, 2009
PlayStation Portable

  • JP: April 29, 2009[9]
  • EU: November 6, 2009
  • NA: November 10, 2009
  • AU: November 5, 2009
Nintendo DS

  • JP: February 11, 2010[9]
  • NA: June 22, 2010
  • EU: July 2, 2010
Nintendo DS

  • JP: September 30, 2010[9]
  • NA: October 19, 2010
  • EU: October 22, 2010
  • AU: October 21, 2010
PlayStation Portable
Notes:

Tenkaichi Tag Team is a two vs. two PSP fighter. Players can play alone or multiplayer via Ad Hoc. It includes modes such as Dragon Walker, Battle 100, and Survival Mode. Dragon Walker Mode takes fans through the entire epic Dragon Ball Z story arc from the Vegeta saga to the Majin Buu saga. Battle 100 Mode tasks players to relive the most epic encounters and newly created situations from the Dragon Ball Z world in ever increasingly difficult situations. Tenkaichi Tag Team will also have more than 70 playable and customizable characters.


Nintendo DS
Dragon Ball Heroes: Ultimate Mission

Nintendo 3DS
Dragon Ball Tap Battle

Mobile Phone
Dragon Ball Heroes: Ultimate Mission 2

Nintendo 3DS

  • JP: January 30, 2015
  • WW: July 16, 2015
Mobile Phone

  • JP: June 11, 2015[9]
  • NA: October 20, 2015
  • EU: October 16, 2015
  • AU: October 16, 2015
Nintendo 3DS
Notes:

For those who pre-ordered the game this game through Amazon would receive an email with a code to download the Japanese version of Dragon Ball Z: Super Butoden 2 They would also receive 6 extra Z Assist support characters via an additional code sent a few days following the games release. This extra content was also available through pre-ordering the game digitally via the Nintendo eShop or through purchasing the Dragon Ball Z: Extreme Butōden New 3DS bundle.


  • JP: August 4, 2016[9]
  • NA: November 22, 2016
  • EU: February 17, 2017
  • AU: February 17, 2017
Nintendo 3DS
Dragon Ball Heroes: Ultimate Mission X

Nintendo 3DS

Arcade games

Title Details
Dragon Ball Telephone TV

Original release date(s):
1987
Release years by system:
Dragon Ball Z

Original release date(s):
1993
Release years by system:
Notes:

Dragon Ball Z (ドラゴンボールZ, Doragon Bōru Zetto) is a fighting game designed and manufactured in Japan by Banpresto in 1993.[31] The game's cabinet is shaped like a robot with markings similar to Goku's gi. The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are unique as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter.

Dragon Ball Z 2: Super Battle

1994 – Arcade
Notes:

Dragon Ball Z 2: Super Battle [32] (ドラゴンボールZ 2 スパーバトル, Doragon Bōru Zetto Tsū Supā Batoru) the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the Butōden series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan.

Dragon Ball Z: V.R.V.S.

Original release date(s):
1994
Release years by system:
Notes:

Dragon Ball Z: V.R.V.S. is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto. Although the game is in 2D, it uses camera angles positioned behind the characters to create a 3D-like experience. The game is controlled with a joysick and 3 buttons; a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game. The object of the game is to defeat six opponents. The playable characters are Goku, Gohan, Piccolo, Vegeta, and Future Trunks. The final boss is an original character named Ozotto.

A port of the game for the 3DO was in development titled Dragon Ball Z: Cell To Kogeki Da and would feature Cell instead of Ozotto. The game was playable at a Japanese convention however it was never released.[33]


Original release date(s):
December 22, 2005
Release years by system:
Notes:

Same game that was later ported to the PlayStation 2.

Data Carddass Dragon Ball Z

Original release date(s):
Release years by system:
Data Carddass Dragon Ball Z 2

Original release date(s):
April 2006
Release years by system:
Dragon Ball Z: Bakuretsu Impact

Original release date(s):
March 16, 2007
Release years by system:
Notes:

Dragon Ball Z: Bakuretsu Impact (ドラゴンボールZ 爆烈インパクト, Doragon Bōru Zetto Bakuretsu Inpakuto, Dragon Ball Z: Burst Impact) is the third card-based fighting game for Bandai's Data Carddass arcade system. It was developed by Dimps and released on March 16, 2007 in Japan only by Bandai.

Dragon Ball Z: W Bakuretsu Impact

Original release date(s):
May 14, 2008
Release years by system:
Notes:

Dragon Ball Z: W Bakuretsu Impact (ドラゴンボールZ W爆烈インパクト, Doragon Bōru Zetto Daburu Bakuretsu Inpakuto, Dragon Ball Z: W Burst Impact) is the fourth card-based fighting game released on Bandai's Data Carddass arcade system. The playable characters are Goku, Gohan, Vegeta, Piccolo, Kid Goku, Pan, Future Trunks, Goten, Gotenks, Arale Norimaki, Majin Buu, Super Buu, Kid Buu, Broly, Super 17, Nova Shenron, Omega Shenron, and Mighty Mask.

Dragon Ball Z: Dragon Battlers

Original release date(s):
Release years by system:
Dragon Ball Heroes

Original release date(s):
Release years by system:
Dragon Ball: Zenkai Battle Royale

Original release date(s):
Release years by system:
Notes:

First arcade game that uses GGPO middleware for network/internet play.

Windows games

Title Details

2010 – Microsoft Windows
Notes:

First MMORPG based in the Dragon Ball universe.

References

  1. "Dragon Ball Z Finally Comes Home". IGN. November 15, 2000. Retrieved March 1, 2015.
  2. "Infogrames Doubles". IGN. January 23, 2003. Retrieved March 1, 2015.
  3. "Atari settles DBZ dispute". GameSpot. December 12, 2007. Retrieved March 1, 2015.
  4. "Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3". IGN. June 10, 2008. Retrieved March 1, 2015.
  5. "Atari fights to keep Dragon Ball Z". GameSpot. October 31, 2007. Retrieved March 1, 2015.
  6. "Publishers leaning on licenses". GameSpot. July 2, 2008. Retrieved March 1, 2015.
  7. "Namco Bandai Gets N. American Dragon Ball Game Rights". Anime News Network. July 4, 2009. Retrieved July 11, 2009.
  8. "Funimation December 2014 Catalog" (PDF). thecnl.com. Retrieved February 13, 2017.
  9. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 "ラインナップ ドラゴンボール ゲームポータルサイト バンダイナムコエンターテインメント公式サイト". Bandai Namco (in Japanese). Retrieved February 13, 2017.
  10. Nintendo Power issue 1, page 82
  11. "Dragon Ball Z: Les Zeux Vidéo". Joypad (Dragon Ball Z Special) (in French) (31): 87. May 1994.
  12. "Por fin, Dragon Ball Z II". Nintendo Acción (in Spanish) (11): 6. October 1993. ISSN 4090-2021.
  13. "El juego que nunca llegó". Súper Juegos (in Spanish) (20): 43. December 1993. ISSN 0565-0372.
  14. "IGN: Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku". IGN. Retrieved September 18, 2007.
  15. "Dragon Ball Z 2: La légende de Saiya". Joypad (in French) (31): 42–43. May 1994.
  16. "Dragon Ball Z Legend of Saien: Una leyenda sin final". Hobby Consolas (in Spanish) (33): 64–68. June 1994. ISSN 6239-0104.
  17. "Dragon Ball Z Devolution online game". dragonballzdevolution.com. Retrieved 11 May 2017.
  18. Sega. "Sega Corporation Hardware Archive: Mega Drive: Third-Party Master List". Table, under 1994: "ドラゴンボールZ 武勇列伝". Retrieved May 7, 2011.
  19. "Preview: Dragon Ball Z". Hobby Consolas (in Spanish) (32): 34–37. May 1994. ISSN 6239-0104.
  20. "Dragon Ball Z: Son Goku, genio y figura". Hobby Consolas (in Spanish) (33): 110–114. June 1994. ISSN 6239-0104.
  21. "Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku: Chikyuu-Hen for PLD". GameSpot. Retrieved September 18, 2007.
  22. "Dragon Ball Z 3: La última amenaza". Hobby Consolas (in Spanish) (42): 64–67. March 1995. ISSN 6239-0104.
  23. "Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku: Uchuu-Hen for PLD". GameSpot. Retrieved September 18, 2007.
  24. "IGN: Dragon Ball Z Super Gokuden: Totsugeki-Hen". IGN. Retrieved September 13, 2007.
  25. "Dragon Ball Z Ultimate Battle 22". Hobby Consolas (in Spanish) (57): 96–97. June 1996. ISSN 6239-0104.
  26. "IGN: Dragon Ball Z Super Gokuden: Kakusei-Hen". IGN. Retrieved September 13, 2007.
  27. "Dragon Ball Z: Hyper Dimension". Hobby Consolas (in Spanish) (65): 54–56. February 1997. ISSN 6239-0104.
  28. "Dragon Ball Z Legend". Hobby Consolas (in Spanish) (63): 76–78. December 1996. ISSN 6239-0104.
  29. "Dragon Ball 天下一大冒険" (in Japanese). Namco Bandai. Retrieved May 22, 2009.
  30. https://www.gamespot.com/articles/e3-2017-dragon-ball-fighter-z-officially-revealed/1100-6450757/
  31. "Dragonball Z by Banpresto". Electronic Gaming Monthly (54). EGM Media, LLC. January 1994. p. 70.
  32. "Dragon ball Z 2 Super Battle online game". brothergames.com. Retrieved 11 May 2017.
  33. "Dragon Ball Z: V.R.V.S.". VGFacts. Retrieved February 1, 2013.
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