Donald Duck: Goin' Quackers

Donald Duck: Goin' Quackers

North American box art
Developer(s) Ubi Soft Casablanca
(N64 / PC / Dreamcast)
Ubi Soft Shanghai
(PS1 / Advance)
Ubi Soft Montreal
(PS2 / GC)
Ubi Soft Milan (GBC)
Publisher(s) Ubi Soft Entertainment
Designer(s) Patrice Désilets
(Original Game Design, PS2 / GC Lead)
Jason Arsenault
(N64 / PC / Dreamcast Lead)
Yuan Pei Sheng (PS1 Lead)
Marc D'Souza (GBC Lead)
Sun Wei (Advance Lead)
Writer(s) Phillipe Debay
Composer(s) Daniel Masson
(N64 / PC / Dreamcast / GBC)
Shawn K. Clement
(PS1 / PS2 / GC / Advance)
Platform(s) Game Boy Color
Game Boy Advance
Windows
PlayStation
Nintendo 64
Dreamcast
PlayStation 2
GameCube
Release
Genre(s) Platform
Mode(s) Single-player

Donald Duck: Goin' Quackers, known as Donald Duck: Quack Attack in Europe and stylized as Donald Duck: Goin' Qu@cKers on the North American box art, is a platform game developed and published by Ubi Soft Entertainment for various consoles and Windows-based personal computers. A different game with the same title was released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance. The title is a play on the phrase "Goin' Crackers".

The game's reception was mixed, with reviewers praising the music, backgrounds, and animations, but criticizing the short length and the fact that it is mostly for the younger audience.

Gameplay

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Ducky Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck, a dismembered hand, and a Moai statue's head, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.

The player has four lives that can increase by finding special items. Each live gives Donald two opportunities to be touched by the enemy, the first time is touched he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald also can get suits to move around the scenes and also some animations can be done if the player stops moving Donald (such as Donald taking photos of the place if he is dressed like a tourist).

Plot

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there, and to make the machine working again, Donald must go on a journey to restore power to the machine. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock; he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a kiss from Daisy for saving her.

Development

The PS2 version of the game were developed in 2000 by Ubi Soft Montreal in a collaboration with Disney Interactive as a homage to Carl Barks, who died the same year.[1] The Nintendo 64, Dreamcast, PC and PS1 versions of the game are built on an optimized Rayman 2 engine.[2] The score for Goin' Quackers was composed by Shawn K. Clement. The Nintendo 64 version is completely original from the PS2 version, those consoles being too different; the N64 version was developed in Casablanca (Morocco) and is known as the first console video game made on the African continent. The Game Boy Color version was developed by Ubi Soft Milano

Donald Duck Advance

Donald Duck Advance is a re-release of the original game for Game Boy Advance.[3] The game was also developed and published by Disney Interactive and Ubisoft, respectively. It was released December 15, 2001 in North America; November 16, 2001 in the PAL region; and December 21, 2001 in Japan. The game received an ESRB rating of E for Everyone and an ELSPA rating of ages 3 and up.

Version differences

N64/PC/Dreamcast version

PS1 version

PS2/GameCube version

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS) 70.89%[4]
(N64) 70.29%[5]
(DC) 70.20%[6]
(GBA) 68.33%[7]
(PS2) 65.48%[8]
(PC) 62%[9]
(GC) 55.58%[10]
Metacritic(PS2) 73/100[11]
(DC) 71/100[12]
(PS) 65/100[13]
(N64) 65/100[14]
(GC) 61/100[15]
Review scores
PublicationScore
AllGame(PS2) [16]
(GBA) [17]
[18][19]
EGM(GBC) 8 out of 10[20]
6.5 out of 10[21][22]
(DC) 5.5 out of 10[23]
Famitsu30 out of 40[24]
Game Informer7.5 out of 10[25][26][27]
(PS & GC) 7 out of 10[28][29]
GameSpot(GC) 6.2 out of 10[30]
(PS2) 6 out of 10[31]
5.9 out of 10[32]
(DC) 5.5 out of 10[33]
GameSpy68%[34]
GameZone(PC) 9 out of 10[35]
(GC) 6.2 out of 10[36]
IGN(GBC) 8 out of 10[37]
(DC) 7.2 out of 10[38]
7 out of 10[39][40]
(GBA) 6.5 out of 10[3]
(N64) 6.4 out of 10[41]
(GC) 5.2 out of 10[42]
Nintendo Power(N64)[43]
(GBA) [44]
(GC)[45]
OPM (US)(PS2) [46]
(PS) [47]

Goin' Quackers has received mixed to positive reviews. Jon Thompson of Allgame reviewed the PlayStation 2 version and commented that although "it's an easy, competent game, it won't bother you while you're playing it because everything is so darned fun."[16]

Gerald Villoria of GameSpot praised the Nintendo GameCube version's music, saying it was of solid quality with "uplifting" and "upbeat" melodies, but he criticized the game's short length.[30]

IGN's Craig Harris lauded the Game Boy Color version's graphics, citing "stunning" character motions and "beautiful" backgrounds, although he also was dissatisfied with the length of the game.[37]

Villoria also reviewed the Dreamcast version; he felt the CG sequences were "great", and that the character animations were "fluid" and "seamless". He also commented that the level designs were much more interesting than in the PlayStation and Nintendo 64 versions. Although Villoria thought the Dreamcast and PlayStation versions were very similar, he felt the Dreamcast version suffered in terms of gameplay since it did not feature special moves.[33]

Cory D. Lewis of IGN reviewed the Nintendo 64 version, commenting that the game is better suited for younger players and will bore older gamers. He also stated that despite the Nintendo 64 version reusing the optimized Rayman 2 engine, the visuals in Goin' Quackers could not compare to the same level of quality the engine provided a year ago. Moreover, he praised the "bright-colored" cartoon objects and animations.[41]

The PlayStation version was reviewed by Adam Cleveland on IGN, who found the game to be "a lot of fun". He commented that the bosses were creative and fun, but that they were extremely simple and provided little challenge. He summed up the review by stating "Although it may be on the quick and easy side, it's got all the right stuff."[39]

See also

References

  1. "Disney's Donald Duck: Goin' Quackers (PS2) - Credits". Allgame. Retrieved 2013-12-18.
  2. IGN Staff (2000-11-30). "Donald Duck: Goin' Quackers". IGN. Retrieved 2013-12-18.
  3. 1 2 Nix, Marc (2002-02-07). "Donald Duck Advance". IGN. Retrieved 2013-12-18.
  4. "Disney's Donald Duck: Goin' Quackers for PlayStation". GameRankings. Retrieved 2013-12-18.
  5. "Disney's Donald Duck: Goin' Quackers for Nintendo 64". GameRankings. Retrieved 2013-12-18.
  6. "Disney's Donald Duck: Goin' Quackers for Dreamcast". GameRankings. Retrieved 2013-12-18.
  7. "Disney's Donald Duck Advance for Game Boy Advance". GameRankings. Retrieved 2013-12-18.
  8. "Disney's Donald Duck: Goin' Quackers for PlayStation 2". GameRankings. Retrieved 2013-12-18.
  9. "Donald Duck: Goin' Quackers for PC". GameRankings. Retrieved 2013-12-18.
  10. "Disney's Donald Duck: Goin' Quackers for GameCube". GameRankings. Retrieved 2013-12-18.
  11. "Disney's Donald Duck: Goin' Quackers Critic Reviews for PlayStation 2". Metacritic. Retrieved 2013-12-18.
  12. "Disney's Donald Duck: Goin' Quackers Critic Reviews for Dreamcast". Metacritic. Retrieved 2013-12-18.
  13. "Disney's Donald Duck: Goin' Quackers for PlayStation Reviews". Metacritic. Retrieved 2013-12-18.
  14. "Disney's Donald Duck: Goin' Quackers for Nintendo 64 Reviews". Metacritic. Retrieved 2013-12-18.
  15. "Disney's Donald Duck: Goin' Quackers Critic Reviews for GameCube". Metacritic. Retrieved 2013-12-18.
  16. 1 2 Thompson, Jon. "Disney's Donald Duck: Goin' Quackers (PS2) - Review". Allgame. Retrieved 2013-12-18.
  17. White, Jason. "Disney's Donald Duck Advance - Review". Allgame. Retrieved 2013-12-18.
  18. Marriott, Scott Alan. "Disney's Donald Duck: Goin' Quackers (GBC) - Overview". Allgame. Retrieved 2013-12-18.
  19. "Disney's Donald Duck: Goin' Quackers (DC) - Overview". Allgame. Retrieved 2013-12-18.
  20. Ethan (2000-12-27). "Donald Duck: Goin' Quackers (GBC)". Electronic Gaming Monthly. Archived from the original on 2001-02-11. Retrieved 2013-12-19.
  21. EGM Staff (2000-12-05). "Donald Duck: Goin' Quackers (N64)". Electronic Gaming Monthly. Archived from the original on 2001-01-29. Retrieved 2013-12-19.
  22. Johnston, Chris (March 2001). "Donald Duck: Goin' Quackers (PS2)". Electronic Gaming Monthly. Archived from the original on 2001-03-09. Retrieved 2014-01-25.
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  24. "ゲームボーイアドバンス - ドナルドダック アドバンス". Famitsu. 915: 122. June 30, 2006.
  25. Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (GBC)". Game Informer (93): 139.
  26. "Donald Duck: Goin' Quackers (N64)". Game Informer (94). February 2001.
  27. "Donald Duck: Goin' Quackers (PS2)". Game Informer (95). March 2001.
  28. Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (PS)". Game Informer (93): 103.
  29. "Donald Duck: Goin' Quackers (GC)". Game Informer (110): 81. June 2002.
  30. 1 2 Villoria, Gerald (2002-04-17). "Donald Duck: Goin' Quackers Review (GC)". GameSpot. Retrieved 2013-12-18.
  31. Villoria, Gerald (2001-01-19). "Disney's Donald Duck: Goin' Quackers Review (PS2)". GameSpot. Archived from the original on 2001-01-26. Retrieved 2013-12-18.
  32. Villoria, Gerald (2000-12-06). "Disney's Donald Duck: Goin' Quackers Review". GameSpot. Retrieved 2013-12-18.
  33. 1 2 Villoria, Gerald (2001-01-19). "Disney's Donald Duck: Goin' Quackers Review (DC)". GameSpot. Retrieved 2013-12-18.
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  36. McElfish, Carlos (2002-04-16). "Disney's Donald Duck Goin' Quackers Review - GameCube". GameZone. Archived from the original on 2008-06-03. Retrieved 2013-12-19.
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  38. Dunham, Jeremy (2000-12-20). "Donald Duck: Goin' Quackers (DC)". IGN. Retrieved 2013-12-18.
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  40. Zdyrko, David (2000-12-19). "Disney's Donald Duck: Goin' Quackers (PS2)". IGN. Retrieved 2013-12-18.
  41. 1 2 Lewis, Cory D. (2000-12-14). "Donald Duck: Goin' Quackers (N64)". IGN. Retrieved 2013-12-18.
  42. Mirabella III, Fran (2002-04-11). "Donald Duck: Goin' Quackers (GCN)". IGN. Retrieved 2013-12-18.
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  44. "Disney's Donald Duck Advance". Nintendo Power. 151: 172. December 2001.
  45. "Disney's Donald Duck: Goin' Quackers (GC)". Nintendo Power. 155: 150. April 2002.
  46. Steinman, Gary (March 2001). "Donald Duck: Goin' Quackers (PS2)". Official U.S. PlayStation Magazine. Archived from the original on 2001-04-10. Retrieved 2014-01-25.
  47. Steinman, Gary (December 2000). "Donald Duck: Goin' Quackers (PS)". Official U.S. PlayStation Magazine. Archived from the original on 2001-01-27. Retrieved 2014-01-25.
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