Divinity: Original Sin II
Divinity: Original Sin II | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) | Larian Studios |
Composer(s) | Borislav Slavov |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release | 14 September 2017 |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Divinity: Original Sin II is an upcoming role-playing video game developed and published by Larian Studios, the sequel to 2014's Divinity: Original Sin. It is set to be released for Microsoft Windows in September 2017, and for the PlayStation 4 and Xbox One at a later time.
Plot
The game's plot takes place centuries after the first Divinity, in a time of wars and religious persecution, Bishop Alexandar the Innocent declares all Sourcerers to be criminals, so a group of four Sourcerers embark on a quest to defeat him. Something similar to the Lone Wolf talent in Divinity: Original Sin may allow smaller parties, or even a single character.[1]
Gameplay
The player will be able to choose their character's stats, race and origin story.[2] They can recruit up to three companions to assist them. The companions can become playable characters in multiplayer modes. Up to 4 players can compete or assist each other in multiplayer.[3] The player can manipulate the environment to their advantage. Dialogue and quests would be different, depending on the character's backstory.[4] There will be a skill crafting system to allow the player to mix and change their skills.[5] A cover system is also featured and can be used in combat.[6] The game would also feature a system called "Love & Hate". It allows players to establish friendship, romantic relationship and hatred towards other characters.[7] The game also features a competitive multiplayer mode, where players are divided into two different teams and fight against each other in an arena map.[8]
Development
The game was first announced on 12 August 2015.[9] It was announced that the game would launch on Kickstarter on August 26.[10] The game reached its $500,000 goal on Kickstarter in less than 12 hours.[11][12] Some of the stretch goals were reached before they were even announced.[13] In the end, all of the available stretch goals were met, with over 2 million dollars collected in total. Larian announced that the company decided to head to Kickstarter again because they wanted the opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game.[14] In February 2016, Larian announced that they had hired Borislav Slavov, who had previously led the soundtrack production of Crytek's Crysis 3 and Ryse: Son of Rome, to compose the soundtrack for the game, replacing series composer, Kirill Pokrovsky, who died in 2015.[15]
The game was released for early access on September 15, 2016.[16] It is set to be released on 14 September 2017 for Microsoft Windows, and for the Play Station 4 and Xbox One at a later time.[17]
References
- ↑ Larian Studios (September 10, 2015). "Kickstarter Update 7: Stretch goal unlocked... and new stretch goals announced!". Larian Studios. Retrieved September 10, 2015.
- ↑ Marks, Tom (August 26, 2015). "How your Divinity: Original Sin 2 character choices affect everything you do". PC Gamer. Retrieved August 31, 2015.
- ↑ Kollar, Philips (August 26, 2015). "Divinity: Original Sin 2 Is A Co-Op RPG Built For Trolling Your Friends". Polygon. Retrieved August 31, 2015.
- ↑ Van Allen, Eric (August 26, 2015). "Divinity: Original Sin 2 Brings Competitive Multiplayer and Raining Blood to Kickstarter". Paste Magazine. Retrieved August 31, 2015.
- ↑ Smith, Adam (August 26, 2015). "Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive". Rock, Paper, Shotgun. Retrieved August 31, 2015.
- ↑ Williams, Mike (August 26, 2015). "Divinity: Original Sin 2 Expands Its Narrative with Competitive Roleplaying". USGamer. Retrieved August 31, 2015.
- ↑ Makuch, Eddie (September 29, 2015). "Divinity: Original Sin 2 Adds These New Features After Raising $1.85 Million". GameSpot. Retrieved September 30, 2015.
- ↑ Futter, Mike (April 23, 2016). "Divinity: Original Sin II's Competitive Multiplayer Might Be My New Addiction". Game Informer. Retrieved April 24, 2016.
- ↑ Potter, Matt (August 12, 2015). "Divinity: Original Sin 2 Announced". IGN. Retrieved August 31, 2015.
- ↑ Senior, Tom (August 12, 2015). "Divinity: Original Sin 2 Kickstarter launches later this month". PC Gamer. Retrieved August 31, 2015.
- ↑ Makuch, Eddie (August 27, 2015). "Divinity: Original Sin 2 Reaches Funding Goal in Less Than 12 Hours". GameSpot. Retrieved August 31, 2015.
- ↑ Potter, Matt (August 27, 2015). "Divinity: Original Sin 2 Kickstarter Funded in 12 Hours". IGN. Retrieved August 31, 2015.
- ↑ Pereira, Chris (August 28, 2015). "Divinity: Original Sin 2 Reaches Stretch Goals Before They're Even Announced". GameSpot. Retrieved August 31, 2015.
- ↑ Yin-Poole, Wesley (August 13, 2015). "Larian heads back to Kickstarter for Divinity: Original Sin 2". Eurogamer. Retrieved August 31, 2015.
- ↑ Chalk, Andy (February 11, 2016). "Crysis, Ryse: Son of Rome composer joins Divinity: Original Sin 2 team". PC Gamer. Retrieved February 11, 2016.
- ↑ Donnelly, Joe (September 15, 2016). "Divinity: Original Sin 2 is out now on Early Access". PC Gamer. Retrieved September 15, 2016.
- ↑ Chalk, Andy. "Divinity: Original Sin 2 will leave Early Access in September". PC Gamer. Retrieved 24 May 2017.