Jungle Rumble

Jungle Rumble
Developer(s) Disco Pixel
Publisher(s) Disco Pixel
Designer(s) Trevor Stricker
Artist(s) Luigi Guatieri
Composer(s) Richard Gould
Engine Unity
Platform(s) iOS, Android, PlayStation Vita
Release

iOS, Android

  • WW: April 30, 2014

PlayStation Vita

  • WW: February 10, 2015
Genre(s) Rhythm, real-time strategy, puzzle

Jungle Rumble: Freedom, Happiness, and Bananas is a 2014 independent video game developed and published by Disco Pixel. The game is a crossover between a rhythm game and a real-time strategy video game in which the player drums on a mobile screen to control a tribe of monkeys.

Disco Pixel was founded in 2007 by Trevor Stricker, a veteran video game developer of NBA 2K, Panzer Dragoon, and Quick Hit Football.

Gameplay

The game is played on a mobile device held vertically. The player drums on monkeys to control them, with different patterns for moving and attacking.[1] Consistently moving builds "mojo" which increases the player's power.[2] Enemy monkeys attack and the player must strategize to avoid being overrun.[3]

The pattern tapped on the screen specifies the action and the objects tapped on specify what performs the action. The player continuously drums on things in the jungle in order to play the game. Designer Trevor Stricker has called this a "Rhythmic Grammar".[4]

Reception

Reception
Review scores
PublicationScore
148 Apps[5]
Indie Gems4.5/5[6]
Apple'N'Apps9/10[7]
Gaming Age90%[8]

The game has been praised for pushing the breadth and scope of rhythm games.[2] Chief comparisons have been to Patapon [1] or Rhythm Heaven.[9] It has been criticized for difficulty.[2] The game received generally positive reviews. 148 Apps praised the "goofy concept" in a 4/5 review.[5] Apple'N'Apps cited the "unique experience" in a 9/10 review.[7] Indie Gems called it an interesting mix of rhythm and RTS in a 9/10 review.[6]

References

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