Dino D-Day

Dino D-Day

Promotional cover art featuring the Axis Panzer Styracosaurus
Developer(s) 800 North
Digital Ranch[1]
Engine Source Engine
Platform(s) Microsoft Windows
Release April 8, 2011[1]
Genre(s) First-person action
Mode(s) Multiplayer

Dino D-Day is a multiplayer team-based first-person action video game developed by 800 North and Digital Ranch. It was released for Microsoft Windows on April 8, 2011.[1]

The premise of the game is that during World War II, Adolf Hitler found a way to resurrect dinosaurs for use in the war effort. Players can battle online choosing to serve either the Allied nations or Nazis.[1][2] The game was described as a new twist on "the overdone World War II FPS ... that has become a running joke in the industry and gaming press".[3]

Gameplay

Dino D-Day is a first-person shooter where players join one of two teams of other players as they attempt to complete their goal. Players have the choice between the Allied nations or the Axis powers, the latter represented by the Nazis and their dinosaur soldiers.[1][2] Upon the game's initial release, both the Allies and the Axis had six different classes of soldier. The Allied classes range from assault troops, medics and heavy support. However, the Axis have three human and three dinosaur classes. The human classes comprise assault troops, snipers and medics; while the dinosaurs comprise an attack Velociraptor, Dilophosaurus, and a Desmatosuchus with a cannon mounted on its back. Additional classes were added to both teams at later dates bringing the total to seven classes for the Allies and nine for the Axis. The Allies gained a dinosaur class of their own, a Protoceratops with a mounted machine gun. The Axis gained a Stygimoloch with a mounted gun, a Compsognathus that acts as a kamikaze bomber with a grenade and a flying Microraptor. In certain maps, an Axis player can also be chosen at random to play as a Tyrannosaurus with a jaw-mounted machine gun. While powerful, the class counts as three kills in a team death match.[1]

The initial release consisted of five maps and three game modes that included: team deathmatch, where players must reach a set number of killed enemy players; king of the hill, where teams fight for control of a section of a map; and objective mode, where players are given specific goals to capture including a Fortress Objective where one Axis player takes control of a Styracosaurus with a Panzer IV turret mounted on its back and with his team must make it to their objective point while the allies must stop it with explosives.[1]

Development

The developers have announced that they will add more maps, game modes, increase the number of playable characters and even add a single player mode through free updates.[4][5]

Reception

Upon release, Dino-Day met with mixed to average reviews. The game's controls and graphics were universally singled out as being disappointing and problematic, with the website IGN describing it as "a class-based quagmire." However, despite complaints regarding balance and playability, the art direction and alternate history setting were praised. Some also noted the game's sense of humour as positive.

See also

References

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