Days Gone
Days Gone | |
---|---|
Developer(s) | SIE Bend Studio |
Publisher(s) | Sony Interactive Entertainment |
Director(s) |
John Garvin Jeff Ross |
Writer(s) | John Garvin |
Composer(s) | Nathan Whitehead |
Engine | Unreal Engine 4[1] |
Platform(s) | PlayStation 4 |
Genre(s) | Action-adventure, survival horror |
Mode(s) | Single-player |
Days Gone (stylized as DAYS GONE) is an upcoming action-adventure survival horror video game in development by SIE Bend Studio and to be published by Sony Interactive Entertainment for PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since Syphon Filter: Logan's Shadow in 2010. Unreal Engine 4 is being used for the game's development.
Gameplay
Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world environment and played from a third-person perspective. Players control the game's protagonist "Deacon St. John" (Samuel Witwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments.[2] The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.[2] In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects the gameplay making "Freakers" weak and slow during the day-time but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.[3]
Development
Days Gone went into full production in January 2015. The game is in development using Unreal Engine 4.[1] John Garvin is the creative director and writer of the game, and Jeff Ross is the game director.
References
- 1 2 Makuch, Eddie (January 21, 2015). "Sony Bend Dev Says Next Game Will "Push PS4 to Somewhere It's Never Been"". GameSpot. Retrieved June 13, 2016.
- 1 2 Garvin, John (June 13, 2016). "Days Gone: Bend Studio's New Open-World PS4 Adventure". PlayStation Blog. Retrieved June 14, 2016.
- ↑ Hurley, Leon (June 15, 2016). "Days Gone is an open world zombie apocalypse that gets everything right". GamesRadar.