DTS (sound system)

DTS, Inc.
Subsidiary
Industry Audio, Audio data compression, Audio Encoding, Audio Remastering
Founded 1993 (1993)
Headquarters Calabasas, California, United States
Key people
Jon Kirchner
(Chairman and CEO)
Products DTS-HD Master Audio Suite
DTS HD Surround Audio Suite
HD Radio
DTS:X
Headphone:X
Play-Fi
Parent Tessera
Subsidiaries HD Radio (iBiquity)
Manzanita Systems
Phorus
SRS Labs
Website www.dts.com

DTS (Dedicated To Sound) is a series of multichannel audio technologies owned by DTS, Inc. (formerly known as Digital Theater Systems, Inc.), an American company specializing in digital surround sound formats used for both commercial/theatrical and consumer grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers.

In December 2016, DTS was acquired by Tessera, now called Xperi.

History

DTS was founded by Terry Beard, an audio engineer and Caltech graduate. Beard, speaking to a friend of a friend, was able to get in touch with Steven Spielberg to audition a remastering of Spielberg's film Close Encounters of the Third Kind mixed in DTS. Spielberg then selected DTS sound for his next film, Jurassic Park and with the backing of Universal Pictures and its then-parent Matsushita Electric, over 1,000 theatres in the United States adopted the DTS system.[1]

Work on the new audio format started in 1991, four years after Dolby Laboratories started work on its new codec, Dolby Digital.

The basic and most common version of the format is a 5.1-channel system, similar to a Dolby Digital setup, which encodes the audio as five primary (full-range) channels plus a special LFE (low-frequency effects) channel for the subwoofer.

Encoders and decoders support numerous channel combinations, and stereo, four-channel, and four-channel+LFE soundtracks have been released commercially on DVD, CD, and Laserdisc.

Other, newer DTS variants are also currently available, including versions that support up to seven primary audio channels plus one LFE channel (DTS-ES). These variants are generally based on DTS's core-and-extension philosophy, in which a core DTS data stream is augmented with an extension stream which includes the additional data necessary for the new variant in use. The core stream can be decoded by any DTS decoder, even if it does not understand the new variant. A decoder which does understand the new variant decodes the core stream, and then modifies it according to the instructions contained in the extension stream. This method allows backward compatibility.

DTS's main competitors in multichannel theatrical audio are Dolby Digital and SDDS, although only Dolby Digital and DTS are used on DVDs and implemented in home theater hardware.

One of the DTS Inc.'s initial investors was film director Steven Spielberg, who felt that theatrical sound formats up until the company's founding were no longer state of the art, and as a result were no longer optimal for use on projects where quality sound reproduction was of the utmost importance. Spielberg debuted the format with his 1993 production of Jurassic Park, which came slightly less than a full year after the official theatrical debut of Dolby Digital (Batman Returns). In addition, Jurassic Park also became the first home video release to contain DTS sound when it was released on LaserDisc in January 1997, two years after the first Dolby Digital home video release (Clear and Present Danger on Laserdisc), which debuted in January 1995.

In 2008, the cinema division was divested to form DTS Digital Cinema. In 2009 DTS Digital Cinema was purchased by Beaufort International Group Plc. and became known as Datasat Digital Entertainment.

A photo of a 35 mm film print featuring all four audio formats (or "quad track")- from left to right: SDDS (blue area to the left of the sprocket holes), Dolby Digital (grey area between the sprocket holes labelled with the Dolby "Double-D" logo in the middle), analog optical sound (the two white lines to the right of the sprocket holes), and the DTS time code (the dashed line to the far right.)

SRS Labs

In 2012 DTS acquired the business of SRS Labs (Sound Retrieval System), including over 1,000 audio patents and trademarks.

Manzanita Systems

In 2014 DTS acquired Manzanita Systems,[2] a provider of MPEG software solutions for digital television, VOD, and digital ad insertion.[3]

Phorus

Phorus, a subsidiary of DTS, Inc., is a Los Angeles based technology group dedicated to wireless audio solutions for connected devices.[4]

HD Radio (iBiquity)

On September 2, 2015, iBiquity announced that it was being purchased by DTS for US$172 million, uniting iBiquity's HD Radio digital radio broadcast technology with DTS' digital audio surround sound systems.[5]

Theatrical use

In theatrical use, a proprietary 24-bit time code is optically imaged onto the film. An LED reader scans the timecode data from the film and sends it to the DTS processor, using the time code to synchronize the projected image with the DTS soundtrack audio. The multi-channel DTS audio is recorded in compressed form on standard CD-ROM media at a bitrate of 882 kbit/s. The audio compression used in the theatrical DTS system (which is very different and completely unrelated to the home Coherent Acoustics-based DTS Digital Surround format) is the APT-X100 system. Unlike the home version of DTS or any version of Dolby Digital, the APT-X100 system is fixed at a 4:1 compression ratio. Data reduction is accomplished via sub-band coding with linear prediction and adaptive quantization. The theatrical DTS processor acts as a transport mechanism, as it holds and reads the audio discs. When the DTS format was launched, it used one or two discs with later units holding three discs, thus allowing a single dts processor to handle two-disc film soundtracks along with a third disc for theatrical trailers. The DTS time code on the 35mm print identifies the film title which is matched to the individual DTS CD-ROMs, guaranteeing that the film cannot be played with the wrong disc. Each DTS CD-ROM contains a DOS program that the processor uses to play back the soundtrack, allowing system improvements or bug fixes to be added easily. Unlike Dolby Digital and SDDS, or the home version of DTS, the theatrical DTS system only carries 5 discrete channels on the CD-ROMs. The .1 LFE subwoofer track is mixed into the discrete surround channels on the disc and recovered via low-pass filters in the theater.

DTS audio codec

On the consumer level, DTS is the oft-used shorthand for the DTS Coherent Acoustics (DCA) codec, transportable through S/PDIF and part of the LaserDisc, DVD, and Blu-ray specifications. This system is the consumer version of the DTS standard, using a similar codec without needing separate DTS CD-ROM media.

Both music and movie DVDs allow delivery of DTS audio signal, but DTS was not part of the original DVD specification, so early DVD players do not recognize DTS audio tracks at all. The DVD specification was revised to allow optional inclusion of DTS audio tracks. The DVD title must carry one or more primary audio tracks in AC-3 or LPCM format (in Europe, MPEG-1 Audio Layer II is also an allowed primary track format). The DTS audio track, if present, can be selected by the user. Subsequent DVD players now decode DTS natively or pass it through to an external decoder. Nearly all standalone receivers and many integrated DVD player/receivers can decode DTS.

A small number of Laserdiscs carry DTS soundtracks. The NTSC Laserdisc format allows for either analog audio only or both analog and digital audio tracks. Laserdiscs encoded with DTS sound [6] replace the LPCM digital audio track with the DTS soundtrack. This soundtrack is output via digital coaxial or optical audio outputs and requires an external decoder to process the bitstream.

For PC playback, many software players support the decoding of DTS. The VideoLAN project has created a decoding module for DTS called libdca (formerly libdts), which is the first open source implementation of DTS.[7]

Sony's PlayStation 3 and Microsoft's Xbox 360 are capable of DTS decoding and output via TOSLINK or HDMI as LPCM. However, HDMI output on the Xbox 360 is only found on the "Elite" model and newer models available since mid-2007, with the release of the Falcon motherboard revision. Also, the Xbox 360 cannot decode DTS from DTS Audio CDs. PlayStation 3 consoles can bitstream DTS over HDMI. The newer "slim" models are able to bitstream DTS-HD MA as well.

DTS technologies

In addition to the standard 5.1-channel DTS Surround codec, the company has several other technologies in its product range designed to compete with similar systems from Dolby Labs. Those which conceptually extend DTS (to add more channels and/or more accurate sound reproduction) are implemented as extensions to a core DTS Coherent Acoustics data stream.[8] The core stream is compatible with DTS decoders which do not support the extension(s); the extension(s) provide the additional data required to implement the additional functionality.

The primary new technologies are:

DTS 70 mm

This is a process designed specifically for playback in motion picture theaters equipped with 70mm projection and 6-track surround sound. The 70 mm DTS prints do not have 6-track magnetic striping, so there is no analog backup should the digital sound fail. The time code track on the film is many times wider than the 35mm version, since it can occupy the real estate formerly taken up by a magnetic track. Theaters with 70 mm DTS frequently install two time code readers for greater reliability.

The gradual disappearance of 70 mm as a common exhibition format has led to DTS-70 being reserved for niche engagements of 70 mm revivals and restorations. Dolby Digital has not been adapted to the 70 mm format.

DTS-ES

DTS-ES (DTS Extended Surround) includes two variants, DTS-ES Matrix and DTS-ES Discrete 6.1, depending on how the sound was originally mastered and stored.[9] Both variants are implemented in ways which are compatible with DTS decoders which do not include support for DTS-ES.

DTS-ES Matrix provides 5.1 discrete channels, with a matrixed center-surround audio channel. DTS processors that are compatible with the ES codec look for and recognize "flags" built into the audio coding and "unfold" the rear-center sound from data that would otherwise be sent to rear surround speakers. DTS decoders which do not understand ES process the sound as if it were standard 5.1, and the matrixed audio for the center surround channel is output equally from the two surround speakers (very much as a sound intended to be in the centre of the sound field in a stereo recording is played equally by the left and right speakers). This is notated as DTS-ES 5.1.

DTS-ES Discrete provides 6.1 discrete channels, with a discretely recorded (non-matrixed) center-surround channel; in home theater systems with a 7.1 configuration, the two rear-center speakers play in mono. To maintain compatibility with DTS decoders which do not support DTS-ES, the center-surround channel is also matrixed into the left and right surround channels, so that the rear center channel's sound is still present when played in 5.1 on a non-ES system; an ES decoder removes the matrixed audio from these two channels when playing back DTS-ES Discrete soundtracks. DTS-ES Discrete is sometimes notated as DTS-ES 6.1. Only a few DVD titles have been released with DTS-ES Discrete.

In contrast, Dolby's competing EX codec, which also boasts a center rear channel, can only handle matrixed data and does not support a discrete sixth channel; it is most directly comparable to DTS-ES Matrix.

Note: The center-rear/surround channel is encoded and decoded in exactly the same way as the center-front. The center surround channel can be decoded using any surround sound processor by feeding the left and right surround signals to the processor inputs. Left-Center-Right surround is produced. This will work for a "center surround" reproduction, whether the source material is explicitly encoded, as in DTS-ES, or hidden as ambience in any 5.1 source, including DTS-ES 5.1 and Dolby 5.1.

DTS Neo:6

DTS Neo:6, like Dolby's Pro Logic IIx system, can convert 2.1, 5.1, 6.1, and 7.1 content sound to 3.1, 4.1, 5.1, 6.1, and 7.1 channel systems. A 7.1 system's 2 rear speakers are mono. Neo:6 is a multi-band decoder, unlike Dolby Pro Logic II's broadband logic steering, meaning that the decoder can enhance more than one predominant signal at a time — provided each predominant signal lies in a different frequency band than the others. The number of bands steered varies in each Neo:6 implementation, with the first decoders steering in 12 separate bands and later units steering up to 19.

DTS Neo:X

DTS Neo:X can take stereo, 5.1, 6.1, or 7.1 source material and output up to 11.1 channels including front height and width channels. Unlike Dolby's Pro Logic IIz's system, which only adds front height channels to the 7.1 configuration, Neo:X supports both front height and front wide channels. DTS Neo:X also supports 11.1 encoding through matrixing of front height and front wide channel information into the front and surround channels, respectively, of a 5.1 or 7.1 audio mix.

DTS 96/24

DTS 96/24 allows the delivery of 5.1 channels of 24-bit, 96 kHz audio and high quality video on the DVD-Video format. Prior to the development of DTS 96/24, it was only possible to deliver two channels of 24-bit, 96 kHz audio on DVD Video. DTS 96/24 can also be placed in the video zone on DVD-Audio discs, making these discs playable on all DTS-compatible DVD players. DTS 96/24 is implemented as a core DTS stream plus an extension containing the deltas to enable 96/24 sound reproduction.

DTS-HD High Resolution Audio

DTS-HD High Resolution Audio, along with DTS-HD Master Audio, comprise the DTS-HD extension to the original DTS audio format. It delivers up to 7.1 channels of sound at a 96 kHz sampling frequency and 24-bit depth resolution. DTS-HD High Resolution Audio is selected as an optional surround sound format for Blu-ray Disc, with constant bit rates up to 6.0 Mbit/s and 3.0 Mbit/s, respectively. It is intended to be an alternative for DTS-HD Master Audio where disc space may not allow it. DTS-HD High Resolution Audio is implemented as a core DTS stream plus an extension containing the two additional channels plus deltas to enable 96/24 sound reproduction.

DTS-HD Master Audio

DTS-HD Master Audio logo.

DTS-HD Master Audio, previously known as DTS++,[10] is the second of two DTS-HD audio formats.[11] It supports a virtually unlimited number of surround sound channels, can downmix to 5.1 and two-channel, and can deliver audio quality at bit rates extending from DTS Digital Surround up to lossless (24-bit, 192 kHz).

DTS-HD Master Audio is selected as an optional surround sound format for Blu-ray, where it has been limited to a maximum of 8 discrete channels. DTS-HD MA supports variable bit rates up to 24.5 Mbit/s, with up to 6 channels encoded at up to 192 kHz or 8 channels and nine objects encoded at 96 kHz/24 bit. If more than two channels are used, a "channel remapping" function allows for remixing the soundtrack to compensate for a different channel layout in the playback system compared to the original mix.

All Blu-ray players can decode the DTS "core" resolution soundtrack at 1.5 Mbit/s, however, as DTS-HD Master Audio is also implemented as a standard DTS core plus extensions. DTS-HD Master Audio and Dolby TrueHD are the only technologies that deliver compressed lossless surround sound for these new disc formats, ensuring the highest quality audio performance available in the new standards. (DTS Coherent Acoustics' coding system has been selected as mandatory audio technology for both the Blu-ray Disc [BD]).[12]

DTS:X

DTS:X logo.

Rather than define a fixed number of channels, one for each speaker, DTS:X allows the "location" (direction from the listener) of "objects" (audio tracks) to be specified as polar coordinates. The audio processor is then responsible for dynamically rendering sound output depending on the number and position of speakers available. Dolby Atmos uses a similar technique,[13][14] although the speaker layout employed by cinema DTS:X is the sum of Dolby Atmos and Auro-3D. The layout showcased at AMC Burbank theatre number 8 has a standard eight channel base layer, a five channel height layer on top of the base layer (on the front and side walls) and three rows of speakers on the ceiling. The surround arrays are bass managed by woofers suspended from the ceiling.[15]

DTS Neural:X

DTS Neural:X usually comes on systems that also have DTS:X. It's an upmixing technique for upmixing or remapping legacy bitstreams and PCM content to virtually any speaker layout, in which the sound can come from anywhere around the listener, including above.[16]

DTS Headphone:X

DTS Headphone:X logo.

DTS Headphone:X reproduces 12 channels of binaural surround sound using any pair of stereo headphones.[17] The head related transfer function is developed by DTS and includes compensation for room cues such as reflection and delay by mapping the acoustic characteristic of the original mixing studio, or other professional audio lab as a reference.[18]

DTS Connect

DTS Connect is a blanket name for a two-part system used on the computer platform only, in order to convert PC audio into the DTS format, transported via a single S/PDIF cable.[19] The two components of the system are DTS Interactive and DTS Neo:PC. It is found on various CMedia soundcards and onboard audio with Realtek ALC883DTS/ALC889A/ALC888DD-GR/ALC892-DTS-CG and SoundMAX AD1988 chips, as well as several cards based on the X-Fi chipset, such as the SoundBlaster Titanium series and Auzentech's X-Fi Forte, X-Fi Prelude, X-Fi Home Theater HD and X-Fi Bravura cards.

Play-Fi

Play-Fi is a wireless protocol for multiroom audio based on the existing 802.11 specification (b/g/n). It emerged in late 2012 as an Android streaming protocol, with iOS support added in September 2013, and Windows support later, including audio/video sync.[20] The first Play-Fi speaker was the Phorus PS1, made by DTS subsidiary Phorus.[21]

Unlike competitors such as Sonos or SoundTouch from Bosch, Play-Fi is an open standard and has been adopted by a wide range of brands including Anthem, Definitive Technology, Klipsch, MartinLogan, McIntosh, Paradigm, Polk Audio, Rotel and Wren. The Play-Fi app supports streaming from the user's device, DLNA servers,[22] via AirPlay[23] and from online streaming services including Spotify, Pandora Radio, Amazon Prime Music, iHeart Radio, Rhapsody, SiriusXM and Tidal.[24]

Other Play-Fi capabilities include:

Play-Fi doesn't support Google Cast, rebroadcasting Bluetooth input to more than one speaker,[32] or audio streaming in sync with video on non-Windows systems.[33]

Others

Comparison with other formats

DTS and Dolby Digital (AC-3), DTS's chief competitor in the cinema theatre and home theatre markets, are often compared because of their similarity in product goals, though Dolby believed that the surround channels should be diffused and DTS said they should be directional. In theatrical installations, AC-3 audio is placed between sprocket holes on the 35 mm film itself, leaving the audio content susceptible to physical damage from film wear and mishandling. DTS audio is stored on a separate set of CD-ROM media, whose greater storage capacity affords the potential to deliver better audio fidelity and is not subject to the usual wear and damage suffered by the film print during the normal course of the movie's theatrical screening. Disregarding the separate CD-ROM assembly as a potential point of failure, the DTS audiopath is comparatively impervious to film degradation, unless the film-printed timecode is completely destroyed.

In the consumer (home theater) market, AC-3 and DTS are close in terms of audio performance. When the DTS audio track is encoded at its highest legal bitrate (1509.75 kbit/s), technical experts rank DTS as perceptually transparent for most audio program material (i.e., indistinguishable to the uncoded source in a double blind test). Dolby claims its competing AC-3 codec achieves similar transparency at its highest coded bitrate (640 kbit/s). However, in program material available to home consumers (DVD, broadcast, and subscription digital TV), neither AC-3 nor DTS typically run at their highest allowed bitrate. DVD and broadcast (ATSC) HDTV cap AC-3 bitrate at 448 kbit/s. But even at that rate, consumer audio gear already enjoys better audio performance than theatrical (35 mm movie) installations, which are limited to even lower bitrates. When DTS audio was introduced to the DVD specification, a few studios authored DTS tracks on some DVDs at the full bitrate (1509.75 kbit/s). Most later DVD titles that offered DTS tracks were encoded at 754.5 kbit/s (about half the rate of 1536kbps). At this reduced rate, DTS no longer retains audio transparency. This was done to make room for more audio tracks and content to reduce costs of spreading extra material on multiple discs.

AC-3 and DTS are sometimes judged by their encoded bitrates. DTS proponents claim that the extra bits give higher fidelity and more dynamic range, providing a richer and more lifelike sound. But no conclusion can be drawn from their respective bitrates, as each codec relies on different coding tools and syntax to compress audio.

See also

References

  1. Rothman, Matt. "Sound future arrives aboard a dinosaur". Variety.
  2. http://www.dts.com/corporate/press-releases/2014/09/dts-acquires-manzanita-systems.aspx
  3. http://www.manzanitasystems.com/index.html
  4. http://phorus.com/about
  5. http://www.dts.com/news/articles/2015/08/dts-and-ibiquity-digital-corp.aspx
  6. DTS sound
  7. Videolan features page
  8. Audio Technologies & Software | Professional. DTS. Retrieved on 2013-12-09.
  9. DTS Extended Surround at timefordvd.com
  10. DTD Unveils DTS-HD Brand For High Definition Media Formats
  11. DTS-HD Brochure - dts.com
  12. DTS technology mandatory for next generation discs - dts.com
  13. Pendlebury, Ty (April 9, 2015). "DTS:X takes on Dolby Atmos from on high". CNET. Retrieved April 10, 2015.
  14. Palenchar, Joseph (April 20, 2015). "DTS Makes The Case For DTS:X Surround". TWICE. Retrieved April 21, 2015.
  15. "From the Guild : TOWARD AN OPEN-STANDARD SURROUND-SOUND FORMAT". MPEG. Retrieved 2016-06-09.
  16. "DTS home solutions". DTS. DTS. Retrieved 19 October 2016.
  17. DTS CTO Fred Kitson interviewed on the TV show Home Theatre Geeks on the TWiT.tv network
  18. http://dts.com/anywhere
  19. LEADING MOTHERBOARD COMPANY, FOXCONN, TEAMS WITH AUDIO PIONEER DTS FOR INTEGRATED PC PRODUCTS, February 29, 2008
  20. 1 2 "Play-Fi for Windows". DTS.
  21. Pendlebury, Ty (22 October 2013). "Phorus PS1 Speaker review: Phorus' wireless sound won't scare Sonos". CNET.
  22. "Supported Media Servers". DTS.
  23. "How do I use AirPlay with a Play-Fi Product?". DTS.
  24. Pendlebury, Ty (4 January 2016). "DTS Play-Fi takes streaming fight to Google with support from high-end manufacturers". CNET.
  25. "Adding speakers and creating speaker groups". DTS.
  26. "Stereo pair set up". DTS.
  27. "Set-Up Play-Fi Surround". DTS.
  28. "Multi-zone Streaming". DTS.
  29. "Stream a "Line-In" audio input". DTS.
  30. Mund, Massimo. "Known issues". pulseaudio-dlna. GitHub.
  31. Dascalescu, Dan (13 April 2017). "Streaming to Play-Fi groups/zones/stereo configurations". pulseaudio-dlna. GitHub.
  32. "How can i play audio via Bluetooth through BOTH speakers of the stereo pair?". Amazon.com: Questions and Answers. Phorus. 4 April 2017.
  33. "Can I stream video and hear the audio on my Play-Fi product?". DTS.
  34. DTS Stirs Surround Sensation(TM) at CES 2008, (January 7, 2008)
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