Dangerous Journeys

Dangerous Journeys
Designer(s) Gary Gygax
Publisher(s) Game Designers' Workshop
Publication date 1992
Genre(s) Fantasy
System(s) Custom

Dangerous Journeys was a roleplaying game created by Gary Gygax, the co-creator of the original Dungeons & Dragons system. The game was originally announced as Dangerous Dimensions but was changed to Dangerous Journeys in response to a threat of a lawsuit from TSR, Inc., the publishers of Dungeons and Dragons, and the company Gygax had co-founded, over objections that the DD abbreviation would be too similar to "D&D."[1]

Created after his departure from TSR, the publication of this series of books by Game Designers' Workshop (GDW) was met with lawsuits by TSR,[1][2] which ultimately saw the production of the game system cease.[1]

The design of the game system addressed many of the perceived flaws and limitations of the older AD&D game system, such as a lack of a skill system and rigid, class-based restrictions on weapons. According to a FAQ on the official Gary Gygax website, the Mythus Fantasy setting for Dangerous Journeys was one of several settings planned for the system.

Several books were produced for the line:

At least one additional game in the Dangerous Journeys series was planned but never published.

Electronic Arts began to develop a video game version, but it was never completed.

References

  1. 1 2 3 Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". thekyngdoms.com. Retrieved 2016-02-03.
  2. Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator Of Dungeons & Dragons". Washington Post. Retrieved 2008-10-17.


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