Cyber Troopers Virtual-On: Operation Moongate

Cyber Troopers Virtual-On:Operation Moongate

European Saturn cover art
Developer(s) Sega AM3[1]
Publisher(s) Sega
Series Virtual On
Platform(s) Arcade, Saturn, Microsoft Windows, PlayStation 2 (Sega Ages 2500), PlayStation Network, Xbox Live Arcade
Release

Arcade

Saturn

  • JP: November 29, 1996
  • NA: November 8, 1996
  • EU: 1996

PC

  • JP: June 13, 1997
  • NA: June 10, 1997
Genre(s) Action
Mode(s) Single-player, Multiplayer
Cabinet Sit-down
Arcade system Sega Model 2[2]

Cyber Troopers Virtual-On (電脳戦機バーチャロン, Dennō Senki Bācharon) is a 1996 video game developed and published by Sega. A 3D fighting game featuring robots, it was released in arcades and for Sega Saturn and PC, all in both America and Japan. There were also two-player online versions of the game released in America and Japan for the Sega Saturn using the NetLink and XBAND services. Initially the game was to be released under the title "Virtual On" in Japan and "Cyber Troopers" in North America,[3] but ultimately these two names were combined into a single title for both regions.

A remake was released for the PlayStation 2 on October 25, 2007, as part of the Sega Ages 2500 line, featuring improved framerates, music and additional features not found in the original versions. The original game was also rereleased on Xbox Live Arcade & PlayStation Network as a part of the Sega Model 2 Collection.

Gameplay

Virtual-On is set up similar to a Versus fighting game. Two virtuaroids (Mecha) face each other on a stage. The player(s) use a variety of firearms, explosives, melee weapons, and other techniques to destroy the enemy for a set number of rounds, usually a single battle, or best two out of three rounds, like fighting games.

The game is made to be played with a two-joystick setup, known as the twin-sticks. Each stick is equipped with a trigger and a button on top of the stick.

The twin sticks control the virtuaroid on screen much like a bulldozer. Pushing or pulling both sticks in one direction makes it move in that direction, while pushing one stick forward and pulling the other back makes it turn in the forward direction. Pulling the sticks apart causes the virtuaroid to jump into the air, and automatically turn to face the opponent. Pulling them towards each other while pulling a trigger causes the virtuaroid to prone while firing.

The top buttons are Turbo buttons. Pressing a Turbo button while moving causes the virtuaroid to dash for a few seconds. Dashing is used to avoid enemy fire, or to maneuver quickly around the map. Virtuaroids can fire while dashing. While dash-firing, as with during a jump, the virtuaroid turns to face the enemy before shooting.

Each virtuaroid is armed with three weapons, which are different for each virtuaroid.[4] Two of those weapons are associated with either the left or the right trigger, and are referred to as the Left Weapon (LW) and Right Weapon (RW) respectively. The Right Weapon is generally a Virtuaroid's main weapon, usually a rifle or gun. The Left Weapon is commonly a support weapon, often an explosive. Left weapons usually have a blast radius and can inflict splash damage even if they miss the target directly. The third weapon is called the Center Weapon (CW), and is activated by pulling both triggers simultaneously. Depending on the selected virtuaroid, a Center Weapon attack can be extremely powerful, but can only be used a few times in a row before they run out of energy. Each weapon's size, power, and rate of fire is varied by the virtuaroid's actions when the player pulls the trigger. For example, a standing Temjin's RW is a single shot from its rifle, but while dashing, the RW unleashes a rapid burst of shots at once. While dashing, the virtuaroid's direction may also have an effect on the attack.

Reception

Reviewing the arcade version, a Next Generation critic described the game as "phenomenally intriguing". He found the use of full three-dimensional movement, heat-seeking projectiles, and defensive sprints to be strong innovations which set the game above rival Namco's Cyber Sled. He additionally praised the 60 frames per second frame rate, quick-moving camera, use of robots as combatants, and dynamic combat strategies, and expressed concern that US gamers would pass by the game due to its distinctively Japanese character designs and initially confusing up-close combat. He scored it 4 out of 5 stars.[5]

References

  1. "Protos: Cyber Troopers". Electronic Gaming Monthly. Ziff Davis (76): 220. November 1995.
  2. "Coin-op Giants Reveal Latest at JAMMA". Next Generation. Imagine Media (12): 16–17. December 1995.
  3. "Cyber Troopers". Next Generation. No. 15. Imagine Media. March 1996. p. 64.
  4. "Virtual War Declared!". Sega Saturn Magazine (5). Emap International Limited. March 1996. pp. 24–25.
  5. "Virtual On". Next Generation. No. 17. Imagine Media. May 1996. p. 107.
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