Lamborghini American Challenge
Lamborghini American Challenge | |
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Super NES North American cover art | |
Developer(s) | Titus Interactive |
Publisher(s) | Titus Interactive |
Composer(s) |
Richard Hooper (Amiga) Frederic Prados (SNES) Thorsten Mitschele (Game Boy) |
Platform(s) | Super NES, Amiga CD32, Game Boy, PC DOS |
Release | 1994 |
Genre(s) | Racing game |
Mode(s) | Single-player, Two player challenge |
Lamborghini American Challenge (previously released as Crazy Cars III) is a 1994 racing video game developed and published by Titus Interactive for the Super NES, Amiga CD32, Game Boy, PC DOS.
The game is essentially an upgrade from Titus Interactive's previous entry in the Crazy Cars franchise, Crazy Cars III.[1] It adds a two player mode and a few more options, the game's most notable feature is its Jazz Fusion soundtrack.
Gameplay
The objective of this game is to end up the undisputed champion of highly illegal street racing throughout the entire United States. To do so, the player must race against a group of computer-controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade their Lamborghini Diablo in order to keep them above the other racers, by using the american currency from bets as well as the bonuses earned by succeeding in the races in first place.
Scenarios
The races themselves take place in a variety of scenarios (mountain roads, the desert, urban settings) and they include weather conditions such as rain and snow. At the end of each league, and in order to be able to join the next one, the player has to go through a "challenge", consisting of a timed race in a highway infested with trucks.
Reception
Tony Dillon of CU Amiga gave the Amiga version an 88 percent rating and called it "the most competent and enjoyable game that Titus have ever produced, and a game well worth having. It might not be as smooth as Lotus, as fast as F1 or as playable as Jaguar, but it's still a cool game."[1]
Despite the game obtaining mostly positive reviews, a major source of complaints came from the saving system. Players are allowed to save their progress once every four races. Since the game requires the player to always finish in first place in order to progress further into the game, this means players needed to win four races in a row before saving their progress.
Peripherals
The Super NES version supports the Super NES Mouse and Super Scope. When the game is played with either accessory, the player can access a different game mode in which it is possible to destroy the opponent by shooting them (the original bet mode is not present). The infamous saving system from computer versions is also substituted by a password system.
See also
References
- 1 2 Dillon, Tony (February 1994). "Lambourghini review". CU Amiga. p. 77. Retrieved September 7, 2015.
External links
- Lamborghini: American Challenge at MobyGames
- Lamborghini: American Challenge at GameFAQs
- SNES Soundtrack information at SNESmusic.org