Conquest of Nerath

Conquest of Nerath is a 2011 board game published by Wizards of the Coast.

Overview

In Conquest of Nerath, four great powers struggle for survival. In the north, the undead legions of the Dark Empire of Karkoth march against the League of Nerath, while to the south, the Iron Circle launches its goblin hordes against the elves and corsairs of Vailin.[1]

Gameplay

In Conquest of Nerath, players muster armies of footsoldiers, siege engines, monsters, and dragons to attack the other players. Sea battles involve fleets of warships and raging elementals, and meanwhile players explore dungeons with their heroes, searching for treasures to use in the war.

Contents

Conquest of Nerath includes a rulebook, dice, a game board, 110 cards, and 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin.

Reception

According to Ben Kuchera of Penny Arcade, Conquest of Nerath "looks at war from a macro perspective".[2]

David M. Ewalt of Forbes comments: "The Dungeons & Dragons world serves as setting for a fantasy-flavored strategy wargame. Board game geeks will recognize it as a rebranded Axis and Allies, but with some fun changes, including game-changing “event” cards and dungeons you explore for powerful treasures. Addictive, detailed, and well-constructed: Not cheap, but epic!"[3]

Scott Taylor of Black Gate commented: "Filling this box is a world of depth, Wizards having spared no expense in its creation as each nation possesses individual pieces on the battlefield and includes not only land, but naval, and air units that can be deployed against an enemy."[4]

Conquest of Nerath won the Origins Award for Best Board Game of 2011.[5]

References

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