Comparison of virtual reality headsets

This is a list of virtual reality headsets.

Name Release date Head tracking Positional tracking Display Resolution (per eye) Refresh rate Field of view Processor Weight Price Type Other
Forte VFX1 1995 pitch (70 degrees),
roll (70 degrees),
and yaw
No Dual 0.7" LCDs 263x230 45° (diagonally) $599
IIS VFX3D 2000 Pitch & roll : ±70°,
and Yaw : 360°
No Dual 0.7" LCDs ~380x337
Oculus Rift March 28, 2016 Accelerometer,
gyroscope,
magnetometer[1]
Yes OLED 1080x1200[1] 90Hz110° ~ 470g $599 PC
HTC Vive April 5, 2016 Accelerometer,
gyroscope,
structured light[2]
Yes OLED 1080x1200[1] 90Hz110° ~ 555g $799* PC
PlayStation VR October 2016 Accelerometer,
gyroscope[1]
5.7" RGB OLED 960x1080[1] 120Hz100° ~ 610g $399 Console
Samsung Gear VR November 2015 Accelerometer,

gyrometer,

proximity sensor[3]

No Super AMOLED** 1280x1440[3]** ~ 318g $99[3][4] Mobile
Razer OSVR HDK 1.4 Accelerometer,

gyroscope,

compass[5]

5.5" OLED[5] 960x1080 90Hz
Razer OSVR HDK 2 Accelerometer,

gyroscope,

compass[5]

5.5" OLED[5] 1080x1200[5] 90Hz $399[5] PC
Fove VR 5.7" OLED 1280x1440 ~400g[6] $599 [6] PC Eye-tracking
StarBreeze StarVR Initial August 2016[7]

Mass Q4 2017[8]

Accelerometer,
gyroscope,
magnetometer
Yes

(External optical sensor

with fiducial markers)

Dual 5.5" LCDs 2560x1440 90Hz 210° Horizontal

130° Vertical

N/A 380g[9] PC
Avegant Glyph 1280x720[10] 434g[10] $699[4][10]
Pimax 4K[11] January 2017 gyroscopes, accelerometer, magnetometer, light sensor No LCD 1920×2160 60Hz 110º 620g ~$300 PC (Steam VR)
Pimax 8K[12] Under development No LCD 4K 60Hz 200º ~$800 PC (Steam VR)
Deepoon VR E3[13] March 2017 Yes Yes (360º laser room-scale positioning) AMOLED 1280x1440 110º AMD Ryzen 7 297g $336 (Basic) or

$731 (with positioning)

PC (Steam VR and own platform) Eye-tracking
LG Steam VR Headset[14] TBA OLED 1440x1280 90Hz 110º PC (Steam VR)
Pico VR Goblin[15][16] 2016 Yes No 1280x1440 70Hz90º Snapdragon 820 $269 Standalone (own platform)
Pico VR Neo CV[17][18] January 2017 Yes Yes 1500X1500 90Hz102º Snapdragon 820 $239 (Lite) or

$540 (Standard)

Standalone (own platform)
Pico VR Neo[19] TBA Yes Yes AMOLED 1440x1600 90Hz Snapdragon 835 Standalone (own platform) 6DoF hand tracking dual controllers
Qualcomm Snapdragon VR820[20] September 2016 Yes Yes (inside-out) 1440x1440 70Hz Snapdragon 820 Standalone (Daydream)
Qualcomm Snapdragon 835 VRDK[21] February 2017 Yes Yes (inside-out) 1440x1440 70Hz Snapdragon 835 Standalone (Daydream)
Alcatel Vision September 2016 1080x1020 Standalone
Samsung ExynosVR III[22] Under development Yes 2560x1440 / 4K 90Hz / 75Hz M2 Dual 2.5GHz (GPU: ARM Makli G71 MP20 GPY) Standalone Eye-tracking, hand-tracking, facial exp. recognition
Oculus Santa Cruz[23] Under development Yes Yes (inside-out) Standalone
HTC Vive Standalone[24][25] Under development Yes Yes (inside-out) Snapdragon 835 Standalone (Daydream)
GameFace LD[26][27] Under development Yes Yes (inside-out) OLED 2560x1440 120º Tegra chip Standalone (Daydream) and PC (Steam VR)

* Including price of VR touch peripherals.

** Not included in the headset.

References

  1. 1 2 3 4 5 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
  2. Sean Buckley (19 May 2015). "This Is How Valve’s Amazing Lighthouse Tracking Technology Works". Gizmodo.
  3. 1 2 3 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
  4. 1 2 "The best VR headsets". Wareable. Retrieved 2016-04-02.
  5. 1 2 3 4 5 6 "Razer | OSVR Hacker Dev Kit". Razer. Retrieved 2016-04-02.
  6. 1 2 "FOVE". www.getfove.com. Retrieved 2017-01-25.
  7. "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
  8. "Starbreeze's StarVR headset to enter mass production late 2017". MCV UK. Retrieved 2017-06-26.
  9. "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
  10. 1 2 3 "Avegant Glyph | Product". www.avegant.com. Retrieved 2016-04-02.
  11. Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Retrieved 2017-06-20.
  12. "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
  13. VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com. Retrieved 2017-06-26.
  14. "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
  15. "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
  16. "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
  17. "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
  18. "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
  19. "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
  20. "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
  21. "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
  22. "Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking". UploadVR. 2017-07-03. Retrieved 2017-07-05.
  23. "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype - UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
  24. devindra. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
  25. "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required.". www.vive.com. Retrieved 2017-07-27.
  26. "GameFace Plans GF-LD Headset With SteamVR And Android Support". UploadVR. 2017-06-20. Retrieved 2017-07-13.
  27. Lang, Ben (2017-06-16). "E3 2017: GameFace Shows Lighthouse Tracking on Android VR Headset". Road to VR. Retrieved 2017-07-13.
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