Comparison of virtual reality headsets
This is a list of virtual reality headsets.
Name | Release date | Head tracking | Positional tracking | Display | Resolution (per eye) | Refresh rate | Field of view | Processor | Weight | Price | Type | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Forte VFX1 | 1995 | pitch (70 degrees), roll (70 degrees), and yaw |
No | Dual 0.7" LCDs | 263x230 | 45° (diagonally) | $599 | |||||
IIS VFX3D | 2000 | Pitch & roll : ±70°, and Yaw : 360° |
No | Dual 0.7" LCDs | ~380x337 | |||||||
Oculus Rift | March 28, 2016 | Accelerometer, gyroscope, magnetometer[1] |
Yes | OLED | 1080x1200[1] | 90Hz | 110° | ~ 470g | $599 | PC | ||
HTC Vive | April 5, 2016 | Accelerometer, gyroscope, structured light[2] |
Yes | OLED | 1080x1200[1] | 90Hz | 110° | ~ 555g | $799* | PC | ||
PlayStation VR | October 2016 | Accelerometer, gyroscope[1] |
5.7" RGB OLED | 960x1080[1] | 120Hz | 100° | ~ 610g | $399 | Console | |||
Samsung Gear VR | November 2015 | Accelerometer,
gyrometer, proximity sensor[3] |
No | Super AMOLED** | 1280x1440[3]** | ~ 318g | $99[3][4] | Mobile | ||||
Razer OSVR HDK 1.4 | Accelerometer,
gyroscope, |
5.5" OLED[5] | 960x1080 | 90Hz | ||||||||
Razer OSVR HDK 2 | Accelerometer,
gyroscope, |
5.5" OLED[5] | 1080x1200[5] | 90Hz | $399[5] | PC | ||||||
Fove VR | 5.7" OLED | 1280x1440 | ~400g[6] | $599 [6] | PC | Eye-tracking | ||||||
StarBreeze StarVR | Initial August 2016[7]
Mass Q4 2017[8] |
Accelerometer, gyroscope, magnetometer |
Yes
(External optical sensor with fiducial markers) |
Dual 5.5" LCDs | 2560x1440 | 90Hz | 210° Horizontal
130° Vertical |
N/A | 380g[9] | PC | ||
Avegant Glyph | 1280x720[10] | 434g[10] | $699[4][10] | |||||||||
Pimax 4K[11] | January 2017 | gyroscopes, accelerometer, magnetometer, light sensor | No | LCD | 1920×2160 | 60Hz | 110º | 620g | ~$300 | PC (Steam VR) | ||
Pimax 8K[12] | Under development | No | LCD | 4K | 60Hz | 200º | ~$800 | PC (Steam VR) | ||||
Deepoon VR E3[13] | March 2017 | Yes | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 110º | AMD Ryzen 7 | 297g | $336 (Basic) or
$731 (with positioning) |
PC (Steam VR and own platform) | Eye-tracking | |
LG Steam VR Headset[14] | TBA | OLED | 1440x1280 | 90Hz | 110º | PC (Steam VR) | ||||||
Pico VR Goblin[15][16] | 2016 | Yes | No | 1280x1440 | 70Hz | 90º | Snapdragon 820 | $269 | Standalone (own platform) | |||
Pico VR Neo CV[17][18] | January 2017 | Yes | Yes | 1500X1500 | 90Hz | 102º | Snapdragon 820 | $239 (Lite) or
$540 (Standard) |
Standalone (own platform) | |||
Pico VR Neo[19] | TBA | Yes | Yes | AMOLED | 1440x1600 | 90Hz | Snapdragon 835 | Standalone (own platform) | 6DoF hand tracking dual controllers | |||
Qualcomm Snapdragon VR820[20] | September 2016 | Yes | Yes (inside-out) | 1440x1440 | 70Hz | Snapdragon 820 | Standalone (Daydream) | |||||
Qualcomm Snapdragon 835 VRDK[21] | February 2017 | Yes | Yes (inside-out) | 1440x1440 | 70Hz | Snapdragon 835 | Standalone (Daydream) | |||||
Alcatel Vision | September 2016 | 1080x1020 | Standalone | |||||||||
Samsung ExynosVR III[22] | Under development | Yes | 2560x1440 / 4K | 90Hz / 75Hz | M2 Dual 2.5GHz (GPU: ARM Makli G71 MP20 GPY) | Standalone | Eye-tracking, hand-tracking, facial exp. recognition | |||||
Oculus Santa Cruz[23] | Under development | Yes | Yes (inside-out) | Standalone | ||||||||
HTC Vive Standalone[24][25] | Under development | Yes | Yes (inside-out) | Snapdragon 835 | Standalone (Daydream) | |||||||
GameFace LD[26][27] | Under development | Yes | Yes (inside-out) | OLED | 2560x1440 | 120º | Tegra chip | Standalone (Daydream) and PC (Steam VR) |
* Including price of VR touch peripherals.
** Not included in the headset.
References
- 1 2 3 4 5 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
- ↑ Sean Buckley (19 May 2015). "This Is How Valve’s Amazing Lighthouse Tracking Technology Works". Gizmodo.
- 1 2 3 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
- 1 2 "The best VR headsets". Wareable. Retrieved 2016-04-02.
- 1 2 3 4 5 6 "Razer | OSVR Hacker Dev Kit". Razer. Retrieved 2016-04-02.
- 1 2 "FOVE". www.getfove.com. Retrieved 2017-01-25.
- ↑ "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
- ↑ "Starbreeze's StarVR headset to enter mass production late 2017". MCV UK. Retrieved 2017-06-26.
- ↑ "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
- 1 2 3 "Avegant Glyph | Product". www.avegant.com. Retrieved 2016-04-02.
- ↑ Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Retrieved 2017-06-20.
- ↑ "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
- ↑ VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com. Retrieved 2017-06-26.
- ↑ "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
- ↑ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
- ↑ "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
- ↑ "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
- ↑ "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
- ↑ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
- ↑ "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
- ↑ "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
- ↑ "Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking". UploadVR. 2017-07-03. Retrieved 2017-07-05.
- ↑ "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype - UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
- ↑ devindra. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
- ↑ "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required.". www.vive.com. Retrieved 2017-07-27.
- ↑ "GameFace Plans GF-LD Headset With SteamVR And Android Support". UploadVR. 2017-06-20. Retrieved 2017-07-13.
- ↑ Lang, Ben (2017-06-16). "E3 2017: GameFace Shows Lighthouse Tracking on Android VR Headset". Road to VR. Retrieved 2017-07-13.
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