Code Name: S.T.E.A.M.

Code Name: S.T.E.A.M.

Packaging artwork released for all territories.
Developer(s) Intelligent Systems
Nintendo SPD
Publisher(s) Nintendo
Director(s) Paul Patrashcu
Producer(s) Toru Narihiro
Hitoshi Yamagami
Designer(s) Masayuki Horikawa
Programmer(s) Susumu Ishihara
Artist(s) Takako Sakai
Writer(s) Mitsuyasu Sakai
Composer(s) Yoshito Sekigawa
Platform(s) Nintendo 3DS
Release
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Code Name: S.T.E.A.M., known in Japan with the subtitle Lincoln vs. Aliens (リンカーン VS エイリアン Rinkan Basasu Eirian), is a 2015 turn-based strategy game for the Nintendo 3DS handheld video game console.[3] The game was developed by Intelligent Systems and published by Nintendo.[4]

Gameplay

During a players turn, characters are directly controlled in a third-person shooter style perspective.

The game is played as a turn-based strategy game,[5] controlled in the style of a third person shooter,[6] similar to the Valkyria Chronicles series.[7] The gameplay involves a team of characters controlled by the player known as the "Agents of S.T.E.A.M." facing off against an opposing team of alien invaders. Both teams take it in turns to maneuver and attack, with each level split across up to three self-contained battle arena environments. For the player, both attacking and movement requires the use of "steam", a meter that depletes whenever a character moves around or uses their weapon, in the latter case depending on the type of weapon be used. By saving the same amount of steam required for the character's weapon to be used, certain characters can perform "overwatch attacks" during the opponent's turn, letting them attack enemies that wander into their sights with the potential to stun them for the rest of the turn. The opposing alien team however can also perform this strategy. Additionally, each character has a unique special ability that can be used once per level that doesn't cost steam. Before each battle, the player selects up to four characters, more becoming available as the story progresses. Each character has their own unique primary weapon that suit different play styles and strategies while a second sub-weapon can be switched across all characters before each level.

Throughout each level the player can collect gears and medals. Gears are rarer and hidden in each level while many medals are scattered throughout, and can also be gained by defeating enemies, more if they are defeated with overwatch attacks. In between levels, gears are used to unlock "boilers" that can alter stats and amount of steam while medals gain be used to unlock further sub-weapons and can be used at certain points to save the game, heal themselves, or restore fallen allies.[8] If the player collects 100,000 medals during gameplay, a 13th member of S.T.E.A.M is unlocked: A smaller version of the A.B.E called STOVEPIPE (named after Lincoln's hat).

The game is compatible with the Super Smash Bros. series of Amiibo figures, allowing players to play as Marth, Ike, Robin, and Lucina from the Fire Emblem series by scanning their corresponding figures.[9]

Plot

The game’s framing device is that it is a comic book being read. The story opens in a steampunk fantasy version of London on the opening day of the Steamgate Bridge.[8] Henry Fleming (based on the protagonist of the same name from the book The Red Badge of Courage and voiced by Adam Baldwin) is going over security detail at the American Embassy when suddenly the city is attacked by an unknown enemy. He manages to escape and meet up with his old friend John Henry (voiced by Michael Dorn). The two are then rescued by an airship called the Lady Liberty, captained by President Abraham Lincoln (voiced by Wil Wheaton).[10] He explains that the city is under attack by aliens and conscripts the two into the strike force S.T.E.A.M. (short for Strike Team Eliminating the Alien Menace)[8][11]

After rescuing Queen Victoria with the help of Lion (voiced by Fred Tatasciore) from The Wonderful Wizard of Oz, Tiger Lily of Peter Pan (voiced by Kari Wahlgren), and Tom Sawyer (voiced by Jeremy Shada), the soldiers are eventually forced to leave England to its fate and retreat to America. They are delayed by a giant monster that is defeated by Lincoln himself in his giant mech, the A.B.E. (Anthropomorphized Battle Engine). They swing by Boston in order to help the forces there and meet up with Queequeg (voiced by TJ Storm). They then receive a distress call from Professor Randolph Carter (voiced by James Urbaniak) of Miskatonic University, S.T.E.A.M.’s expert on the occult. They meet Lion’s friend Scarecrow (voiced by Paul Eiding) on the way there and manage to evacuate the university with Carter in tow. However, before they can get on the Lady Liberty, Carter’s notes are taken by a mysterious creature called a Starface who then flees the scene.

Carter says to Lincoln that the aliens weren't just after his research, however the Necronomicon which has led to numerous discoveries that have improved technology manifold. It was kept at Miskatonic until recently and the team sets forth for its current location: 1600 Pennsylvania Avenue, directly under the White House. They manage to get to the White House, meeting with dashing thief the Fox (voiced by Grey DeLisle) and warrior queen Califia (voiced by Kimberly Brooks). While they do keep the Necronomicon from the hands of the enemy, they unfortunately have to abandon the capital.

With the Necronomicon, Carter concludes that the source of the threat is the Great Shugguth, a creature that can perpetually create soldiers, left behind by the aliens 200 million years ago for reasons unknown. The Shugguth is buried underneath the South Pole so the team stops by Monument Valley to repair and refuel. However, their base comes under attack and they barely manage to escape with the help of the cyborg Tin Man (voiced by Andrew Kishino) and Lincoln critically injured.

When all hope seems lost, a strange light appears in the Lady Liberty, revealing none other than Dorothy Gale (voiced by Amber Hood) who takes the team to Oz which is also under attack. They save Queen Ozma whose engineers at Oz manage to upgrade A.B.E. so it’s capable of drilling through the ice in the South Pole as well as giving them emerald keys so they can teleport instantly between two points in space. Returning to Earth, they hear from General Ulysses S. Grant that half the planet has been frozen over and that they are running out of time.

Fighting through the aliens’ lair, they manage to confront the Starface and defeat it, though the Shugguth turns mad and goes on a rampage. Lincoln faces off against the great beast, but in its death throes it intends to take out the entire planet. Lincoln then self-destructs A.B.E., destroying the Shugguth but at the cost of his own life. With the planet saved, S.T.E.A.M. pays their final farewells to Lincoln, throwing a bouquet into the great chasm where he made his last stand and are joined by other airships doing the same. A post-credits sequence reveals Lincoln’s hat, but an emerald key is nearby, hinting he may have survived. The comic is then turned over, revealing a new story arc is upcoming.

Development

The game marks the directorial debut of Paul Patrashcu, who had been with Intelligent Systems for 8 years at that point. As with all of Nintendo's outside collaborations, the project was overseen by Nintendo Software Planning and Development Division under producer and Nintendo-veteran Hitoshi Yamagami who also oversees development of series such as Xenoblade Chronicles, Fire Emblem and Pokémon. The first pitch began with the words "Steampunk Civil War," according to the director's explanation at Nintendo's E3 2014 developer roundtable where the game was first unveiled to the press.

Patrashcu, who has a personal fondness for strategy games, and Yamagami wanted to make a strategy game that is accessible to a broader group of people who previously found strategy games unappealing by removing certain abstractions that had been established in the genre, such as heavy reliance on overhead maps and a general distance from the character units themselves. Thus the idea was born to use an over-the-shoulder third person camera that would serve as the player's only way of seeing around the map, directly putting them in the respective character's shoes. That is also where the influence from third-person shooter games comes into play, with the direct control over the aiming reticle of the character's guns being in the player's hands, just like in a normal shooter game. All of these mechanics are blended together under the familiar turn-based system of other strategy games, like Intelligent System's own Fire Emblem or Advance Wars series or contemporaries such as Valkyria Chronicles or XCOM resulting in a strategy game which aims to offer both a lot of depth and be welcoming to previously disinterested players.[4][12]

Takao Sakai, the game's art director, explained that the art style was heavily influenced by the silver age of comic books,[8][11] such as the work by Jack Kirby, as well as by the more recent comic creator Bruce Timm.[13] The designs for the enemy alien characters were heavily influenced by the works of H. P. Lovecraft.[14]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings70% (36 reviews)[15]
Metacritic70/100 (63 reviews)[16]
Review scores
PublicationScore
Destructoid6.5/10[17]
Game Informer8/10[18]
Game Revolution4/5[19]
GameSpot4/10[20]
GameTrailers8/10[21]
IGN7.9/10[22]
Polygon3.5/10[23]
6/10 (updated)[23]

Code Name: S.T.E.A.M. has earned aggregate critic scores of 70% from GameRankings and a 70 out of 100 from Metacritic, with the latter putting it into "mixed or average reviews" status.[15][16] Ben Moore of GameTrailers called it "a complex game that’s hard to put down," praising the varied gameplay and character progression systems, and the game's "absurd moments that keep things entertaining."[21] Game Revolution enjoyed the level strategy that fans of the genre will "eat up" while "non-strategy gamers will find it easier to understand and get into than other current offerings."[19] Henery Gilbert of GamesRadar praised the design and setting of a "unique world full of memorable characters," the gameplay mechanics, and "the odd team of steampunk weirdos really mixes up the gameplay to make for some impactful action, and the dense maps belie a raft of colorful design."[24] Kimberley Wallace for Game Informer said the game's "biggest assets are its variety and unpredictability" in missions and strategies.[18] IGN's Jose Otero enjoyed the design of the characters and gameplay options, calling the arsenal itself "wacky, but also extremely deep", though he felt that the enemies were less memorable visually than the playable characters. Otero noted the lack of an overhead map or view feature, feeling that it made players "have to think carefully" to avoid ambushes and make counters.[22]

Austin Walker of GameSpot considered the lack of an overhead option as encouraging a "slow, dreary march forward" approach, while deeming the level design "uninspired" and the story "underdeveloped," as it "turns its back ... in favor of pure aestheticization."[20] Kyle MacGregor for Destructoid enjoyed the gameplay as "a heady, engrossing experience" yet was critical of the enemy turns having a protracted length, being "hellaciously long".[17] Justin McElroy of Polygon called the gameplay "annoying" and admitted that he didn't finish the game, calling it a " misguided, horrifically dull debacle."[23] Nintendo would later release an update that addressed significant downtime by allowing the player to fast-forward through enemy turns. As such, McElroy updated his review to be more favorable towards the game, stating that it was "a whole lot easier to deal with its faults after the patch and, by extension, a whole lot easier to recommend" the game.[23]

In its first week on sale in Japan, Code Name: S.T.E.A.M. sold fewer than 1,865 copies at retail.[25]

References

  1. http://www.4gamer.net/games/261/G026128/20150114123/
  2. Damien McFerran (2014-11-06). "Code Name: S.T.E.A.M. Arriving On Nintendo 3DS In Spring 2015". NintendoLife. Retrieved 2015-01-28.
  3. Makuch, Eddie. "E3 2014: Nintendo Announces 3DS Game Code Name: STEAM". GameSpot. Retrieved 2014-06-13.
  4. 1 2 "Code Name: STEAM is a new turn-based strategy game from the creators of Fire Emblem". Polygon. Retrieved 2014-06-13.
  5. "Nintendo announces Code Name S.T.E.A.M. for 3DS". Gematsu. 2013-09-12. Retrieved 2014-06-13.
  6. "Code Name: S.T.E.A.M. announced for Nintendo 3DS". Computerandvideogames.com. Retrieved 2014-06-13.
  7. "Code Name: S.T.E.A.M. impressions". 3News. 2014-07-16. Retrieved 2015-01-28.
  8. 1 2 3 4 "Why Does S.T.E.A.M. For Nintendo 3DS Take Place In London?". Siliconera. 2014-02-10. Retrieved 2014-06-13.
  9. Mike Fahey (2015-01-15). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. Retrieved 2015-01-28.
  10. Sirani, Jordan (2015-03-05). "WIL WHEATON VOICING ABRAHAM LINCOLN IN CODE NAME S.T.E.A.M.". IGN. Ziff Davis. Retrieved 2015-03-16.
  11. 1 2 Otero, Jose (5 November 2014). "Codename S.T.E.A.M. Release Window Revealed". IGN. Ziff Davis, LLC. Retrieved 9 February 2015.
  12. Nutt, Christian. "Nintendo's new IP, Code Name S.T.E.A.M.: Strategy for a new audience". Gamasutra. Retrieved 5 July 2015.
  13. "E3 2014: Code Name: S.T.E.A.M., A Brand New IP, Unveiled for 3DS". Nintendo Life. Retrieved 2014-06-13.
  14. "Nintendo Announces Code Name: S.T.E.A.M. For Nintendo 3DS [Update]". Siliconera. 2014-02-10. Retrieved 2014-06-13.
  15. 1 2 "Code Name: S.T.E.A.M. for 3DS". GameRankings. CBS Interactive. Retrieved 2015-03-13.
  16. 1 2 "Code Name: S.T.E.A.M. Critic Reviews for 3DS". Metacritic. CBS Interactive. Retrieved 2015-03-13.
  17. 1 2 MacGregor, Kyle (2015-03-11). "Review: Code Name: S.T.E.A.M.: Half-steam ahead". Destructoid. modernmethod. Archived from the original on 2015-03-12. Retrieved 2015-03-11.
  18. 1 2 Wallace, Kimberley (2015-03-11). "Tense Strategy And Honest Abe - Code Name S.T.E.A.M.". Game Informer. GameStop Network. Archived from the original on 2015-03-12. Retrieved 2015-03-11.
  19. 1 2 Bates, Ryan (2015-03-11). "Code Name: S.T.E.A.M Review". Game Revolution. CraveOnline Media. Retrieved 2015-03-15.
  20. 1 2 Walker, Austin (2015-03-11). "Code Name: S.T.E.A.M. Review: Out of Steam". GameSpot. CBS Interactive. Archived from the original on 2015-03-12. Retrieved 2015-03-11.
  21. 1 2 Moore, Ben (2015-03-11). "CODE NAME: S.T.E.A.M. review". Game Trailers. Retrieved 2015-05-16.
  22. 1 2 Otero, Jose (2015-03-11). "Code Name STEAM Review - IGN". IGN. Ziff Davis. Retrieved 2015-03-15.
  23. 1 2 3 4 McElroy, Justin (2015-03-13). "CODE NAME: S.T.E.A.M. REVIEW: OFF THE RAILS". Polygon. Vox Media. Archived from the original on 2015-05-17. Retrieved 2015-05-16.
  24. Gilbert, Henry (2015-03-11). "Code Name STEAM review". Games Radar. Future Publishing. Retrieved 2015-03-18.
  25. Whitehead, Thomas (2015-05-20). "Code Name S.T.E.A.M. Fails to Chart in Week of Poor Sales in Japan". Nintendo Life. Archived from the original on 2015-05-20. Retrieved 2015-05-20.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.