Capcom Generations
Capcom Generations | |
---|---|
Developer(s) | Capcom |
Publisher(s) |
Capcom Virgin Interactive (EU) |
Platform(s) | PlayStation, Sega Saturn |
Release | |
Genre(s) | Compilation |
Mode(s) | Single-player |
Capcom Generations (カプコン ジェネレーション Capcom Generation) is a series of five video game compilations produced by Capcom for PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions (with the exception of Super Ghouls'n Ghosts, which was originally a Super NES game). Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music (which can be enabled on the game themselves as well) and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
In Japan, the series was released individually with 5 discs. In Europe, Volumes 1-4 were released as a bundle with 4 discs whereas Volume 5 (which focused on the Street Fighter series) was released separately without any ties to the Capcom Generations series and it is the only volume in the series to be released in North America. The 16 games in the series were later collected in both Capcom Classics Collection and Capcom Classics Collection Reloaded based on their Capcom Generations versions.
Capcom Generations 1: Wings of Destiny
Capcom Generations: Wings of Destiny (カプコン ジェネレーション -第1集 撃墜王の時代- Capcom Generation Dai-ichi-shū Gekitsui Ō no Jidai) features the first three games in Capcom's "1940s" series of Shoot 'em up.
- 1942
- 1943: The Battle of Midway
- 1943 Kai: Midway Kaisen
Capcom Generations 2: Chronicles of Arthur
Capcom Generations: Chronicles of Arthur (カプコン ジェネレーション -第2集 魔界と騎士- Capcom Generation Dai-ni-shū Makai to Kishi) features the first three titles of the Ghosts'n Goblins (Makaimura) series.
- Ghosts'n Goblins (Makaimura)
- Ghouls'n Ghosts (Dai Makaimura)
- Super Ghouls'n Ghosts (Chō Makaimura)
Capcom Generations 3: The First Generation
Capcom Generations: First Generation (カプコン ジェネレーション -第3集 ここに歴史はじまる- Capcom Generation Dai-san-shū Koko ni Rekishi Hajimaru) features four of Capcom's first five titles (with 1942 already featured in the first compilation).
Capcom Generations 4: Blazing Guns
Capcom Generations: Blazing Guns (カプコン ジェネレーション -第4集 弧高の英雄- Capcom Generation Dai-yon-shū Kokō no Eiyū) features three run and gun-style Shoot 'em up games. In the German version, this disc was removed completely.
Capcom Generations 5: Street Fighter Collection 2
Capcom Generations: Street Fighter Collection 2 (カプコン ジェネレーション -第5集 格闘家たち- Capcom Generation Dai-go-shū Kakutōka-tachi), although it was not marketed as part of the Capcom Generations outside Japan, instead being a "sequel" to Street Fighter Collection, which packaged Super Street Fighter II, Super Street Fighter II Turbo and Street Fighter Alpha 2 Gold. It contains the first three versions of the original Street Fighter II.
- Street Fighter II: The World Warrior (the original Street Fighter II)
- Street Fighter II: Champion Edition (Street Fighter II Dash in Japan)
- Street Fighter II Turbo: Hyper Fighting (Street Fighter II Dash Turbo in Japan)
Some minor changes were made to gameplay, compared to the arcade versions of the games. A "Collection" mode is also featured where the player can view strategies, character profiles and artwork specific to each game, some which become available after meeting certain requirements.
Each game features an "Arcade", "Versus" and "Training" mode. Upon completing a game's single-player mode, an option is unlocked to give the player a choice between the original CPS soundtracks and an arranged version (previously available in the FM Towns port of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo). After completing the single-player mode of each game at least once, a "Super Vs. Mode" becomes available at the main menu. The Super Vs. Mode allows two players to compete against each other by selecting between characters from any three versions of Street Fighter II in the compilation (Capcom would employ the same concept for Hyper Street Fighter II). If the player completes a game's single-player mode without using continues, a "CPU Battle" mode is unlocked. CPU Battle allows the player to battle any CPU opponent at the game's highest difficulty. If the player manages to defeat the CPU opponent, the game's staff roll will instantly play (Like with the full single-player mode, the player must defeat the CPU opponent without losing a round in order to view the original credits. If the player loses a round but still manages to win, the text-only credits will play).