CEDEC Awards
CEDEC Awards | |
---|---|
Awarded for | Outstanding game developers and games |
Presented by | CESA Developers Conference |
First awarded | 2008 |
Website | cedec.cesa.or.jp |
CEDEC Awards are annually presented by CEDEC (CESA Developers conference) for outstanding game developers and games. The awards started in 2008, similar to the Game Developers Choice Awards.[1][2]
Selection Process
CEDEC Awards nominees are selected by a nomination committee and a steering committee. CEDEC members, which are mostly game developers, then vote to determine the winners. This is in contrast to other Japanese video game awards, such as the Japan Game Awards, which chooses its winners from the Tokyo Game Show by popular vote. As a result, CEDEC Awards and Japan Game Awards tend to go to different games.
Eligibility
While the CEDEC Awards are essentially geared towards video games, any media that is digital, interactive, and entertainment may qualify. For example, the video website Niconico and the mobile app Sekai Camera have both won in the past.
In contrast with the Game Developers Choice Awards, CEDEC Award winners are primarily Japanese. However, there is no explicit rule stating that entries must be Japanese and a few winners, such as Infinity Ward, have been from other countries.
The first CEDEC Awards in 2008 included all games previously released. The 2009 awards included games from the latter half of the decade. Since 2010, only games released during the same year have been included.
Past Winners
Programming and developing environment
- 2012:Kinect for Windows/Xbox 360 Kinect development team
- 2011:Unity Engine team (Unity Technologies)
- 2010:mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company)
- 2009:Shadow of the Colossus programming team (Sony Computer Entertainment)
- 2008:MT Framework (CAPCOM)
Visual Arts
- 2012:Journey development team (Thatgamecompany)
- 2011:Street Fighter IV design team (CAPCOM)
- 2010:Infinity Ward Team (Activision Inc. / Infinity Ward, Inc.)
- 2009:OKAMI artist and technical artist (CAPCOM)
- 2008:ICO
Game Design
- 2012 Puzzle & Dragons development team (Gungho Online Entertainment)
- 2011 Akihiro Hino (LEVEL5)
- 2010 Demon's Souls development team (FromSoftware)
- 2009 Monster Hunter Portable development team (CAPCOM)
- 2008 Super Mario Bros. Series[2]
Sound
- 2012 The IDOLmaster series music team (Bandai Namco)
- 2011 CRI ADX2 development team (CRI Middleware)
- 2010 DS-10series development team (AQ Interactive)
- 2009 Rhythm Tengoku Gold development team (Nintendo)
- 2008 Legend of Zelda series
Network
- 2012 Enchant.js development team (Ubiquitous Entertainment)
- 2011 Amazon EC2/S3 (Amazon Web Services LLC)
- 2010 Sekai Camera development team (Tonchi)
- 2009 Nico Nico Douga (Niwango)
(first awarded in 2009)
Special Award
- 2012 Koichi Hamamura: Japanese Game magazine "Famitsu" 2nd chief editor
- 2011 Satoshi Tajiri & Tsunekazu Ishihara : Game Designer & Producer of the Pokémon series
- 2010 Masaya Nakamura : NAMCO founder president
- 2009 Yuji Horii : Writer & Designer of Dragon Quest video game series
- 2008 Shigeru Miyamoto : Designer & General Manager at Nintendo Entertainment Analysis and Development
Books
- 2012 Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit"
- 2011 Kengo Nakajima "The technology of Online game"
- 2010 BornDigital Inc & Hiroyuki Kawanishi (Microsoft)
- 2009 Sho Hirayama "Technologies that before you become a game programmer",Haruhisa Ishida "C language"
(first awarded in 2009)
References
- ↑ "CEDEC Awards report" develop-online.net 11 September 2008
- 1 2 John Tanaka "Miyamoto Wins Special CEDEC Award: Mario creator honored by fans and peers in Japan" ign.com September 10, 2008