Brian Allgeier
Brian Allgeier | |
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Allgeier in 2017 | |
Born |
Dayton, Ohio, U.S. | March 10, 1971
Occupation | Creative director, Game Designer, Author |
Years active | 1993 - present |
Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the co-creator and creative director of the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and Playstation 4.
He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction that was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the "Future" series.
He was on the first season of Insomniac’s bi-monthly podcast, Full Moon Show, with fellow co-hosts Ryan Schneider and James Stevenson.
In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors.
He currently lives with his wife in Los Angeles, California.
Gameography
Game title | Release | Platform | Role |
---|---|---|---|
Hanna Barbera's Cartoon Carnival | 1993 | CD-i | Lead artist |
Merlin's Apprentice | 1994 | CD-i | Lead artist |
Labyrinth of Crete | 1995 | CD-i | Lead artist |
Running Wild | 1998 | PSone | Designer |
Spyro 2: Ripto's Rage! | 1999 | PSone | Designer |
Spyro 3: Year of the Dragon | 2000 | PSone | Designer |
Ratchet & Clank | 2002 | PS2 | Design director |
Ratchet & Clank: Going Commando | 2003 | PS2 | Design director |
Ratchet & Clank: Up Your Arsenal | 2004 | PS2 | Design director |
Ratchet: Deadlocked | 2005 | PS2 | Design manager |
Resistance: Fall of Man | 2006 | PS3 | Design manager |
Ratchet & Clank Future: Tools of Destruction | 2007 | PS3 | Creative director |
Ratchet & Clank Future: Quest for Booty | 2008 | PS3 | Creative director |
Ratchet & Clank Future: A Crack in Time | 2009 | PS3 | Creative director |
Fuse | 2013 | PS3, Xbox 360 | Co-creative director |
Ratchet & Clank: Into the Nexus | 2013 | PS3 | Creative director |
Ratchet & Clank | 2016 | PS4 | Co-creative director |
Edge of Nowhere | 2016 | Oculus Rift | Creative director |
External links
- Brian's book: Directing Video Games: 101 Tips for Creative Leaders
- The Insomniac Games official website
- The Insomniac Games "Full Moon Show” podcast
- PlayStation Inside the Developer's Studio blog post