Bionic Commando: Elite Forces

Bionic Commando: Elite Forces
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Director(s) Josh Atkins
Designer(s) Akila Redmer
Artist(s) Raymond Yan
Composer(s) Lawrence Schwedler
Series Bionic Commando
Platform(s) Game Boy Color
Release

Game Boy Color

  • NA: January 26, 2000
  • AU: January 2000
Genre(s) Platform game, Metroidvania[1]
Mode(s) Single-player

Bionic Commando: Elite Forces is a video game released in 1999 for the Game Boy Color. Though the game is part of the Bionic Commando series of games by Capcom, Elite Forces is the only game in the series to be published by Nintendo, and was the first title to be developed by its Redmond-based first-party studio Nintendo Software Technology. It is the sequel to the Game Boy version of Bionic Commando, which launched worldwide in 1992, though was only ever released in North America and Australia; however, in November 2014, the game launched for the Nintendo 3DS Virtual Console service in Europe, again published by Nintendo.

Gameplay

Though it borrows some elements from its predecessors, Elite Forces is different from the rest of the Bionic Commando series; among the changes are a different plot, new moves for the main characters - unnamed female and male commandos - and the ability to utilize a sniper rifle in some segments of the game.

Plot

The peaceful land of Karinia is being terrorized by an evil man named Arturus. He is the leader of an evil army called the Avars, who have terrorized Karinia for years. As the Elite Forces fight the Avars, they receive a fragmented communication from Commander Joe (presumably Super Joe), an ally who had infiltrated their territory. Joe's message revealed that Arturus was planning to launch the Albatross Project. After that, communication with Cmdr. Joe was lost. The Bionic Corps contacted the Elite Forces to help stop the Avars, prevent the fall of Karinia, and rescue Joe.[2] It is essentially a repeat of the events of the 1988 Bionic Commando, except with a different twist by the end - rather than the resurrection of a long-dead dictator, it is revealed that the Albatross was originally a wrecked space vessel of unknown origin that can give its owner mutant powers.

See also

References

  1. "The Best Undisocvered Game Boy & Game Boy Color Games". Racketboy. November 8, 2009. Retrieved July 13, 2016. With Bionic Commando, you start with a short life meter, but it gradually grow as you kill enemies. Also after each stage, a weapon or item is added to your arsenal. These elements give you a bit of an RPG experience similar to games like Super Metroid and Castlevania: Symphony of the Night. And much like many Metroidvania games, you often explore the expansive levels by traveling in a variety of directions.
  2. "Good Game Mondays #15: Bionic Commando Elite Forces GBC".


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