Beneath Apple Manor

Beneath Apple Manor is an early roguelike game released by Don Worth for microcomputers, which had a Lo-Res Apple release in 1978[1] (through The Software Factory) and high-res multi-platform releases in 1982 and 1983 (through Quality Software). The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining this increase in level size. It is notable for being the first commercial role playing game developed and released for a home computer as opposed to a mainframe computer.

Despite being included in the "roguelike" genre, Beneath Apple Manor actually predates Rogue (created in 1980) by two years.[2] The creator claims that neither he nor the implementors of Rogue knew about the other game.[1]

Reception

Softline in 1983 said of Beneath Apple Manor—Special Edition that "now it's back, and it's better", including improved graphics, varying difficulty levels, and the ability to save progress. The magazine concluded that "BAM is not a game that you will tire of easily ... [it] is for any adventurer, beginner to expert".[3] Computer Gaming World stated in 1991 and 1993 that Beneath Apple Manor was "terribly slow even by the standards of the day, but it was fun nonetheless" and "not bad for a game" designed for a 16K Apple II.[4][5]

References

  1. 1 2 Blog comment to Psittacine Labs: Beneath Apple Manor Archived July 15, 2011, at the Wayback Machine. by Don Worth
  2. Don Worth's Personal Home Page
  3. Mankovitz, Alan (March 1983). "Beneath Apple Manor—Special Edition". Softline. pp. 42–43. Retrieved 28 July 2014.
  4. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  5. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
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