Battlemorph

Battlemorph

Cover art of the game
Developer(s) Attention to Detail
Publisher(s) Atari
Designer(s) Sean Patten, Jim McPhail, Stuart Tilley
Programmer(s) Sadge Sadge, Fred Gill, Peter Long, Andrew Howe, Andrew Holtom
Composer(s) Will Davis
Platform(s) Atari Jaguar CD
Release December 25, 1995
Genre(s) 3D shooter
Mode(s) Single Player

Battlemorph is a free-roaming 3D shooter game developed by Attention to Detail and published by Atari for the Atari Jaguar CD in December of 1995. It is the sequel to Cybermorph, a pack-in game for the Atari Jaguar released in 1993. The game takes place 30 years after the original, and is also set in the universe of The Pernitian Empire as with the original game.

Reception

Reception
Review score
PublicationScore
Next Generation[1]

A reviewer for Next Generation called Battlemorph "a truly innovative action game and a must-have for Jaguar owners." He commented mainly on the graphics, contending that while they have little detail and short draw distance, they carry a strong sense of style and suspense, particularly in the effective use of underwater sections. He further admitted that the full motion video cutscenes have some value. He acknowledged that the controls are imperfect but said they become easier with practice.[1] GamePro's brief review, however, argued that "Battlemorph provides below-average terrain-skimming shooting in a typical polygon environment and features really poor control. While the tunnel and underwater areas refresh this tedious game, the dismal one-color landscapes are the same as those in half of the Jaguar games out there."[2]

Andy Slaven assessed in Video Game Bible that Battlemorph "improves upon its predecessor in every conceivable way. The graphics are far batter, the soundtrack is awesome, and the missions (some of which occur underwater) are full of challenge and variety."[3]

References

  1. 1 2 "Swan Song?". Next Generation. No. 14. Imagine Media. February 1996. p. 168.
  2. "ProReview: Battlemorph". GamePro. No. 90. IDG. March 1996. p. 68.
  3. Slaven, Andy (2006). Video Game Bible, 1985 - 2002. Trafford Publishing. ISBN 978-1-55369-731-2.
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