Base64

Base64 is a group of similar binary-to-text encoding schemes that represent binary data in an ASCII string format by translating it into a radix-64 representation. The term Base64 originates from a specific MIME content transfer encoding.

Each base64 digit represents exactly 6 bits of data.

Design

The particular set of 64 characters chosen to represent the 64 place-values for the base varies between implementations. The general strategy is to choose 64 characters that are both members of a subset common to most encodings, and also printable. This combination leaves the data unlikely to be modified in transit through information systems, such as email, that were traditionally not 8-bit clean.[1] For example, MIME's Base64 implementation uses AZ, az, and 09 for the first 62 values. Other variations share this property but differ in the symbols chosen for the last two values; an example is UTF-7.

The earliest instances of this type of encoding were created for dialup communication between systems running the same OS e.g., uuencode for UNIX, BinHex for the TRS-80 (later adapted for the Macintosh) — and could therefore make more assumptions about what characters were safe to use. For instance, uuencode uses uppercase letters, digits, and many punctuation characters, but no lowercase.[2][3][4][1]

Examples

A quote from Thomas Hobbes' Leviathan (be aware of spaces between lines):

Man is distinguished, not only by his reason, but by this singular passion from
other animals, which is a lust of the mind, that by a perseverance of delight
in the continued and indefatigable generation of knowledge, exceeds the short
vehemence of any carnal pleasure.

is represented as a byte sequence of 8-bit-padded ASCII characters encoded in MIME's Base64 scheme as follows:

TWFuIGlzIGRpc3Rpbmd1aXNoZWQsIG5vdCBvbmx5IGJ5IGhpcyByZWFzb24sIGJ1dCBieSB0aGlz
IHNpbmd1bGFyIHBhc3Npb24gZnJvbSBvdGhlciBhbmltYWxzLCB3aGljaCBpcyBhIGx1c3Qgb2Yg
dGhlIG1pbmQsIHRoYXQgYnkgYSBwZXJzZXZlcmFuY2Ugb2YgZGVsaWdodCBpbiB0aGUgY29udGlu
dWVkIGFuZCBpbmRlZmF0aWdhYmxlIGdlbmVyYXRpb24gb2Yga25vd2xlZGdlLCBleGNlZWRzIHRo
ZSBzaG9ydCB2ZWhlbWVuY2Ugb2YgYW55IGNhcm5hbCBwbGVhc3VyZS4=

In the above quote, the encoded value of Man is TWFu. Encoded in ASCII, the characters M, a, and n are stored as the bytes 77, 97, and 110, which are the 8-bit binary values 01001101, 01100001, and 01101110. These three values are joined together into a 24-bit string, producing 010011010110000101101110. Groups of 6 bits (6 bits have a maximum of 26 = 64 different binary values) are converted into individual numbers from left to right (in this case, there are four numbers in a 24-bit string), which are then converted into their corresponding Base64 character values.

source ASCII (if <128) M a n
source octets 77 (0x4d) 97 (0x61) 110 (0x6e)
Bit pattern 010011010110000101101110
Index 19 22 5 46
Base64-encoded T W F u
encoded octets 84 (0x54) 87 (0x57) 70 (0x46) 117 (0x75)

As this example illustrates, Base64 encoding converts three octets into four encoded characters.

The Base64 index table:

Value Char   Value Char   Value Char   Value Char
0 A 16 Q 32 g 48 w
1 B 17 R 33 h 49 x
2 C 18 S 34 i 50 y
3 D 19 T 35 j 51 z
4 E 20 U 36 k 52 0
5 F 21 V 37 l 53 1
6 G 22 W 38 m 54 2
7 H 23 X 39 n 55 3
8 I 24 Y 40 o 56 4
9 J 25 Z 41 p 57 5
10 K 26 a 42 q 58 6
11 L 27 b 43 r 59 7
12 M 28 c 44 s 60 8
13 N 29 d 45 t 61 9
14 O 30 e 46 u 62 +
15 P 31 f 47 v 63 /

When the number of bytes to encode is not divisible by three (that is, if there are only one or two bytes of input for the last 24-bit block), then the following action is performed:

Add extra bytes with value zero so there are three bytes, and perform the conversion to base64.

If there is only one significant input byte (e.g., 'M'), all 8 bits will be captured in the first two base64 digits (12 bits).

Text content M
ASCII 77 (0x4d) 0 (0x00) 0 (0x00)
Bit pattern 010011010000000000000000
Index 19 16 0 0
Base64-encoded T Q = =

If there are two significant input bytes (e.g., 'Ma'), all 16 bits will be captured in the first three base64 digits (18 bits). '=' characters might be added to make the last block contain four base64 characters.

Text content M a
ASCII 77 (0x4d) 97 (0x61) 0 (0x00)
Bit pattern 010011010110000100000000
Index 19 22 4 0
Base64-encoded T W E =

As illustrated in the first table above, when the last input group contains only one octet, the four least significant bits of the last content-bearing 6-bit block will turn out to be zero:

Bit pattern 010000
Index 16
Base64-encoded Q

And when the last input group contains two octets, the two least significant bits of the last content-bearing 6-bit block will turn out to be zero:

Bit pattern 000100
Index 4
Base64-encoded E

Output padding

The final '==' sequence indicates that the last group contained only one byte, and '=' indicates that it contained two bytes. The example below illustrates how truncating the input of the above quote changes the output padding:

Length Input Length Output Padding
20 any carnal pleasure. 28 YW55IGNhcm5hbCBwbGVhc3VyZS4= 1
19 any carnal pleasure 28 YW55IGNhcm5hbCBwbGVhc3VyZQ== 2
18 any carnal pleasur 24 YW55IGNhcm5hbCBwbGVhc3Vy 0
17 any carnal pleasu 24 YW55IGNhcm5hbCBwbGVhc3U= 1
16 any carnal pleas 24 YW55IGNhcm5hbCBwbGVhcw== 2

The same characters will be encoded differently depending on their position within the three-octet group which is encoded to produce the four characters. For example:

Input Output
pleasure. cGxlYXN1cmUu
leasure. bGVhc3VyZS4=
easure. ZWFzdXJlLg==
asure. YXN1cmUu
sure. c3VyZS4=

The ratio of output bytes to input bytes is 4:3 (33% overhead). Specifically, given an input of n bytes, the output will be bytes long, including padding characters.

In theory, the padding character is not needed for decoding, since the number of missing bytes can be calculated from the number of Base64 digits. In some implementations, the padding character is mandatory, while for others it is not used. One case in which padding characters are required is concatenating multiple Base64 encoded files.

Decoding Base64 with padding

When decoding Base64 text, four characters are typically converted back to three bytes. The only exceptions are when padding characters exist. A single '=' indicates that the four characters will decode to only two bytes, while '==' indicates that the four characters will decode to only a single byte. For example:

Encoded Padding Length Decoded
YW55IGNhcm5hbCBwbGVhcw== two '='s 1 any carnal pleas
YW55IGNhcm5hbCBwbGVhc3U= one '=' 2 any carnal pleasu
YW55IGNhcm5hbCBwbGVhc3Vy no '='s 3 any carnal pleasur
Decoding Base64 without padding

Without padding, after normal decoding of four characters to three bytes over and over again, less than four encoded characters may remain. In this situation only two or three characters shall remain. A single remaining encoded character is not possible (because a single base 64 character only contains 6 bits, and 8 bits are required to create a byte, so a minimum of 2 base 64 characters are required : the first character contributes 6 bits, and the second character contributes its first 2 bits) . For example:

Length Encoded Length Decoded
2 YW55IGNhcm5hbCBwbGVhcw 1 any carnal pleas
3 YW55IGNhcm5hbCBwbGVhc3U 2 any carnal pleasu
4 YW55IGNhcm5hbCBwbGVhc3Vy 3 any carnal pleasur

Sample Implementation in Java

This implementation is designed to illustrate the mechanics of Base64 encoding and decoding, not necessarily for memory or time efficiency.

Please note that Java 8 has introduced java.util.Base64.

    private static final String CODES = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";

    private static byte[] base64Decode(String input)    {
        if (input.length() % 4 == 0)    {
            byte decoded[] = new byte[((input.length() * 3) / 4) - (input.indexOf('=') > 0 ? (input.length() - input.indexOf('=')) : 0)];
            char[] inChars = input.toCharArray();
            int j = 0;
            int b[] = new int[4];
            for (int i = 0; i < inChars.length; i += 4)     {
                // This could be made faster (but more complicated) by precomputing these index locations.
                b[0] = CODES.indexOf(inChars[i]);
                b[1] = CODES.indexOf(inChars[i + 1]);
                b[2] = CODES.indexOf(inChars[i + 2]);
                b[3] = CODES.indexOf(inChars[i + 3]);
                decoded[j++] = (byte) ((b[0] << 2) | (b[1] >> 4));
                if (b[2] < 64)      {
                    decoded[j++] = (byte) ((b[1] << 4) | (b[2] >> 2));
                    if (b[3] < 64)  {
                        decoded[j++] = (byte) ((b[2] << 6) | b[3]);
                    }
                }
            }
            return decoded;
        } else {
            throw new IllegalArgumentException("Invalid base64 input");
        }
    }

    private static String base64Encode(byte[] in)       {
        StringBuilder out = new StringBuilder((in.length * 4) / 3);
        int b;
        for (int i = 0; i < in.length; i += 3)  {
            b = (in[i] & 0xFC) >> 2;
            out.append(CODES.charAt(b));
            b = (in[i] & 0x03) << 4;
            if (i + 1 < in.length)      {
                b |= (in[i + 1] & 0xF0) >> 4;
                out.append(CODES.charAt(b));
                b = (in[i + 1] & 0x0F) << 2;
                if (i + 2 < in.length)  {
                    b |= (in[i + 2] & 0xC0) >> 6;
                    out.append(CODES.charAt(b));
                    b = in[i + 2] & 0x3F;
                    out.append(CODES.charAt(b));
                } else  {
                    out.append(CODES.charAt(b));
                    out.append('=');
                }
            } else      {
                out.append(CODES.charAt(b));
                out.append("==");
            }
        }

        return out.toString();
    }


C encoder efficiency considerations

As an example of a small naive program stub to improve time performance (but not space), consider these quasi C code base64 functions, Byte3toChar4(), to do the basic intrinsic encoding.

char base64set[]="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
                 "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" 
                 "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
                 "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=" ;

  // repeating the base64 characters in the index array avoids the  077 &  operations

char* Byte3toChar4(unsigned char ra[3]){ 
static char ar[4] = { base64set[       ra[0] >> 2                           ] , 
                      base64set[       ra[0] << 4 | ra[1] >> 4              ] ,
                      base64set[                    ra[1] << 2 | ra[2] >> 6 ] ,
                      base64set[                                 ra[2]      ] };  
return (char *)ar;} 

  // replaces the traditional rudimentary approach, though it only uses base64set[0..63]

char* Byte3toChar4(unsigned char ra[3]){ 
static char ar[4] = { base64set[       ra[0] >> 2                           ] , 
                      base64set[ 077 & ra[0] << 4 | ra[1] >> 4              ] ,
                      base64set[ 077 &              ra[1] << 2 | ra[2] >> 6 ] ,
                      base64set[ 077 &                           ra[2]      ] };  
return (char *)ar;}

Both functions take advantage of array indexing operations ( {,,,} and base64set[] and ra[] ) which are often more efficient in machine hardware architectures than programmed result concatenation calculations. Judicious use of the capability in C to do coercive casting (such as char[3] and char[4] with uint32_t), and using operations that are type consistent, can provide more dramatic enhanced performance.

Arguably, the algorithm's efficiency of exposé for human comprehension rivals machine performance concerns.

The semiotics of the algorithm's coding is a direct reflection of the paradigm used to manipulate and position the base64 encoded bits. In particular, the distinct symmetry of the octal "077 &" bit selector repetition and its elimination in the time efficient version is made visually acute. As a case in point, any corruption or typographical error becomes trivial to identify.

This paradigm is an artifact of the 1970's and was used very effectively for such problems. The rendering of this algorithm in C emphasizes its historic and archaic origins.

The veracity of the above can be confirmed with an obtuse and perverse space consuming scURIple. (A scURIple is a URI program script using a scheme such as data:text/html,<html><script>...</script></html>. These are known as scriptlets or bookmarklets when javascript: is used as the scheme or protocol.)

javascript:
ra64="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" ;
ra64+=ra64;  ra64+=ra64;  ra64+=ra64; ra64+=ra64;  ra64+=ra64;  ra64+=ra64;
function encode3as4of64(ra){
  return [ 
    ra64 [ ra.charCodeAt(0) >> 2                                                 ],
    ra64 [ ra.charCodeAt(0) << 4 | ra.charCodeAt(1) >> 4                         ],
    ra64 [                         ra.charCodeAt(1) << 2 | ra.charCodeAt(2) >> 6 ],
    ra64 [                                                 ra.charCodeAt(2)      ] ] };
"Empirically confirm 'TWFu' encodes 'Man': " + encode3as4of64("Man").join("") ;

A few other encodings to consider:

encode3as4of64("\000\000\000").join("") +"\n"+ 
encode3as4of64("\x00\x00\x00").join("") +"\n"+

encode3as4of64("\377\377\377").join("") +"\n"+ 
encode3as4of64("\xff\xff\xff").join("") +"\n"+

encode3as4of64("\252\252\252").join("") +"\n"+ 
encode3as4of64("\xaa\xaa\xaa").join("") +"\n"+

encode3as4of64("\x55\x55\x55").join("") +"\n"+ 
encode3as4of64("UUU")         .join("") +"\n"

Implementations and history

Variants summary table

Implementations may have some constraints on the alphabet used for representing some bit patterns. This notably concerns the last two characters used in the index table for index 62 and 63, and the character used for padding (which may be mandatory in some protocols, or removed in others). The table below summarizes these known variants, and link to the subsections below.

Variant Char for index 62 Char for index 63 pad char Fixed encoded line-length Maximum encoded line length Line separators Characters outside alphabet Line checksum
Original Base64 for Privacy-Enhanced Mail (PEM) (RFC 1421, deprecated) + / = (mandatory) Yes (except last line) 64 CR+LF Forbidden (none)
Base64 transfer encoding for MIME (RFC 2045) + / = (mandatory) No (variable) 76 CR+LF Accepted (discarded) (none)
Standard 'base64' encoding for RFC 3548 or RFC 4648 + / = (mandatory unless specified by referencing document) No (unless specified by referencing document) None (unless specified by referencing document) None (unless specified by referencing document) Forbidden (unless specified by referencing document) (none)
'Radix-64' encoding for OpenPGP (RFC 4880) + / = (mandatory) No (variable) 76 CR+LF Forbidden 24-bit CRC (Radix-64-encoded, including one pad character)
Modified Base64 encoding for UTF-7 (RFC 1642, obsoleted) + / (none) No (variable) (none) (none) Forbidden (none)
Modified Base64 encoding for IMAP mailbox names (RFC 3501) + , (none) No (variable) (none) (none) Forbidden (none)
Standard 'base64url' with URL and Filename Safe Alphabet (RFC 4648 §5 'Table 2: The "URL and Filename safe" Base 64 Alphabet') - _ = (optional if data length is known, otherwise must be percent-encoded in URL) No (variable) (application-dependent) (none) Forbidden (none)
Unpadded 'base64url' (eg. RFC7515) - _ None No (variable) (application-dependent) (none) Forbidden (none, or separate Luhn checksum in RFC 6920)
Non-standard URL-safe Modification of Base64 used in YUI Library (Y64)[5] . _ - No (variable) (application-dependent) (none) Forbidden (none)
Modified Base64 for XML name tokens (Nmtoken) . - (none) No (variable) (XML parser-dependent) (none) Forbidden (none)
Modified Base64 for XML identifiers (Name) _ : (none) No (variable) (XML parser-dependent) (none) Forbidden (none)
Modified Base64 for Program identifiers (variant 1, non standard) _ - (none) No (variable) (language/system-dependent) (none) Forbidden (none)
Modified Base64 for Program identifiers (variant 2, non standard) . _ (none) No (variable) (language/system-dependent) (none) Forbidden (none)
Modified Base64 for Regular expressions (non standard) ! - (none) No (variable) (application-dependent) (none) Forbidden (none)
Non-standard URL-safe Modification of Base64 used in Freenet ~ - = No (variable) (application-dependent) (none) Forbidden (none)

Privacy-enhanced mail

The first known standardized use of the encoding now called MIME Base64 was in the Privacy-enhanced Electronic Mail (PEM) protocol, proposed by RFC 989 in 1987. PEM defines a "printable encoding" scheme that uses Base64 encoding to transform an arbitrary sequence of octets to a format that can be expressed in short lines of 6-bit characters, as required by transfer protocols such as SMTP.[6]

The current version of PEM (specified in RFC 1421) uses a 64-character alphabet consisting of upper- and lower-case Roman letters (AZ, az), the numerals (09), and the "+" and "/" symbols. The "=" symbol is also used as a special suffix code.[2] The original specification, RFC 989, additionally used the "*" symbol to delimit encoded but unencrypted data within the output stream.

To convert data to PEM printable encoding, the first byte is placed in the most significant eight bits of a 24-bit buffer, the next in the middle eight, and the third in the least significant eight bits. If there are fewer than three bytes left to encode (or in total), the remaining buffer bits will be zero. The buffer is then used, six bits at a time, most significant first, as indices into the string: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/", and the indicated character is output.

The process is repeated on the remaining data until fewer than four octets remain. If three octets remain, they are processed normally. If fewer than three octets (24 bits) are remaining to encode, the input data is right-padded with zero bits to form an integral multiple of six bits.

After encoding the non-padded data, if two octets of the 24-bit buffer are padded-zeros, two "=" characters are appended to the output; if one octet of the 24-bit buffer is filled with padded-zeros, one "=" character is appended. This signals the decoder that the zero bits added due to padding should be excluded from the reconstructed data. This also guarantees that the encoded output length is a multiple of 4 bytes.

PEM requires that all encoded lines consist of exactly 64 printable characters, with the exception of the last line, which may contain fewer printable characters. Lines are delimited by whitespace characters according to local (platform-specific) conventions.

MIME

The MIME (Multipurpose Internet Mail Extensions) specification lists Base64 as one of two binary-to-text encoding schemes (the other being quoted-printable).[3] MIME's Base64 encoding is based on that of the RFC 1421 version of PEM: it uses the same 64-character alphabet and encoding mechanism as PEM, and uses the "=" symbol for output padding in the same way, as described at RFC 2045.

MIME does not specify a fixed length for Base64-encoded lines, but it does specify a maximum line length of 76 characters. Additionally it specifies that any extra-alphabetic characters must be ignored by a compliant decoder, although most implementations use a CR/LF newline pair to delimit encoded lines.

Thus, the actual length of MIME-compliant Base64-encoded binary data is usually about 137% of the original data length, though for very short messages the overhead can be much higher due to the overhead of the headers. Very roughly, the final size of Base64-encoded binary data is equal to 1.37 times the original data size + 814 bytes (for headers). The size of the decoded data can be approximated with this formula:

bytes = (string_length(encoded_string) - 814) / 1.37

UTF-7

UTF-7, described first in RFC 1642, which was later superseded by RFC 2152, introduced a system called modified Base64. This data encoding scheme is used to encode UTF-16 as ASCII characters for use in 7-bit transports such as SMTP. It is a variant of the Base64 encoding used in MIME.[7][8]

The "Modified Base64" alphabet consists of the MIME Base64 alphabet, but does not use the "=" padding character. UTF-7 is intended for use in mail headers (defined in RFC 2047), and the "=" character is reserved in that context as the escape character for "quoted-printable" encoding. Modified Base64 simply omits the padding and ends immediately after the last Base64 digit containing useful bits leaving up to three unused bits in the last Base64 digit.

OpenPGP

OpenPGP, described in RFC 4880, describes Radix-64 encoding, also known as "ASCII Armor". Radix-64 is identical to the "Base64" encoding described from MIME, with the addition of an optional 24-bit CRC. The checksum is calculated on the input data before encoding; the checksum is then encoded with the same Base64 algorithm and, using an additional "=" symbol as separator, appended to the encoded output data.[9]

RFC 3548

RFC 3548, entitled The Base16, Base32, and Base64 Data Encodings, is an informational (non-normative) memo that attempts to unify the RFC 1421 and RFC 2045 specifications of Base64 encodings, alternative-alphabet encodings, and the seldom-used Base32 and Base16 encodings.

Unless implementations are written to a specification that refers to RFC 3548 and specifically requires otherwise, RFC 3548 forbids implementations from generating messages containing characters outside the encoding alphabet or without padding, and it also declares that decoder implementations must reject data that contain characters outside the encoding alphabet.[4]

RFC 4648

This RFC obsoletes RFC 3548 and focuses on Base64/32/16:

This document describes the commonly used Base64, Base32, and Base16 encoding schemes. It also discusses the use of line-feeds in encoded data, use of padding in encoded data, use of non-alphabet characters in encoded data, use of different encoding alphabets, and canonical encodings.

Filenames

Another variant called modified Base64 for filename uses '-' instead of '/', because Unix and Windows filenames cannot contain '/'.

It could be recommended to use the modified Base64 for URL instead, since then the filenames could be used in URLs also.

URL applications

Base64 encoding can be helpful when fairly lengthy identifying information is used in an HTTP environment. For example, a database persistence framework for Java objects might use Base64 encoding to encode a relatively large unique id (generally 128-bit UUIDs) into a string for use as an HTTP parameter in HTTP forms or HTTP GET URLs. Also, many applications need to encode binary data in a way that is convenient for inclusion in URLs, including in hidden web form fields, and Base64 is a convenient encoding to render them in a compact way.

Using standard Base64 in URL requires encoding of '+', '/' and '=' characters into special percent-encoded hexadecimal sequences ('+' becomes '%2B', '/' becomes '%2F' and '=' becomes '%3D'), which makes the string unnecessarily longer.

For this reason, modified Base64 for URL variants exist, where the '+' and '/' characters of standard Base64 are respectively replaced by '-' and '_', so that using URL encoders/decoders is no longer necessary and have no impact on the length of the encoded value, leaving the same encoded form intact for use in relational databases, web forms, and object identifiers in general. Some variants allow or require omitting the padding '=' signs to avoid them being confused with field separators, or require that any such padding be percent-encoded. Some libraries will encode '=' to '.'.

Program identifiers

There are other variants that use _- or ._ when the Base64 variant string must be used within valid identifiers for programs.

XML

XML identifiers and name tokens are encoded using two variants:

HTML

The atob() and btoa() JavaScript methods, defined in the HTML5 draft specification,[10] provide Base64 encoding and decoding functionality to web pages. The btoa() method outputs padding characters, but these are optional in the input of the atob() method.

Other applications

Example of an SVG containing embedded JPEG images encoded in Base64[11]

Base64 can be used in a variety of contexts:

Radix-64 applications not compatible with Base64

See also

References

  1. 1 2 The Base16,Base32,and Base64 Data Encodings. IETF. October 2006. RFC 4648. https://tools.ietf.org/html/rfc4648. Retrieved March 18, 2010.
  2. 1 2 Privacy Enhancement for InternetElectronic Mail: Part I: Message Encryption and Authentication Procedures. IETF. February 1993. RFC 1421. https://tools.ietf.org/html/rfc1421. Retrieved March 18, 2010.
  3. 1 2 Multipurpose Internet Mail Extensions: (MIME) Part One: Format of Internet Message Bodies. IETF. November 1996. RFC 2045. https://tools.ietf.org/html/rfc2045. Retrieved March 18, 2010.
  4. 1 2 The Base16, Base32, and Base64 Data Encodings. IETF. July 2003. RFC 3548. https://tools.ietf.org/html/rfc3548. Retrieved March 18, 2010.
  5. "YUIBlog". YUIBlog. Retrieved 2012-06-21.
  6. Privacy Enhancement for Internet Electronic Mail. IETF. February 1987. RFC 989. https://tools.ietf.org/html/rfc989. Retrieved March 18, 2010.
  7. UTF-7 A Mail-Safe Transformation Format of Unicode. IETF. July 1994. RFC 1642. https://tools.ietf.org/html/rfc1642. Retrieved March 18, 2010.
  8. UTF-7 A Mail-Safe Transformation Format of Unicode. IETF. May 1997. RFC 2152. https://tools.ietf.org/html/rfc2152. Retrieved March 18, 2010.
  9. OpenPGP Message Format. IETF. November 2007. RFC 4880. https://tools.ietf.org/html/rfc4880. Retrieved March 18, 2010.
  10. "7.3. Base64 utility methods". HTML 5.2 Editor's Draft. World Wide Web Consortium. Retrieved 2 January 2017. Introduced by changeset 5814, 2011-02-01.
  11. <image xlink:href="data:image/jpeg;base64,JPEG contents encoded in Base64" ... />
  12. JSFiddle. "Edit fiddle - JSFiddle". jsfiddle.net.
  13. "The GEDCOM Standard Release 5.5". Homepages.rootsweb.ancestry.com. Retrieved 2012-06-21.
  14. "6PACK a "real time" PC to TNC protocol". Retrieved 2013-05-19.
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