Radeon Pro

AMD Radeon Pro
Design firm Advanced Micro Devices
Type Professional workstations

Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]

The Radeon Pro product line directly competes with Nvidia's Quadro and Tesla lines of professional workstation cards.[2]

Products

Radeon Pro Duo 2016

The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features two liquid cooled Fury X cores and was marketed strongly for both the running and creation of virtual reality content with the slogan ″For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.

Radeon Pro SSG

Fiji Radeon Pro SSG

Using AMD Radeon's GCN 1.2 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with Solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[5] Users will be able to add up to 1TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[6] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[7] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[8] The Fiji based Radeon Pro SSG card was available as a beta program.[9][10]

Vega Radeon Pro SSG

In July 2017 AMD released the Vega based the Radeon Pro SSG.[11] The card utilizes 16GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji based card's 4GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2TB.

Radeon Pro WX Series

The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[12]

The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[13] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]

In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[14] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.

Radeon Pro 400 Series

Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[15] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[16][17]

Radeon Pro Duo 2017

In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[18] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32GB GDDR5 SDRAM and a lower board power.

Radeon Vega Frontier Edition

AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[19][20] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[21] The Radeon Vega Frontier Edition utilizes the new 'Next-Gen Compute Unit' and 16GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[22] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[23] but otherwise the two products have similar hardware specifications.

Radeon Pro 500 Series

Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina Display iMacs.[24] The 500 series ranges supports 4 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.

Software

Project Loom

At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[25] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[26] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[27]

The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[28]

ProRender

The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[29] ProRender aims to compete with programs such as NVIDIA's iRay and other expensive, proprietary solutions. However, AMD is making ProRender free, open source and available for all graphics hardware.[26] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[30]

Chipset Table

Radeon Pro WX x100 Series

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(TFLOPS)
Memory TBP (W) Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Half Single Double Bus type &
width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
WX 2100[31][32]
June 2017 GCN 4th gen
(14 nm)
Unknown 512:?:?
(8)
1219 Unknown Unknown Unknown 1.25 0.078 GDDR5
64
2 6000 48 <35 PCIe 3.0 ×16 $150
Radeon Pro
WX 3100[31][33]
June 2017 GCN 4th gen
(14 nm)
Unknown 512:?:?
(8)
1219 Unknown Unknown Unknown 1.25 0.078 GDDR5
128
4 6000 96 <50 PCIe 3.0 ×16 $200
Radeon Pro
WX 4100
(Polaris 11)[34][35][36][37][38]
November 2016 GCN 4th gen
(14 nm)
3000×106
123 mm2
1024:64:16
(16)
925
1170
14.8
18.7
59.2
74.9
Unknown 1.89
2.40
Unknown GDDR5
128
4 Unknown 112 50 PCIe 3.0 ×16 $399
Radeon Pro
WX 5100
(Polaris 10)[34][35][36][39][38]
November 2016 GCN 4th gen
(14 nm)
5700×106
232 mm2
1792:112:32
(28)
926
1090
29.6
34.9
103.7
122.1
Unknown 3.32
3.91
Unknown GDDR5
256
8 Unknown 211.2 75 PCIe 3.0 ×16 $499
Radeon Pro
WX 7100
(Polaris 10)[34][35][36][40][41][38]
November 2016 GCN 4th gen
(14 nm)
5700×106
232 mm2
2304:128:32
(36)
900
1240
28.8
39.7
115.2
158.7
Unknown 4.15
5.71
Unknown GDDR5
256
8 Unknown 256 130 PCIe 3.0 ×16 $799
Radeon Pro
WX 9100
(Vega)[42][43][44][45][46]
September 2017 GCN 5th gen
(14 nm)
Unknown 4096:?:?
(64)
1500 Unknown Unknown 24.6 12.29 0.768 HBM2
2048
16 Unknown 483.84 250 PCIe 3.0 ×16 $2,199
Radeon Pro
SSG
(Fiji)[47]
July 2016 GCN 3rd gen
(28 nm)
Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown HBM + SSG
4096
4 + 1TB Unknown 512 Unknown PCIe 3.0 ×16 $9,999
Radeon Pro
SSG
(Vega)[48][43][45][46]
September 2017 GCN 5th gen
(14 nm)
Unknown 4096:?:?
(64)
1500 Unknown Unknown 24.6 12.29 0.768 HBM2 + SSG
2048
16 + 2TB Unknown 483.84 250 PCIe 3.0 ×16 $6,999
Radeon Pro
Duo
(Polaris 10)[34][35][36][49][50][38]
April 2017 GCN 4th gen
(14 nm)
2x5700×106
2x232 mm2
2x 2304x128x32
(2x36)
Unknown
1243
Unknown Unknown Unknown 8.29
11.45
Unknown GDDR5
2x256
2x16 Unknown 2x224 <250 PCIe 3.0 ×16 Unknown
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units

Radeon Pro 400 Series

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP (W) Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type &
width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro 450[51][52][53][54][55] 30 October 2016 GCN 4th gen
(14 nm)
3.0×109
123 mm2
640:40:16 725
775
11.6
12.4
29
31
928
992
Unknown GDDR5
128
2 5000 80 35 PCIe 3.0 ×16 Unknown
Radeon Pro 455[51][52][53][56] 30 October 2016 3.0×109
160 mm2
768:48:16 850 13.6 40.8 1305.6 Unknown GDDR5
128
2 5000 80 35 Unknown
Radeon Pro 460[51][52][53][57] 30 October 2016 3.0×109
123 mm2
1024:64:16 850
910
13.6
14.56
54.4
58.2
1740.8
1863.7
Unknown GDDR5
128
4 5000 80 35 Unknown
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units

Radeon Pro 500 Series

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP (W) Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type &
width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
555
(Polaris 21)[58][59][60]
June 2017 GCN 4th gen
(14 nm)
Unknown 768:?:? ?
850
Unknown Unknown 1300
Unknown GDDR5
128
2 5000 81 Unknown PCIe 3.0 ×16 Unknown
Radeon Pro
560
(Polaris 11)[58][59][60]
June 2017 Unknown 1024:?:? ?
925
Unknown Unknown 1900
Unknown GDDR5
128
4 5000 81 Unknown Unknown
Radeon Pro
570
(Polaris 20)[58][59][60]
June 2017 Unknown 1792:?:? ?
1000
Unknown Unknown 3600
Unknown GDDR5
256
4 6800 217 Unknown Unknown
Radeon Pro
575
(Polaris 20)[58][59][60]
June 2017 Unknown 2048:?:? ?
1100
Unknown Unknown 4500
Unknown GDDR5
256
4 6800 217 Unknown Unknown
Radeon Pro
580
(Polaris 20)[58][59][60]
June 2017 Unknown 2304:?:? ?
1200
Unknown Unknown 5500
Unknown GDDR5
256
8 6800 217 Unknown Unknown
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units

Radeon Vega Frontier Edition Series

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP (W) Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Half Single Double Bus type &
width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Vega Frontier Edition
(Air Cooled)[61][62]
27 June 2017 GCN 5th gen
(14 nm)
12.5×109
484 mm2
4096:256:64 1382
1600
409.6 102.4 22643
26214
11321
13107
707.6
819.2
HBM2
2048
16 1890 483.8 300 PCIe 3.0 ×16 $999
Radeon Vega Frontier Edition
(Liquid Cooled)[61][62]
4096:256:64 1382
1600
409.6 102.4 22643
26214
11321
13107
707.6
819.2
HBM2
2048
16 1890 483.8 350 PCIe 3.0 ×16 $1499
  1. 1 2 3 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units

See also

References

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