42 (dominoes)

A game of Dominoes

42, also known as Texas 42, is a trick-taking game played with a standard set of double six dominoes. 42 is often referred to as the "national game of Texas".[1] Tournaments are held in many towns,[1] and the State Championship tournament is held annually in Hallettsville, Texas on the first Saturday of March each year.[2] In 2011 it was designated the official State Domino Game of Texas.[3]

History

According to a 1985 news article written by Christopher Evans of the Fort Worth Star-Telegram, the game originated in Garner, Texas. Two local boys, William Thomas and Walter Earl, developed the game in response to a general disapproval of card-playing games held by many Protestants at that time. William and Walter were able to incorporate dominoes in their game, which mimicked the mechanics of a trick-taking card game like pitch. The game they developed, which was the precursor to today's 42, found acceptance since dominoes did not carry the negative stigma of card-playing. From there, the game spread throughout Texas.[4]

Rules

Object

The game is played by four people, in teams of two each, who sit facing each other across the table. The object of the game is to be the first team to reach seven "marks" or 250 points. The game consists of a number of hands (a maximum of 13 hands when playing for marks).

Bid

Before commencing each hand, each player will bid to win the choice of trumps. The bidder determines what to bid by estimating how many of the forty-two (42) total points the team will win in the hand based only on the seven (7) known tiles. The minimum bid is 30. A player may also pass (make no bid). If all players pass, the dealer is either forced to bid or, in some variations of play, the dominoes are reshuffled by the next dealer. Each hand consists of 42 points. One point for each of the 7 tricks, plus 35 points from the five "count" dominoes whose pips add to a multiple of 5 and are each worth their total pip count (those being the 6-4 and double-5 for 10 points each, and the 4-1, 3-2, and 5-blank for 5 points each). The maximum bid possible is 42, with one exception: a player may bid 84, which means (like 42) that the player must catch all tricks, and the results of the tricks will be stacked atop another as they are played, so as to prevent the players from seeing what has already been introduced into play. The benefit of bidding "84" versus only "42" is that if successful, the bidder wins two marks for the game instead of only one. As the trump is declared by the winner of the bid, one strategy is to bid high if one has most of the dominoes in one particular suit.

Hand

After each player gets one chance to bid, the highest bidder chooses the trump for that hand, which can consist of designating as the trump one of the following: a particular "suit" (blanks through sixes, i.e. all tiles containing a six on one or both sides behaves as a trump when played); doubles (any tile containing the same number of pips on each of the two halves of the marked surface of that tile will behave as the trump in that hand when played); or the "follow me" rule (also known as "no trump").

Play then proceeds in a clockwise fashion with the player to the dealer's left having the first play of the first hand (because there is not yet a "winning" player from a prior round). This player may choose the suit that the other players are to follow with from their own dealt hands; each following player must try to play a tile of the same suit as the initial tile that was played in that round ("following suit"), if at all possible. When led, each tile is considered to belong to the suit of its higher number (out of the two "numbers" represented by the number of pips on the two halves of the tiles' surface), unless the tile is a member of the "trump" suit as defined at the beginning of the hand (i.e. contains the matching number of pips as the trump suit on that tile's surface). When "no trump" is present, the double of any suit is the highest-ranking member of that suit, followed by the highest number on the other side. The highest number of the leading suit wins, unless a trump is played, in which case the trump wins. If more than one tile from a trump suit is played, the highest-numbered trump tile wins.

The winner of the trick (whomever plays the highest value domino earns that trick) takes all of the played dominoes from that round (the "trick") into their possession and gets to play first on the next hand (which also allows them to call the trump for that hand, conveying a significant advantage). If playing for marks, play continues until the bidding team has scored enough to match their initial bid ("made their contract"), or else is "set" (denied the possibility of winning due to not taking enough tricks to match their initial bid) by the non-bidding team. At that time, the team with the highest score and who has made their contract is awarded the correct number of marks. When playing for points, play continues until all seven tricks have been played/won, or one person can show that they have the tiles to win all of the remaining tricks independent of any possible maneuvers by the other players (i.e. they have the three "most valuable" tiles still in play in the game in their hand, with only three tricks or rounds of play left in the hand).

Scoring

Each trick is worth one point. There are five "count" pieces (those whose spots total five or ten) that are worth that number of points: the 0-5, 1-4 and 2-3 are worth five points each; the 5-5 and 6-4 are each worth ten. The total of all the count pieces (35) plus the seven tricks equals 42, which is the number of points in a hand, hence the name of the game.

  1. Marks: A game is typically played for seven marks. This is usually documented with tally marks. Some players mark straight lines that spell out the capital letters ALL. It is reported that a small group of Aggie players sometime make marks that spell "A" and "M" around a large "T" to make an A&M logo. This is a very rare method of marking a 42 score.
  2. Points: A game is typically played to 250 points. After the hand, if the bidding team reaches their contract they are awarded the bid they made, not the number of points taken in the hand (if a team bids 30 and reaches 35, only 30 points are awarded for the hand), and the non-bidding team is awarded any points they caught during the hand. If the bidding team does not make their contract they do not score on the hand and the setting team is awarded the bid in addition to any points they caught (if the bid is 30 and the bidding team only catches 26 points, the bidding team receives 0 points while the setting team receives 30 points for the bid and 16 for the points in the hand for a total of 46 points).

Special contracts

The bidder's team must win all the tricks. Dominoes are played trick atop trick to avoid revealing what has been played thus far in the hand. If the bidder's team succeeds in taking all the tricks, the team earns two marks.
The bidder's team must win all the tricks. The hand is played as per usual.
The minimum bid. Successive bids must be higher than this bid, or the player must pass (make no bid).

The highest bid wins the auction and that player has the right to name the trump suit and lead.

Terminology

There are a number of special terms in the game of 42:

Optional Rules

Nel-O

Also known as nillo, nil, low, nello, or low-boy, nel-o is an optional house rule that allows players with an otherwise low-scoring hand to bid. All players must agree to allow nel-o bidding before the game begins. Sometimes nel-o is only allowed by the dealer, if the first three players all passed.

A player may choose to bid nel-o, instead of bidding a number or passing, if they have particularly low dominoes in a hand (the -blanks and -ones of several suits). This means they intend to win the hand by not catching any tricks at all. Their partner then turns their dominoes face down, and does not participate in that hand. The opposing team will play their lowest dominoes, trying to force the nel-o bidder into catching a trick.

The nel-o bidder's team scores a mark if they catch no tricks. If the nel-o bidder catches even one trick, the hand is immediately over, and the opposing team scores a mark.

Other variations of nel-o treat doubles in a special way. Doubles may be weighted either as the high of their suit, as a suit of their own, or least commonly as the low of their suit. If any of these variants are used, a declaration is required and all players must agree to allow them before play begins.

Nel-o rules may also be used in the domino game "Shoot the Moon."

Splash

The bidder bids three marks, and their partner calls trump without discussion with the bidder. The bidder must have three doubles to do this. Some variants have a "Splash" worth two marks.

Plunge

Also called Crash, this variation is exactly like Splash, except four (or in some variants, three) marks are bid and the bidder must have four doubles. Jump bids are allowed for Splash and Plunge. All tricks must be won for a successful plunge bid. If the opponents win even one trick the plunge bid fails and the opponents get the marks.

Sevens

Another less common rule is to allow a player to bid Sevens. Instead of the highest domino winning each trick, the domino whose sum is closest to seven wins. Dominoes are classified as "sevens" (the 4-3, 5-2, and 6-1), "one away" (dominoes adding to six or eight), "two away" (adding to five or nine), etc. When more than one domino of the same distance from seven is played, the first domino played is considered the winner. A player must bid at least 42 (one mark) to go in sevens, and losing even one trick will set the bidder. When a bid of "sevens" wins the contract, all players reveal their dominoes face-up and order them from sevens to maximum-away. Dominoes must be played in this order by all players.


Stacking

In some houses of play, no stacking of dominoes is allowed regardless of the winning bid. In others, a bid of one mark entitles the contract-winning team to stack the won tricks in two stacks of equal height, where a bid of two or more marks entitles them to stack the won tricks in a single stack.

Variations

Notes

  1. 1 2 Roberson, Dennis (2000). Winning 42: Strategy and Lore of the National Game of Texas. Lubbock: Texas Tech University Press. ISBN 0-89672-443-3.
  2. "Hallettsville Chamber of Commerce". Retrieved 2008-10-18.
  3. "HCR 84". Texas Legislature. Texas Legislature. Archived from the original on June 19, 2011. Retrieved June 19, 2011. Designating 42 as the official State Domino Game of Texas.
  4. "Texas 42 - A Game of Dominoes". Retrieved 2012-10-09.
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