Xbox Live Vision

Xbox Live Vision

Xbox Live Vision camera
Developer Microsoft
Manufacturer Microsoft
Product family Xbox
Type Gaming Webcam
Generation Seventh generation era
Camera
Connectivity USB 2.0 type-A
Platform
Dimensions 45 mm × 45 mm × 60 mm (1.8 in × 1.8 in × 2.4 in)
Successor Kinect
Related articles PlayStation Eye, EyeToy, Kinect, Xbox 360 accessories

The Xbox Live Vision camera was a video gaming webcam made for the Xbox 360 console. It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.[1][2] There are many games which have camera functionality included, some of which are: Uno, TotemBall, Burnout Paradise, Texas Hold'em, Spyglass Board Games, Pinball FX, Hardwood Backgammon, Hardwood Hearts, and Hardwood Spades. The ability to create an in-game representation of a player is possible using this camera and a suitable game, similar to Sony's EyeToy for the PlayStation 2. The retail games Tom Clancy's Rainbow Six: Vegas and Vegas 2 allow players to create an in-game version of their face with this feature. Need for Speed: Hot Pursuit uses the camera to take a profile photo. The dashboard software released on June 13, 2006 added an option in the system tab to support its functions. Four years after its initial release, the camera was succeeded by the Kinect sensor and essentially discontinued.

Overview

The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages using an Xbox Live Gold Subscription with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting.

It also features three camera effects, in which the currently captured video image is overlaid on the dashboard background. The three effects are 'watery', 'edgy', and 'dotty'. The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible.

The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to build up hype. It was released in Europe and Asia on October 6, 2006, and November 2, 2006 in Japan.

Compatibility with other platforms

Windows

Using its USB 2.0 connection, the Vision Camera is compatible with Windows XP Service Pack 2[3][4][5] (32-bit only), Windows Vista[6][7] (32-bit[8] and 64-bit[9]), and Windows 7[6][7] (32-bit[10] and 64-bit, although 64-bit is not confirmed by Microsoft[11]). Because the Vision Camera lacks audio input, a microphone must also be connected to the computer for voice chat and audio recording. Drivers are not included with the Vision Camera but can be downloaded automatically by Windows when prompted. One restriction of the Vision cam when used on the Windows is that it will not natively record videos, only take pictures. Additional software may be used to alleviate this problem.[12]

Mac OS X

Mac OS X 10.4.9 added support for the USB "video class" group of peripherals, which includes the Vision Camera. The Vision Camera works in iChat, Photo Booth, Facetime for Mac, and other applications that use QuickTime for video display, such as Skype. A USB 2.0 connection is also mandatory.[13]

PlayStation 3

PlayStation 3 system software (firmware) version 1.54 added support for "video class" USB devices, allowing use of the Vision camera, as well as webcams and other similar devices.[14]

Images

Vision cam at E3
Xbox Live Vision camera at E3 2006
Vision cam packaging
Xbox Live Vision camera in retail packaging

Compatible games

In-game video support

Controller functionality

Face mapping support (Digimask)

Other

See also

References

External links

This article is issued from Wikipedia - version of the Friday, June 19, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.