Wasteland (video game)

Wasteland

Cover art by Barry E. Jackson[1]
Developer(s) Interplay Productions
Publisher(s) Electronic Arts
Director(s) Brian Fargo
Producer(s) David Albert
Designer(s) Ken St. Andre
Michael A. Stackpole
Liz Danforth
Programmer(s) Alan Pavlish
Artist(s) Todd J. Camasta
Bruce Schlickbernd
Charles H. H. Weidman III
Platform(s) Apple II (original), Commodore 64, MS-DOS, Microsoft Windows, OS X, Linux
Release date(s) 1988[2]
Wasteland 1 - The Original Classic
November 12, 2013 (GOG.com)
November 13, 2013 (Steam)
Genre(s) Role-playing
Mode(s) Single-player

Wasteland is a science fiction role-playing video game developed by Interplay for the Apple II and published by Electronic Arts in 1988. It was ported to the Commodore 64 and MS-DOS. The game is set in a futuristic, post-apocalyptic America that was destroyed by nuclear holocaust generations before. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and in 2014 via Desura.

Critically acclaimed and commercially successful, Wasteland was intended to be followed by two separate sequels, but Electronic Arts' Fountain of Dreams was turned into an unrelated game and Interplay's Meantime was cancelled. The game's general setting and concept, however, became the basis for Interplay's 1997 role-playing video game Fallout, which itself would extend into a successful series. A sequel, Wasteland 2 by inXile Entertainment, was released in 2014.

Gameplay

A screenshot of an encounter in the EGA version of Wasteland

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland designers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence, and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, the characters could use their picklock skill, their climb skill, or their strength attribute; or they could force the gate with a crowbar – or a LAW rocket.

The player's party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. The initial band encounter a number of NPCs as the game progressed who could be recruited into the party. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so.[3] The game was also noted for its high and unforgiving difficulty level[4] and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States.[3]

Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept.[4] Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

One of the other features of this game was the inclusion of a printed collection of paragraphs which the game would instruct the player to read at the appropriate times.[5] These paragraphs described encounters and conversations, contained clues, and added to the overall texture of the game. Because programming space was at a premium, it saved on resources to have most of the game's story printed out in a separate manual rather than store it within the game's code itself. The paragraph books also served as a rudimentary form of copy protection, as someone playing a copied version of the game would miss out on much of the story as well as clues necessary to progress. Additionally, the paragraphs included a completely unrelated story line[4] about a mission to Mars intended to mislead those who read the paragraphs when not instructed to, and a false set of passwords that would trip up cheaters with results that ranged from character sex changes to unintentionally detonating a bomb.

Plot

In the year 2087, following the devastation of a global nuclear war in 1998, a distant remnant force of the United States Army calling themselves the Desert Rangers is based in the Southwestern United States. A team of Desert Rangers is assigned to investigate a series of disturbances in the nearby areas and, throughout the game, explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.[6]

Over the course of the game, the player's party discovers evidence of a larger menace that threatens to exterminate what is left of the human kind in the game's region and eventually the world. It is a pre-war AI computer that is operating from a surviving military facility Base Cochise, where it is constructing armies of killer machines and cybernetically modified humans with which it is attacking settlements; its goal is to replace the current 'flawed' population with genetically pure specimens. With the help from a pre-war android named Max, the player recovers the necessary technology and weapons in order to confront the computer at its base and stop it by making the base's nuclear reactor melt down.

Release

Released after five years of development,[7] Wasteland was first distributed for the Apple II and ported to the Commodore 64 and PC DOS platforms in 1988 - it is sometimes (and erroneously) listed as being published in 1987, because that year appears on the title screen of the Apple version. While all versions were nearly identical in terms of gameplay, the EGA PC port had upgraded graphics (there was also a CGA version), although the C64 boasted the best sound. The PC version differed by having an additional skill called "Combat Shooting" which could be bought only when a character was first created.

Wasteland was re-released as part of Interplay's 10 Year Anthology: Classic Collection in 1995,[8] and also included in the 1998 Ultimate RPG Archives through Interplay's DragonPlay label.[9] These later bundled releases were missing the original setup program, which allowed the game's maps to be reset, while retaining the player's original team of Rangers. Jeremy Reaban wrote an unofficial (and unsupported) program that emulated this functionality.[10]

On November 12, 2013, the game was re-released for Microsoft Windows and OS X on GOG.com, re-branded as Wasteland 1 - The Original Classic.[11] The next day, the game was also re-released on Steam for the Windows, Mac and Linux.[12] As the game suffered in the re-released version still from a critical timing bug,[13] a fan developed a unofficial patch which was included November 2013 in the official patch 2.[14][15] The patch from April 2014 fixed a Linux-specific bug and added another soundtrack.[16]

Reception

Computer Gaming World cited Wasteland's "ease of play, richness of plot, problem solving requirements, skill and task system, and graphic display" as elements of its excellence.[17] The magazine favorably reviewed the game again in 1991, calling it "really the only decently-designed post-nuke game on the market".[18] In 1992 the magazine stated that the game's "classic mix of combat and problem-solving" was the favorite of its readers in 1988, and that "the way in which Wasteland's NPCs related to the player characters, the questions of dealing with moral dillemas, and the treatment of skills set this game apart."[19] Orson Scott Card gave Wasteland a mixed review in Compute!, commending the science fiction elements and setting, but stating that "mutant bunnies can get boring, too ... This is still a kill-the-monster-and-get-the-treasure game, without the overarching story that makes each Ultima installment meaningful."[20] Another writer for Compute! praised the game, however, citing its non-linear design and multiple puzzle solutions, the vague nature of the goal, and customizable player stats.[21]

Computer Gaming World awarded Wasteland the Adventure Game of the Year award in 1988.[22] The game received the fourth-highest number of votes in a 1990 survey of the magazine's readers' "All-Time Favorites".[23] In 1993 Computer Gaming World added Wasteland to its Hall of Fame,[24] and in 1996, the magazine rated it as the ninth best PC video game of all time for introducing the concept of the player's party "acting like the 'real' people."[25] In 2000, Wasteland was ranked as the 24th top PC game of all time by the staff of IGN, who called it "one of the best RPGs to ever grace the PC" and "a truly innovative RPG for its time."[6] According to a retrospective review by Richard Cobbett of Eurogamer in 2012, "even now, it offers a unique RPG world and experience ... a whole fallen civilisation full of puzzles and characters and things to twiddle with, all magically crammed into less than a megabyte of space."[5] In another retrospective article that same year, IGN's Kristan Reed wrote that "time has not been kind to Wasteland, but its core concepts stand firm."[4]

Legacy

Sequel attempts

Wasteland was followed in 1990 by a less-successful intended sequel, Fountain of Dreams, set in post-war Florida. At the last moment, however, Electronic Arts decided to not advertise it as a sequel to Wasteland. None of the creative cast from Wasteland worked on Fountain of Dreams.

Interplay themselves worked on Meantime, which was based on the Wasteland game engine and its universe but was not a continuation of the story. Coding of Meantime was nearly finished and a beta version was produced, but the game was canceled when the 8-bit computer game market went into decline.

Fallout

Interplay has described its 1997 game Fallout as the spiritual successor to Wasteland. According to IGN, "Interplay's inability to prise the Wasteland brand name from EA's gnarled fingers actually lead [sic] to it creating Fallout in the first place."[4] There are Wasteland homage elements in Fallout 1 and Fallout 2 as well.[3][4] All games in the Fallout series are set in the world described by its characters as "Wasteland" (for example, the "Midwest Wasteland" in Fallout Tactics: Brotherhood of Steel or the "Capital Wasteland" in Fallout 3). A recruit-able character named Tycho in Fallout 1 is described as a Desert Ranger who is a descendant of an original Desert Ranger, whom had taught the previous survival skills. A major part of the Fallout universe is the military organization Brotherhood of Steel, whose origins are similar to the Desert Rangers and the Guardians of the Old Order of Wasteland; a group called the Desert Rangers actually appears in Fallout: New Vegas.

Wasteland 2

Wasteland 2 was developed by Brian Fargo's inXile Entertainment and Chris Avellone's Obsidian Entertainment and published on September 19, 2014. The game's production team included the original Wasteland designers Alan Pavlish, Michael A. Stackpole, Ken St. Andre and Liz Danforth, and was crowd-founded through a highly successful Kickstarter campaign.

References

  1. "Limited and signed art print from the grandfather of post apocalyptic RPGs... Wasteland". wasteland.inxile-entertainment.com. inXile Entertainment. Retrieved 20 July 2015.
  2. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 2010-02-10. Retrieved 2009-03-26.
  3. 1 2 3 Why People Give a Shit About a 1988 PC Role-Playing Game, Kotaku, Feb 17, 2012
  4. 1 2 3 4 5 6 Why Wasteland 2 is Worth Getting Excited About, IGN, March 16, 2012
  5. 1 2 "Retrospective: Wasteland". Eurogamer. 25 March 2012.
  6. 1 2 "The Top 25 PC Games of All Time". IGN. July 17, 2000. Retrieved 2010-02-10.
  7. Barton, Matt (23 January 2011). "Matt Chat 90: Wasteland and Fallout with Brian Fargo". YouTube. Google. Retrieved 14 October 2013.
  8. "Interplay's 10 Year Anthology for DOS (1993)". MobyGames. Retrieved 2013-07-31.
  9. "The Ultimate RPG Archives - PC - GameSpy". Uk.pc.gamespy.com. 1998-01-31. Retrieved 2013-07-31.
  10. "The Unofficial Wasteland Reset Program". Wasteland.rockdud.net. Retrieved 2013-07-31.
  11. "Release: Wasteland 1 - The Original Classic". GOG.com. 2013-11-12. Retrieved 2013-11-12.
  12. "Now Available on Steam - Wasteland 1 - The Original Classic". Steam. 2013-11-13. Retrieved 2013-11-23.
  13. Known Issues FAQ on wasteland.inxile-entertainment.com
  14. Brandt, Kasper (2013-11-27). "Fixing frequent freezing of Wasteland 1 when using mouse". The Gödelian Knot. poizan.dk. Retrieved 2013-12-08. UPDATE2: This has been incorporated into patch 2. Wasteland (the original) has a problem where it randomly freezes after playing for some time.
  15. Wasteland Patch 2 on steamcommunity.com
  16. Patch 3 Released on Steam, April 2014
  17. Kritzen, William (May 1988). "Wasted in the Wasteland". Computer Gaming World. pp. 28–29.
  18. Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  19. CGW 100: "3900 Games Later..."
  20. Card, Orson Scott (June 1989). "Light-years and Lasers / Science Fiction Inside Your Computer". Compute!. p. 29. Retrieved 11 November 2013.
  21. Trunzo, James V. (November 1988). "Wasteland". Compute!. p. 78. Retrieved 10 November 2013.
  22. "Computer Gaming World's 1988 Game of the Year Awards". Computer Gaming World. October 1988. p. 54.
  23. "CGW Readers Select All-Time Favorites". Computer Gaming World. January 1990. p. 64. Retrieved 15 November 2013.
  24. "Induction Ceremony!". Computer Gaming World. February 1993. p. 157. Retrieved 6 July 2014.
  25. CGW 148: "150 Best Games of All Time"

External links

This article is issued from Wikipedia - version of the Tuesday, December 01, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.