Virtual Light

Virtual Light

First US edition
Author William Gibson
Cover artist Don Braughtigam
Country United States
Language English
Series Bridge trilogy
Genre Science fiction, dystopian novel
Publisher Bantam Spectra (US)
Viking Press (UK)
Seal Books (Canada)
Publication date
September 6, 1993
Media type Print (hardback and paperback), audiobook
Pages 304 pages
ISBN 978-0-14-015772-7
Followed by Idoru

Virtual Light is the first book in William Gibson's Bridge trilogy. Virtual Light is a science-fiction novel set in a postmodern, dystopian, cyberpunk future. The term 'Virtual Light' was coined by scientist Stephen Beck to describe a form of instrumentation that produces optical sensations directly in the eye without the use of photons.[1] The novel was a finalist nominee for a Hugo Award, and shortlisted for the Locus Award in 1994.[2]

Plot summary

The plot centers around Chevette Washington, a young bicycle messenger who lives in the ad hoc, off-the-grid community that has grown on the San Francisco-Oakland Bay Bridge in the aftermath of a devastating earthquake.

Chevette, on a whim, steals a pair of dark-rimmed glasses from a man at a party because she is offended by his demeanor. Soon after, she realizes that the glasses have unlikely importance, as security company henchmen begin tracking and following her. Among the pursuers are Svobodov and Orlovsky, two Russian immigrants who reside in San Francisco and are employed as cops,[3] as well as Loveless, a ruthless corporate hitman with gold incisors. The glasses contain plans by a powerful corporation to rebuild San Francisco entirely using nanotechnology, and for that reason, they are highly coveted and present a danger to the person who possesses them.

Meanwhile, Berry Rydell, a former cop turned private security agent, is contracted to recover the pair of glasses for Lucius Warbaby, an intimidating and presumably successful "skip-tracer", a sort of bondsman/bounty hunter. When Rydell is given the mission, he is not informed of the significance of the glasses and the information they contain.

Eventually, the plot climaxes when Rydell, Loveless, Warbaby, Orlovsky, and Svobodov all catch up with Chevette. The cops want the glasses, as does Rydell. Realizing the inherent danger of the situation, Rydell is forced to decide whom to side with. He decides to fight off Orlovsky and Svobodov and shirk his agreement with Warbaby. Instead, Rydell runs off with Chevette, and they embark upon a wild and treacherous journey in which they must remain one step ahead of their enemies, who have all the advantages of wealth and technology on their side. A subplot also focuses on a romantic relationship between Chevette and Rydell, which is initially restricted because of the nature of their circumstances, but is eventually allowed to flourish.

Another subplot focuses on a Japanese sociologist named Shinya Yamazaki, who is currently studying the bridge dwellers and the history of their settlement. The subplot largely focuses on his interactions with Skinner, an old man who lives in a shack high atop one of the bridge's support pylons, who happens to share his home with Chevette.

Setting

The setting is California in 2006,[4] part of a dystopian world where the middle class has essentially evaporated leaving only multinational corporations and their exorbitantly rich elite and the poor who are mostly security officers, couriers, or otherwise work in minor service positions. Many of the poor live illegally and entirely outside the normal economy in places like The Bridge engaged in dubious enterprises such as theft, drugs, weapons, gambling, prostitution, and operation of unlicensed restaurants and doctor's offices. Others pursue livelihood in innocuous yet unregulated commerce such as by running antique shops and barbershops.

Themes

A major theme of Virtual Light is class conflict; Warbaby and the elite are placed against Rydell and Chevette. The elite see themselves as inherently superior, and view the underclass as amoral, ruthless, and dispensable. Another important element, which is common to cyberpunk, is the idea of the power structure withholding information from the general population. The information, in this case, are the plans to rebuild an entire city completely, regardless of what its inhabitants think, reminiscent of Haussmann's renovation of Paris.

Main characters

Notes

  1. The William Gibson FAQ
  2. "1994 Award Winners & Nominees". Worlds Without End. Retrieved 2009-07-17.
  3. Davis, Mike, "Virtual Light." Artforum, 1993.
  4. Book Expo America Luncheon Talk, William Gibson's blog, May 31, 2010.

External links


This article is issued from Wikipedia - version of the Monday, December 21, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.