Never Alone (video game)

Never Alone
Developer(s) Upper One Games
Publisher(s) E-Line Media
Engine Unity
Platform(s)

Release date(s)

Microsoft Windows
November 18, 2014
PlayStation 4

  • NA November 18, 2014
  • EU November 26, 2014[1]
  • JP December 11, 2014

Xbox One
November 19, 2014
OS X
February 26, 2015
Wii U
June 25, 2015
Linux
December 23, 2015
PlayStation 3

Genre(s) Puzzle-platformer
Mode(s) Single-player, multiplayer

Never Alone, also known as Kisima Inŋitchuŋa ("I am not alone"), is a puzzle-platformer video game by Upper One Games. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story based on Alaskan indigenous stories told in eight chapters. The game was the result of a partnership between the Cook Inlet Tribal Council and E-Line Media.[3] It is one of a growing number of Video Games Produced by Indigenous People.

Gameplay

The player-character plays as the Iñupiaq girl Nuna and her Arctic fox.[4] As an "atmospheric puzzle platformer",[5] Never Alone's puzzles entail swapping control between Nuna and the fox.[4] While the fox is fast, Nuna can pick up things and open new areas using her bola.[5] Its story is based around Alaskan indigenous folklore and restoring balance in "eternal blizzard" by visiting its source.[5] Stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It is split into eight chapters.[4] The game is based on the intergenerational transference of wisdom. It takes place in a harsh physical environment.[6]

Development

The game also known as Kisima Inŋitchuŋa was developed by Upper One Games in conjunction with the Cook Inlet Tribal Council,[6] a non-profit organization that works with indigenous groups living in Alaska's urban areas.[5] The Council met with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends culture".[5] The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history".[5] They built the game to explore "what it means to be human" and intergenerational stories.[6] It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore.[5] Proceeds from the game will fund the Council's education mission.[5]

E-Line creative director Sean Vesce was excited by the idea and challenge of leaving his cubicles where "a bunch of white guys" discuss fictional fantasies and instead work to build a game around a community's "values and mythologies".[5] He had previously held leadership positions at Crystal Dynamics and Activision.[5] They built a 12-member development team in Seattle, who worked with a group of Alaska Native community storytellers and artists to craft the game. The development team's writer was an Alaskan Native. Never Alone was built in the Unity game engine.[5] A local-cooperative mode is available.

Reception

Reception
Aggregate scores
AggregatorScore
Metacritic(PS4) 73/100[7]
(PC) 72/100[8]
(WIIU) 67/100[9]
(XONE) 66/100[10]
Review scores
PublicationScore
GameSpot4/10[11]
Joystiq[12]
The Guardian[13]

Never Alone received "mixed" reviews, according to video game review aggregator Metacritic.[7][8][9][10]

Critics positively noted the game's art design, which blends a simple, cartoon style with scrimshaw influences. The included documentary videos were also remarked upon as "[leaving the player] feeling educated as well as entertained"[13] and "[doing] an excellent job of giving a cultural context"[11] for the game.

The platforming elements of Never Alone were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters.[11] However, other critics felt the gameplay was diverse and "satisfying".[12]

Never Alone: Foxtales

The first expansion for the game, titled Never Alone: Foxtales, was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

References

  1. Gera, Emily (November 19, 2014). "Never Alone is delayed on PS4 in Europe". Polygon. Retrieved November 19, 2014.
  2. "Never Alone (Kisima Ingitchuna) on PS3 - PlayStation®Store US". December 23, 2015. Retrieved January 15, 2016.
  3. http://www.theguardian.com/technology/2014/sep/29/never-alone-alaskas-indigenous-game-never-alone-teaches-cooperation-through-stories
  4. 1 2 3 Karmali, Luke (May 8, 2014). "Never Alone is an atmospheric puzzle game exploring culture and folklore". IGN. Ziff Davis. Archived from the original on June 29, 2014. Retrieved June 29, 2014.
  5. 1 2 3 4 5 6 7 8 9 10 11 de Matos, Xav (March 19, 2014). "Sharing legends with the world in Never Alone, a game inspired by Alaskan Native communities". Joystiq. AOL Tech. Archived from the original on June 29, 2014. Retrieved June 29, 2014.
  6. 1 2 3 Farokhmanesh, Megan (May 9, 2014). "Never Alone’s first trailer explains the importance of passing along wisdom". Polygon. Vox Media. Archived from the original on June 23, 2014. Retrieved June 23, 2014.
  7. 1 2 "Never Alone for PlayStation 4 Reviews". Metacritic. Retrieved April 15, 2015.
  8. 1 2 "Never Alone for PC Reviews". Metacritic. Retrieved April 15, 2015.
  9. 1 2 "Never Alone for Wii U Reviews". Metacritic. Retrieved April 15, 2015.
  10. 1 2 "Never Alone for Xbox One Reviews". Metacritic. Retrieved April 15, 2015.
  11. 1 2 3 Hindes, Daniel (November 20, 2014). "Never Alone Review". GameSpot. Retrieved December 26, 2014.
  12. 1 2 Conditt, Jessica (December 10, 2014). "Never Alone review: Into the storm". Joystiq. Retrieved December 10, 2014.
  13. 1 2 McEwen, Kirsty (December 3, 2014). "Never Alone review – captivating game about native Alaskan storytelling". The Guardian. Retrieved December 3, 2014.

External links

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