Unturned

Unturned
Developer(s) Smartly Dressed Games
Publisher(s) Smartly Dressed Games
Designer(s) Nelson Sexton
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)

Windows, OS X

  • WW July 7, 2014 (Early Access)

Linux

  • WW June 27, 2015 (Early Access)
Genre(s) Survival horror, open world
Mode(s) Single-player, multiplayer

Unturned is a free-to-play, zombie-themed survival game designed by Nelson Sexton, the owner and founder of Smartly Dressed Games.[1]

Gameplay

The game starts by dropping the player off on a map of their choice; whether Prince Edward Island (PEI), Yukon, Washington, or a custom one made by the community, or the player.[2] With nothing in their possession, players must find weapons to survive against zombies as well as find supplies to keep from dying of starvation, thirst, disease, or in the case of Yukon and other winter maps, cold. The game has three difficulty levels, with an additional being a premium add-on. In the first difficulty level, Easy, loot spawns are 50% greater than the game's next difficulty setting, Normal. On this setting, there are standard spawns and nothing added or subtracted. In Unturned 2.0, there was a third gamemode, Hardcore. It had a variety of changes, where some of the GUI is removed, and various things are made harder. The last gamemode, only available to those who purchased the 5 dollar upgrade, is the Gold mode. In Gold mode, the standard loot drop rate is increased, experience gain is doubled, and special cosmetic options for the character and interface are unlocked. As the player progresses through the game, they gain experience points from killing zombies or gathering resources which can then be used for skills boosts and an expansive crafting menu. These skills can affect simple things, such as doing more damage with either a melee weapon or ranged weapon, to increasing vitality or lowering the rate at which the player dehydrates or starves or their ability of farming or cooking over a fire to not starve. Random Boosts affect your abilities, such as increasing your throwing range, to taking less damage from zombies than normal.

Unturned also includes a multiplayer gamemode. Server owners may modify the server settings, some of which are shared with single-player, while other settings are exclusive to the game-mode. These include the enabling or disabling the ability to have player versus player combat, allowing players to sync their character data between servers, and setting a maximum capacity for players. Ports were added for private server hosting.

Development

Unturned was developed by Nelson Sexton, an eighteen-year-old from Canada. Sexton started his development of games on the website Roblox.[3] Unturned was originally listed under Steam Greenlight as Unturned 2 and was rated #3 of all Greenlight games. It was successfully Greenlit on the 28th of May 2014 and is now available on Steam. The game is continually being updated to add more features and mechanics, as well as fixing current ones that do not function as intended. The game has seen drastic changes in this preview branch such as graphical improvements, support for user-created content on Steam Workshop, dedicated servers, and much more.

Reception

On July 17, 2014, PC Gamer published a review of the game saying that while "Unturned has few real ideas on its own" it is a simple, accessible survival simulator that one may enjoy provided they can "stomach the low production values"; however, the author adds that with Nelson constantly updating the game, it is expected that many more features may be added.[4]

See also

References

  1. Patricia Hernandez (2014-07-10). "The Story Behind Unturned, One Of Steam's Newest Top Games". Kotaku.com. Retrieved 2014-08-02.
  2. Nelson Sexton (2015-07-12). "August Plans". Smart Dressed Games. Retrieved 2015-07-18.
  3. Fackler, Alan (July 11, 2014). "From ROBLOX Game Dev to Steam Sensation". roblox.com. Retrieved June 21, 2015.
  4. Andy Kelly (2014-07-17). "Unturned review (Early Access)". PC Gamer. Retrieved 2014-08-02.
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