The Witch's House

The Witch's House
Developer(s) Fummy
Publisher(s) Fummy
Engine RPG Maker VX
Platform(s) Windows 2000 Windows XP Windows Vista Windows 7 Windows 8 Windows 10 Mac OS
Release date(s) October 3, 2012
Genre(s) Survival horror Role Playing Game
Mode(s) Single-player

The Witch's House (魔女の家 Majo no ie) is a freeware puzzle-oriented horror game by the Japanese game creator Fummy (ふみー), created in the japanese engine, RPG Maker VX. The game was first released in October 2012, for Windows and Mac.[1]

Fummy later released a prequel novel titled "The Witch's House: The Diary Of Ellen", telling Ellen's story in full. The novel is five chapters long and available for purchase on Amazon. [1][2][3]

Gameplay

The game is a survival horror game in which the main goal is to solve all puzzles correctly, revealing the background story. The game contains a creepy atmosphere, complex riddles and jump-scares. The game is played from bird's-eye view using an ornate 16-bit-graphic, and controlled via keyboard.[1][2][3]

A black, talking cat can be met at various places in the house, serving as a save point, as well as something of a companion. Throughout the vast majority of the game the cat is the only source of conversation, usually talking in a casual, nonchalant manner.[1][2][3]

Plot

The main character of The Witch's House is Viola, a young girl who wakes up in the middle of a forest, soon discovering that her only way out of the forest is completely blocked off by roses. Her only option is to enter a mysterious house nearby in hopes of finding some means of escaping. Accompanied by a black cat, Viola must try to survive the magical and dangerous house.

During her stay in the house, Viola encounters many instances of strange phenomena occurring, a result of the house's shapeshifting nature. She also finds diary entries written by the house's resident, a witch named Ellen, detailing her past. To progress further into the house and hopefully eventually leave the forest, Viola must solve various puzzles, unlocking doors in the house. If Viola manages to leave the house, there are two possible endings depending on her actions.

The two endings are essentially the same, except the True Ending reveals the truth behind Viola and Ellen's relationship.

Endings

True Ending

The True Ending is achieved if the player obtains Ellen's knife during the last chase scene. When the legless girl crawls up to "Viola", she would stab her, taunt her and reveal that the player character was Ellen, the witch, all along. Ellen had previously made friends with the real Viola, who, feeling bad for Ellen, agreed to switch bodies with Ellen "for one day". However, Ellen never had the intention of giving it back. In her new body, Viola gained control over the house and attempted to get her body back from Ellen, which ultimately failed. Viola's father runs up to Ellen, and thinking that the real Viola is a monster, kills her. Viola's father and Ellen walk out of the forest, with Ellen giggling as she walks away.

"Good" Ending

The false "Good" Ending is achieved if the player does not obtain Ellen's knife during the last chase scene. "Viola" runs away from the legless girl and her father shoots the "monster". They then walk out of the forest. This is not a really good ending, because Ellen already possessed Viola body's in the beginning and in the "Good" ending the dialogue that they have will not show up.

References

External links

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