Deverry Cycle

Deverry Cycle

US Cover for revised version of the first book, Daggerspell
Author Katharine Kerr
Country United States
Language English
Genre Fantasy
Publisher Bantam Books (USA)
Voyager Books (UK, Australia)
Published 1986–present
Media type print (hardcover and paperback)
audiobook

The Deverry Cycle is a series of Celtic fantasy novels by Katharine Kerr set in the fictional land of Deverry. As of November 2009, fifteen books have been published in the series.

The series is written in a non-linear style: the principal narrative is frequently interrupted by flashbacks to events that occurred decades, or even centuries, before. These flashbacks concern the prior incarnations of characters in the principal narrative, and provide insight into the relationships of the characters in their current incarnations.

Novels

Kerr began working on what would become the Deverry cycle in 1982, expecting to produce a short story. The project grew much larger than that, eventually expanding into a series of fifteen novels. Kerr has likened the Deverry cycle to a play, dividing the story into four acts:

  1. Daggerspell (1986) — "Author's definitive edition" issued in 1993
  2. Darkspell (1987) — "Author's definitive edition" issued in 1994
  3. The Bristling Wood (1989) — US title; issued in the UK as Dawnspell: The Bristling Wood
  4. The Dragon Revenant (1990) — US title; issued in the UK as Dragonspell: The Southern Sea
  1. A Time of Exile (1991)
  2. A Time of Omens (1992)
  3. Days of Blood and Fire (1993) — US title; issued in the UK as A Time of War
  4. Days of Air and Darkness (1994) — US title; issued in the UK as A Time of Justice
  1. The Red Wyvern (1997)
  2. The Black Raven (1998)
  3. The Fire Dragon (2000)
  1. The Gold Falcon (2006)
  2. The Spirit Stone (2007)
  3. The Shadow Isle (2008)
  4. The Silver Mage (2009)

Cultures and peoples

The novels take place in the world of Annwn (Welsh, meaning "no place") a parallel universe. Annwn has six sapient species: humans, elves, dwarves, Horsekin, Drwgi, and dragons.


Deverry 
Deverry was founded by a Gallic tribe that fled Gaul to escape Roman rule. With the aid of a powerful magical being, they were transported to another universe. The government is feudal with the High King at the top and three lower ranks of nobility. The society is characterized by near-continuous internal warfare.
Westfolk 
Also known as elves, the Westfolk are a tribe of nomadic horse herders that live on the grasslands west of Deverry. They are a refugee population, originally from a set of seven cities farther west; the cities were destroyed about a thousand years before the present-time period of the novels by marauding Horsekin. Elves can be recognized by their pointed and furled ears, and by their eyes, which have catlike irises. They also have a lifespan measured in centuries.
Bardek 
Though it is often referred to as a single country, Bardek is in fact a collection of independent city states. Bardekians, who have much darker skin than Deverrians, consider the Deverrians barbarians. Many Bardekian city-states have a semi-democratic system of government, much like Classical Athens. Their medical skills are valued highly. There are oblique suggestions in the novels that Bardek, like Deverry, was settled by people from our world, and Kerr has flatly stated online that they are descended from Hellenized Moors.
Mountain Folk 
Living in the mountains north of Deverry, the Mountain Folk, or dwarves, are short but stocky. Like the elves, they have a significantly longer lifespan than humans and are cross-fertile with them. They likewise share the elven ability to see in the dark. Like many versions of dwarves in fantasy fiction, they have a predilection for mining and metalworking. There are two different dwarven populations, both of which live in cities that are partially or primarily underground, and which make use of artificial and natural caves and tunnels. Dwarven culture emphasizes thrift and takes debt and obligations of all types very seriously. They distrust the Westfolk, considering them to be thieves. Connected with the dwarves is a remote and sparsely populated city, Haen Marn, which travels through space and possibly time.
Guardians 
The Guardians are spirits who dwell in one of the higher planes. Though they were meant to incarnate like all other souls, they somehow stayed behind. Most have no sense of individuality. Some Guardians have great magical prowess, most notably Evandar who is responsible for bringing the original human settlers of Deverry from our world to Annwn. The Guardians are known as the Færie in “our” world, with their two main divisions known as the Seelie (led by Evandar) and Unseelie (led by his “brother”) Hosts.
The Rhiddaer 
To the north and west of Deverry is the Rhiddaer, or Freeland, which is occupied by the descendants of escaped bondsfolk (serfs). Riddaer folk, who speak an archaic-sounding dialect of the Deverrian language, refer to the people of Deverry as “The Slavers.” They have a democratic system of government, headed by an elected Chief Speaker.
Horsekin
A large and hairy humanoid species which possesses a strong psychic talent which manifests as animal empathy. They are responsible for the destruction of the former elven civilization having been pushed out of their own homelands by the humans when they arrived in Annwn. They are referred to by the elves as demons and also as Hordes. Because one of their cultural practices is to eat the flesh of their own dead, the Horsekin were struck with a cholera-like plague which almost completely destroyed their population. The survivors abandoned the elven cities and constructed new settlements nearby. The term “Gel da’Thae” refers to civilized Horsekin that live in these settlements, while the term “Horsekin” in its stricter sense refers to the uncivilized tribes that dwell on the high plains north of the Rhiddaer, who have a culture extremely different from those living by the elven ruins, and who are considered barbarians by the city-dwelling Gel da’Thae.
Dwrgi
Introduced in the penultimate volume after some brief foreshadowing in the previous work is another species that provides an elemental affinity to Water. Dwrgi appear to be shape-changers, able to shift from human (or near-human: their features as described hint at their alternate form, since their hair is particularly short and thick and their brows low) to otter-like form. There are at least two tribes or communities of them, loosely allied.

Magic

Magic and sorcery are featured prominently in the Deverry novels. The fictional magical tradition practiced in the books, called dweomer, is described as a personal journey toward spiritual enlightenment. The effects of magic on the material world, while spectacular, are secondary.

Characters who practice dweomer are capable of many supernatural feats, such as: scrying, astral projection, shapeshifting, and manipulating the classical elements of earth, air, fire, water, and aether.

Within the books, there are two differing schools of thought about how magic should be used. Those that follow the "dweomer of light" are servants of spiritual beings called Great Ones, and work to better the world in some way. Practitioners of "dark dweomer" seek magical power for its own sake or as a tool for achieving personal goals.


Characters

Synopsis

The Deverry Saga

The first four books deal with how Nevyn finally fulfils his oath to “set things right,” and also with a complex plot by dark dweomermen to plunge the province of Eldidd into war.

The Westlands Saga

The fifth through eighth books are concerned with Rhodry’s self-imposed exile and subsequent quest to find a dragon, and a Horsekin invasion of Deverry.

The Dragon Mage Saga

The ninth through eleventh books feature the Time of Troubles in the past and the Rhiddaer in the present, with consequences for an entire race.

The Silver Wyrm Saga

The twelfth through fifteenth books complete the Deverry cycle, featuring the transformed Rhodry (now known as Rori).

Rock culture references

External links

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