The Mysterious Cities of Gold: Secret Paths

The Mysterious Cities of Gold:
Secret Paths
Developer(s) Neko Entertainment
Publisher(s) Ynnis Interactive
Director(s) Jean-Luc François
Producer(s) Cédric Littardi
Fleur Marty
Rémy Stieglitz
Writer(s) Didier Lejeune
Composer(s) Marie Muller
Platform(s) PC, Wii U, Nintendo 3DS, iOS, Android
Release date(s) November 21, 2013 (digital)
Genre(s) puzzle, stealth
Mode(s) Single-player


The Mysterious Cities of Gold: Secret Paths is a game developed by Neko Entertainment and published by Ynnis Interactive, relating the events told in The Mysterious Cities of Gold (2012 TV series).

It is available digitally on PC, iOS, Android, Wii U and Nintendo 3DS, and in retail in some European countries on PC and Nintendo 3DS.

Gameplay

The game is composed of puzzles and infiltrations sequences. The player must use the characters taking advantage of their skills : Esteban (unlocking mechanisms with the power of the sun), Zia (slipping into narrow spaces) and Tao (decrypting Mu language and sending Pichu retrieving distant objects)[1]

In iOS and Android mobile versions, the game is presented in episodic format, with each episode being sold separately after the first five as in-app purchases.[2]

Story

Six months after discovering the first golden city in Central America, and back to Barcelona, Esteban, Zia and Tao are looking for the missing 6 cities. Aboard their Great Condor and accompanied by Pichu, Mendoza, Pedro and Sancho, they embark to Asia, especially to China and Tibet. They are followed by Zares, a mysterious stranger in the pay of the King of Spain, who is determined to prevent the children from accomplishing their quest.

Financing

On September 30, 2013, Ynnis Interactive completed a crowdfunding campaign on Kickstarter, earning 46 680 $ (on a 30 000 $ goal) in one month,[3] in order to fund an English dubbing, and subtitling of the game in most European languages and Arabic.

On November 7, 2013, The Mysterious Cities of Gold: Secret Paths received public subsidies in the amount of 120 000 € (or 157 000 $) from CNC, as an "Help to the creation of intellectual property".[4]

Reception

Critics from the press were rather mixed. Metacritic ascribes an average of 60/100 on a total of 7 reviews, indicating mixed or average reviews.[5] The major French site Jeuxvideo.com talks about "relatively interesting puzzles"[1] but concludes "the whole thing lacks fun".[1]

References

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