The Dishwasher: Dead Samurai

The Dishwasher: Dead Samurai
Developer(s) Ska Studios
Publisher(s) Microsoft Game Studios
Designer(s) James Silva
Engine Microsoft XNA
Platform(s) Xbox 360 (XBLA)
Release date(s) April 1, 2009[1]
Genre(s) Side-scroller, beat 'em up, hack and slash
Mode(s) Single-player, Multiplayer[2]

The Dishwasher: Dead Samurai is a beat 'em up game developed by independent software developer James Silva for the Xbox 360's Xbox Live Arcade service.[3]

Gameplay

Gameplay revolves around an unnamed protagonist, ostensibly a dishwasher, as he fights through waves of increasingly stronger enemies until the boss fight and the end of the level. The player is given a basic starting weapon (meat cleavers) and can earn new weapons and upgrades by defeating bosses and collecting 'spirals' from defeated enemies. Weapons include the cleavers, a katana, an uzi/shotgun combo, chainsaw, and kama. Fighting is done through using either a basic attack, a strong attack, or a grab move, in combination or alone to string together chains of attacks for points. Enemies, once weakened, are susceptible to various 'finishing moves' that yield even more points and health to the player. There is also a magic system, dubbed "Dish Magic", which can be bought at later levels. Also present is a guitar minigame, which can be played with the common guitar peripherals from the Guitar Hero and Rock Band series.[4]

Characters

Game modes

There are two different game modes besides the Story Mode. In Dish Challenge the player must survive wave after wave of enemy attacks while attempting to score combos for points. The second extra mode is Arcade, which are short, one room levels which sometimes have certain themes or types on their own. The player is locked in with two weapons and one magic ability, and must kill all enemies. In addition to the standard Story Mode, there is a ranked mode that is set at the hardest difficulty, and up to 3 extra players in co-op mode which can play through the whole story (non-ranked only).[2]

Development

The Dishwasher: Dead Samurai gameplay screenshot

Inspiration for The Dishwasher began in 2004 when James Silva was himself working as a dishwasher, and felt that the position earned too little respect. After pointing out to many people that Bruce Lee was a dishwasher, he began to envision a game about a dishwasher who "mercilessly slaughtered piles of extremely well trained evil minions". Several attempts were made on the game, with the first idea as a third-person shooter. This was later scrapped for a side-scrolling shooter, then a 3D side-scroller. Silva eventually settled on the current 2D design after working with XNA Game Studio Express. Work on the game proceeded for about 4 months before the eventual submission to Dream.Build.Play, and in the end had numerous levels, weapons, bosses, and thousands of frames of animation.[5]

The Dishwasher was the winner of Microsoft's initial Dream-Build-Play game development contest in 2007. Silva received US$10,000 and an Xbox Live Arcade publishing contract.[6]

On February 24, 2010 the sequel The Dishwasher: Vampire Smile was announced[7] and a first trailer released.

Reception

Critical reception for The Dishwasher has been positive and the game holds a rating of 75 on Metacritic, based on 24 reviews, indicating generally favorable reviews.[8]

References

  1. James Silva (2009-03-30). "April 1st is Dishwasher Day!". Ska Software.
  2. 1 2 James Silva (2008-08-01). "Crazy Modes". Ska Software.
  3. "Xbox.com - GDC 2008 - The Dishwasher: Dead Samurai". 2008-02-20.
  4. James Silva (2008-04-21). "Some Dishwasher History". Ska Software.
  5. James Silva (2007-12-05). "How I Became a Game Designer". bit-tech.net.
  6. Jason Dobson (2007-08-13). "Microsoft Announces Dream-Build-Play Contest Winners". Gamasutra.
  7. "The Dishwasher: Vampire Smile - Angekündigt". 2010-02-24.
  8. "The Dishwasher: Dead Samurai". Metacritic. Retrieved 2015-12-04.

External links

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