List of Dungeons & Dragons rulebooks

This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.

This literature-related list is incomplete; you can help by expanding it.

Original Dungeons & Dragons

Title Authors Date Pages ISBN
Original Dungeons & DragonsGary Gygax, Dave Arneson1974unknownISBN unknown
The original Dungeons & Dragons was published as a boxed set containing three separate booklets:
  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself. 
GreyhawkGary Gygax, Robert J. Kuntz197568ISBN unknown
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1] 
BlackmoorDave Arneson197560ISBN unknown
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2] 
Eldritch WizardryGary Gygax, Brian Blume197660ISBN unknown
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3] 
Gods, Demi-Gods & HeroesRobert Kuntz, James M. Ward197672ISBN unknown
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3] 
Swords & SpellsGary Gygax197645ISBN unknown
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover. 

Basic Dungeons & Dragons

Basic Dungeons & Dragons, known as the Basic Set was the successor to Original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]

Initially it was expected that players would start using Basic edition and then 'graduate' to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D Dichotomy became fixed and the Basic/Expert set pair were considered a completely separate game from Advanced Dungeons & Dragons.[7] This separation continued until the eventual reintegration of the two streams into a single game in 2000 with Dungeons & Dragons, third edition.

Boxed sets
Title Authors Date Item # Contents
Basic Set John Eric Holmes 1977 Rulebook & misc. items (changed throughout printing)
Basic Set Tom Moldvay 1981
Basic Set Frank Mentzer 1983
Champions of Mystara Ann Dupuis, Bruce A. Heard 1993
Companion Set Frank Mentzer 1984
Dawn of the Emperors: Thyatis and Alphatia Aaron Allston 1989 3 books, 2 maps
Expert Set David Cook 1981
Expert Set Frank Mentzer 1983
Hollow World Campaign Set Aaron Allston 1990
Immortals Rules Frank Mentzer 1986
Master Rules Frank Mentzer 1985
Wrath of the Immortals Aaron Allston 1992
Books
Title Authors Date Pages Item # ISBN
The Atruaghin Clans William W. Connors 1991 96 GAZ14
Bestiary of Dragons and Giants Deborah Christian (editor) 1987 64 AC10
The Book of Marvelous Magic Gary Gygax, Frank Mentzer 1985 76 AC4
The Book of Wondrous Inventions Bruce A. Heard (compiled) 1987 96 AC11
Character and Monster Assortment Pack
Character Record Sheets 1985 24 AC5, AC6, DDREF1
Combat Shield and Mini-adventure David Cook 1984 14 AC2
Creature Catalog DMR2
Creature Catalogue Various 1986 96 AC9
Dungeon Geomorphs Sets 1-3
Dungeon Geomorphs Set One Basic Dungeon
Dungeon Geomorphs Set Two Caves & Caverns
Dungeon Geomorphs Set Three Lower Dungeons
Dungeon Master Screen DMR1
Dungeon Master's Book
Dungeons & Dragons Rules Cyclopedia Aaron Allston, Steven E. Schend, Jon Pickens, Dori Jean Watry 1991 304 TSR 1071 978-1560760856
The Dwarves of Rockhome Aaron Allston 1988 96 GAZ6
The Eastern Countries Trail Map TM2
The Elves of Alfheim Steve Perrin, Anders Swenson GAZ5
The Emirates of Ylaruam Ken Rolston GAZ2
The Five Shires Ed Greenwood GAZ8
The Golden Khan of Ethengar Jim Bambra GAZ12
The Grand Duchy of Karameikos Aaron Allston GAZ1
Hexagonal Mapping Booklet
The Kingdom of Ierendi Anne Gray McCready GAZ4
Kingdom Of Nithia HWR2
Master Player Screen AC7
The Milenian Empire HWR3
The Minrothad Guilds Deborah Christian, Kim Eastland GAZ9
Monster & Treasure Assortment Set 1-3 - Level 1-9
Monster & Treasure Assortment Set 1 Levels 1-3
Monster & Treasure Assortment Set 2 Levels 4-6
Monster & Treasure Assortment Set 3 Levels 7-9
Night Howlers PC4
The Northern Reaches Ken Rolston, Elizabeth Danforth GAZ7
The Orcs of Thar Bruce Heard GAZ10
Player Character Record Sheets AC5
Player Character Record Sheets AC6
Poor Wizard's Almanac
Poor Wizard's Almanac II
The Principalities of Glantri Bruce Heard GAZ3
Quadrille Graph Paper
The Republic of Darokin Scott Haring, William W. Connors GAZ11
The Sea People Jim Bambra PC3
The Shadow Elves Carl Sargent, Gary Thomas GAZ13
The Shady Dragon Inn Carl Smith 1983 AC1
Sons of Azca HWR1
Tall Tales of the Wee Folk John Nephew PC1
Top Ballista Carl Sargent PC2
Thunder Rift
The Western Countries Trail Map TM1

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Title Authors Date Pages ISBN
Deities & Demigods James Ward, Robert Kuntz 1980 144 (1st & 2nd printing), 128 (3rd & 4th printings, due to removal of Cthulhu and Melnibonean Mythos). 0-935696-22-9
Dragonlance Adventures Tracy Hickman, Margaret Weis 1987 128 0-88038-452-2
Dungeoneer's Survival Guide Douglas Niles 1986 128 0-88038-272-4
Dungeon Master's Guide Gary Gygax 1979 232 0-7869-2889-1
Fiend Folio Don Turnbull, Games Workshop August 1981 128 0-935696-21-0
Greyhawk Adventures James M. Ward 1988 128 0-88038-649-5
Legends & Lore James Ward, Robert Kuntz 1983 128 (rebranding of Deities & Demigods) 0-935696-22-9
Manual of the Planes Jeff Grubb 1987 128 0-88038-399-2
Monster Manual Gary Gygax 1977 108 0-935696-00-8
Monster Manual II Gary Gygax 1983 160 0-88038-031-4
Oriental Adventures Gary Gygax, David "Zeb" Cook, François Marcela-Froideval 1985 144 0-88038-099-3
Player's Handbook Gary Gygax, Mike Carr (editor) 1978 128 0-935696-01-6
Unearthed Arcana Gary Gygax, Jeff Grubb (ed), Kim Mohan (ed) 1985 128 0-88038-084-5
Wilderness Survival Guide Kim Mohan 1986 128 0-88038-291-0
Supplements
Title Authors Date Pages ISBN
Dungeon Masters Adventure Log Lawrence Schick (editor) 1980 0-935696-35-0
Dungeon Master's Design Kit Harold Johnson, Aaron Allston, Christopher Mortika (editor) 1988 3 x 32 0-935696-22-9
Non-Player Character Records Harold Johnson 1979 32
Permanent Character Folder & Adventure Records Harold Johnson 1979 32

Advanced Dungeons & Dragons 2nd edition

In 1989, Advanced Dungeons & Dragons 2nd edition was published. By the end of its first decade, Advanced Dungeons & Dragons had expanded to several rulebooks, including three Monster Manuals, and two books governing character skills in wilderness and underground settings. Initially, the second edition would consolidate the game, with three essential books to govern Dungeon Masters and players alike. Periodically, TSR published optional rulebooks for character classes and races to enhance game play.

Hardcovers
Title Authors Date Pages Item # ISBN
Dungeon Master's Guide David "Zeb" Cook 1989 192 TSR 2100 0-88038-729-7
Player's Handbook David "Zeb" Cook 1989 256 TSR 2101 0-88038-716-5
Legends & Lore 1989 192
Tome of Magic David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, and Rick Swan 1991 160 TSR 2121 1-56076-107-5
Book of Artifacts David "Zeb" Cook 1993 160 TSR 2138 1-56076-672-7
Monstrous Manual 1993 384
Dungeon Master's Guide 1995
Player's Handbook 1995
Player's Option: Combat & Tactics Skip Williams and L. Richard Baker III 1995 192 TSR 2149
Player's Option: Skills & Powers Douglas Niles and Dale Donovan 1995 192 TSR 2154
Dungeon Master Option: High-Level Campaigns Skip Williams 1995 192 TSR 2156
Player's Option: Spells & Magic 1996 TSR 2163
Campaign Option: Council of Wyrms 1999 TSR 11383
Player's Handbook Reference series
Title Authors Date Pages Item # ISBN
The Complete Fighter's Handbook Aaron Allston 1989 128 PHBR1 0-88038-779-3
The Complete Thief's Handbook John Nephew, Carl Sargent, and Douglas Niles 1989 128 PHBR2 0-88038-780-7
The Complete Priest's Handbook Aaron Allston 1990 128 PHBR3 0-88038-818-8
The Complete Wizard's Handbook Rick Swan 1990 128 PHBR4 0-88038-838-2
The Complete Psionics Handbook Steve Winter 1991 128 PHBR5 1-56076-054-0
The Complete Book of Dwarves Jim Bambra 1991 128 PHBR6 1-56076-110-5
The Complete Bard's Handbook Blake Mobley 1992 128 PHBR7 1-56076-360-4
The Complete Book of Elves Colin McComb 1992 128 PHBR8 1-56076-376-0
The Complete Book of Gnomes & Halflings Douglas Niles 1993 128 PHBR9 1-56076-573-9
The Complete Book of Humanoids Bill Slavicsek 1993 128 PHBR10 1-56076-611-5
The Complete Ranger's Handbook Rick Swan 1993 128 PHBR11 1-56076-634-4
The Complete Paladin's Handbook Rick Swan 1994 128 PHBR12 1-56076-845-2
The Complete Druid's Handbook David Pulver 1994 128 PHBR13 1-56076-886-X
The Complete Barbarian's Handbook Rick Swan 1995 128 PHBR14 0-7869-0090-3
The Complete Ninja's Handbook Aaron Allston 1995 128 PHBR15 0-7869-0159-4
Miscellaneous
Title Authors Date Pages Item # ISBN
World Builder's Guidebook Richard Baker 1996 96 9532 0-7869-0434-8
Dungeon Builder's Guidebook Bruce R. Cordell 1998 64 9556 0-7869-1207-3
Dungeon Master's Guide Reference series
Title Authors Date Pages Item # ISBN
Campaign Sourcebook and Catacomb Guide Paul Jaquays and William W. Connors 1990 128 DMGR1 0-87975-653-5
The Castle Guide Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors 1990 128 DMGR2
Arms and Equipment Guide Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis 1991 DMGR3
Monster Mythology Carl Sargent 1992 128 DMGR4
Creative Campaigning 1993 DMGR5
The Complete Book of Villains Kirk Botula 1994 128 1-56076-837-1
The Complete Book of Necromancers Steve Kurtz 1995
Sages and Specialists
Of Ships and the Sea Keith Francis Strohm 1997 128 0-7869-0706-1
Historical Reference series
Title Authors Date Pages Item # ISBN
Vikings Campaign Sourcebook David "Zeb" Cook 1991 96 HR1
Charlemagne's Paladins Campaign Sourcebook HR2
Celts Campaign Sourcebook 1992 HR3
A Mighty Fortress Campaign Sourcebook HR4
The Glory of Rome Campaign Sourcebook HR5
Age of Heroes Campaign Sourcebook HR6
The Crusades Campaign Sourcebook HR7

Dungeons & Dragons 3rd edition and v3.5

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Title Authors Date Pages ISBN
Arms and Equipment GuideEric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James WyattMarch 1, 2003160ISBN 978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. 
Book of Challenges: Dungeon Rooms, Puzzles, and TrapsDaniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip WilliamsJune 1, 2002128ISBN 978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign. 
Book of Exalted DeedsJames Wyatt, Darrin Drader, Christopher PerkinsOctober 1, 2003192ISBN 978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. 
Book of Vile DarknessMonte CookOctober 1, 2002160ISBN 978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes. 
CityscapeAri Marmell, C.A. SuleimanNovember 7, 2006160ISBN 978-0-7869-3939-8
Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. 
Complete AdventurerJesse DeckerJanuary 13, 2005192ISBN 978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class. 
Complete ArcaneRichard BakerNovember 18, 2004192ISBN 978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. 
Complete ChampionEd Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary AstlefordJune 5, 2007160ISBN 978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. 
Complete DivineDavid NoonanMay 1, 2004192ISBN 978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. 
Complete MageSkip Williams, Penny Williams, Ari Marmell, Kolja Raven LiquetteOctober 10, 2006160ISBN 978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. 
Complete PsionicBruce R. Cordell, Christopher LindsayApril 11, 2006160ISBN 978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” 
Complete ScoundrelMike McArtor and F. Wesley SchneiderJanuary 16, 2007160ISBN 978-0-7869-4152-0
Complete WarriorAndy Collins, David Noonan, Ed StarkDecember 1, 2003160ISBN 978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. 
Defenders of the FaithRich Redman, James WyattMay 1, 200196ISBN 978-0-7869-1840-9
This book spotlights the champions of deities in the D&D game: clerics and paladins. 
Deities and DemigodsRich Redman, Skip Williams, James WyattFebruary 1, 2002224ISBN 978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. 
DraconomiconAndy Collins, Skip Williams, James WyattNovember 1, 2003288ISBN 978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. 
Dragon MagicOwen K.C. Stephens, Rodney ThompsonSeptember 12, 2006160ISBN 978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign. 
Drow of the UnderdarkRobert J. Schwalb, Anthony Pryor, Greg A. VaughanMay 8, 2007224ISBN 978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow. 
Dungeon Master's Guide: Core Rulebook IMonte CookJuly 1, 2003320ISBN 978-0-7869-2889-7
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. 
Dungeon Master's Guide IIJesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. LawsJune 23, 2005288ISBN 978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. 
Dungeon Survival GuideBill Slavicsek, Christopher PerkinsOctober 23, 200764ISBN 978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps! 
DungeonscapeJason Bulmahn, Rich BurlewFebruary 13, 2007160ISBN 978-0-7869-4118-6
Elder EvilsRobert J. SchwalbDecember 18, 2007160ISBN 978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. 
Enemies and AlliesJeff Grubb, David Noonan, Skip Williams, Bruce R. CordellOctober 1, 200164ISBN 978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. 
Epic Level HandbookAndy Collins, Bruce R. Cordell, Thomas M. ReidJuly 1, 2002320ISBN 978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. 
Exemplars of Evil: Deadly Foes to Vex Your HeroesRobert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007160ISBN 978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. 
Expanded Psionics HandbookBruce R. CordellApril 1, 2004224ISBN 978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. 
Fiend FolioEric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James WyattApril 1, 2003224ISBN 978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. 
Fiendish Codex I: Hordes of the AbyssJames Jacobs, Erik MonaJune 13, 2006160ISBN 978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. 
Fiendish Codex II: Tyrants of the Nine HellsRobin D. Laws, Robert J. SchwalbDecember 12, 2006160ISBN 978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. 
FrostburnWolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004224ISBN 978-0-7869-2896-5
Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. 
GhostwalkMonte Cook and Sean K. ReynoldsJune 1, 2003224ISBN 978-0-7869-2834-7
Campaign setting about the afterlife. 
Hero Builder's GuidebookRyan Dancey, David Noonan, John RateliffDecember 1, 200064ISBN 978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. 
Heroes of BattleDavid Noonan, Will McDermott, Stephen SchubertMay 19, 2005160ISBN 978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign. 
Heroes of HorrorJames Wyatt, Ari Marmell, C.A. SuleimanOctober 20, 2005160ISBN 978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. 
Libris MortisAndy Collins, Bruce R. CordellOctober 14, 2004192ISBN 978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world. 
Lords of MadnessRichard Baker, James Jacobs, Steve WinterApril 14, 2005224ISBN 978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. 
Magic Item CompendiumAndy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. StephensMarch 13, 2007224ISBN 978-0-7869-4345-6
Magic of IncarnumJames Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005224ISBN 978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). 
Manual of the PlanesJeff Grubb, Bruce R. Cordell, David NoonanSeptember 1, 2001224ISBN 978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence. 
Masters of the WildMike Selinker, David EckelberryFebruary 1, 200296ISBN 978-0-7869-2653-4
Miniatures HandbookJonathan Tweet, Mike Donais, Skaff Elias, Bruce R. CordellOctober 1, 2003192ISBN 978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats. 
Monster Manual: Core Rulebook IIIMonte CookJuly 1, 2003320ISBN 978-0-7869-2893-4
From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. 
Monster Manual IIEd Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterSeptember 1, 2002224ISBN 978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. 
Monster Manual IIIGwendolyn F. M. KestrelApril 1, 2003224ISBN 978-0-7869-3430-0
Monster Manual IVGwendolyn F. M. KestrelJuly 11, 2006222ISBN 978-0-7869-3920-6
Monster Manual VCreighton BroadhurstJuly 17, 2007224ISBN 978-0-7869-4115-5
Oriental AdventuresJames WyattOctober 1, 2001256ISBN 978-0-7869-2015-0
Legend of the Five Rings campaign setting. 
Planar HandbookBruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004192ISBN 978-0-7869-3429-4
Player's HandbookMonte Cook, Jonathan Tweet, Skip WilliamsJuly 1, 2003320ISBN 978-0-7869-2886-6
Player's Handbook IIDavid NoonanMay 9, 2006244ISBN 978-0-7869-3918-3
Psionics HandbookBruce R. CordellMarch 1, 2001160ISBN 978-0-7869-1835-5
Races of DestinyDavid Noonan, Eric Cagle, and Aaron RosenbergDecember 1, 2004192ISBN 978-0-7869-3653-3
Races of StoneJesse Decker, Michelle Lyons, David NoonanAugust 1, 2004192ISBN 978-0-7869-3278-8
Races of the DragonGwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006160ISBN 978-0-7869-3913-8
Races of the WildSkip WilliamsFebruary 1, 2005192ISBN 978-0-7869-3438-6
Rules CompendiumChris SimsOctober 16, 2007160ISBN 978-0-7869-4725-6
SandstormBruce R. Cordell, Jennifer Clarke Wilkes, J.D. WikerMarch 1, 2005224ISBN 978-0-7869-3655-7
Savage SpeciesDavid Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K ReynoldsFebruary 1, 2003224ISBN 978-0-7869-2648-0
Song and SilenceDavid Noonan, John D. RateliffDecember 1, 200196ISBN 978-0-7869-1857-7
Spell CompendiumMatthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005288ISBN 978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells. 
StormwrackRichard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005224ISBN 978-0-7869-3689-2
Stronghold Builder's GuidebookMatt Forbeck, David NoonanMay 1, 2002128ISBN 978-0-7869-2655-8
Sword and FistJason CarlJanuary 1, 200196ISBN 978-0-7869-1829-4
Tome and BloodBruce R. Cordell, Skip WilliamsJuly 1, 200196ISBN 978-0-7869-1845-4
Tome of BattleRichard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006160ISBN 978-0-7869-3922-0
Tome of MagicMatthew Sernett, Ari Marmell, David Noonan, Robert J. SchwalbMarch 14, 2006288ISBN 978-0-7869-3909-1
Unearthed ArcanaAndy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004224ISBN 978-0-7869-3131-6
Weapons of LegacyBruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005224ISBN 978-0-7869-3688-5

Dungeons & Dragons 4th edition

The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Core rulebooks
Supplement books
Essentials books

Dungeons & Dragons 5th edition

Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion from Summer 2014 through Winter 2014. Unlike previous editions, this game was developed partly via a public open playtest.

Title Authors Date Pages Type Levels
Ghosts of Dragonspear Castle August 15, 2013 290 Preview Rulebook and Adventure Module 1-10
Murder in Baldur's Gate August 20, 2013 96 Adventure Module 1-3
Legacy of the Crystal Shard July 9, 2014 96 Adventure Module 1-3
Starter Set July 15, 2014 64 Starter Set 1-3
Player's Handbook August 19, 2014 320 Core Rulebook
Hoard of the Dragon Queen August 19, 2014 96 Adventure Module 1-8
Monster Manual September 17, 2014 352 Core Rulebook
The Rise of Tiamat November 4, 2014 96 Adventure Module 8-15
Dungeon Master's Guide December 9, 2014 320 Core Rulebook
Dungeon Master's Screen January 20, 2015 N/A Accessory
Elemental Evil Player's Companion Richard Baker, Robert J. Schwalb, Stephen Schubert March 10, 2015 (PDF) April 17, 2015 (POD) 25 Supplement Rulebook
Princes of the Apocalypse April 7, 2015 255 Adventure Module 1-15
Out of the Abyss September 15, 2015 240 Adventure Module 1-15
Sword Coast Adventurer's Guide November 3, 2015 159 Supplement Rulebook
Curse of Strahd March 15, 2016 224 Adventure Module 1-10

References

  1. Pulsipher, Lewis (February/March 1981). "An Introduction to Dungeons & Dragons". White Dwarf (23) (London, England: Games Workshop, published February–March 1981). pp. 8–9. Check date values in: |date= (help)
  2. Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
  3. 1 2 3 "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
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